rockbox/apps/plugins/doom/info.c

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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Thing frame/state LUT,
* generated by multigen utilitiy.
* This one is the original DOOM version, preserved.
* BOOM changes include commenting and addition of predefined lumps
* for providing things that aren't in the IWAD without sending a
* separate must-use wad file around with the EXE.
*
*-----------------------------------------------------------------------------
*/
// Data.
#include "sounds.h"
#include "m_fixed.h"
#ifdef __GNUG__
#pragma implementation "info.h"
#endif
#include "info.h"
#include "p_mobj.h"
#include "rockmacros.h"
// ********************************************************************
// Sprite names
// ********************************************************************
// This is the list of sprite 4-character prefixes. They are searched
// through, with a NULL entry terminating the list. In DOOM originally
// this NULL entry was missing, and coincidentally the next thing in
// memory was the dummy state_t[] entry that started with zero bytes.
// killough 1/17/98: add an explicit NULL entry.
// NUMSPRITES is an enum from info.h where all these are listed
// as SPR_xxxx
const char *sprnames[NUMSPRITES+1] = {
"TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
"MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
"PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
"SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
"HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
"PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
"BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
"SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
"ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
"LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
"POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
"COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
"COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
"HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",NULL
};
// ********************************************************************
// Function addresses or Code Pointers
// ********************************************************************
// These function addresses are the Code Pointers that have been
// modified for years by Dehacked enthusiasts. The new BEX format
// allows more extensive changes (see d_deh.c)
// Doesn't work with g++, needs actionf_p1
void A_Light0();
void A_WeaponReady();
void A_Lower();
void A_Raise();
void A_Punch();
void A_ReFire();
void A_FirePistol();
void A_Light1();
void A_FireShotgun();
void A_Light2();
void A_FireShotgun2();
void A_CheckReload();
void A_OpenShotgun2();
void A_LoadShotgun2();
void A_CloseShotgun2();
void A_FireCGun();
void A_GunFlash();
void A_FireMissile();
void A_Saw();
void A_FirePlasma();
void A_BFGsound();
void A_FireBFG();
void A_BFGSpray();
void A_Explode();
void A_Pain();
void A_PlayerScream();
void A_Fall();
void A_XScream();
void A_Look();
void A_Chase();
void A_FaceTarget();
void A_PosAttack();
void A_Scream();
void A_SPosAttack();
void A_VileChase();
void A_VileStart();
void A_VileTarget();
void A_VileAttack();
void A_StartFire();
void A_Fire();
void A_FireCrackle();
void A_Tracer();
void A_SkelWhoosh();
void A_SkelFist();
void A_SkelMissile();
void A_FatRaise();
void A_FatAttack1();
void A_FatAttack2();
void A_FatAttack3();
void A_BossDeath();
void A_CPosAttack();
void A_CPosRefire();
void A_TroopAttack();
void A_SargAttack();
void A_HeadAttack();
void A_BruisAttack();
void A_SkullAttack();
void A_Metal();
void A_SpidRefire();
void A_BabyMetal();
void A_BspiAttack();
void A_Hoof();
void A_CyberAttack();
void A_PainAttack();
void A_PainDie();
void A_KeenDie();
void A_BrainPain();
void A_BrainScream();
void A_BrainDie();
void A_BrainAwake();
void A_BrainSpit();
void A_SpawnSound();
void A_SpawnFly();
void A_BrainExplode();
void A_Die();
void A_Stop();
void A_Detonate(); /* killough 8/9/98: detonate a bomb or other device */
void A_Mushroom(); /* killough 10/98: mushroom effect */
// ********************************************************************
// State or "frame" information
// ********************************************************************
// Each of the states, otherwise known as "frames", is outlined
// here. The data in each element of the array is the way it is
// initialized, with sprite names identified by their enumerator
// value such as SPR_SHTG. These correlate to the above sprite
// array so don't change them around unless you understand what
// you're doing.
//
// The commented name beginning with S_ at the end of each line
// is there to help figure out where the next-frame pointer is
// pointing. These are also additionally identified in info.h
// as enumerated values. From a change-and-recompile point of
// view this is fairly workable, but it adds a lot to the effort
// when trying to change things externally. See also the d_deh.c
// parts where frame rewiring is done for more details and the
// extended way a BEX file can handle this.
state_t states[NUMSTATES] = {
{SPR_TROO,0,-1,NULL,S_NULL,0,0}, // S_NULL
{SPR_SHTG,4,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE
{SPR_PUNG,0,1,A_WeaponReady,S_PUNCH,0,0}, // S_PUNCH
{SPR_PUNG,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
{SPR_PUNG,0,1,A_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP
{SPR_PUNG,1,4,NULL,S_PUNCH2,0,0}, // S_PUNCH1
{SPR_PUNG,2,4,A_Punch,S_PUNCH3,0,0}, // S_PUNCH2
{SPR_PUNG,3,5,NULL,S_PUNCH4,0,0}, // S_PUNCH3
{SPR_PUNG,2,4,NULL,S_PUNCH5,0,0}, // S_PUNCH4
{SPR_PUNG,1,5,A_ReFire,S_PUNCH,0,0}, // S_PUNCH5
{SPR_PISG,0,1,A_WeaponReady,S_PISTOL,0,0},// S_PISTOL
{SPR_PISG,0,1,A_Lower,S_PISTOLDOWN,0,0}, // S_PISTOLDOWN
{SPR_PISG,0,1,A_Raise,S_PISTOLUP,0,0}, // S_PISTOLUP
{SPR_PISG,0,4,NULL,S_PISTOL2,0,0}, // S_PISTOL1
{SPR_PISG,1,6,A_FirePistol,S_PISTOL3,0,0},// S_PISTOL2
{SPR_PISG,2,4,NULL,S_PISTOL4,0,0}, // S_PISTOL3
{SPR_PISG,1,5,A_ReFire,S_PISTOL,0,0}, // S_PISTOL4
{SPR_PISF,32768,7,A_Light1,S_LIGHTDONE,0,0}, // S_PISTOLFLASH
{SPR_SHTG,0,1,A_WeaponReady,S_SGUN,0,0}, // S_SGUN
{SPR_SHTG,0,1,A_Lower,S_SGUNDOWN,0,0}, // S_SGUNDOWN
{SPR_SHTG,0,1,A_Raise,S_SGUNUP,0,0}, // S_SGUNUP
{SPR_SHTG,0,3,NULL,S_SGUN2,0,0}, // S_SGUN1
{SPR_SHTG,0,7,A_FireShotgun,S_SGUN3,0,0}, // S_SGUN2
{SPR_SHTG,1,5,NULL,S_SGUN4,0,0}, // S_SGUN3
{SPR_SHTG,2,5,NULL,S_SGUN5,0,0}, // S_SGUN4
{SPR_SHTG,3,4,NULL,S_SGUN6,0,0}, // S_SGUN5
{SPR_SHTG,2,5,NULL,S_SGUN7,0,0}, // S_SGUN6
{SPR_SHTG,1,5,NULL,S_SGUN8,0,0}, // S_SGUN7
{SPR_SHTG,0,3,NULL,S_SGUN9,0,0}, // S_SGUN8
{SPR_SHTG,0,7,A_ReFire,S_SGUN,0,0}, // S_SGUN9
{SPR_SHTF,32768,4,A_Light1,S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
{SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2
{SPR_SHT2,0,1,A_WeaponReady,S_DSGUN,0,0}, // S_DSGUN
{SPR_SHT2,0,1,A_Lower,S_DSGUNDOWN,0,0}, // S_DSGUNDOWN
{SPR_SHT2,0,1,A_Raise,S_DSGUNUP,0,0}, // S_DSGUNUP
{SPR_SHT2,0,3,NULL,S_DSGUN2,0,0}, // S_DSGUN1
{SPR_SHT2,0,7,A_FireShotgun2,S_DSGUN3,0,0}, // S_DSGUN2
{SPR_SHT2,1,7,NULL,S_DSGUN4,0,0}, // S_DSGUN3
{SPR_SHT2,2,7,A_CheckReload,S_DSGUN5,0,0}, // S_DSGUN4
{SPR_SHT2,3,7,A_OpenShotgun2,S_DSGUN6,0,0}, // S_DSGUN5
{SPR_SHT2,4,7,NULL,S_DSGUN7,0,0}, // S_DSGUN6
{SPR_SHT2,5,7,A_LoadShotgun2,S_DSGUN8,0,0}, // S_DSGUN7
{SPR_SHT2,6,6,NULL,S_DSGUN9,0,0}, // S_DSGUN8
{SPR_SHT2,7,6,A_CloseShotgun2,S_DSGUN10,0,0}, // S_DSGUN9
{SPR_SHT2,0,5,A_ReFire,S_DSGUN,0,0}, // S_DSGUN10
{SPR_SHT2,1,7,NULL,S_DSNR2,0,0}, // S_DSNR1
{SPR_SHT2,0,3,NULL,S_DSGUNDOWN,0,0}, // S_DSNR2
{SPR_SHT2,32776,5,A_Light1,S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1
{SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
{SPR_CHGG,0,1,A_WeaponReady,S_CHAIN,0,0}, // S_CHAIN
{SPR_CHGG,0,1,A_Lower,S_CHAINDOWN,0,0}, // S_CHAINDOWN
{SPR_CHGG,0,1,A_Raise,S_CHAINUP,0,0}, // S_CHAINUP
{SPR_CHGG,0,4,A_FireCGun,S_CHAIN2,0,0}, // S_CHAIN1
{SPR_CHGG,1,4,A_FireCGun,S_CHAIN3,0,0}, // S_CHAIN2
{SPR_CHGG,1,0,A_ReFire,S_CHAIN,0,0}, // S_CHAIN3
{SPR_CHGF,32768,5,A_Light1,S_LIGHTDONE,0,0}, // S_CHAINFLASH1
{SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2
{SPR_MISG,0,1,A_WeaponReady,S_MISSILE,0,0}, // S_MISSILE
{SPR_MISG,0,1,A_Lower,S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
{SPR_MISG,0,1,A_Raise,S_MISSILEUP,0,0}, // S_MISSILEUP
{SPR_MISG,1,8,A_GunFlash,S_MISSILE2,0,0}, // S_MISSILE1
{SPR_MISG,1,12,A_FireMissile,S_MISSILE3,0,0}, // S_MISSILE2
{SPR_MISG,1,0,A_ReFire,S_MISSILE,0,0}, // S_MISSILE3
{SPR_MISF,32768,3,A_Light1,S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1
{SPR_MISF,32769,4,NULL,S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2
{SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
{SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
{SPR_SAWG,2,4,A_WeaponReady,S_SAWB,0,0}, // S_SAW
{SPR_SAWG,3,4,A_WeaponReady,S_SAW,0,0}, // S_SAWB
{SPR_SAWG,2,1,A_Lower,S_SAWDOWN,0,0}, // S_SAWDOWN
{SPR_SAWG,2,1,A_Raise,S_SAWUP,0,0}, // S_SAWUP
{SPR_SAWG,0,4,A_Saw,S_SAW2,0,0}, // S_SAW1
{SPR_SAWG,1,4,A_Saw,S_SAW3,0,0}, // S_SAW2
{SPR_SAWG,1,0,A_ReFire,S_SAW,0,0}, // S_SAW3
{SPR_PLSG,0,1,A_WeaponReady,S_PLASMA,0,0}, // S_PLASMA
{SPR_PLSG,0,1,A_Lower,S_PLASMADOWN,0,0}, // S_PLASMADOWN
{SPR_PLSG,0,1,A_Raise,S_PLASMAUP,0,0}, // S_PLASMAUP
{SPR_PLSG,0,3,A_FirePlasma,S_PLASMA2,0,0}, // S_PLASMA1
{SPR_PLSG,1,20,A_ReFire,S_PLASMA,0,0}, // S_PLASMA2
{SPR_PLSF,32768,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH1
{SPR_PLSF,32769,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH2
{SPR_BFGG,0,1,A_WeaponReady,S_BFG,0,0}, // S_BFG
{SPR_BFGG,0,1,A_Lower,S_BFGDOWN,0,0}, // S_BFGDOWN
{SPR_BFGG,0,1,A_Raise,S_BFGUP,0,0}, // S_BFGUP
{SPR_BFGG,0,20,A_BFGsound,S_BFG2,0,0}, // S_BFG1
{SPR_BFGG,1,10,A_GunFlash,S_BFG3,0,0}, // S_BFG2
{SPR_BFGG,1,10,A_FireBFG,S_BFG4,0,0}, // S_BFG3
{SPR_BFGG,1,20,A_ReFire,S_BFG,0,0}, // S_BFG4
{SPR_BFGF,32768,11,A_Light1,S_BFGFLASH2,0,0}, // S_BFGFLASH1
{SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
{SPR_BLUD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1
{SPR_BLUD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2
{SPR_BLUD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
{SPR_PUFF,32768,4,NULL,S_PUFF2,0,0}, // S_PUFF1
{SPR_PUFF,1,4,NULL,S_PUFF3,0,0}, // S_PUFF2
{SPR_PUFF,2,4,NULL,S_PUFF4,0,0}, // S_PUFF3
{SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_PUFF4
{SPR_BAL1,32768,4,NULL,S_TBALL2,0,0}, // S_TBALL1
{SPR_BAL1,32769,4,NULL,S_TBALL1,0,0}, // S_TBALL2
{SPR_BAL1,32770,6,NULL,S_TBALLX2,0,0}, // S_TBALLX1
{SPR_BAL1,32771,6,NULL,S_TBALLX3,0,0}, // S_TBALLX2
{SPR_BAL1,32772,6,NULL,S_NULL,0,0}, // S_TBALLX3
{SPR_BAL2,32768,4,NULL,S_RBALL2,0,0}, // S_RBALL1
{SPR_BAL2,32769,4,NULL,S_RBALL1,0,0}, // S_RBALL2
{SPR_BAL2,32770,6,NULL,S_RBALLX2,0,0}, // S_RBALLX1
{SPR_BAL2,32771,6,NULL,S_RBALLX3,0,0}, // S_RBALLX2
{SPR_BAL2,32772,6,NULL,S_NULL,0,0}, // S_RBALLX3
{SPR_PLSS,32768,6,NULL,S_PLASBALL2,0,0}, // S_PLASBALL
{SPR_PLSS,32769,6,NULL,S_PLASBALL,0,0}, // S_PLASBALL2
{SPR_PLSE,32768,4,NULL,S_PLASEXP2,0,0}, // S_PLASEXP
{SPR_PLSE,32769,4,NULL,S_PLASEXP3,0,0}, // S_PLASEXP2
{SPR_PLSE,32770,4,NULL,S_PLASEXP4,0,0}, // S_PLASEXP3
{SPR_PLSE,32771,4,NULL,S_PLASEXP5,0,0}, // S_PLASEXP4
{SPR_PLSE,32772,4,NULL,S_NULL,0,0}, // S_PLASEXP5
{SPR_MISL,32768,1,NULL,S_ROCKET,0,0}, // S_ROCKET
{SPR_BFS1,32768,4,NULL,S_BFGSHOT2,0,0}, // S_BFGSHOT
{SPR_BFS1,32769,4,NULL,S_BFGSHOT,0,0}, // S_BFGSHOT2
{SPR_BFE1,32768,8,NULL,S_BFGLAND2,0,0}, // S_BFGLAND
{SPR_BFE1,32769,8,NULL,S_BFGLAND3,0,0}, // S_BFGLAND2
{SPR_BFE1,32770,8,A_BFGSpray,S_BFGLAND4,0,0}, // S_BFGLAND3
{SPR_BFE1,32771,8,NULL,S_BFGLAND5,0,0}, // S_BFGLAND4
{SPR_BFE1,32772,8,NULL,S_BFGLAND6,0,0}, // S_BFGLAND5
{SPR_BFE1,32773,8,NULL,S_NULL,0,0}, // S_BFGLAND6
{SPR_BFE2,32768,8,NULL,S_BFGEXP2,0,0}, // S_BFGEXP
{SPR_BFE2,32769,8,NULL,S_BFGEXP3,0,0}, // S_BFGEXP2
{SPR_BFE2,32770,8,NULL,S_BFGEXP4,0,0}, // S_BFGEXP3
{SPR_BFE2,32771,8,NULL,S_NULL,0,0}, // S_BFGEXP4
{SPR_MISL,32769,8,A_Explode,S_EXPLODE2,0,0}, // S_EXPLODE1
{SPR_MISL,32770,6,NULL,S_EXPLODE3,0,0}, // S_EXPLODE2
{SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_EXPLODE3
{SPR_TFOG,32768,6,NULL,S_TFOG01,0,0}, // S_TFOG
{SPR_TFOG,32769,6,NULL,S_TFOG02,0,0}, // S_TFOG01
{SPR_TFOG,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG02
{SPR_TFOG,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2
{SPR_TFOG,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3
{SPR_TFOG,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4
{SPR_TFOG,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5
{SPR_TFOG,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6
{SPR_TFOG,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7
{SPR_TFOG,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8
{SPR_TFOG,32776,6,NULL,S_TFOG10,0,0}, // S_TFOG9
{SPR_TFOG,32777,6,NULL,S_NULL,0,0}, // S_TFOG10
{SPR_IFOG,32768,6,NULL,S_IFOG01,0,0}, // S_IFOG
{SPR_IFOG,32769,6,NULL,S_IFOG02,0,0}, // S_IFOG01
{SPR_IFOG,32768,6,NULL,S_IFOG2,0,0}, // S_IFOG02
{SPR_IFOG,32769,6,NULL,S_IFOG3,0,0}, // S_IFOG2
{SPR_IFOG,32770,6,NULL,S_IFOG4,0,0}, // S_IFOG3
{SPR_IFOG,32771,6,NULL,S_IFOG5,0,0}, // S_IFOG4
{SPR_IFOG,32772,6,NULL,S_NULL,0,0}, // S_IFOG5
{SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
{SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
{SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
{SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
{SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
{SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
{SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
{SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
{SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
{SPR_PLAY,7,10,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
{SPR_PLAY,8,10,A_PlayerScream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
{SPR_PLAY,9,10,A_Fall,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
{SPR_PLAY,10,10,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
{SPR_PLAY,11,10,NULL,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
{SPR_PLAY,12,10,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
{SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7
{SPR_PLAY,14,5,NULL,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
{SPR_PLAY,15,5,A_XScream,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
{SPR_PLAY,16,5,A_Fall,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
{SPR_PLAY,17,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
{SPR_PLAY,18,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
{SPR_PLAY,19,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
{SPR_PLAY,20,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
{SPR_PLAY,21,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
{SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9
{SPR_POSS,0,10,A_Look,S_POSS_STND2,0,0}, // S_POSS_STND
{SPR_POSS,1,10,A_Look,S_POSS_STND,0,0}, // S_POSS_STND2
{SPR_POSS,0,4,A_Chase,S_POSS_RUN2,0,0}, // S_POSS_RUN1
{SPR_POSS,0,4,A_Chase,S_POSS_RUN3,0,0}, // S_POSS_RUN2
{SPR_POSS,1,4,A_Chase,S_POSS_RUN4,0,0}, // S_POSS_RUN3
{SPR_POSS,1,4,A_Chase,S_POSS_RUN5,0,0}, // S_POSS_RUN4
{SPR_POSS,2,4,A_Chase,S_POSS_RUN6,0,0}, // S_POSS_RUN5
{SPR_POSS,2,4,A_Chase,S_POSS_RUN7,0,0}, // S_POSS_RUN6
{SPR_POSS,3,4,A_Chase,S_POSS_RUN8,0,0}, // S_POSS_RUN7
{SPR_POSS,3,4,A_Chase,S_POSS_RUN1,0,0}, // S_POSS_RUN8
{SPR_POSS,4,10,A_FaceTarget,S_POSS_ATK2,0,0}, // S_POSS_ATK1
{SPR_POSS,5,8,A_PosAttack,S_POSS_ATK3,0,0}, // S_POSS_ATK2
{SPR_POSS,4,8,NULL,S_POSS_RUN1,0,0}, // S_POSS_ATK3
{SPR_POSS,6,3,NULL,S_POSS_PAIN2,0,0}, // S_POSS_PAIN
{SPR_POSS,6,3,A_Pain,S_POSS_RUN1,0,0}, // S_POSS_PAIN2
{SPR_POSS,7,5,NULL,S_POSS_DIE2,0,0}, // S_POSS_DIE1
{SPR_POSS,8,5,A_Scream,S_POSS_DIE3,0,0}, // S_POSS_DIE2
{SPR_POSS,9,5,A_Fall,S_POSS_DIE4,0,0}, // S_POSS_DIE3
{SPR_POSS,10,5,NULL,S_POSS_DIE5,0,0}, // S_POSS_DIE4
{SPR_POSS,11,-1,NULL,S_NULL,0,0}, // S_POSS_DIE5
{SPR_POSS,12,5,NULL,S_POSS_XDIE2,0,0}, // S_POSS_XDIE1
{SPR_POSS,13,5,A_XScream,S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
{SPR_POSS,14,5,A_Fall,S_POSS_XDIE4,0,0}, // S_POSS_XDIE3
{SPR_POSS,15,5,NULL,S_POSS_XDIE5,0,0}, // S_POSS_XDIE4
{SPR_POSS,16,5,NULL,S_POSS_XDIE6,0,0}, // S_POSS_XDIE5
{SPR_POSS,17,5,NULL,S_POSS_XDIE7,0,0}, // S_POSS_XDIE6
{SPR_POSS,18,5,NULL,S_POSS_XDIE8,0,0}, // S_POSS_XDIE7
{SPR_POSS,19,5,NULL,S_POSS_XDIE9,0,0}, // S_POSS_XDIE8
{SPR_POSS,20,-1,NULL,S_NULL,0,0}, // S_POSS_XDIE9
{SPR_POSS,10,5,NULL,S_POSS_RAISE2,0,0}, // S_POSS_RAISE1
{SPR_POSS,9,5,NULL,S_POSS_RAISE3,0,0}, // S_POSS_RAISE2
{SPR_POSS,8,5,NULL,S_POSS_RAISE4,0,0}, // S_POSS_RAISE3
{SPR_POSS,7,5,NULL,S_POSS_RUN1,0,0}, // S_POSS_RAISE4
{SPR_SPOS,0,10,A_Look,S_SPOS_STND2,0,0}, // S_SPOS_STND
{SPR_SPOS,1,10,A_Look,S_SPOS_STND,0,0}, // S_SPOS_STND2
{SPR_SPOS,0,3,A_Chase,S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
{SPR_SPOS,0,3,A_Chase,S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
{SPR_SPOS,1,3,A_Chase,S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
{SPR_SPOS,1,3,A_Chase,S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
{SPR_SPOS,2,3,A_Chase,S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
{SPR_SPOS,2,3,A_Chase,S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
{SPR_SPOS,3,3,A_Chase,S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
{SPR_SPOS,3,3,A_Chase,S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
{SPR_SPOS,4,10,A_FaceTarget,S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
{SPR_SPOS,32773,10,A_SPosAttack,S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
{SPR_SPOS,4,10,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
{SPR_SPOS,6,3,NULL,S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
{SPR_SPOS,6,3,A_Pain,S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2
{SPR_SPOS,7,5,NULL,S_SPOS_DIE2,0,0}, // S_SPOS_DIE1
{SPR_SPOS,8,5,A_Scream,S_SPOS_DIE3,0,0}, // S_SPOS_DIE2
{SPR_SPOS,9,5,A_Fall,S_SPOS_DIE4,0,0}, // S_SPOS_DIE3
{SPR_SPOS,10,5,NULL,S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
{SPR_SPOS,11,-1,NULL,S_NULL,0,0}, // S_SPOS_DIE5
{SPR_SPOS,12,5,NULL,S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1
{SPR_SPOS,13,5,A_XScream,S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
{SPR_SPOS,14,5,A_Fall,S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3
{SPR_SPOS,15,5,NULL,S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4
{SPR_SPOS,16,5,NULL,S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5
{SPR_SPOS,17,5,NULL,S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6
{SPR_SPOS,18,5,NULL,S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7
{SPR_SPOS,19,5,NULL,S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8
{SPR_SPOS,20,-1,NULL,S_NULL,0,0}, // S_SPOS_XDIE9
{SPR_SPOS,11,5,NULL,S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1
{SPR_SPOS,10,5,NULL,S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2
{SPR_SPOS,9,5,NULL,S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3
{SPR_SPOS,8,5,NULL,S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4
{SPR_SPOS,7,5,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5
{SPR_VILE,0,10,A_Look,S_VILE_STND2,0,0}, // S_VILE_STND
{SPR_VILE,1,10,A_Look,S_VILE_STND,0,0}, // S_VILE_STND2
{SPR_VILE,0,2,A_VileChase,S_VILE_RUN2,0,0}, // S_VILE_RUN1
{SPR_VILE,0,2,A_VileChase,S_VILE_RUN3,0,0}, // S_VILE_RUN2
{SPR_VILE,1,2,A_VileChase,S_VILE_RUN4,0,0}, // S_VILE_RUN3
{SPR_VILE,1,2,A_VileChase,S_VILE_RUN5,0,0}, // S_VILE_RUN4
{SPR_VILE,2,2,A_VileChase,S_VILE_RUN6,0,0}, // S_VILE_RUN5
{SPR_VILE,2,2,A_VileChase,S_VILE_RUN7,0,0}, // S_VILE_RUN6
{SPR_VILE,3,2,A_VileChase,S_VILE_RUN8,0,0}, // S_VILE_RUN7
{SPR_VILE,3,2,A_VileChase,S_VILE_RUN9,0,0}, // S_VILE_RUN8
{SPR_VILE,4,2,A_VileChase,S_VILE_RUN10,0,0}, // S_VILE_RUN9
{SPR_VILE,4,2,A_VileChase,S_VILE_RUN11,0,0}, // S_VILE_RUN10
{SPR_VILE,5,2,A_VileChase,S_VILE_RUN12,0,0}, // S_VILE_RUN11
{SPR_VILE,5,2,A_VileChase,S_VILE_RUN1,0,0}, // S_VILE_RUN12
{SPR_VILE,32774,0,A_VileStart,S_VILE_ATK2,0,0}, // S_VILE_ATK1
{SPR_VILE,32774,10,A_FaceTarget,S_VILE_ATK3,0,0}, // S_VILE_ATK2
{SPR_VILE,32775,8,A_VileTarget,S_VILE_ATK4,0,0}, // S_VILE_ATK3
{SPR_VILE,32776,8,A_FaceTarget,S_VILE_ATK5,0,0}, // S_VILE_ATK4
{SPR_VILE,32777,8,A_FaceTarget,S_VILE_ATK6,0,0}, // S_VILE_ATK5
{SPR_VILE,32778,8,A_FaceTarget,S_VILE_ATK7,0,0}, // S_VILE_ATK6
{SPR_VILE,32779,8,A_FaceTarget,S_VILE_ATK8,0,0}, // S_VILE_ATK7
{SPR_VILE,32780,8,A_FaceTarget,S_VILE_ATK9,0,0}, // S_VILE_ATK8
{SPR_VILE,32781,8,A_FaceTarget,S_VILE_ATK10,0,0}, // S_VILE_ATK9
{SPR_VILE,32782,8,A_VileAttack,S_VILE_ATK11,0,0}, // S_VILE_ATK10
{SPR_VILE,32783,20,NULL,S_VILE_RUN1,0,0}, // S_VILE_ATK11
{SPR_VILE,32794,10,NULL,S_VILE_HEAL2,0,0}, // S_VILE_HEAL1
{SPR_VILE,32795,10,NULL,S_VILE_HEAL3,0,0}, // S_VILE_HEAL2
{SPR_VILE,32796,10,NULL,S_VILE_RUN1,0,0}, // S_VILE_HEAL3
{SPR_VILE,16,5,NULL,S_VILE_PAIN2,0,0}, // S_VILE_PAIN
{SPR_VILE,16,5,A_Pain,S_VILE_RUN1,0,0}, // S_VILE_PAIN2
{SPR_VILE,16,7,NULL,S_VILE_DIE2,0,0}, // S_VILE_DIE1
{SPR_VILE,17,7,A_Scream,S_VILE_DIE3,0,0}, // S_VILE_DIE2
{SPR_VILE,18,7,A_Fall,S_VILE_DIE4,0,0}, // S_VILE_DIE3
{SPR_VILE,19,7,NULL,S_VILE_DIE5,0,0}, // S_VILE_DIE4
{SPR_VILE,20,7,NULL,S_VILE_DIE6,0,0}, // S_VILE_DIE5
{SPR_VILE,21,7,NULL,S_VILE_DIE7,0,0}, // S_VILE_DIE6
{SPR_VILE,22,7,NULL,S_VILE_DIE8,0,0}, // S_VILE_DIE7
{SPR_VILE,23,5,NULL,S_VILE_DIE9,0,0}, // S_VILE_DIE8
{SPR_VILE,24,5,NULL,S_VILE_DIE10,0,0}, // S_VILE_DIE9
{SPR_VILE,25,-1,NULL,S_NULL,0,0}, // S_VILE_DIE10
{SPR_FIRE,32768,2,A_StartFire,S_FIRE2,0,0}, // S_FIRE1
{SPR_FIRE,32769,2,A_Fire,S_FIRE3,0,0}, // S_FIRE2
{SPR_FIRE,32768,2,A_Fire,S_FIRE4,0,0}, // S_FIRE3
{SPR_FIRE,32769,2,A_Fire,S_FIRE5,0,0}, // S_FIRE4
{SPR_FIRE,32770,2,A_FireCrackle,S_FIRE6,0,0}, // S_FIRE5
{SPR_FIRE,32769,2,A_Fire,S_FIRE7,0,0}, // S_FIRE6
{SPR_FIRE,32770,2,A_Fire,S_FIRE8,0,0}, // S_FIRE7
{SPR_FIRE,32769,2,A_Fire,S_FIRE9,0,0}, // S_FIRE8
{SPR_FIRE,32770,2,A_Fire,S_FIRE10,0,0}, // S_FIRE9
{SPR_FIRE,32771,2,A_Fire,S_FIRE11,0,0}, // S_FIRE10
{SPR_FIRE,32770,2,A_Fire,S_FIRE12,0,0}, // S_FIRE11
{SPR_FIRE,32771,2,A_Fire,S_FIRE13,0,0}, // S_FIRE12
{SPR_FIRE,32770,2,A_Fire,S_FIRE14,0,0}, // S_FIRE13
{SPR_FIRE,32771,2,A_Fire,S_FIRE15,0,0}, // S_FIRE14
{SPR_FIRE,32772,2,A_Fire,S_FIRE16,0,0}, // S_FIRE15
{SPR_FIRE,32771,2,A_Fire,S_FIRE17,0,0}, // S_FIRE16
{SPR_FIRE,32772,2,A_Fire,S_FIRE18,0,0}, // S_FIRE17
{SPR_FIRE,32771,2,A_Fire,S_FIRE19,0,0}, // S_FIRE18
{SPR_FIRE,32772,2,A_FireCrackle,S_FIRE20,0,0}, // S_FIRE19
{SPR_FIRE,32773,2,A_Fire,S_FIRE21,0,0}, // S_FIRE20
{SPR_FIRE,32772,2,A_Fire,S_FIRE22,0,0}, // S_FIRE21
{SPR_FIRE,32773,2,A_Fire,S_FIRE23,0,0}, // S_FIRE22
{SPR_FIRE,32772,2,A_Fire,S_FIRE24,0,0}, // S_FIRE23
{SPR_FIRE,32773,2,A_Fire,S_FIRE25,0,0}, // S_FIRE24
{SPR_FIRE,32774,2,A_Fire,S_FIRE26,0,0}, // S_FIRE25
{SPR_FIRE,32775,2,A_Fire,S_FIRE27,0,0}, // S_FIRE26
{SPR_FIRE,32774,2,A_Fire,S_FIRE28,0,0}, // S_FIRE27
{SPR_FIRE,32775,2,A_Fire,S_FIRE29,0,0}, // S_FIRE28
{SPR_FIRE,32774,2,A_Fire,S_FIRE30,0,0}, // S_FIRE29
{SPR_FIRE,32775,2,A_Fire,S_NULL,0,0}, // S_FIRE30
{SPR_PUFF,1,4,NULL,S_SMOKE2,0,0}, // S_SMOKE1
{SPR_PUFF,2,4,NULL,S_SMOKE3,0,0}, // S_SMOKE2
{SPR_PUFF,1,4,NULL,S_SMOKE4,0,0}, // S_SMOKE3
{SPR_PUFF,2,4,NULL,S_SMOKE5,0,0}, // S_SMOKE4
{SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_SMOKE5
{SPR_FATB,32768,2,A_Tracer,S_TRACER2,0,0}, // S_TRACER
{SPR_FATB,32769,2,A_Tracer,S_TRACER,0,0}, // S_TRACER2
{SPR_FBXP,32768,8,NULL,S_TRACEEXP2,0,0}, // S_TRACEEXP1
{SPR_FBXP,32769,6,NULL,S_TRACEEXP3,0,0}, // S_TRACEEXP2
{SPR_FBXP,32770,4,NULL,S_NULL,0,0}, // S_TRACEEXP3
{SPR_SKEL,0,10,A_Look,S_SKEL_STND2,0,0}, // S_SKEL_STND
{SPR_SKEL,1,10,A_Look,S_SKEL_STND,0,0}, // S_SKEL_STND2
{SPR_SKEL,0,2,A_Chase,S_SKEL_RUN2,0,0}, // S_SKEL_RUN1
{SPR_SKEL,0,2,A_Chase,S_SKEL_RUN3,0,0}, // S_SKEL_RUN2
{SPR_SKEL,1,2,A_Chase,S_SKEL_RUN4,0,0}, // S_SKEL_RUN3
{SPR_SKEL,1,2,A_Chase,S_SKEL_RUN5,0,0}, // S_SKEL_RUN4
{SPR_SKEL,2,2,A_Chase,S_SKEL_RUN6,0,0}, // S_SKEL_RUN5
{SPR_SKEL,2,2,A_Chase,S_SKEL_RUN7,0,0}, // S_SKEL_RUN6
{SPR_SKEL,3,2,A_Chase,S_SKEL_RUN8,0,0}, // S_SKEL_RUN7
{SPR_SKEL,3,2,A_Chase,S_SKEL_RUN9,0,0}, // S_SKEL_RUN8
{SPR_SKEL,4,2,A_Chase,S_SKEL_RUN10,0,0}, // S_SKEL_RUN9
{SPR_SKEL,4,2,A_Chase,S_SKEL_RUN11,0,0}, // S_SKEL_RUN10
{SPR_SKEL,5,2,A_Chase,S_SKEL_RUN12,0,0}, // S_SKEL_RUN11
{SPR_SKEL,5,2,A_Chase,S_SKEL_RUN1,0,0}, // S_SKEL_RUN12
{SPR_SKEL,6,0,A_FaceTarget,S_SKEL_FIST2,0,0}, // S_SKEL_FIST1
{SPR_SKEL,6,6,A_SkelWhoosh,S_SKEL_FIST3,0,0}, // S_SKEL_FIST2
{SPR_SKEL,7,6,A_FaceTarget,S_SKEL_FIST4,0,0}, // S_SKEL_FIST3
{SPR_SKEL,8,6,A_SkelFist,S_SKEL_RUN1,0,0}, // S_SKEL_FIST4
{SPR_SKEL,32777,0,A_FaceTarget,S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
{SPR_SKEL,32777,10,A_FaceTarget,S_SKEL_MISS3,0,0}, // S_SKEL_MISS2
{SPR_SKEL,10,10,A_SkelMissile,S_SKEL_MISS4,0,0}, // S_SKEL_MISS3
{SPR_SKEL,10,10,A_FaceTarget,S_SKEL_RUN1,0,0}, // S_SKEL_MISS4
{SPR_SKEL,11,5,NULL,S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN
{SPR_SKEL,11,5,A_Pain,S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2
{SPR_SKEL,11,7,NULL,S_SKEL_DIE2,0,0}, // S_SKEL_DIE1
{SPR_SKEL,12,7,NULL,S_SKEL_DIE3,0,0}, // S_SKEL_DIE2
{SPR_SKEL,13,7,A_Scream,S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
{SPR_SKEL,14,7,A_Fall,S_SKEL_DIE5,0,0}, // S_SKEL_DIE4
{SPR_SKEL,15,7,NULL,S_SKEL_DIE6,0,0}, // S_SKEL_DIE5
{SPR_SKEL,16,-1,NULL,S_NULL,0,0}, // S_SKEL_DIE6
{SPR_SKEL,16,5,NULL,S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1
{SPR_SKEL,15,5,NULL,S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2
{SPR_SKEL,14,5,NULL,S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3
{SPR_SKEL,13,5,NULL,S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4
{SPR_SKEL,12,5,NULL,S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5
{SPR_SKEL,11,5,NULL,S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6
{SPR_MANF,32768,4,NULL,S_FATSHOT2,0,0}, // S_FATSHOT1
{SPR_MANF,32769,4,NULL,S_FATSHOT1,0,0}, // S_FATSHOT2
{SPR_MISL,32769,8,NULL,S_FATSHOTX2,0,0}, // S_FATSHOTX1
{SPR_MISL,32770,6,NULL,S_FATSHOTX3,0,0}, // S_FATSHOTX2
{SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_FATSHOTX3
{SPR_FATT,0,15,A_Look,S_FATT_STND2,0,0}, // S_FATT_STND
{SPR_FATT,1,15,A_Look,S_FATT_STND,0,0}, // S_FATT_STND2
{SPR_FATT,0,4,A_Chase,S_FATT_RUN2,0,0}, // S_FATT_RUN1
{SPR_FATT,0,4,A_Chase,S_FATT_RUN3,0,0}, // S_FATT_RUN2
{SPR_FATT,1,4,A_Chase,S_FATT_RUN4,0,0}, // S_FATT_RUN3
{SPR_FATT,1,4,A_Chase,S_FATT_RUN5,0,0}, // S_FATT_RUN4
{SPR_FATT,2,4,A_Chase,S_FATT_RUN6,0,0}, // S_FATT_RUN5
{SPR_FATT,2,4,A_Chase,S_FATT_RUN7,0,0}, // S_FATT_RUN6
{SPR_FATT,3,4,A_Chase,S_FATT_RUN8,0,0}, // S_FATT_RUN7
{SPR_FATT,3,4,A_Chase,S_FATT_RUN9,0,0}, // S_FATT_RUN8
{SPR_FATT,4,4,A_Chase,S_FATT_RUN10,0,0}, // S_FATT_RUN9
{SPR_FATT,4,4,A_Chase,S_FATT_RUN11,0,0}, // S_FATT_RUN10
{SPR_FATT,5,4,A_Chase,S_FATT_RUN12,0,0}, // S_FATT_RUN11
{SPR_FATT,5,4,A_Chase,S_FATT_RUN1,0,0}, // S_FATT_RUN12
{SPR_FATT,6,20,A_FatRaise,S_FATT_ATK2,0,0}, // S_FATT_ATK1
{SPR_FATT,32775,10,A_FatAttack1,S_FATT_ATK3,0,0}, // S_FATT_ATK2
{SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK4,0,0}, // S_FATT_ATK3
{SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK5,0,0}, // S_FATT_ATK4
{SPR_FATT,32775,10,A_FatAttack2,S_FATT_ATK6,0,0}, // S_FATT_ATK5
{SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK7,0,0}, // S_FATT_ATK6
{SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK8,0,0}, // S_FATT_ATK7
{SPR_FATT,32775,10,A_FatAttack3,S_FATT_ATK9,0,0}, // S_FATT_ATK8
{SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK10,0,0}, // S_FATT_ATK9
{SPR_FATT,6,5,A_FaceTarget,S_FATT_RUN1,0,0}, // S_FATT_ATK10
{SPR_FATT,9,3,NULL,S_FATT_PAIN2,0,0}, // S_FATT_PAIN
{SPR_FATT,9,3,A_Pain,S_FATT_RUN1,0,0}, // S_FATT_PAIN2
{SPR_FATT,10,6,NULL,S_FATT_DIE2,0,0}, // S_FATT_DIE1
{SPR_FATT,11,6,A_Scream,S_FATT_DIE3,0,0}, // S_FATT_DIE2
{SPR_FATT,12,6,A_Fall,S_FATT_DIE4,0,0}, // S_FATT_DIE3
{SPR_FATT,13,6,NULL,S_FATT_DIE5,0,0}, // S_FATT_DIE4
{SPR_FATT,14,6,NULL,S_FATT_DIE6,0,0}, // S_FATT_DIE5
{SPR_FATT,15,6,NULL,S_FATT_DIE7,0,0}, // S_FATT_DIE6
{SPR_FATT,16,6,NULL,S_FATT_DIE8,0,0}, // S_FATT_DIE7
{SPR_FATT,17,6,NULL,S_FATT_DIE9,0,0}, // S_FATT_DIE8
{SPR_FATT,18,6,NULL,S_FATT_DIE10,0,0}, // S_FATT_DIE9
{SPR_FATT,19,-1,A_BossDeath,S_NULL,0,0}, // S_FATT_DIE10
{SPR_FATT,17,5,NULL,S_FATT_RAISE2,0,0}, // S_FATT_RAISE1
{SPR_FATT,16,5,NULL,S_FATT_RAISE3,0,0}, // S_FATT_RAISE2
{SPR_FATT,15,5,NULL,S_FATT_RAISE4,0,0}, // S_FATT_RAISE3
{SPR_FATT,14,5,NULL,S_FATT_RAISE5,0,0}, // S_FATT_RAISE4
{SPR_FATT,13,5,NULL,S_FATT_RAISE6,0,0}, // S_FATT_RAISE5
{SPR_FATT,12,5,NULL,S_FATT_RAISE7,0,0}, // S_FATT_RAISE6
{SPR_FATT,11,5,NULL,S_FATT_RAISE8,0,0}, // S_FATT_RAISE7
{SPR_FATT,10,5,NULL,S_FATT_RUN1,0,0}, // S_FATT_RAISE8
{SPR_CPOS,0,10,A_Look,S_CPOS_STND2,0,0}, // S_CPOS_STND
{SPR_CPOS,1,10,A_Look,S_CPOS_STND,0,0}, // S_CPOS_STND2
{SPR_CPOS,0,3,A_Chase,S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
{SPR_CPOS,0,3,A_Chase,S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
{SPR_CPOS,1,3,A_Chase,S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
{SPR_CPOS,1,3,A_Chase,S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
{SPR_CPOS,2,3,A_Chase,S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
{SPR_CPOS,2,3,A_Chase,S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
{SPR_CPOS,3,3,A_Chase,S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
{SPR_CPOS,3,3,A_Chase,S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
{SPR_CPOS,4,10,A_FaceTarget,S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
{SPR_CPOS,32773,4,A_CPosAttack,S_CPOS_ATK3,0,0}, // S_CPOS_ATK2
{SPR_CPOS,32772,4,A_CPosAttack,S_CPOS_ATK4,0,0}, // S_CPOS_ATK3
{SPR_CPOS,5,1,A_CPosRefire,S_CPOS_ATK2,0,0}, // S_CPOS_ATK4
{SPR_CPOS,6,3,NULL,S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
{SPR_CPOS,6,3,A_Pain,S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2
{SPR_CPOS,7,5,NULL,S_CPOS_DIE2,0,0}, // S_CPOS_DIE1
{SPR_CPOS,8,5,A_Scream,S_CPOS_DIE3,0,0}, // S_CPOS_DIE2
{SPR_CPOS,9,5,A_Fall,S_CPOS_DIE4,0,0}, // S_CPOS_DIE3
{SPR_CPOS,10,5,NULL,S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
{SPR_CPOS,11,5,NULL,S_CPOS_DIE6,0,0}, // S_CPOS_DIE5
{SPR_CPOS,12,5,NULL,S_CPOS_DIE7,0,0}, // S_CPOS_DIE6
{SPR_CPOS,13,-1,NULL,S_NULL,0,0}, // S_CPOS_DIE7
{SPR_CPOS,14,5,NULL,S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1
{SPR_CPOS,15,5,A_XScream,S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
{SPR_CPOS,16,5,A_Fall,S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3
{SPR_CPOS,17,5,NULL,S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4
{SPR_CPOS,18,5,NULL,S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5
{SPR_CPOS,19,-1,NULL,S_NULL,0,0}, // S_CPOS_XDIE6
{SPR_CPOS,13,5,NULL,S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1
{SPR_CPOS,12,5,NULL,S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2
{SPR_CPOS,11,5,NULL,S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3
{SPR_CPOS,10,5,NULL,S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4
{SPR_CPOS,9,5,NULL,S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5
{SPR_CPOS,8,5,NULL,S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6
{SPR_CPOS,7,5,NULL,S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7
{SPR_TROO,0,10,A_Look,S_TROO_STND2,0,0}, // S_TROO_STND
{SPR_TROO,1,10,A_Look,S_TROO_STND,0,0}, // S_TROO_STND2
{SPR_TROO,0,3,A_Chase,S_TROO_RUN2,0,0}, // S_TROO_RUN1
{SPR_TROO,0,3,A_Chase,S_TROO_RUN3,0,0}, // S_TROO_RUN2
{SPR_TROO,1,3,A_Chase,S_TROO_RUN4,0,0}, // S_TROO_RUN3
{SPR_TROO,1,3,A_Chase,S_TROO_RUN5,0,0}, // S_TROO_RUN4
{SPR_TROO,2,3,A_Chase,S_TROO_RUN6,0,0}, // S_TROO_RUN5
{SPR_TROO,2,3,A_Chase,S_TROO_RUN7,0,0}, // S_TROO_RUN6
{SPR_TROO,3,3,A_Chase,S_TROO_RUN8,0,0}, // S_TROO_RUN7
{SPR_TROO,3,3,A_Chase,S_TROO_RUN1,0,0}, // S_TROO_RUN8
{SPR_TROO,4,8,A_FaceTarget,S_TROO_ATK2,0,0}, // S_TROO_ATK1
{SPR_TROO,5,8,A_FaceTarget,S_TROO_ATK3,0,0}, // S_TROO_ATK2
{SPR_TROO,6,6,A_TroopAttack,S_TROO_RUN1,0,0}, // S_TROO_ATK3
{SPR_TROO,7,2,NULL,S_TROO_PAIN2,0,0}, // S_TROO_PAIN
{SPR_TROO,7,2,A_Pain,S_TROO_RUN1,0,0}, // S_TROO_PAIN2
{SPR_TROO,8,8,NULL,S_TROO_DIE2,0,0}, // S_TROO_DIE1
{SPR_TROO,9,8,A_Scream,S_TROO_DIE3,0,0}, // S_TROO_DIE2
{SPR_TROO,10,6,NULL,S_TROO_DIE4,0,0}, // S_TROO_DIE3
{SPR_TROO,11,6,A_Fall,S_TROO_DIE5,0,0}, // S_TROO_DIE4
{SPR_TROO,12,-1,NULL,S_NULL,0,0}, // S_TROO_DIE5
{SPR_TROO,13,5,NULL,S_TROO_XDIE2,0,0}, // S_TROO_XDIE1
{SPR_TROO,14,5,A_XScream,S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
{SPR_TROO,15,5,NULL,S_TROO_XDIE4,0,0}, // S_TROO_XDIE3
{SPR_TROO,16,5,A_Fall,S_TROO_XDIE5,0,0}, // S_TROO_XDIE4
{SPR_TROO,17,5,NULL,S_TROO_XDIE6,0,0}, // S_TROO_XDIE5
{SPR_TROO,18,5,NULL,S_TROO_XDIE7,0,0}, // S_TROO_XDIE6
{SPR_TROO,19,5,NULL,S_TROO_XDIE8,0,0}, // S_TROO_XDIE7
{SPR_TROO,20,-1,NULL,S_NULL,0,0}, // S_TROO_XDIE8
{SPR_TROO,12,8,NULL,S_TROO_RAISE2,0,0}, // S_TROO_RAISE1
{SPR_TROO,11,8,NULL,S_TROO_RAISE3,0,0}, // S_TROO_RAISE2
{SPR_TROO,10,6,NULL,S_TROO_RAISE4,0,0}, // S_TROO_RAISE3
{SPR_TROO,9,6,NULL,S_TROO_RAISE5,0,0}, // S_TROO_RAISE4
{SPR_TROO,8,6,NULL,S_TROO_RUN1,0,0}, // S_TROO_RAISE5
{SPR_SARG,0,10,A_Look,S_SARG_STND2,0,0}, // S_SARG_STND
{SPR_SARG,1,10,A_Look,S_SARG_STND,0,0}, // S_SARG_STND2
{SPR_SARG,0,2,A_Chase,S_SARG_RUN2,0,0}, // S_SARG_RUN1
{SPR_SARG,0,2,A_Chase,S_SARG_RUN3,0,0}, // S_SARG_RUN2
{SPR_SARG,1,2,A_Chase,S_SARG_RUN4,0,0}, // S_SARG_RUN3
{SPR_SARG,1,2,A_Chase,S_SARG_RUN5,0,0}, // S_SARG_RUN4
{SPR_SARG,2,2,A_Chase,S_SARG_RUN6,0,0}, // S_SARG_RUN5
{SPR_SARG,2,2,A_Chase,S_SARG_RUN7,0,0}, // S_SARG_RUN6
{SPR_SARG,3,2,A_Chase,S_SARG_RUN8,0,0}, // S_SARG_RUN7
{SPR_SARG,3,2,A_Chase,S_SARG_RUN1,0,0}, // S_SARG_RUN8
{SPR_SARG,4,8,A_FaceTarget,S_SARG_ATK2,0,0}, // S_SARG_ATK1
{SPR_SARG,5,8,A_FaceTarget,S_SARG_ATK3,0,0}, // S_SARG_ATK2
{SPR_SARG,6,8,A_SargAttack,S_SARG_RUN1,0,0}, // S_SARG_ATK3
{SPR_SARG,7,2,NULL,S_SARG_PAIN2,0,0}, // S_SARG_PAIN
{SPR_SARG,7,2,A_Pain,S_SARG_RUN1,0,0}, // S_SARG_PAIN2
{SPR_SARG,8,8,NULL,S_SARG_DIE2,0,0}, // S_SARG_DIE1
{SPR_SARG,9,8,A_Scream,S_SARG_DIE3,0,0}, // S_SARG_DIE2
{SPR_SARG,10,4,NULL,S_SARG_DIE4,0,0}, // S_SARG_DIE3
{SPR_SARG,11,4,A_Fall,S_SARG_DIE5,0,0}, // S_SARG_DIE4
{SPR_SARG,12,4,NULL,S_SARG_DIE6,0,0}, // S_SARG_DIE5
{SPR_SARG,13,-1,NULL,S_NULL,0,0}, // S_SARG_DIE6
{SPR_SARG,13,5,NULL,S_SARG_RAISE2,0,0}, // S_SARG_RAISE1
{SPR_SARG,12,5,NULL,S_SARG_RAISE3,0,0}, // S_SARG_RAISE2
{SPR_SARG,11,5,NULL,S_SARG_RAISE4,0,0}, // S_SARG_RAISE3
{SPR_SARG,10,5,NULL,S_SARG_RAISE5,0,0}, // S_SARG_RAISE4
{SPR_SARG,9,5,NULL,S_SARG_RAISE6,0,0}, // S_SARG_RAISE5
{SPR_SARG,8,5,NULL,S_SARG_RUN1,0,0}, // S_SARG_RAISE6
{SPR_HEAD,0,10,A_Look,S_HEAD_STND,0,0}, // S_HEAD_STND
{SPR_HEAD,0,3,A_Chase,S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
{SPR_HEAD,1,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
{SPR_HEAD,2,5,A_FaceTarget,S_HEAD_ATK3,0,0}, // S_HEAD_ATK2
{SPR_HEAD,32771,5,A_HeadAttack,S_HEAD_RUN1,0,0}, // S_HEAD_ATK3
{SPR_HEAD,4,3,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
{SPR_HEAD,4,3,A_Pain,S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
{SPR_HEAD,5,6,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3
{SPR_HEAD,6,8,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
{SPR_HEAD,7,8,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
{SPR_HEAD,8,8,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
{SPR_HEAD,9,8,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
{SPR_HEAD,10,8,A_Fall,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
{SPR_HEAD,11,-1,NULL,S_NULL,0,0}, // S_HEAD_DIE6
{SPR_HEAD,11,8,NULL,S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1
{SPR_HEAD,10,8,NULL,S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2
{SPR_HEAD,9,8,NULL,S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3
{SPR_HEAD,8,8,NULL,S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4
{SPR_HEAD,7,8,NULL,S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5
{SPR_HEAD,6,8,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6
{SPR_BAL7,32768,4,NULL,S_BRBALL2,0,0}, // S_BRBALL1
{SPR_BAL7,32769,4,NULL,S_BRBALL1,0,0}, // S_BRBALL2
{SPR_BAL7,32770,6,NULL,S_BRBALLX2,0,0}, // S_BRBALLX1
{SPR_BAL7,32771,6,NULL,S_BRBALLX3,0,0}, // S_BRBALLX2
{SPR_BAL7,32772,6,NULL,S_NULL,0,0}, // S_BRBALLX3
{SPR_BOSS,0,10,A_Look,S_BOSS_STND2,0,0}, // S_BOSS_STND
{SPR_BOSS,1,10,A_Look,S_BOSS_STND,0,0}, // S_BOSS_STND2
{SPR_BOSS,0,3,A_Chase,S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
{SPR_BOSS,0,3,A_Chase,S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
{SPR_BOSS,1,3,A_Chase,S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
{SPR_BOSS,1,3,A_Chase,S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
{SPR_BOSS,2,3,A_Chase,S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
{SPR_BOSS,2,3,A_Chase,S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
{SPR_BOSS,3,3,A_Chase,S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
{SPR_BOSS,3,3,A_Chase,S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
{SPR_BOSS,4,8,A_FaceTarget,S_BOSS_ATK2,0,0}, // S_BOSS_ATK1
{SPR_BOSS,5,8,A_FaceTarget,S_BOSS_ATK3,0,0}, // S_BOSS_ATK2
{SPR_BOSS,6,8,A_BruisAttack,S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
{SPR_BOSS,7,2,NULL,S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
{SPR_BOSS,7,2,A_Pain,S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2
{SPR_BOSS,8,8,NULL,S_BOSS_DIE2,0,0}, // S_BOSS_DIE1
{SPR_BOSS,9,8,A_Scream,S_BOSS_DIE3,0,0}, // S_BOSS_DIE2
{SPR_BOSS,10,8,NULL,S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
{SPR_BOSS,11,8,A_Fall,S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
{SPR_BOSS,12,8,NULL,S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
{SPR_BOSS,13,8,NULL,S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
{SPR_BOSS,14,-1,A_BossDeath,S_NULL,0,0}, // S_BOSS_DIE7
{SPR_BOSS,14,8,NULL,S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1
{SPR_BOSS,13,8,NULL,S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2
{SPR_BOSS,12,8,NULL,S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3
{SPR_BOSS,11,8,NULL,S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4
{SPR_BOSS,10,8,NULL,S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5
{SPR_BOSS,9,8,NULL,S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6
{SPR_BOSS,8,8,NULL,S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7
{SPR_BOS2,0,10,A_Look,S_BOS2_STND2,0,0}, // S_BOS2_STND
{SPR_BOS2,1,10,A_Look,S_BOS2_STND,0,0}, // S_BOS2_STND2
{SPR_BOS2,0,3,A_Chase,S_BOS2_RUN2,0,0}, // S_BOS2_RUN1
{SPR_BOS2,0,3,A_Chase,S_BOS2_RUN3,0,0}, // S_BOS2_RUN2
{SPR_BOS2,1,3,A_Chase,S_BOS2_RUN4,0,0}, // S_BOS2_RUN3
{SPR_BOS2,1,3,A_Chase,S_BOS2_RUN5,0,0}, // S_BOS2_RUN4
{SPR_BOS2,2,3,A_Chase,S_BOS2_RUN6,0,0}, // S_BOS2_RUN5
{SPR_BOS2,2,3,A_Chase,S_BOS2_RUN7,0,0}, // S_BOS2_RUN6
{SPR_BOS2,3,3,A_Chase,S_BOS2_RUN8,0,0}, // S_BOS2_RUN7
{SPR_BOS2,3,3,A_Chase,S_BOS2_RUN1,0,0}, // S_BOS2_RUN8
{SPR_BOS2,4,8,A_FaceTarget,S_BOS2_ATK2,0,0}, // S_BOS2_ATK1
{SPR_BOS2,5,8,A_FaceTarget,S_BOS2_ATK3,0,0}, // S_BOS2_ATK2
{SPR_BOS2,6,8,A_BruisAttack,S_BOS2_RUN1,0,0}, // S_BOS2_ATK3
{SPR_BOS2,7,2,NULL,S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN
{SPR_BOS2,7,2,A_Pain,S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2
{SPR_BOS2,8,8,NULL,S_BOS2_DIE2,0,0}, // S_BOS2_DIE1
{SPR_BOS2,9,8,A_Scream,S_BOS2_DIE3,0,0}, // S_BOS2_DIE2
{SPR_BOS2,10,8,NULL,S_BOS2_DIE4,0,0}, // S_BOS2_DIE3
{SPR_BOS2,11,8,A_Fall,S_BOS2_DIE5,0,0}, // S_BOS2_DIE4
{SPR_BOS2,12,8,NULL,S_BOS2_DIE6,0,0}, // S_BOS2_DIE5
{SPR_BOS2,13,8,NULL,S_BOS2_DIE7,0,0}, // S_BOS2_DIE6
{SPR_BOS2,14,-1,NULL,S_NULL,0,0}, // S_BOS2_DIE7
{SPR_BOS2,14,8,NULL,S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1
{SPR_BOS2,13,8,NULL,S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2
{SPR_BOS2,12,8,NULL,S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3
{SPR_BOS2,11,8,NULL,S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4
{SPR_BOS2,10,8,NULL,S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5
{SPR_BOS2,9,8,NULL,S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6
{SPR_BOS2,8,8,NULL,S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7
{SPR_SKUL,32768,10,A_Look,S_SKULL_STND2,0,0}, // S_SKULL_STND
{SPR_SKUL,32769,10,A_Look,S_SKULL_STND,0,0}, // S_SKULL_STND2
{SPR_SKUL,32768,6,A_Chase,S_SKULL_RUN2,0,0}, // S_SKULL_RUN1
{SPR_SKUL,32769,6,A_Chase,S_SKULL_RUN1,0,0}, // S_SKULL_RUN2
{SPR_SKUL,32770,10,A_FaceTarget,S_SKULL_ATK2,0,0}, // S_SKULL_ATK1
{SPR_SKUL,32771,4,A_SkullAttack,S_SKULL_ATK3,0,0}, // S_SKULL_ATK2
{SPR_SKUL,32770,4,NULL,S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
{SPR_SKUL,32771,4,NULL,S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
{SPR_SKUL,32772,3,NULL,S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN
{SPR_SKUL,32772,3,A_Pain,S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
{SPR_SKUL,32773,6,NULL,S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
{SPR_SKUL,32774,6,A_Scream,S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
{SPR_SKUL,32775,6,NULL,S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
{SPR_SKUL,32776,6,A_Fall,S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
{SPR_SKUL,9,6,NULL,S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
{SPR_SKUL,10,6,NULL,S_NULL,0,0}, // S_SKULL_DIE6
{SPR_SPID,0,10,A_Look,S_SPID_STND2,0,0}, // S_SPID_STND
{SPR_SPID,1,10,A_Look,S_SPID_STND,0,0}, // S_SPID_STND2
{SPR_SPID,0,3,A_Metal,S_SPID_RUN2,0,0}, // S_SPID_RUN1
{SPR_SPID,0,3,A_Chase,S_SPID_RUN3,0,0}, // S_SPID_RUN2
{SPR_SPID,1,3,A_Chase,S_SPID_RUN4,0,0}, // S_SPID_RUN3
{SPR_SPID,1,3,A_Chase,S_SPID_RUN5,0,0}, // S_SPID_RUN4
{SPR_SPID,2,3,A_Metal,S_SPID_RUN6,0,0}, // S_SPID_RUN5
{SPR_SPID,2,3,A_Chase,S_SPID_RUN7,0,0}, // S_SPID_RUN6
{SPR_SPID,3,3,A_Chase,S_SPID_RUN8,0,0}, // S_SPID_RUN7
{SPR_SPID,3,3,A_Chase,S_SPID_RUN9,0,0}, // S_SPID_RUN8
{SPR_SPID,4,3,A_Metal,S_SPID_RUN10,0,0}, // S_SPID_RUN9
{SPR_SPID,4,3,A_Chase,S_SPID_RUN11,0,0}, // S_SPID_RUN10
{SPR_SPID,5,3,A_Chase,S_SPID_RUN12,0,0}, // S_SPID_RUN11
{SPR_SPID,5,3,A_Chase,S_SPID_RUN1,0,0}, // S_SPID_RUN12
{SPR_SPID,32768,20,A_FaceTarget,S_SPID_ATK2,0,0}, // S_SPID_ATK1
{SPR_SPID,32774,4,A_SPosAttack,S_SPID_ATK3,0,0}, // S_SPID_ATK2
{SPR_SPID,32775,4,A_SPosAttack,S_SPID_ATK4,0,0}, // S_SPID_ATK3
{SPR_SPID,32775,1,A_SpidRefire,S_SPID_ATK2,0,0}, // S_SPID_ATK4
{SPR_SPID,8,3,NULL,S_SPID_PAIN2,0,0}, // S_SPID_PAIN
{SPR_SPID,8,3,A_Pain,S_SPID_RUN1,0,0}, // S_SPID_PAIN2
{SPR_SPID,9,20,A_Scream,S_SPID_DIE2,0,0}, // S_SPID_DIE1
{SPR_SPID,10,10,A_Fall,S_SPID_DIE3,0,0}, // S_SPID_DIE2
{SPR_SPID,11,10,NULL,S_SPID_DIE4,0,0}, // S_SPID_DIE3
{SPR_SPID,12,10,NULL,S_SPID_DIE5,0,0}, // S_SPID_DIE4
{SPR_SPID,13,10,NULL,S_SPID_DIE6,0,0}, // S_SPID_DIE5
{SPR_SPID,14,10,NULL,S_SPID_DIE7,0,0}, // S_SPID_DIE6
{SPR_SPID,15,10,NULL,S_SPID_DIE8,0,0}, // S_SPID_DIE7
{SPR_SPID,16,10,NULL,S_SPID_DIE9,0,0}, // S_SPID_DIE8
{SPR_SPID,17,10,NULL,S_SPID_DIE10,0,0}, // S_SPID_DIE9
{SPR_SPID,18,30,NULL,S_SPID_DIE11,0,0}, // S_SPID_DIE10
{SPR_SPID,18,-1,A_BossDeath,S_NULL,0,0}, // S_SPID_DIE11
{SPR_BSPI,0,10,A_Look,S_BSPI_STND2,0,0}, // S_BSPI_STND
{SPR_BSPI,1,10,A_Look,S_BSPI_STND,0,0}, // S_BSPI_STND2
{SPR_BSPI,0,20,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT
{SPR_BSPI,0,3,A_BabyMetal,S_BSPI_RUN2,0,0}, // S_BSPI_RUN1
{SPR_BSPI,0,3,A_Chase,S_BSPI_RUN3,0,0}, // S_BSPI_RUN2
{SPR_BSPI,1,3,A_Chase,S_BSPI_RUN4,0,0}, // S_BSPI_RUN3
{SPR_BSPI,1,3,A_Chase,S_BSPI_RUN5,0,0}, // S_BSPI_RUN4
{SPR_BSPI,2,3,A_Chase,S_BSPI_RUN6,0,0}, // S_BSPI_RUN5
{SPR_BSPI,2,3,A_Chase,S_BSPI_RUN7,0,0}, // S_BSPI_RUN6
{SPR_BSPI,3,3,A_BabyMetal,S_BSPI_RUN8,0,0}, // S_BSPI_RUN7
{SPR_BSPI,3,3,A_Chase,S_BSPI_RUN9,0,0}, // S_BSPI_RUN8
{SPR_BSPI,4,3,A_Chase,S_BSPI_RUN10,0,0}, // S_BSPI_RUN9
{SPR_BSPI,4,3,A_Chase,S_BSPI_RUN11,0,0}, // S_BSPI_RUN10
{SPR_BSPI,5,3,A_Chase,S_BSPI_RUN12,0,0}, // S_BSPI_RUN11
{SPR_BSPI,5,3,A_Chase,S_BSPI_RUN1,0,0}, // S_BSPI_RUN12
{SPR_BSPI,32768,20,A_FaceTarget,S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
{SPR_BSPI,32774,4,A_BspiAttack,S_BSPI_ATK3,0,0}, // S_BSPI_ATK2
{SPR_BSPI,32775,4,NULL,S_BSPI_ATK4,0,0}, // S_BSPI_ATK3
{SPR_BSPI,32775,1,A_SpidRefire,S_BSPI_ATK2,0,0}, // S_BSPI_ATK4
{SPR_BSPI,8,3,NULL,S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN
{SPR_BSPI,8,3,A_Pain,S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2
{SPR_BSPI,9,20,A_Scream,S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
{SPR_BSPI,10,7,A_Fall,S_BSPI_DIE3,0,0}, // S_BSPI_DIE2
{SPR_BSPI,11,7,NULL,S_BSPI_DIE4,0,0}, // S_BSPI_DIE3
{SPR_BSPI,12,7,NULL,S_BSPI_DIE5,0,0}, // S_BSPI_DIE4
{SPR_BSPI,13,7,NULL,S_BSPI_DIE6,0,0}, // S_BSPI_DIE5
{SPR_BSPI,14,7,NULL,S_BSPI_DIE7,0,0}, // S_BSPI_DIE6
{SPR_BSPI,15,-1,A_BossDeath,S_NULL,0,0}, // S_BSPI_DIE7
{SPR_BSPI,15,5,NULL,S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1
{SPR_BSPI,14,5,NULL,S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2
{SPR_BSPI,13,5,NULL,S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3
{SPR_BSPI,12,5,NULL,S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4
{SPR_BSPI,11,5,NULL,S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5
{SPR_BSPI,10,5,NULL,S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6
{SPR_BSPI,9,5,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7
{SPR_APLS,32768,5,NULL,S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ
{SPR_APLS,32769,5,NULL,S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
{SPR_APBX,32768,5,NULL,S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX
{SPR_APBX,32769,5,NULL,S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2
{SPR_APBX,32770,5,NULL,S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3
{SPR_APBX,32771,5,NULL,S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4
{SPR_APBX,32772,5,NULL,S_NULL,0,0}, // S_ARACH_PLEX5
{SPR_CYBR,0,10,A_Look,S_CYBER_STND2,0,0}, // S_CYBER_STND
{SPR_CYBR,1,10,A_Look,S_CYBER_STND,0,0}, // S_CYBER_STND2
{SPR_CYBR,0,3,A_Hoof,S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
{SPR_CYBR,0,3,A_Chase,S_CYBER_RUN3,0,0}, // S_CYBER_RUN2
{SPR_CYBR,1,3,A_Chase,S_CYBER_RUN4,0,0}, // S_CYBER_RUN3
{SPR_CYBR,1,3,A_Chase,S_CYBER_RUN5,0,0}, // S_CYBER_RUN4
{SPR_CYBR,2,3,A_Chase,S_CYBER_RUN6,0,0}, // S_CYBER_RUN5
{SPR_CYBR,2,3,A_Chase,S_CYBER_RUN7,0,0}, // S_CYBER_RUN6
{SPR_CYBR,3,3,A_Metal,S_CYBER_RUN8,0,0}, // S_CYBER_RUN7
{SPR_CYBR,3,3,A_Chase,S_CYBER_RUN1,0,0}, // S_CYBER_RUN8
{SPR_CYBR,4,6,A_FaceTarget,S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
{SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
{SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK4,0,0}, // S_CYBER_ATK3
{SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
{SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK6,0,0}, // S_CYBER_ATK5
{SPR_CYBR,5,12,A_CyberAttack,S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
{SPR_CYBR,6,10,A_Pain,S_CYBER_RUN1,0,0}, // S_CYBER_PAIN
{SPR_CYBR,7,10,NULL,S_CYBER_DIE2,0,0}, // S_CYBER_DIE1
{SPR_CYBR,8,10,A_Scream,S_CYBER_DIE3,0,0}, // S_CYBER_DIE2
{SPR_CYBR,9,10,NULL,S_CYBER_DIE4,0,0}, // S_CYBER_DIE3
{SPR_CYBR,10,10,NULL,S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
{SPR_CYBR,11,10,NULL,S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
{SPR_CYBR,12,10,A_Fall,S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
{SPR_CYBR,13,10,NULL,S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
{SPR_CYBR,14,10,NULL,S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
{SPR_CYBR,15,30,NULL,S_CYBER_DIE10,0,0}, // S_CYBER_DIE9
{SPR_CYBR,15,-1,A_BossDeath,S_NULL,0,0}, // S_CYBER_DIE10
{SPR_PAIN,0,10,A_Look,S_PAIN_STND,0,0}, // S_PAIN_STND
{SPR_PAIN,0,3,A_Chase,S_PAIN_RUN2,0,0}, // S_PAIN_RUN1
{SPR_PAIN,0,3,A_Chase,S_PAIN_RUN3,0,0}, // S_PAIN_RUN2
{SPR_PAIN,1,3,A_Chase,S_PAIN_RUN4,0,0}, // S_PAIN_RUN3
{SPR_PAIN,1,3,A_Chase,S_PAIN_RUN5,0,0}, // S_PAIN_RUN4
{SPR_PAIN,2,3,A_Chase,S_PAIN_RUN6,0,0}, // S_PAIN_RUN5
{SPR_PAIN,2,3,A_Chase,S_PAIN_RUN1,0,0}, // S_PAIN_RUN6
{SPR_PAIN,3,5,A_FaceTarget,S_PAIN_ATK2,0,0}, // S_PAIN_ATK1
{SPR_PAIN,4,5,A_FaceTarget,S_PAIN_ATK3,0,0}, // S_PAIN_ATK2
{SPR_PAIN,32773,5,A_FaceTarget,S_PAIN_ATK4,0,0}, // S_PAIN_ATK3
{SPR_PAIN,32773,0,A_PainAttack,S_PAIN_RUN1,0,0}, // S_PAIN_ATK4
{SPR_PAIN,6,6,NULL,S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN
{SPR_PAIN,6,6,A_Pain,S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2
{SPR_PAIN,32775,8,NULL,S_PAIN_DIE2,0,0}, // S_PAIN_DIE1
{SPR_PAIN,32776,8,A_Scream,S_PAIN_DIE3,0,0}, // S_PAIN_DIE2
{SPR_PAIN,32777,8,NULL,S_PAIN_DIE4,0,0}, // S_PAIN_DIE3
{SPR_PAIN,32778,8,NULL,S_PAIN_DIE5,0,0}, // S_PAIN_DIE4
{SPR_PAIN,32779,8,A_PainDie,S_PAIN_DIE6,0,0}, // S_PAIN_DIE5
{SPR_PAIN,32780,8,NULL,S_NULL,0,0}, // S_PAIN_DIE6
{SPR_PAIN,12,8,NULL,S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1
{SPR_PAIN,11,8,NULL,S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2
{SPR_PAIN,10,8,NULL,S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3
{SPR_PAIN,9,8,NULL,S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4
{SPR_PAIN,8,8,NULL,S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5
{SPR_PAIN,7,8,NULL,S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6
{SPR_SSWV,0,10,A_Look,S_SSWV_STND2,0,0}, // S_SSWV_STND
{SPR_SSWV,1,10,A_Look,S_SSWV_STND,0,0}, // S_SSWV_STND2
{SPR_SSWV,0,3,A_Chase,S_SSWV_RUN2,0,0}, // S_SSWV_RUN1
{SPR_SSWV,0,3,A_Chase,S_SSWV_RUN3,0,0}, // S_SSWV_RUN2
{SPR_SSWV,1,3,A_Chase,S_SSWV_RUN4,0,0}, // S_SSWV_RUN3
{SPR_SSWV,1,3,A_Chase,S_SSWV_RUN5,0,0}, // S_SSWV_RUN4
{SPR_SSWV,2,3,A_Chase,S_SSWV_RUN6,0,0}, // S_SSWV_RUN5
{SPR_SSWV,2,3,A_Chase,S_SSWV_RUN7,0,0}, // S_SSWV_RUN6
{SPR_SSWV,3,3,A_Chase,S_SSWV_RUN8,0,0}, // S_SSWV_RUN7
{SPR_SSWV,3,3,A_Chase,S_SSWV_RUN1,0,0}, // S_SSWV_RUN8
{SPR_SSWV,4,10,A_FaceTarget,S_SSWV_ATK2,0,0}, // S_SSWV_ATK1
{SPR_SSWV,5,10,A_FaceTarget,S_SSWV_ATK3,0,0}, // S_SSWV_ATK2
{SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK4,0,0}, // S_SSWV_ATK3
{SPR_SSWV,5,6,A_FaceTarget,S_SSWV_ATK5,0,0}, // S_SSWV_ATK4
{SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK6,0,0}, // S_SSWV_ATK5
{SPR_SSWV,5,1,A_CPosRefire,S_SSWV_ATK2,0,0}, // S_SSWV_ATK6
{SPR_SSWV,7,3,NULL,S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN
{SPR_SSWV,7,3,A_Pain,S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2
{SPR_SSWV,8,5,NULL,S_SSWV_DIE2,0,0}, // S_SSWV_DIE1
{SPR_SSWV,9,5,A_Scream,S_SSWV_DIE3,0,0}, // S_SSWV_DIE2
{SPR_SSWV,10,5,A_Fall,S_SSWV_DIE4,0,0}, // S_SSWV_DIE3
{SPR_SSWV,11,5,NULL,S_SSWV_DIE5,0,0}, // S_SSWV_DIE4
{SPR_SSWV,12,-1,NULL,S_NULL,0,0}, // S_SSWV_DIE5
{SPR_SSWV,13,5,NULL,S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1
{SPR_SSWV,14,5,A_XScream,S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2
{SPR_SSWV,15,5,A_Fall,S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3
{SPR_SSWV,16,5,NULL,S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4
{SPR_SSWV,17,5,NULL,S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5
{SPR_SSWV,18,5,NULL,S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6
{SPR_SSWV,19,5,NULL,S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7
{SPR_SSWV,20,5,NULL,S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8
{SPR_SSWV,21,-1,NULL,S_NULL,0,0}, // S_SSWV_XDIE9
{SPR_SSWV,12,5,NULL,S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1
{SPR_SSWV,11,5,NULL,S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2
{SPR_SSWV,10,5,NULL,S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3
{SPR_SSWV,9,5,NULL,S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4
{SPR_SSWV,8,5,NULL,S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5
{SPR_KEEN,0,-1,NULL,S_KEENSTND,0,0}, // S_KEENSTND
{SPR_KEEN,0,6,NULL,S_COMMKEEN2,0,0}, // S_COMMKEEN
{SPR_KEEN,1,6,NULL,S_COMMKEEN3,0,0}, // S_COMMKEEN2
{SPR_KEEN,2,6,A_Scream,S_COMMKEEN4,0,0}, // S_COMMKEEN3
{SPR_KEEN,3,6,NULL,S_COMMKEEN5,0,0}, // S_COMMKEEN4
{SPR_KEEN,4,6,NULL,S_COMMKEEN6,0,0}, // S_COMMKEEN5
{SPR_KEEN,5,6,NULL,S_COMMKEEN7,0,0}, // S_COMMKEEN6
{SPR_KEEN,6,6,NULL,S_COMMKEEN8,0,0}, // S_COMMKEEN7
{SPR_KEEN,7,6,NULL,S_COMMKEEN9,0,0}, // S_COMMKEEN8
{SPR_KEEN,8,6,NULL,S_COMMKEEN10,0,0}, // S_COMMKEEN9
{SPR_KEEN,9,6,NULL,S_COMMKEEN11,0,0}, // S_COMMKEEN10
{SPR_KEEN,10,6,A_KeenDie,S_COMMKEEN12,0,0},// S_COMMKEEN11
{SPR_KEEN,11,-1,NULL,S_NULL,0,0}, // S_COMMKEEN12
{SPR_KEEN,12,4,NULL,S_KEENPAIN2,0,0}, // S_KEENPAIN
{SPR_KEEN,12,8,A_Pain,S_KEENSTND,0,0}, // S_KEENPAIN2
{SPR_BBRN,0,-1,NULL,S_NULL,0,0}, // S_BRAIN
{SPR_BBRN,1,36,A_BrainPain,S_BRAIN,0,0}, // S_BRAIN_PAIN
{SPR_BBRN,0,100,A_BrainScream,S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1
{SPR_BBRN,0,10,NULL,S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2
{SPR_BBRN,0,10,NULL,S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3
{SPR_BBRN,0,-1,A_BrainDie,S_NULL,0,0}, // S_BRAIN_DIE4
{SPR_SSWV,0,10,A_Look,S_BRAINEYE,0,0}, // S_BRAINEYE
{SPR_SSWV,0,181,A_BrainAwake,S_BRAINEYE1,0,0}, // S_BRAINEYESEE
{SPR_SSWV,0,150,A_BrainSpit,S_BRAINEYE1,0,0}, // S_BRAINEYE1
{SPR_BOSF,32768,3,A_SpawnSound,S_SPAWN2,0,0}, // S_SPAWN1
{SPR_BOSF,32769,3,A_SpawnFly,S_SPAWN3,0,0}, // S_SPAWN2
{SPR_BOSF,32770,3,A_SpawnFly,S_SPAWN4,0,0}, // S_SPAWN3
{SPR_BOSF,32771,3,A_SpawnFly,S_SPAWN1,0,0}, // S_SPAWN4
{SPR_FIRE,32768,4,A_Fire,S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1
{SPR_FIRE,32769,4,A_Fire,S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2
{SPR_FIRE,32770,4,A_Fire,S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3
{SPR_FIRE,32771,4,A_Fire,S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4
{SPR_FIRE,32772,4,A_Fire,S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5
{SPR_FIRE,32773,4,A_Fire,S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6
{SPR_FIRE,32774,4,A_Fire,S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7
{SPR_FIRE,32775,4,A_Fire,S_NULL,0,0}, // S_SPAWNFIRE8
{SPR_MISL,32769,10,NULL,S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1
{SPR_MISL,32770,10,NULL,S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2
{SPR_MISL,32771,10,A_BrainExplode,S_NULL,0,0}, // S_BRAINEXPLODE3
{SPR_ARM1,0,6,NULL,S_ARM1A,0,0}, // S_ARM1
{SPR_ARM1,32769,7,NULL,S_ARM1,0,0}, // S_ARM1A
{SPR_ARM2,0,6,NULL,S_ARM2A,0,0}, // S_ARM2
{SPR_ARM2,32769,6,NULL,S_ARM2,0,0}, // S_ARM2A
{SPR_BAR1,0,6,NULL,S_BAR2,0,0}, // S_BAR1
{SPR_BAR1,1,6,NULL,S_BAR1,0,0}, // S_BAR2
{SPR_BEXP,32768,5,NULL,S_BEXP2,0,0}, // S_BEXP
{SPR_BEXP,32769,5,A_Scream,S_BEXP3,0,0}, // S_BEXP2
{SPR_BEXP,32770,5,NULL,S_BEXP4,0,0}, // S_BEXP3
{SPR_BEXP,32771,10,A_Explode,S_BEXP5,0,0}, // S_BEXP4
{SPR_BEXP,32772,10,NULL,S_NULL,0,0}, // S_BEXP5
{SPR_FCAN,32768,4,NULL,S_BBAR2,0,0}, // S_BBAR1
{SPR_FCAN,32769,4,NULL,S_BBAR3,0,0}, // S_BBAR2
{SPR_FCAN,32770,4,NULL,S_BBAR1,0,0}, // S_BBAR3
{SPR_BON1,0,6,NULL,S_BON1A,0,0}, // S_BON1
{SPR_BON1,1,6,NULL,S_BON1B,0,0}, // S_BON1A
{SPR_BON1,2,6,NULL,S_BON1C,0,0}, // S_BON1B
{SPR_BON1,3,6,NULL,S_BON1D,0,0}, // S_BON1C
{SPR_BON1,2,6,NULL,S_BON1E,0,0}, // S_BON1D
{SPR_BON1,1,6,NULL,S_BON1,0,0}, // S_BON1E
{SPR_BON2,0,6,NULL,S_BON2A,0,0}, // S_BON2
{SPR_BON2,1,6,NULL,S_BON2B,0,0}, // S_BON2A
{SPR_BON2,2,6,NULL,S_BON2C,0,0}, // S_BON2B
{SPR_BON2,3,6,NULL,S_BON2D,0,0}, // S_BON2C
{SPR_BON2,2,6,NULL,S_BON2E,0,0}, // S_BON2D
{SPR_BON2,1,6,NULL,S_BON2,0,0}, // S_BON2E
{SPR_BKEY,0,10,NULL,S_BKEY2,0,0}, // S_BKEY
{SPR_BKEY,32769,10,NULL,S_BKEY,0,0}, // S_BKEY2
{SPR_RKEY,0,10,NULL,S_RKEY2,0,0}, // S_RKEY
{SPR_RKEY,32769,10,NULL,S_RKEY,0,0}, // S_RKEY2
{SPR_YKEY,0,10,NULL,S_YKEY2,0,0}, // S_YKEY
{SPR_YKEY,32769,10,NULL,S_YKEY,0,0}, // S_YKEY2
{SPR_BSKU,0,10,NULL,S_BSKULL2,0,0}, // S_BSKULL
{SPR_BSKU,32769,10,NULL,S_BSKULL,0,0}, // S_BSKULL2
{SPR_RSKU,0,10,NULL,S_RSKULL2,0,0}, // S_RSKULL
{SPR_RSKU,32769,10,NULL,S_RSKULL,0,0}, // S_RSKULL2
{SPR_YSKU,0,10,NULL,S_YSKULL2,0,0}, // S_YSKULL
{SPR_YSKU,32769,10,NULL,S_YSKULL,0,0}, // S_YSKULL2
{SPR_STIM,0,-1,NULL,S_NULL,0,0}, // S_STIM
{SPR_MEDI,0,-1,NULL,S_NULL,0,0}, // S_MEDI
{SPR_SOUL,32768,6,NULL,S_SOUL2,0,0}, // S_SOUL
{SPR_SOUL,32769,6,NULL,S_SOUL3,0,0}, // S_SOUL2
{SPR_SOUL,32770,6,NULL,S_SOUL4,0,0}, // S_SOUL3
{SPR_SOUL,32771,6,NULL,S_SOUL5,0,0}, // S_SOUL4
{SPR_SOUL,32770,6,NULL,S_SOUL6,0,0}, // S_SOUL5
{SPR_SOUL,32769,6,NULL,S_SOUL,0,0}, // S_SOUL6
{SPR_PINV,32768,6,NULL,S_PINV2,0,0}, // S_PINV
{SPR_PINV,32769,6,NULL,S_PINV3,0,0}, // S_PINV2
{SPR_PINV,32770,6,NULL,S_PINV4,0,0}, // S_PINV3
{SPR_PINV,32771,6,NULL,S_PINV,0,0}, // S_PINV4
{SPR_PSTR,32768,-1,NULL,S_NULL,0,0}, // S_PSTR
{SPR_PINS,32768,6,NULL,S_PINS2,0,0}, // S_PINS
{SPR_PINS,32769,6,NULL,S_PINS3,0,0}, // S_PINS2
{SPR_PINS,32770,6,NULL,S_PINS4,0,0}, // S_PINS3
{SPR_PINS,32771,6,NULL,S_PINS,0,0}, // S_PINS4
{SPR_MEGA,32768,6,NULL,S_MEGA2,0,0}, // S_MEGA
{SPR_MEGA,32769,6,NULL,S_MEGA3,0,0}, // S_MEGA2
{SPR_MEGA,32770,6,NULL,S_MEGA4,0,0}, // S_MEGA3
{SPR_MEGA,32771,6,NULL,S_MEGA,0,0}, // S_MEGA4
{SPR_SUIT,32768,-1,NULL,S_NULL,0,0}, // S_SUIT
{SPR_PMAP,32768,6,NULL,S_PMAP2,0,0}, // S_PMAP
{SPR_PMAP,32769,6,NULL,S_PMAP3,0,0}, // S_PMAP2
{SPR_PMAP,32770,6,NULL,S_PMAP4,0,0}, // S_PMAP3
{SPR_PMAP,32771,6,NULL,S_PMAP5,0,0}, // S_PMAP4
{SPR_PMAP,32770,6,NULL,S_PMAP6,0,0}, // S_PMAP5
{SPR_PMAP,32769,6,NULL,S_PMAP,0,0}, // S_PMAP6
{SPR_PVIS,32768,6,NULL,S_PVIS2,0,0}, // S_PVIS
{SPR_PVIS,1,6,NULL,S_PVIS,0,0}, // S_PVIS2
{SPR_CLIP,0,-1,NULL,S_NULL,0,0}, // S_CLIP
{SPR_AMMO,0,-1,NULL,S_NULL,0,0}, // S_AMMO
{SPR_ROCK,0,-1,NULL,S_NULL,0,0}, // S_ROCK
{SPR_BROK,0,-1,NULL,S_NULL,0,0}, // S_BROK
{SPR_CELL,0,-1,NULL,S_NULL,0,0}, // S_CELL
{SPR_CELP,0,-1,NULL,S_NULL,0,0}, // S_CELP
{SPR_SHEL,0,-1,NULL,S_NULL,0,0}, // S_SHEL
{SPR_SBOX,0,-1,NULL,S_NULL,0,0}, // S_SBOX
{SPR_BPAK,0,-1,NULL,S_NULL,0,0}, // S_BPAK
{SPR_BFUG,0,-1,NULL,S_NULL,0,0}, // S_BFUG
{SPR_MGUN,0,-1,NULL,S_NULL,0,0}, // S_MGUN
{SPR_CSAW,0,-1,NULL,S_NULL,0,0}, // S_CSAW
{SPR_LAUN,0,-1,NULL,S_NULL,0,0}, // S_LAUN
{SPR_PLAS,0,-1,NULL,S_NULL,0,0}, // S_PLAS
{SPR_SHOT,0,-1,NULL,S_NULL,0,0}, // S_SHOT
{SPR_SGN2,0,-1,NULL,S_NULL,0,0}, // S_SHOT2
{SPR_COLU,32768,-1,NULL,S_NULL,0,0}, // S_COLU
{SPR_SMT2,0,-1,NULL,S_NULL,0,0}, // S_STALAG
{SPR_GOR1,0,10,NULL,S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
{SPR_GOR1,1,15,NULL,S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
{SPR_GOR1,2,8,NULL,S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
{SPR_GOR1,1,6,NULL,S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
{SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO
{SPR_PLAY,18,-1,NULL,S_NULL,0,0}, // S_DEADBOTTOM
{SPR_POL2,0,-1,NULL,S_NULL,0,0}, // S_HEADSONSTICK
{SPR_POL5,0,-1,NULL,S_NULL,0,0}, // S_GIBS
{SPR_POL4,0,-1,NULL,S_NULL,0,0}, // S_HEADONASTICK
{SPR_POL3,32768,6,NULL,S_HEADCANDLES2,0,0}, // S_HEADCANDLES
{SPR_POL3,32769,6,NULL,S_HEADCANDLES,0,0}, // S_HEADCANDLES2
{SPR_POL1,0,-1,NULL,S_NULL,0,0}, // S_DEADSTICK
{SPR_POL6,0,6,NULL,S_LIVESTICK2,0,0}, // S_LIVESTICK
{SPR_POL6,1,8,NULL,S_LIVESTICK,0,0}, // S_LIVESTICK2
{SPR_GOR2,0,-1,NULL,S_NULL,0,0}, // S_MEAT2
{SPR_GOR3,0,-1,NULL,S_NULL,0,0}, // S_MEAT3
{SPR_GOR4,0,-1,NULL,S_NULL,0,0}, // S_MEAT4
{SPR_GOR5,0,-1,NULL,S_NULL,0,0}, // S_MEAT5
{SPR_SMIT,0,-1,NULL,S_NULL,0,0}, // S_STALAGTITE
{SPR_COL1,0,-1,NULL,S_NULL,0,0}, // S_TALLGRNCOL
{SPR_COL2,0,-1,NULL,S_NULL,0,0}, // S_SHRTGRNCOL
{SPR_COL3,0,-1,NULL,S_NULL,0,0}, // S_TALLREDCOL
{SPR_COL4,0,-1,NULL,S_NULL,0,0}, // S_SHRTREDCOL
{SPR_CAND,32768,-1,NULL,S_NULL,0,0}, // S_CANDLESTIK
{SPR_CBRA,32768,-1,NULL,S_NULL,0,0}, // S_CANDELABRA
{SPR_COL6,0,-1,NULL,S_NULL,0,0}, // S_SKULLCOL
{SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_TORCHTREE
{SPR_TRE2,0,-1,NULL,S_NULL,0,0}, // S_BIGTREE
{SPR_ELEC,0,-1,NULL,S_NULL,0,0}, // S_TECHPILLAR
{SPR_CEYE,32768,6,NULL,S_EVILEYE2,0,0}, // S_EVILEYE
{SPR_CEYE,32769,6,NULL,S_EVILEYE3,0,0}, // S_EVILEYE2
{SPR_CEYE,32770,6,NULL,S_EVILEYE4,0,0}, // S_EVILEYE3
{SPR_CEYE,32769,6,NULL,S_EVILEYE,0,0}, // S_EVILEYE4
{SPR_FSKU,32768,6,NULL,S_FLOATSKULL2,0,0}, // S_FLOATSKULL
{SPR_FSKU,32769,6,NULL,S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
{SPR_FSKU,32770,6,NULL,S_FLOATSKULL,0,0}, // S_FLOATSKULL3
{SPR_COL5,0,14,NULL,S_HEARTCOL2,0,0}, // S_HEARTCOL
{SPR_COL5,1,14,NULL,S_HEARTCOL,0,0}, // S_HEARTCOL2
{SPR_TBLU,32768,4,NULL,S_BLUETORCH2,0,0}, // S_BLUETORCH
{SPR_TBLU,32769,4,NULL,S_BLUETORCH3,0,0}, // S_BLUETORCH2
{SPR_TBLU,32770,4,NULL,S_BLUETORCH4,0,0}, // S_BLUETORCH3
{SPR_TBLU,32771,4,NULL,S_BLUETORCH,0,0}, // S_BLUETORCH4
{SPR_TGRN,32768,4,NULL,S_GREENTORCH2,0,0}, // S_GREENTORCH
{SPR_TGRN,32769,4,NULL,S_GREENTORCH3,0,0}, // S_GREENTORCH2
{SPR_TGRN,32770,4,NULL,S_GREENTORCH4,0,0}, // S_GREENTORCH3
{SPR_TGRN,32771,4,NULL,S_GREENTORCH,0,0}, // S_GREENTORCH4
{SPR_TRED,32768,4,NULL,S_REDTORCH2,0,0}, // S_REDTORCH
{SPR_TRED,32769,4,NULL,S_REDTORCH3,0,0}, // S_REDTORCH2
{SPR_TRED,32770,4,NULL,S_REDTORCH4,0,0}, // S_REDTORCH3
{SPR_TRED,32771,4,NULL,S_REDTORCH,0,0}, // S_REDTORCH4
{SPR_SMBT,32768,4,NULL,S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
{SPR_SMBT,32769,4,NULL,S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
{SPR_SMBT,32770,4,NULL,S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
{SPR_SMBT,32771,4,NULL,S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
{SPR_SMGT,32768,4,NULL,S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
{SPR_SMGT,32769,4,NULL,S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
{SPR_SMGT,32770,4,NULL,S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
{SPR_SMGT,32771,4,NULL,S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
{SPR_SMRT,32768,4,NULL,S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
{SPR_SMRT,32769,4,NULL,S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
{SPR_SMRT,32770,4,NULL,S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
{SPR_SMRT,32771,4,NULL,S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
{SPR_HDB1,0,-1,NULL,S_NULL,0,0}, // S_HANGNOGUTS
{SPR_HDB2,0,-1,NULL,S_NULL,0,0}, // S_HANGBNOBRAIN
{SPR_HDB3,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKDN
{SPR_HDB4,0,-1,NULL,S_NULL,0,0}, // S_HANGTSKULL
{SPR_HDB5,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKUP
{SPR_HDB6,0,-1,NULL,S_NULL,0,0}, // S_HANGTNOBRAIN
{SPR_POB1,0,-1,NULL,S_NULL,0,0}, // S_COLONGIBS
{SPR_POB2,0,-1,NULL,S_NULL,0,0}, // S_SMALLPOOL
{SPR_BRS1,0,-1,NULL,S_NULL,0,0}, // S_BRAINSTEM
{SPR_TLMP,32768,4,NULL,S_TECHLAMP2,0,0}, // S_TECHLAMP
{SPR_TLMP,32769,4,NULL,S_TECHLAMP3,0,0}, // S_TECHLAMP2
{SPR_TLMP,32770,4,NULL,S_TECHLAMP4,0,0}, // S_TECHLAMP3
{SPR_TLMP,32771,4,NULL,S_TECHLAMP,0,0}, // S_TECHLAMP4
{SPR_TLP2,32768,4,NULL,S_TECH2LAMP2,0,0}, // S_TECH2LAMP
{SPR_TLP2,32769,4,NULL,S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
{SPR_TLP2,32770,4,NULL,S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
{SPR_TLP2,32771,4,NULL,S_TECH2LAMP,0,0}, // S_TECH2LAMP4
{SPR_TNT1,0,-1,NULL,S_TNT1,0,0}, // S_TNT1 // phares 3/8/98
// killough 8/9/98: grenade
{SPR_MISL,32768,1000,A_Die,S_GRENADE,0,0}, // S_GRENADE
// killough 8/10/98: variable damage explosion
{SPR_MISL,32769,4,A_Scream,S_DETONATE2,0,0}, // S_DETONATE
{SPR_MISL,32770,6,A_Detonate,S_DETONATE3,0,0}, // S_DETONATE2
{SPR_MISL,32771,10,NULL,S_NULL,0,0}, // S_DETONATE3
#ifdef DOGS
// killough 7/19/98: Marine's best friend :)
{SPR_DOGS,0,10,A_Look,S_DOGS_STND2,0,0}, // S_DOGS_STND
{SPR_DOGS,1,10,A_Look,S_DOGS_STND,0,0}, // S_DOGS_STND2
{SPR_DOGS,0,2,A_Chase,S_DOGS_RUN2,0,0}, // S_DOGS_RUN1
{SPR_DOGS,0,2,A_Chase,S_DOGS_RUN3,0,0}, // S_DOGS_RUN2
{SPR_DOGS,1,2,A_Chase,S_DOGS_RUN4,0,0}, // S_DOGS_RUN3
{SPR_DOGS,1,2,A_Chase,S_DOGS_RUN5,0,0}, // S_DOGS_RUN4
{SPR_DOGS,2,2,A_Chase,S_DOGS_RUN6,0,0}, // S_DOGS_RUN5
{SPR_DOGS,2,2,A_Chase,S_DOGS_RUN7,0,0}, // S_DOGS_RUN6
{SPR_DOGS,3,2,A_Chase,S_DOGS_RUN8,0,0}, // S_DOGS_RUN7
{SPR_DOGS,3,2,A_Chase,S_DOGS_RUN1,0,0}, // S_DOGS_RUN8
{SPR_DOGS,4,8,A_FaceTarget,S_DOGS_ATK2,0,0}, // S_DOGS_ATK1
{SPR_DOGS,5,8,A_FaceTarget,S_DOGS_ATK3,0,0}, // S_DOGS_ATK2
{SPR_DOGS,6,8,A_SargAttack,S_DOGS_RUN1,0,0}, // S_DOGS_ATK3
{SPR_DOGS,7,2,NULL,S_DOGS_PAIN2,0,0}, // S_DOGS_PAIN
{SPR_DOGS,7,2,A_Pain,S_DOGS_RUN1,0,0}, // S_DOGS_PAIN2
{SPR_DOGS,8,8,NULL,S_DOGS_DIE2,0,0}, // S_DOGS_DIE1
{SPR_DOGS,9,8,A_Scream,S_DOGS_DIE3,0,0}, // S_DOGS_DIE2
{SPR_DOGS,10,4,NULL,S_DOGS_DIE4,0,0}, // S_DOGS_DIE3
{SPR_DOGS,11,4,A_Fall,S_DOGS_DIE5,0,0}, // S_DOGS_DIE4
{SPR_DOGS,12,4,NULL,S_DOGS_DIE6,0,0}, // S_DOGS_DIE5
{SPR_DOGS,13,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE6
{SPR_DOGS,13,5,NULL,S_DOGS_RAISE2,0,0}, // S_DOGS_RAISE1
{SPR_DOGS,12,5,NULL,S_DOGS_RAISE3,0,0}, // S_DOGS_RAISE2
{SPR_DOGS,11,5,NULL,S_DOGS_RAISE4,0,0}, // S_DOGS_RAISE3
{SPR_DOGS,10,5,NULL,S_DOGS_RAISE5,0,0}, // S_DOGS_RAISE4
{SPR_DOGS,9,5,NULL,S_DOGS_RAISE6,0,0}, // S_DOGS_RAISE5
{SPR_DOGS,8,5,NULL,S_DOGS_RUN1,0,0}, // S_DOGS_RAISE6
#endif
// killough 10/98: mushroom effect
{SPR_MISL,32769,8,A_Mushroom,S_EXPLODE2,0,0}, // S_MUSHROOM
};
// ********************************************************************
// Object "Thing" definitions
// ********************************************************************
// Now we get to the actual objects and their characteristics. If
// you've seen Dehacked, much of this is where the Bits are set,
// commented below as "flags", as well as where you wire in which
// frames are the beginning frames for near and far attack, death,
// and such. Sounds are hooked in here too, as well as how much
// mass, speed and so forth a Thing has. Everything you ever wanted
// to know...
//
// Like all this other stuff, the MT_* entries are enumerated in info.h
//
// Note that these are all just indices of the elements involved, and
// not real pointers to them. For example, the player's death sequence
// is S_PLAY_DIE1, which just evaluates to the index in the states[]
// array above, which actually knows what happens then and what the
// sprite looks like, if it makes noise or not, etc.
//
// Additional comments about each of the entries are located in info.h
// next to the mobjinfo_t structure definition.
//
// This goes on for the next 3000+ lines...
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
{ // MT_PLAYER
-1, // doomednum
S_PLAY, // spawnstate
100, // spawnhealth
S_PLAY_RUN1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_PLAY_PAIN, // painstate
255, // painchance
sfx_plpain, // painsound
S_NULL, // meleestate
S_PLAY_ATK1, // missilestate
S_PLAY_DIE1, // deathstate
S_PLAY_XDIE1, // xdeathstate
sfx_pldeth, // deathsound
0, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
S_NULL // raisestate
},
{ // MT_POSSESSED
3004, // doomednum
S_POSS_STND, // spawnstate
20, // spawnhealth
S_POSS_RUN1, // seestate
sfx_posit1, // seesound
8, // reactiontime
sfx_pistol, // attacksound
S_POSS_PAIN, // painstate
200, // painchance
sfx_popain, // painsound
0, // meleestate
S_POSS_ATK1, // missilestate
S_POSS_DIE1, // deathstate
S_POSS_XDIE1, // xdeathstate
sfx_podth1, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_posact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_POSS_RAISE1 // raisestate
},
{ // MT_SHOTGUY
9, // doomednum
S_SPOS_STND, // spawnstate
30, // spawnhealth
S_SPOS_RUN1, // seestate
sfx_posit2, // seesound
8, // reactiontime
0, // attacksound
S_SPOS_PAIN, // painstate
170, // painchance
sfx_popain, // painsound
0, // meleestate
S_SPOS_ATK1, // missilestate
S_SPOS_DIE1, // deathstate
S_SPOS_XDIE1, // xdeathstate
sfx_podth2, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_posact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_SPOS_RAISE1 // raisestate
},
{ // MT_VILE
64, // doomednum
S_VILE_STND, // spawnstate
700, // spawnhealth
S_VILE_RUN1, // seestate
sfx_vilsit, // seesound
8, // reactiontime
0, // attacksound
S_VILE_PAIN, // painstate
10, // painchance
sfx_vipain, // painsound
0, // meleestate
S_VILE_ATK1, // missilestate
S_VILE_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_vildth, // deathsound
15, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
500, // mass
0, // damage
sfx_vilact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_NULL // raisestate
},
{ // MT_FIRE
-1, // doomednum
S_FIRE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // killough 2/21/98
S_NULL // raisestate
},
{ // MT_UNDEAD
66, // doomednum
S_SKEL_STND, // spawnstate
300, // spawnhealth
S_SKEL_RUN1, // seestate
sfx_skesit, // seesound
8, // reactiontime
0, // attacksound
S_SKEL_PAIN, // painstate
100, // painchance
sfx_popain, // painsound
S_SKEL_FIST1, // meleestate
S_SKEL_MISS1, // missilestate
S_SKEL_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_skedth, // deathsound
10, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
500, // mass
0, // damage
sfx_skeact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_SKEL_RAISE1 // raisestate
},
{ // MT_TRACER
-1, // doomednum
S_TRACER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_skeatk, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TRACEEXP1, // deathstate
S_NULL, // xdeathstate
sfx_barexp, // deathsound
10*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMOKE
-1, // doomednum
S_SMOKE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
S_NULL // raisestate
},
{ // MT_FATSO
67, // doomednum
S_FATT_STND, // spawnstate
600, // spawnhealth
S_FATT_RUN1, // seestate
sfx_mansit, // seesound
8, // reactiontime
0, // attacksound
S_FATT_PAIN, // painstate
80, // painchance
sfx_mnpain, // painsound
0, // meleestate
S_FATT_ATK1, // missilestate
S_FATT_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mandth, // deathsound
8, // speed
48*FRACUNIT, // radius
64*FRACUNIT, // height
1000, // mass
0, // damage
sfx_posact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_FATT_RAISE1 // raisestate
},
{ // MT_FATSHOT
-1, // doomednum
S_FATSHOT1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_firsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_FATSHOTX1, // deathstate
S_NULL, // xdeathstate
sfx_firxpl, // deathsound
20*FRACUNIT, // speed
6*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags \\ killough 2/21/98
S_NULL // raisestate
},
{ // MT_CHAINGUY
65, // doomednum
S_CPOS_STND, // spawnstate
70, // spawnhealth
S_CPOS_RUN1, // seestate
sfx_posit2, // seesound
8, // reactiontime
0, // attacksound
S_CPOS_PAIN, // painstate
170, // painchance
sfx_popain, // painsound
0, // meleestate
S_CPOS_ATK1, // missilestate
S_CPOS_DIE1, // deathstate
S_CPOS_XDIE1, // xdeathstate
sfx_podth2, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_posact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_CPOS_RAISE1 // raisestate
},
{ // MT_TROOP
3001, // doomednum
S_TROO_STND, // spawnstate
60, // spawnhealth
S_TROO_RUN1, // seestate
sfx_bgsit1, // seesound
8, // reactiontime
0, // attacksound
S_TROO_PAIN, // painstate
200, // painchance
sfx_popain, // painsound
S_TROO_ATK1, // meleestate
S_TROO_ATK1, // missilestate
S_TROO_DIE1, // deathstate
S_TROO_XDIE1, // xdeathstate
sfx_bgdth1, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_bgact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // killough |MF_TRANSLUCENT, // flags // phares
S_TROO_RAISE1 // raisestate
},
{ // MT_SERGEANT
3002, // doomednum
S_SARG_STND, // spawnstate
150, // spawnhealth
S_SARG_RUN1, // seestate
sfx_sgtsit, // seesound
8, // reactiontime
sfx_sgtatk, // attacksound
S_SARG_PAIN, // painstate
180, // painchance
sfx_dmpain, // painsound
S_SARG_ATK1, // meleestate
0, // missilestate
S_SARG_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_sgtdth, // deathsound
10, // speed
30*FRACUNIT, // radius
56*FRACUNIT, // height
400, // mass
0, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_SARG_RAISE1 // raisestate
},
{ // MT_SHADOWS
58, // doomednum
S_SARG_STND, // spawnstate
150, // spawnhealth
S_SARG_RUN1, // seestate
sfx_sgtsit, // seesound
8, // reactiontime
sfx_sgtatk, // attacksound
S_SARG_PAIN, // painstate
180, // painchance
sfx_dmpain, // painsound
S_SARG_ATK1, // meleestate
0, // missilestate
S_SARG_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_sgtdth, // deathsound
10, // speed
30*FRACUNIT, // radius
56*FRACUNIT, // height
400, // mass
0, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags
S_SARG_RAISE1 // raisestate
},
{ // MT_HEAD
3005, // doomednum
S_HEAD_STND, // spawnstate
400, // spawnhealth
S_HEAD_RUN1, // seestate
sfx_cacsit, // seesound
8, // reactiontime
0, // attacksound
S_HEAD_PAIN, // painstate
128, // painchance
sfx_dmpain, // painsound
0, // meleestate
S_HEAD_ATK1, // missilestate
S_HEAD_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_cacdth, // deathsound
8, // speed
31*FRACUNIT, // radius
56*FRACUNIT, // height
400, // mass
0, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
S_HEAD_RAISE1 // raisestate
},
{ // MT_BRUISER
3003, // doomednum
S_BOSS_STND, // spawnstate
1000, // spawnhealth
S_BOSS_RUN1, // seestate
sfx_brssit, // seesound
8, // reactiontime
0, // attacksound
S_BOSS_PAIN, // painstate
50, // painchance
sfx_dmpain, // painsound
S_BOSS_ATK1, // meleestate
S_BOSS_ATK1, // missilestate
S_BOSS_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_brsdth, // deathsound
8, // speed
24*FRACUNIT, // radius
64*FRACUNIT, // height
1000, // mass
0, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_BOSS_RAISE1 // raisestate
},
{ // MT_BRUISERSHOT
-1, // doomednum
S_BRBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_firsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BRBALLX1, // deathstate
S_NULL, // xdeathstate
sfx_firxpl, // deathsound
15*FRACUNIT, // speed
6*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags killough 2/21/98
S_NULL // raisestate
},
{ // MT_KNIGHT
69, // doomednum
S_BOS2_STND, // spawnstate
500, // spawnhealth
S_BOS2_RUN1, // seestate
sfx_kntsit, // seesound
8, // reactiontime
0, // attacksound
S_BOS2_PAIN, // painstate
50, // painchance
sfx_dmpain, // painsound
S_BOS2_ATK1, // meleestate
S_BOS2_ATK1, // missilestate
S_BOS2_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_kntdth, // deathsound
8, // speed
24*FRACUNIT, // radius
64*FRACUNIT, // height
1000, // mass
0, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_BOS2_RAISE1 // raisestate
},
{ // MT_SKULL
3006, // doomednum
S_SKULL_STND, // spawnstate
100, // spawnhealth
S_SKULL_RUN1, // seestate
0, // seesound
8, // reactiontime
sfx_sklatk, // attacksound
S_SKULL_PAIN, // painstate
256, // painchance
sfx_dmpain, // painsound
0, // meleestate
S_SKULL_ATK1, // missilestate
S_SKULL_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_firxpl, // deathsound
8, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
50, // mass
3, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SPIDER
7, // doomednum
S_SPID_STND, // spawnstate
3000, // spawnhealth
S_SPID_RUN1, // seestate
sfx_spisit, // seesound
8, // reactiontime
sfx_shotgn, // attacksound
S_SPID_PAIN, // painstate
40, // painchance
sfx_dmpain, // painsound
0, // meleestate
S_SPID_ATK1, // missilestate
S_SPID_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_spidth, // deathsound
12, // speed
128*FRACUNIT, // radius
100*FRACUNIT, // height
1000, // mass
0, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_NULL // raisestate
},
{ // MT_BABY
68, // doomednum
S_BSPI_STND, // spawnstate
500, // spawnhealth
S_BSPI_SIGHT, // seestate
sfx_bspsit, // seesound
8, // reactiontime
0, // attacksound
S_BSPI_PAIN, // painstate
128, // painchance
sfx_dmpain, // painsound
0, // meleestate
S_BSPI_ATK1, // missilestate
S_BSPI_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_bspdth, // deathsound
12, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
600, // mass
0, // damage
sfx_bspact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_BSPI_RAISE1 // raisestate
},
{ // MT_CYBORG
16, // doomednum
S_CYBER_STND, // spawnstate
4000, // spawnhealth
S_CYBER_RUN1, // seestate
sfx_cybsit, // seesound
8, // reactiontime
0, // attacksound
S_CYBER_PAIN, // painstate
20, // painchance
sfx_dmpain, // painsound
0, // meleestate
S_CYBER_ATK1, // missilestate
S_CYBER_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_cybdth, // deathsound
16, // speed
40*FRACUNIT, // radius
110*FRACUNIT, // height
1000, // mass
0, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_NULL // raisestate
},
{ // MT_PAIN
71, // doomednum
S_PAIN_STND, // spawnstate
400, // spawnhealth
S_PAIN_RUN1, // seestate
sfx_pesit, // seesound
8, // reactiontime
0, // attacksound
S_PAIN_PAIN, // painstate
128, // painchance
sfx_pepain, // painsound
0, // meleestate
S_PAIN_ATK1, // missilestate
S_PAIN_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_pedth, // deathsound
8, // speed
31*FRACUNIT, // radius
56*FRACUNIT, // height
400, // mass
0, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
S_PAIN_RAISE1 // raisestate
},
{ // MT_WOLFSS
84, // doomednum
S_SSWV_STND, // spawnstate
50, // spawnhealth
S_SSWV_RUN1, // seestate
sfx_sssit, // seesound
8, // reactiontime
0, // attacksound
S_SSWV_PAIN, // painstate
170, // painchance
sfx_popain, // painsound
0, // meleestate
S_SSWV_ATK1, // missilestate
S_SSWV_DIE1, // deathstate
S_SSWV_XDIE1, // xdeathstate
sfx_ssdth, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_posact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_SSWV_RAISE1 // raisestate
},
{ // MT_KEEN
72, // doomednum
S_KEENSTND, // spawnstate
100, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_KEENPAIN, // painstate
256, // painchance
sfx_keenpn, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_COMMKEEN, // deathstate
S_NULL, // xdeathstate
sfx_keendt, // deathsound
0, // speed
16*FRACUNIT, // radius
72*FRACUNIT, // height
10000000, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_NULL // raisestate
},
{ // MT_BOSSBRAIN
88, // doomednum
S_BRAIN, // spawnstate
250, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_BRAIN_PAIN, // painstate
255, // painchance
sfx_bospn, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BRAIN_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_bosdth, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
10000000, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_BOSSSPIT
89, // doomednum
S_BRAINEYE, // spawnstate
1000, // spawnhealth
S_BRAINEYESEE, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
32*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_BOSSTARGET
87, // doomednum
S_NULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
32*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_SPAWNSHOT
-1, // doomednum
S_SPAWN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_bospit, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_firxpl, // deathsound
10*FRACUNIT, // speed
6*FRACUNIT, // radius
32*FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_SPAWNFIRE
-1, // doomednum
S_SPAWNFIRE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
S_NULL // raisestate
},
{ // MT_BARREL
2035, // doomednum
S_BAR1, // spawnstate
20, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BEXP, // deathstate
S_NULL, // xdeathstate
sfx_barexp, // deathsound
0, // speed
10*FRACUNIT, // radius
42*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
S_NULL // raisestate
},
{ // MT_TROOPSHOT
-1, // doomednum
S_TBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_firsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TBALLX1, // deathstate
S_NULL, // xdeathstate
sfx_firxpl, // deathsound
10*FRACUNIT, // speed
6*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
S_NULL // raisestate
},
{ // MT_HEADSHOT
-1, // doomednum
S_RBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_firsht, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_RBALLX1, // deathstate
S_NULL, // xdeathstate
sfx_firxpl, // deathsound
10*FRACUNIT, // speed
6*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares, // flags
S_NULL // raisestate
},
{ // MT_ROCKET
-1, // doomednum
S_ROCKET, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_rlaunc, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_EXPLODE1, // deathstate
S_NULL, // xdeathstate
sfx_barexp, // deathsound
20*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_PLASMA
-1, // doomednum
S_PLASBALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_plasma, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_PLASEXP, // deathstate
S_NULL, // xdeathstate
sfx_firxpl, // deathsound
25*FRACUNIT, // speed
13*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
S_NULL // raisestate
},
{ // MT_BFG
-1, // doomednum
S_BFGSHOT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BFGLAND, // deathstate
S_NULL, // xdeathstate
sfx_rxplod, // deathsound
25*FRACUNIT, // speed
13*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
100, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
S_NULL // raisestate
},
{ // MT_ARACHPLAZ
-1, // doomednum
S_ARACH_PLAZ, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_plasma, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_ARACH_PLEX, // deathstate
S_NULL, // xdeathstate
sfx_firxpl, // deathsound
25*FRACUNIT, // speed
13*FRACUNIT, // radius
8*FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
S_NULL // raisestate
},
{ // MT_PUFF
-1, // doomednum
S_PUFF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
S_NULL // raisestate
},
{ // MT_BLOOD
-1, // doomednum
S_BLOOD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_TFOG
-1, // doomednum
S_TFOG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
S_NULL // raisestate
},
{ // MT_IFOG
-1, // doomednum
S_IFOG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
S_NULL // raisestate
},
{ // MT_TELEPORTMAN
14, // doomednum
S_NULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_EXTRABFG
-1, // doomednum
S_BFGEXP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC0
2018, // doomednum
S_ARM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC1
2019, // doomednum
S_ARM2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC2
2014, // doomednum
S_BON1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
S_NULL // raisestate
},
{ // MT_MISC3
2015, // doomednum
S_BON2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
S_NULL // raisestate
},
{ // MT_MISC4
5, // doomednum
S_BKEY, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOTDMATCH, // flags
S_NULL // raisestate
},
{ // MT_MISC5
13, // doomednum
S_RKEY, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOTDMATCH, // flags
S_NULL // raisestate
},
{ // MT_MISC6
6, // doomednum
S_YKEY, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOTDMATCH, // flags
S_NULL // raisestate
},
{ // MT_MISC7
39, // doomednum
S_YSKULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOTDMATCH, // flags
S_NULL // raisestate
},
{ // MT_MISC8
38, // doomednum
S_RSKULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOTDMATCH, // flags
S_NULL // raisestate
},
{ // MT_MISC9
40, // doomednum
S_BSKULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOTDMATCH, // flags
S_NULL // raisestate
},
{ // MT_MISC10
2011, // doomednum
S_STIM, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC11
2012, // doomednum
S_MEDI, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC12
2013, // doomednum
S_SOUL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
S_NULL // raisestate
},
{ // MT_INV
2022, // doomednum
S_PINV, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
S_NULL // raisestate
},
{ // MT_MISC13
2023, // doomednum
S_PSTR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
S_NULL // raisestate
},
{ // MT_INS
2024, // doomednum
S_PINS, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
S_NULL // raisestate
},
{ // MT_MISC14
2025, // doomednum
S_SUIT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC15
2026, // doomednum
S_PMAP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
S_NULL // raisestate
},
{ // MT_MISC16
2045, // doomednum
S_PVIS, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM, // flags
S_NULL // raisestate
},
{ // MT_MEGA
83, // doomednum
S_MEGA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
S_NULL // raisestate
},
{ // MT_CLIP
2007, // doomednum
S_CLIP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC17
2048, // doomednum
S_AMMO, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC18
2010, // doomednum
S_ROCK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC19
2046, // doomednum
S_BROK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC20
2047, // doomednum
S_CELL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC21
17, // doomednum
S_CELP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC22
2008, // doomednum
S_SHEL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC23
2049, // doomednum
S_SBOX, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC24
8, // doomednum
S_BPAK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC25
2006, // doomednum
S_BFUG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_CHAINGUN
2002, // doomednum
S_MGUN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC26
2005, // doomednum
S_CSAW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC27
2003, // doomednum
S_LAUN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC28
2004, // doomednum
S_PLAS, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_SHOTGUN
2001, // doomednum
S_SHOT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_SUPERSHOTGUN
82, // doomednum
S_SHOT2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MISC29
85, // doomednum
S_TECHLAMP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC30
86, // doomednum
S_TECH2LAMP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC31
2028, // doomednum
S_COLU, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC32
30, // doomednum
S_TALLGRNCOL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC33
31, // doomednum
S_SHRTGRNCOL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC34
32, // doomednum
S_TALLREDCOL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC35
33, // doomednum
S_SHRTREDCOL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC36
37, // doomednum
S_SKULLCOL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC37
36, // doomednum
S_HEARTCOL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC38
41, // doomednum
S_EVILEYE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC39
42, // doomednum
S_FLOATSKULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC40
43, // doomednum
S_TORCHTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC41
44, // doomednum
S_BLUETORCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC42
45, // doomednum
S_GREENTORCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC43
46, // doomednum
S_REDTORCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC44
55, // doomednum
S_BTORCHSHRT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC45
56, // doomednum
S_GTORCHSHRT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC46
57, // doomednum
S_RTORCHSHRT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC47
47, // doomednum
S_STALAGTITE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC48
48, // doomednum
S_TECHPILLAR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC49
34, // doomednum
S_CANDLESTIK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_MISC50
35, // doomednum
S_CANDELABRA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC51
49, // doomednum
S_BLOODYTWITCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
68*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC52
50, // doomednum
S_MEAT2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
84*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC53
51, // doomednum
S_MEAT3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
84*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC54
52, // doomednum
S_MEAT4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
68*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC55
53, // doomednum
S_MEAT5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
52*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC56
59, // doomednum
S_MEAT2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
84*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC57
60, // doomednum
S_MEAT4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
68*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC58
61, // doomednum
S_MEAT3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
52*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC59
62, // doomednum
S_MEAT5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
52*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC60
63, // doomednum
S_BLOODYTWITCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
68*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC61
22, // doomednum
S_HEAD_DIE6, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_MISC62
15, // doomednum
S_PLAY_DIE7, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_MISC63
18, // doomednum
S_POSS_DIE5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_MISC64
21, // doomednum
S_SARG_DIE6, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_MISC65
23, // doomednum
S_SKULL_DIE6, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_MISC66
20, // doomednum
S_TROO_DIE5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_MISC67
19, // doomednum
S_SPOS_DIE5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_MISC68
10, // doomednum
S_PLAY_XDIE9, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_MISC69
12, // doomednum
S_PLAY_XDIE9, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_MISC70
28, // doomednum
S_HEADSONSTICK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC71
24, // doomednum
S_GIBS, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_MISC72
27, // doomednum
S_HEADONASTICK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC73
29, // doomednum
S_HEADCANDLES, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC74
25, // doomednum
S_DEADSTICK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC75
26, // doomednum
S_LIVESTICK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC76
54, // doomednum
S_BIGTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC77
70, // doomednum
S_BBAR1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_MISC78
73, // doomednum
S_HANGNOGUTS, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
88*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC79
74, // doomednum
S_HANGBNOBRAIN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
88*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC80
75, // doomednum
S_HANGTLOOKDN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC81
76, // doomednum
S_HANGTSKULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC82
77, // doomednum
S_HANGTLOOKUP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC83
78, // doomednum
S_HANGTNOBRAIN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MISC84
79, // doomednum
S_COLONGIBS, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_MISC85
80, // doomednum
S_SMALLPOOL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_MISC86
81, // doomednum
S_BRAINSTEM, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
// For use with wind and current effects
{ // MT_PUSH // phares
5001, // doomednum // | //jff 5/11/98 deconflict
S_TNT1, // spawnstate // V // with DOSDoom
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8, // radius
8, // height
10, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
// For use with wind and current effects
{ // MT_PULL
5002, // doomednum //jff 5/11/98 deconflict
S_TNT1, // spawnstate // with DOSDoom
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8, // radius
8, // height
10, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
#ifdef DOGS
// Marine's best friend :) // killough 7/19/98
{ // MT_DOGS
888, // doomednum
S_DOGS_STND, // spawnstate
500, // spawnhealth
S_DOGS_RUN1, // seestate
sfx_dgsit, // seesound
8, // reactiontime
sfx_dgatk, // attacksound
S_DOGS_PAIN, // painstate
180, // painchance
sfx_dgpain, // painsound
S_DOGS_ATK1, // meleestate
0, // missilestate
S_DOGS_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_dgdth, // deathsound
10, // speed
12*FRACUNIT, // radius
28*FRACUNIT, // height
100, // mass
0, // damage
sfx_dgact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_DOGS_RAISE1 // raisestate
},
#endif
//proff 11/22/98: Andy Baker's stealth monsters (next 12)
#define STEALTH_EDNUM_BASE 4050
{ // MT_STEALTHBABY (ARACHNOTRON)
STEALTH_EDNUM_BASE, // doomednum
S_BSPI_STND, // spawnstate
500, // spawnhealth
S_BSPI_SIGHT, // seestate
sfx_bspsit, // seesound
8, // reactiontime
0, // attacksound
S_BSPI_PAIN, // painstate
128, // painchance
sfx_dmpain, // painsound
0, // meleestate
S_BSPI_ATK1, // missilestate
S_BSPI_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_bspdth, // deathsound
12, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
600, // mass
0, // damage
sfx_bspact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
S_BSPI_RAISE1 // raisestate
},
{ // MT_STEALTHVILE
STEALTH_EDNUM_BASE+1, // doomednum
S_VILE_STND, // spawnstate
700, // spawnhealth
S_VILE_RUN1, // seestate
sfx_vilsit, // seesound
8, // reactiontime
0, // attacksound
S_VILE_PAIN, // painstate
10, // painchance
sfx_vipain, // painsound
0, // meleestate
S_VILE_ATK1, // missilestate
S_VILE_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_vildth, // deathsound
15, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
500, // mass
0, // damage
sfx_vilact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
S_NULL // raisestate
},
{ // MT_STEALTHBRUISER (BARONOFHELL)
STEALTH_EDNUM_BASE+2, // doomednum
S_BOSS_STND, // spawnstate
1000, // spawnhealth
S_BOSS_RUN1, // seestate
sfx_brssit, // seesound
8, // reactiontime
0, // attacksound
S_BOSS_PAIN, // painstate
50, // painchance
sfx_dmpain, // painsound
S_BOSS_ATK1, // meleestate
S_BOSS_ATK1, // missilestate
S_BOSS_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_brsdth, // deathsound
8, // speed
24*FRACUNIT, // radius
64*FRACUNIT, // height
1000, // mass
0, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
S_BOSS_RAISE1 // raisestate
},
{ // MT_STEALTHHEAD (CACODEMON)
STEALTH_EDNUM_BASE+3, // doomednum
S_HEAD_STND, // spawnstate
400, // spawnhealth
S_HEAD_RUN1, // seestate
sfx_cacsit, // seesound
8, // reactiontime
0, // attacksound
S_HEAD_PAIN, // painstate
128, // painchance
sfx_dmpain, // painsound
0, // meleestate
S_HEAD_ATK1, // missilestate
S_HEAD_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_cacdth, // deathsound
8, // speed
31*FRACUNIT, // radius
56*FRACUNIT, // height
400, // mass
0, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL|MF_STEALTH, // flags
S_HEAD_RAISE1 // raisestate
},
{ // MT_STEALTHCHAINGUY (CHAINGUNNER)
STEALTH_EDNUM_BASE+4, // doomednum
S_CPOS_STND, // spawnstate
70, // spawnhealth
S_CPOS_RUN1, // seestate
sfx_posit2, // seesound
8, // reactiontime
0, // attacksound
S_CPOS_PAIN, // painstate
170, // painchance
sfx_popain, // painsound
0, // meleestate
S_CPOS_ATK1, // missilestate
S_CPOS_DIE1, // deathstate
S_CPOS_XDIE1, // xdeathstate
sfx_podth2, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_posact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
S_CPOS_RAISE1 // raisestate
},
{ // MT_STEALTHSERGEANT (DEMON)
STEALTH_EDNUM_BASE+5, // doomednum
S_SARG_STND, // spawnstate
150, // spawnhealth
S_SARG_RUN1, // seestate
sfx_sgtsit, // seesound
8, // reactiontime
sfx_sgtatk, // attacksound
S_SARG_PAIN, // painstate
180, // painchance
sfx_dmpain, // painsound
S_SARG_ATK1, // meleestate
0, // missilestate
S_SARG_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_sgtdth, // deathsound
10, // speed
30*FRACUNIT, // radius
56*FRACUNIT, // height
400, // mass
0, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
S_SARG_RAISE1 // raisestate
},
{ // MT_STEALTHKNIGHT
STEALTH_EDNUM_BASE+6, // doomednum
S_BOS2_STND, // spawnstate
500, // spawnhealth
S_BOS2_RUN1, // seestate
sfx_kntsit, // seesound
8, // reactiontime
0, // attacksound
S_BOS2_PAIN, // painstate
50, // painchance
sfx_dmpain, // painsound
S_BOS2_ATK1, // meleestate
S_BOS2_ATK1, // missilestate
S_BOS2_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_kntdth, // deathsound
8, // speed
24*FRACUNIT, // radius
64*FRACUNIT, // height
1000, // mass
0, // damage
sfx_dmact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
S_BOS2_RAISE1 // raisestate
},
{ // MT_STEALTHTROOP (IMP)
STEALTH_EDNUM_BASE+7, // doomednum
S_TROO_STND, // spawnstate
60, // spawnhealth
S_TROO_RUN1, // seestate
sfx_bgsit1, // seesound
8, // reactiontime
0, // attacksound
S_TROO_PAIN, // painstate
200, // painchance
sfx_popain, // painsound
S_TROO_ATK1, // meleestate
S_TROO_ATK1, // missilestate
S_TROO_DIE1, // deathstate
S_TROO_XDIE1, // xdeathstate
sfx_bgdth1, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_bgact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
S_TROO_RAISE1 // raisestate
},
{ // MT_STEALTHFATSO
STEALTH_EDNUM_BASE+8, // doomednum
S_FATT_STND, // spawnstate
600, // spawnhealth
S_FATT_RUN1, // seestate
sfx_mansit, // seesound
8, // reactiontime
0, // attacksound
S_FATT_PAIN, // painstate
80, // painchance
sfx_mnpain, // painsound
0, // meleestate
S_FATT_ATK1, // missilestate
S_FATT_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mandth, // deathsound
8, // speed
48*FRACUNIT, // radius
64*FRACUNIT, // height
1000, // mass
0, // damage
sfx_posact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
S_FATT_RAISE1 // raisestate
},
{ // MT_STEALTHUNDEAD
STEALTH_EDNUM_BASE+9, // doomednum
S_SKEL_STND, // spawnstate
300, // spawnhealth
S_SKEL_RUN1, // seestate
sfx_skesit, // seesound
8, // reactiontime
0, // attacksound
S_SKEL_PAIN, // painstate
100, // painchance
sfx_popain, // painsound
S_SKEL_FIST1, // meleestate
S_SKEL_MISS1, // missilestate
S_SKEL_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_skedth, // deathsound
10, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
500, // mass
0, // damage
sfx_skeact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
S_SKEL_RAISE1 // raisestate
},
{ // MT_STEALTHSHOTGUY
STEALTH_EDNUM_BASE+10, // doomednum
S_SPOS_STND, // spawnstate
30, // spawnhealth
S_SPOS_RUN1, // seestate
sfx_posit2, // seesound
8, // reactiontime
0, // attacksound
S_SPOS_PAIN, // painstate
170, // painchance
sfx_popain, // painsound
0, // meleestate
S_SPOS_ATK1, // missilestate
S_SPOS_DIE1, // deathstate
S_SPOS_XDIE1, // xdeathstate
sfx_podth2, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_posact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
S_SPOS_RAISE1 // raisestate
},
{ // MT_STEALTHPOSSESSED
STEALTH_EDNUM_BASE+11, // doomednum
S_POSS_STND, // spawnstate
20, // spawnhealth
S_POSS_RUN1, // seestate
sfx_posit1, // seesound
8, // reactiontime
sfx_pistol, // attacksound
S_POSS_PAIN, // painstate
200, // painchance
sfx_popain, // painsound
0, // meleestate
S_POSS_ATK1, // missilestate
S_POSS_DIE1, // deathstate
S_POSS_XDIE1, // xdeathstate
sfx_podth1, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_posact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
S_POSS_RAISE1 // raisestate
}
#undef STEALTH_EDNUM_BASE
};