2014-10-14 01:00:47 +00:00
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2014 Franklin Wei, Benjamin Brown
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* Copyright (C) 2004 Gregory Montoir
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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***************************************************************************/
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#include "plugin.h"
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#include "engine.h"
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#include "file.h"
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#include "serializer.h"
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#include "sys.h"
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#include "parts.h"
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#include "video_data.h"
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#include "video.h"
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void engine_create(struct Engine* e, struct System* stub, const char* dataDir, const char* saveDir)
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{
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e->sys = stub;
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e->sys->e = e;
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e->_dataDir = dataDir;
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e->_saveDir = saveDir;
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mixer_create(&e->mixer, e->sys);
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/* this needs to be here and not engine_init() to ensure that it is not called on a reset */
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res_create(&e->res, &e->video, e->sys, dataDir);
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res_allocMemBlock(&e->res);
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video_create(&e->video, &e->res, e->sys);
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player_create(&e->player, &e->mixer, &e->res, e->sys);
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vm_create(&e->vm, &e->mixer, &e->res, &e->player, &e->video, e->sys);
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}
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void engine_run(struct Engine* e) {
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while (!e->sys->input.quit) {
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vm_checkThreadRequests(&e->vm);
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vm_inp_updatePlayer(&e->vm);
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engine_processInput(e);
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vm_hostFrame(&e->vm);
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2016-11-04 02:27:01 +00:00
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/* only yield() in the whole game :P */
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rb->yield();
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2014-10-14 01:00:47 +00:00
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}
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}
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/*
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* this function loads the font in XWORLD_FONT_FILE into video_font
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*/
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/*
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* the file format for the font file is like this:
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* "XFNT" magic
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* 8-bit version number
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* <768 bytes data>
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* sum of data, XOR'ed by version number repeated 4 times (32-bit)
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*/
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bool engine_loadFontFile(struct Engine* e)
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{
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uint8_t *old_font = sys_get_buffer(e->sys, sizeof(video_font));
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rb->memcpy(old_font, video_font, sizeof(video_font));
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File f;
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file_create(&f, false);
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if(!file_open(&f, XWORLD_FONT_FILE, e->_dataDir, "rb"))
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{
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goto fail;
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}
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/* read header */
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char header[5];
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int ret = file_read(&f, header, sizeof(header));
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if(ret != sizeof(header) ||
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header[0] != 'X' ||
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header[1] != 'F' ||
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header[2] != 'N' ||
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header[3] != 'T')
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{
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warning("Invalid font file signature, falling back to alternate font");
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goto fail;
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}
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if(header[4] != XWORLD_FONT_VERSION)
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{
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warning("Font file version mismatch (have=%d, need=%d), falling back to alternate font", header[4], XWORLD_FONT_VERSION);
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goto fail;
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}
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uint32_t sum = 0;
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for(unsigned int i = 0;i<sizeof(video_font);++i)
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{
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sum += video_font[i] = file_readByte(&f);
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}
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uint32_t mask = (header[4] << 24) |
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(header[4] << 16) |
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(header[4] << 8 ) |
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(header[4] << 0 );
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sum ^= mask;
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uint32_t check = file_readUint32BE(&f);
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if(check != sum)
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{
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warning("Bad font checksum, falling back to alternate font");
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goto fail;
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}
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file_close(&f);
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return true;
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fail:
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file_close(&f);
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memcpy(video_font, old_font, sizeof(video_font));
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return false;
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}
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/*
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* this function loads the string table in STRING_TABLE_FILE into
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* video_stringsTableEng
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*/
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/*
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* the file format for the string table is like this:
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* "XWST" magic
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* 8-bit version number
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* 8-bit title length
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* <title data (0-255 bytes, _NO NULL_)
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* 16-bit number of string entries (currently limited to 255)
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* entry format:
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struct file_entry_t
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{
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uint16_t id;
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uint16_t len; - length of str
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char* str; - NO NULL
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}
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*/
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bool engine_loadStringTable(struct Engine* e)
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{
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File f;
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file_create(&f, false);
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if(!file_open(&f, STRING_TABLE_FILE, e->_dataDir, "rb"))
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{
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/*
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* this gives verbose warnings while loadFontFile doesn't because the font looks similar
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* enough to pass for the "original", but the strings don't
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*/
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warning("Unable to find string table, falling back to alternate strings");
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goto fail;
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}
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/* read header */
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char header[5];
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int ret = file_read(&f, header, sizeof(header));
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if(ret != sizeof(header) ||
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header[0] != 'X' ||
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header[1] != 'W' ||
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header[2] != 'S' ||
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header[3] != 'T')
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{
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warning("Invalid string table signature, falling back to alternate strings");
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goto fail;
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}
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if(header[4] != STRING_TABLE_VERSION)
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{
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warning("String table version mismatch (have=%d, need=%d), falling back to alternate strings", header[4], STRING_TABLE_VERSION);
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goto fail;
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}
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/* read title */
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uint8_t title_length = file_readByte(&f);
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char *title_buf;
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if(title_length)
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{
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title_buf = sys_get_buffer(e->sys, (int32_t)title_length + 1); /* make room for the NULL */
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ret = file_read(&f, title_buf, title_length);
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if(ret != title_length)
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{
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warning("Title shorter than expected, falling back to alternate strings");
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goto fail;
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}
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}
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else
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{
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title_buf = "UNKNOWN";
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}
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/* read entries */
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uint16_t num_entries = file_readUint16BE(&f);
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for(unsigned int i = 0; i < num_entries && i < ARRAYLEN(video_stringsTableEng); ++i)
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{
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video_stringsTableEng[i].id = file_readUint16BE(&f);
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uint16_t len = file_readUint16BE(&f);
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if(file_ioErr(&f))
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{
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warning("Unexpected EOF in while parsing entry %d, falling back to alternate strings", i);
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goto fail;
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}
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video_stringsTableEng[i].str = sys_get_buffer(e->sys, (int32_t)len + 1);
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ret = file_read(&f, video_stringsTableEng[i].str, len);
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if(ret != len)
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{
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warning("Entry %d too short, falling back to alternate strings", i);
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goto fail;
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}
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}
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file_close(&f);
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rb->splashf(HZ, "String table '%s' loaded", title_buf);
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return true;
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fail:
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file_close(&f);
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return false;
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}
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void engine_init(struct Engine* e) {
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sys_init(e->sys, "Out Of This World");
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res_readEntries(&e->res);
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engine_loadStringTable(e);
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engine_loadFontFile(e);
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video_init(&e->video);
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vm_init(&e->vm);
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mixer_init(&e->mixer);
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player_init(&e->player);
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/* Init virtual machine, legacy way */
|
2016-11-04 02:27:01 +00:00
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vm_initForPart(&e->vm, GAME_PART_FIRST); // This game part is the protection screen */
|
2014-10-14 01:00:47 +00:00
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/* Try to cheat here. You can jump anywhere but the VM crashes afterward. */
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/* Starting somewhere is probably not enough, the variables and calls return are probably missing. */
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2016-11-04 02:27:01 +00:00
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/* vm_initForPart(&e->vm, GAME_PART2); Skip protection screen and go directly to intro */
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2014-10-14 01:00:47 +00:00
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/* vm_initForPart(&e->vm, GAME_PART3); CRASH */
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/* vm_initForPart(&e->vm, GAME_PART4); Start directly in jail but then crash */
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/* vm->initForPart(&e->vm, GAME_PART5); CRASH */
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/* vm->initForPart(GAME_PART6); Start in the battlechar but CRASH afteward */
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/* vm->initForPart(GAME_PART7); CRASH */
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/* vm->initForPart(GAME_PART8); CRASH */
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/* vm->initForPart(GAME_PART9); Green screen not doing anything */
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}
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void engine_finish(struct Engine* e) {
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player_free(&e->player);
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mixer_free(&e->mixer);
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res_freeMemBlock(&e->res);
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}
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void engine_processInput(struct Engine* e) {
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if (e->sys->input.load) {
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engine_loadGameState(e, e->_stateSlot);
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e->sys->input.load = false;
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}
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if (e->sys->input.save) {
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engine_saveGameState(e, e->_stateSlot, "quicksave");
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e->sys->input.save = false;
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}
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if (e->sys->input.fastMode) {
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e->vm._fastMode = !&e->vm._fastMode;
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e->sys->input.fastMode = false;
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}
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if (e->sys->input.stateSlot != 0) {
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int8_t slot = e->_stateSlot + e->sys->input.stateSlot;
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if (slot >= 0 && slot < MAX_SAVE_SLOTS) {
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e->_stateSlot = slot;
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debug(DBG_INFO, "Current game state slot is %d", e->_stateSlot);
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}
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e->sys->input.stateSlot = 0;
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}
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}
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void engine_makeGameStateName(struct Engine* e, uint8_t slot, char *buf, int sz) {
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(void) e;
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rb->snprintf(buf, sz, "xworld_save.s%02d", slot);
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}
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void engine_saveGameState(struct Engine* e, uint8_t slot, const char *desc) {
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char stateFile[20];
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/* sizeof(char) is guaranteed to be 1 */
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engine_makeGameStateName(e, slot, stateFile, sizeof(stateFile));
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File f;
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file_create(&f, false);
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if (!file_open(&f, stateFile, e->_saveDir, "wb")) {
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warning("Unable to save state file '%s'", stateFile);
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} else {
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/* header */
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file_writeUint32BE(&f, SAVE_MAGIC);
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file_writeUint16BE(&f, CUR_VER);
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file_writeUint16BE(&f, 0);
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char hdrdesc[32];
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strncpy(hdrdesc, desc, sizeof(hdrdesc) - 1);
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file_write(&f, hdrdesc, sizeof(hdrdesc));
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/* contents */
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struct Serializer s;
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ser_create(&s, &f, SM_SAVE, e->res._memPtrStart, CUR_VER);
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vm_saveOrLoad(&e->vm, &s);
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res_saveOrLoad(&e->res, &s);
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video_saveOrLoad(&e->video, &s);
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player_saveOrLoad(&e->player, &s);
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mixer_saveOrLoad(&e->mixer, &s);
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if (file_ioErr(&f)) {
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warning("I/O error when saving game state");
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} else {
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debug(DBG_INFO, "Saved state to slot %d", e->_stateSlot);
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}
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}
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file_close(&f);
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}
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bool engine_loadGameState(struct Engine* e, uint8_t slot) {
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char stateFile[20];
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engine_makeGameStateName(e, slot, stateFile, 20);
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File f;
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file_create(&f, false);
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if (!file_open(&f, stateFile, e->_saveDir, "rb")) {
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debug(DBG_ENG, "Unable to open state file '%s'", stateFile);
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goto fail;
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} else {
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uint32_t id = file_readUint32BE(&f);
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if (id != SAVE_MAGIC) {
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debug(DBG_ENG, "Bad savegame format");
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goto fail;
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} else {
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/* mute */
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player_stop(&e->player);
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mixer_stopAll(&e->mixer);
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/* header */
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uint16_t ver = file_readUint16BE(&f);
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file_readUint16BE(&f);
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char hdrdesc[32];
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file_read(&f, hdrdesc, sizeof(hdrdesc));
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/* contents */
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struct Serializer s;
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ser_create(&s, &f, SM_LOAD, e->res._memPtrStart, ver);
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vm_saveOrLoad(&e->vm, &s);
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|
|
res_saveOrLoad(&e->res, &s);
|
|
|
|
video_saveOrLoad(&e->video, &s);
|
|
|
|
player_saveOrLoad(&e->player, &s);
|
|
|
|
mixer_saveOrLoad(&e->mixer, &s);
|
|
|
|
}
|
|
|
|
if (file_ioErr(&f)) {
|
|
|
|
debug(DBG_ENG, "I/O error when loading game state");
|
|
|
|
goto fail;
|
|
|
|
} else {
|
|
|
|
debug(DBG_INFO, "Loaded state from slot %d", e->_stateSlot);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
file_close(&f);
|
|
|
|
return true;
|
|
|
|
fail:
|
|
|
|
file_close(&f);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void engine_deleteGameState(struct Engine* e, uint8_t slot) {
|
|
|
|
char stateFile[20];
|
|
|
|
engine_makeGameStateName(e, slot, stateFile, 20);
|
|
|
|
file_remove(stateFile, e->_saveDir);
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* engine_getDataDir(struct Engine* e)
|
|
|
|
{
|
|
|
|
return e->_dataDir;
|
|
|
|
}
|