rockbox/apps/plugins/reversi/reversi-strategy.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (c) 2006 Alexander Levin
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _REVERSI_STRATEGY_H
#define _REVERSI_STRATEGY_H
#include "reversi-game.h"
/* Function for making a move. Is called only for robots.
Should return the game history entry for the advised move if
a move has been considered or HISTORY_INVALID_ENTRY if no move
has been considered. The board should not be modified. */
typedef move_t (*move_func_t)(const reversi_board_t *game, int color);
/* A playing party/strategy */
typedef struct _game_strategy_t {
const bool is_robot; /* Is the player a robot or does it require user input? */
move_func_t move_func; /* Function for advicing a move */
} game_strategy_t;
/* --- Possible playing strategies --- */
extern const game_strategy_t strategy_human;
extern const game_strategy_t strategy_novice;
extern const game_strategy_t strategy_expert;
#endif