rockbox/apps/gui/skin_engine/wps_internals.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Nicolas Pennequin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* This stuff is for the wps engine only.. anyone caught using this outside
* of apps/gui/wps_engine will be shot on site! */
#ifndef _WPS_ENGINE_INTERNALS_
#define _WPS_ENGINE_INTERNALS_
/* Timeout unit expressed in HZ. In WPS, all timeouts are given in seconds
(possibly with a decimal fraction) but stored as integer values.
E.g. 2.5 is stored as 25. This means 25 tenth of a second, i.e. 25 units.
*/
#define TIMEOUT_UNIT (HZ/10) /* I.e. 0.1 sec */
#define DEFAULT_SUBLINE_TIME_MULTIPLIER 20 /* In TIMEOUT_UNIT's */
#include "skin_tokens.h"
#include "tag_table.h"
#include "skin_parser.h"
/* TODO: sort this mess out */
#include "screen_access.h"
#include "statusbar.h"
#include "metadata.h"
/* alignments */
#define WPS_ALIGN_RIGHT 32
#define WPS_ALIGN_CENTER 64
#define WPS_ALIGN_LEFT 128
#define TOKEN_VALUE_ONLY 0xDEADD0D0
#ifdef HAVE_ALBUMART
/* albumart definitions */
#define WPS_ALBUMART_NONE 0 /* WPS does not contain AA tag */
#define WPS_ALBUMART_CHECK 1 /* WPS contains AA conditional tag */
#define WPS_ALBUMART_LOAD 2 /* WPS contains AA tag */
#define WPS_ALBUMART_ALIGN_RIGHT 1 /* x align: right */
#define WPS_ALBUMART_ALIGN_CENTER 2 /* x/y align: center */
#define WPS_ALBUMART_ALIGN_LEFT 4 /* x align: left */
#define WPS_ALBUMART_ALIGN_TOP 1 /* y align: top */
#define WPS_ALBUMART_ALIGN_BOTTOM 4 /* y align: bottom */
#endif /* HAVE_ALBUMART */
/* wps_data*/
#ifdef HAVE_LCD_BITMAP
struct gui_img {
struct viewport* vp; /* The viewport to display this image in */
short int x; /* x-pos */
short int y; /* y-pos */
short int num_subimages; /* number of sub-images */
short int subimage_height; /* height of each sub-image */
struct bitmap bm;
char label;
bool loaded; /* load state */
bool always_display; /* not using the preload/display mechanism */
int display;
bool using_preloaded_icons; /* using the icon system instead of a bmp */
};
struct image_display {
char label;
int subimage;
struct wps_token *token; /* the token to get the subimage number from */
int offset; /* offset into the bitmap strip to start */
};
struct progressbar {
enum skin_token_type type;
struct viewport *vp;
/* regular pb */
short x;
/* >=0: explicitly set in the tag -> y-coord within the viewport
<0 : not set in the tag -> negated 1-based line number within
the viewport. y-coord will be computed based on the font height */
short y;
short width;
short height;
bool follow_lang_direction;
/*progressbar image*/
struct bitmap bm;
bool have_bitmap_pb;
};
#endif
struct align_pos {
char* left;
char* center;
char* right;
};
#ifdef HAVE_LCD_BITMAP
#define MAX_IMAGES (26*2) /* a-z and A-Z */
#define MAX_PROGRESSBARS 3
/* The image buffer is big enough to store one full-screen native bitmap,
plus two full-screen mono bitmaps. */
#define WPS_MAX_VIEWPORTS 24
#define WPS_MAX_LINES ((LCD_HEIGHT/5+1) * 2)
#define WPS_MAX_SUBLINES (WPS_MAX_LINES*3)
#define WPS_MAX_TOKENS 1024
#define WPS_MAX_STRINGS 128
#define STRING_BUFFER_SIZE 1024
#define WPS_MAX_COND_LEVEL 10
#else
#define WPS_MAX_VIEWPORTS 2
#define WPS_MAX_LINES 2
#define WPS_MAX_SUBLINES 12
#define WPS_MAX_TOKENS 64
#define WPS_MAX_STRINGS 32
#define STRING_BUFFER_SIZE 64
#define WPS_MAX_COND_LEVEL 5
#endif
#define SUBLINE_RESET -1
enum wps_parse_error {
PARSE_OK,
PARSE_FAIL_UNCLOSED_COND,
PARSE_FAIL_INVALID_CHAR,
PARSE_FAIL_COND_SYNTAX_ERROR,
PARSE_FAIL_COND_INVALID_PARAM,
PARSE_FAIL_LIMITS_EXCEEDED,
};
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
#define VP_DRAW_HIDEABLE 0x1
#define VP_DRAW_HIDDEN 0x2
#define VP_DRAW_WASHIDDEN 0x4
/* these are never drawn, nor cleared, i.e. just ignored */
#define VP_NEVER_VISIBLE 0x8
#define VP_DEFAULT_LABEL "|"
struct skin_viewport {
struct viewport vp; /* The LCD viewport struct */
char hidden_flags;
bool is_infovp;
char* label;
unsigned start_fgcolour;
unsigned start_bgcolour;
};
struct viewport_colour {
struct viewport *vp;
unsigned colour;
};
#ifdef HAVE_TOUCHSCREEN
struct touchregion {
struct skin_viewport* wvp;/* The viewport this region is in */
short int x; /* x-pos */
short int y; /* y-pos */
short int width; /* width */
short int height; /* height */
enum {
WPS_TOUCHREGION_ACTION,
WPS_TOUCHREGION_SCROLLBAR,
WPS_TOUCHREGION_VOLUME
} type; /* type of touch region */
bool reverse_bar; /* if true 0% is the left or top */
bool repeat; /* requires the area be held for the action */
int action; /* action this button will return */
bool armed; /* A region is armed on press. Only armed regions are triggered
on repeat or release. */
};
#endif
enum info_line_type {
TRACK_HAS_INFO = 0,
TRACK_HAS_NO_INFO
};
struct playlistviewer {
struct viewport *vp;
bool show_icons;
int start_offset;
#ifdef HAVE_TC_RAMCACHE
struct mp3entry tempid3;
#endif
struct skin_element *lines[2];
};
#ifdef HAVE_ALBUMART
struct skin_albumart {
/* Album art support */
int x;
int y;
int width;
int height;
unsigned char xalign; /* WPS_ALBUMART_ALIGN_LEFT, _CENTER, _RIGHT */
unsigned char yalign; /* WPS_ALBUMART_ALIGN_TOP, _CENTER, _BOTTOM */
unsigned char state; /* WPS_ALBUMART_NONE, _CHECK, _LOAD */
struct viewport *vp;
int draw_handle;
};
#endif
struct line {
int timeout; /* if inside a line alternator */
unsigned update_mode;
};
struct line_alternator {
int current_line;
unsigned long last_change_tick;
};
struct conditional {
int last_value;
struct wps_token *token;
};
/* wps_data
this struct holds all necessary data which describes the
viewable content of a wps */
struct wps_data
{
struct skin_element *tree;
#ifdef HAVE_LCD_BITMAP
struct skin_token_list *images;
struct skin_token_list *progressbars;
#endif
#if LCD_DEPTH > 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
char *backdrop;
#endif
#ifdef HAVE_TOUCHSCREEN
struct skin_token_list *touchregions;
#endif
#ifdef HAVE_ALBUMART
struct skin_albumart *albumart;
int playback_aa_slot;
#endif
#ifdef HAVE_LCD_BITMAP
bool peak_meter_enabled;
bool wps_sb_tag;
bool show_sb_on_wps;
#else /*HAVE_LCD_CHARCELLS */
unsigned short wps_progress_pat[8];
bool full_line_progressbar;
#endif
bool wps_loaded;
};
/* wps_data end */
/* wps_state
holds the data which belongs to the current played track,
the track which will be played afterwards, current path to the track
and some status infos */
struct wps_state
{
struct mp3entry* id3;
struct mp3entry* nid3;
int ff_rewind_count;
bool ff_rewind;
bool paused;
bool wps_time_countup;
bool is_fading;
};
/* Holds data for all screens in a skin. */
struct wps_sync_data
{
/* suitable for the viewportmanager, possibly only temporary here
* needs to be same for all screens! can't be split up for screens
* due to what viewportmanager_set_statusbar() accepts
* (FIXME?) */
int statusbars;
/* indicates whether the skin needs a full update for all screens */
bool do_full_update;
};
/* change the ff/rew-status
if ff_rew = true then we are in skipping mode
else we are in normal mode */
/* void wps_state_update_ff_rew(bool ff_rew); Currently unused */
/* change the tag-information of the current played track
and the following track */
/* void wps_state_update_id3_nid3(struct mp3entry *id3, struct mp3entry *nid3); Currently unused */
/* wps_state end*/
/* gui_wps
defines a wps with its data, state,
and the screen on which the wps-content should be drawn */
struct gui_wps
{
struct screen *display;
struct wps_data *data;
struct wps_state *state;
/* must point to the same struct for all screens */
struct wps_sync_data *sync_data;
};
/* gui_wps end */
char *get_image_filename(const char *start, const char* bmpdir,
char *buf, int buf_size);
/***** wps_tokens.c ******/
const char *get_token_value(struct gui_wps *gwps,
struct wps_token *token,
char *buf, int buf_size,
int *intval);
/* Get the id3 fields from the cuesheet */
const char *get_cuesheetid3_token(struct wps_token *token, struct mp3entry *id3,
int offset_tracks, char *buf, int buf_size);
const char *get_id3_token(struct wps_token *token, struct mp3entry *id3,
char *buf, int buf_size, int limit, int *intval);
#if CONFIG_TUNER
const char *get_radio_token(struct wps_token *token, int preset_offset,
char *buf, int buf_size, int limit, int *intval);
#endif
struct gui_img* find_image(char label, struct wps_data *data);
struct skin_viewport* find_viewport(char *label, bool uivp, struct wps_data *data);
#ifdef SIMULATOR
#define DEBUG_SKIN_ENGINE
extern bool debug_wps;
#endif
#endif