2006-03-20 11:27:04 +00:00
|
|
|
\subsection{Jewels}
|
2006-04-02 17:29:44 +00:00
|
|
|
\screenshot{plugins/images/ss-jewels}{Jewels}{img:jewels}
|
2006-04-11 20:28:43 +00:00
|
|
|
|
|
|
|
Jewels is a simple yet addicting game which involves swapping
|
|
|
|
pairs of jewels in order to form connected segments of three
|
|
|
|
or more of the same type.
|
|
|
|
|
|
|
|
The goal of the game is to score as many points as possible
|
|
|
|
before running out of available moves. Higher points are
|
|
|
|
awarded to larger combos. The game advances to the next level
|
|
|
|
after every one hundred points and randomly clears several jewels.
|
|
|
|
|
|
|
|
\opt{RECORDER_PAD}{
|
|
|
|
\begin{table}
|
|
|
|
\begin{btnmap}{}{}
|
|
|
|
\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
|
|
|
|
& Move the cursor around the jewels \\
|
|
|
|
\ButtonPlay
|
|
|
|
& Select a jewel \\
|
|
|
|
Hold \ButtonPlay
|
|
|
|
& Show the in-game menu\\
|
|
|
|
\ButtonOff
|
|
|
|
& Exit\\
|
|
|
|
\end{btnmap}
|
|
|
|
\end{table}
|
|
|
|
}
|
|
|
|
\opt{ONDIO_PAD}{
|
|
|
|
\begin{table}
|
|
|
|
\begin{btnmap}{}{}
|
|
|
|
\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
|
|
|
|
& Move the cursor around the jewels \\
|
|
|
|
\ButtonMenu
|
|
|
|
& Select a jewel \\
|
|
|
|
Hold \ButtonMenu
|
|
|
|
& Show the in-game menu\\
|
|
|
|
\ButtonOff
|
|
|
|
& Exit\\
|
|
|
|
\end{btnmap}
|
|
|
|
\end{table}
|
|
|
|
}
|
|
|
|
\opt{h1xx,h300}{
|
|
|
|
\begin{table}
|
|
|
|
\begin{btnmap}{}{}
|
|
|
|
\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
|
|
|
|
& Move the cursor around the jewels \\
|
|
|
|
\ButtonSelect
|
|
|
|
& Select a jewel \\
|
|
|
|
Hold \ButtonSelect
|
|
|
|
& Show the in-game menu\\
|
|
|
|
\ButtonOff
|
|
|
|
& Exit\\
|
|
|
|
\end{btnmap}
|
|
|
|
\end{table}
|
|
|
|
}
|
|
|
|
\opt{IPOD_4G_PAD}{
|
|
|
|
\begin{table}
|
|
|
|
\begin{btnmap}{}{}
|
|
|
|
\fixme{ButtonLeft, ButtonRight, ButtonUp\ and ButtonDown }
|
|
|
|
& Move the cursor around the jewels \\
|
|
|
|
\ButtonSelect
|
|
|
|
& Select a jewel \\
|
|
|
|
Hold \ButtonSelect
|
|
|
|
& Show the in-game menu\\
|
|
|
|
\fixme{TBD}
|
|
|
|
& Exit\\
|
|
|
|
\end{btnmap}
|
|
|
|
\end{table}
|
|
|
|
}
|