444 lines
16 KiB
C
444 lines
16 KiB
C
|
/***************************************************************************
|
||
|
* __________ __ ___.
|
||
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
||
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
||
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
||
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
||
|
* \/ \/ \/ \/ \/
|
||
|
* $Id$
|
||
|
*
|
||
|
* Copyright (C) 2014 Franklin Wei, Benjamin Brown
|
||
|
* Copyright (C) 2004 Gregory Montoir
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
||
|
* KIND, either express or implied.
|
||
|
*
|
||
|
***************************************************************************/
|
||
|
|
||
|
#include "plugin.h"
|
||
|
#include "resource.h"
|
||
|
#include "bank.h"
|
||
|
#include "file.h"
|
||
|
#include "serializer.h"
|
||
|
#include "video.h"
|
||
|
#include "util.h"
|
||
|
#include "parts.h"
|
||
|
#include "vm.h"
|
||
|
#include "sys.h"
|
||
|
|
||
|
void res_create(struct Resource* res, struct Video* vid, struct System* sys, const char* dataDir)
|
||
|
{
|
||
|
res->video = vid;
|
||
|
res->sys = sys;
|
||
|
res->_dataDir = dataDir;
|
||
|
res->currentPartId = 0;
|
||
|
res->requestedNextPart = 0;
|
||
|
}
|
||
|
|
||
|
void res_readBank(struct Resource* res, const MemEntry *me, uint8_t *dstBuf) {
|
||
|
uint16_t n = me - res->_memList;
|
||
|
debug(DBG_BANK, "res_readBank(%d)", n);
|
||
|
|
||
|
struct Bank bk;
|
||
|
bank_create(&bk, res->_dataDir);
|
||
|
if (!bank_read(&bk, me, dstBuf)) {
|
||
|
error("res_readBank() unable to unpack entry %d\n", n);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef XWORLD_DEBUG
|
||
|
static const char *resTypeToString(struct Resource* res, unsigned int type)
|
||
|
{
|
||
|
(void) res;
|
||
|
static const char* resTypes[] =
|
||
|
{
|
||
|
"RT_SOUND",
|
||
|
"RT_MUSIC",
|
||
|
"RT_POLY_ANIM",
|
||
|
"RT_PALETTE",
|
||
|
"RT_BYTECODE",
|
||
|
"RT_POLY_CINEMATIC"
|
||
|
};
|
||
|
if (type >= (sizeof(resTypes) / sizeof(const char *)))
|
||
|
return "RT_UNKNOWN";
|
||
|
return resTypes[type];
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#define RES_SIZE 0
|
||
|
#define RES_COMPRESSED 1
|
||
|
int resourceSizeStats[7][2];
|
||
|
#define STATS_TOTAL_SIZE 6
|
||
|
int resourceUnitStats[7][2];
|
||
|
|
||
|
/*
|
||
|
Read all entries from memlist.bin. Do not load anything in memory,
|
||
|
this is just a fast way to access the data later based on their id.
|
||
|
*/
|
||
|
void res_readEntries(struct Resource* res) {
|
||
|
File f;
|
||
|
file_create(&f, false);
|
||
|
|
||
|
int resourceCounter = 0;
|
||
|
|
||
|
if (!file_open(&f, "memlist.bin", res->_dataDir, "rb")) {
|
||
|
error("Could not open 'MEMLIST.BIN', data files missing");
|
||
|
/* error() will exit() no need to return or do anything else. */
|
||
|
}
|
||
|
|
||
|
/* Prepare stats array */
|
||
|
rb->memset(resourceSizeStats, 0, sizeof(resourceSizeStats));
|
||
|
rb->memset(resourceUnitStats, 0, sizeof(resourceUnitStats));
|
||
|
|
||
|
res->_numMemList = 0;
|
||
|
struct MemEntry *memEntry = res->_memList;
|
||
|
while (1) {
|
||
|
assert(res->_numMemList < ARRAYLEN(res->_memList));
|
||
|
memEntry->state = file_readByte(&f);
|
||
|
memEntry->type = file_readByte(&f);
|
||
|
memEntry->bufPtr = 0;
|
||
|
file_readUint16BE(&f);
|
||
|
memEntry->unk4 = file_readUint16BE(&f);
|
||
|
memEntry->rankNum = file_readByte(&f);
|
||
|
memEntry->bankId = file_readByte(&f);
|
||
|
memEntry->bankOffset = file_readUint32BE(&f);
|
||
|
memEntry->unkC = file_readUint16BE(&f);
|
||
|
memEntry->packedSize = file_readUint16BE(&f);
|
||
|
memEntry->unk10 = file_readUint16BE(&f);
|
||
|
memEntry->size = file_readUint16BE(&f);
|
||
|
|
||
|
debug(DBG_RES, "mementry state is %d", memEntry->state);
|
||
|
if (memEntry->state == MEMENTRY_STATE_END_OF_MEMLIST) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* Memory tracking */
|
||
|
if (memEntry->packedSize == memEntry->size)
|
||
|
{
|
||
|
resourceUnitStats[memEntry->type][RES_SIZE] ++;
|
||
|
resourceUnitStats[STATS_TOTAL_SIZE][RES_SIZE] ++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
resourceUnitStats[memEntry->type][RES_COMPRESSED] ++;
|
||
|
resourceUnitStats[STATS_TOTAL_SIZE][RES_COMPRESSED] ++;
|
||
|
}
|
||
|
|
||
|
resourceSizeStats[memEntry->type][RES_SIZE] += memEntry->size;
|
||
|
resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE] += memEntry->size;
|
||
|
resourceSizeStats[memEntry->type][RES_COMPRESSED] += memEntry->packedSize;
|
||
|
resourceSizeStats[STATS_TOTAL_SIZE][RES_COMPRESSED] += memEntry->packedSize;
|
||
|
|
||
|
debug(DBG_RES, "R:0x%02X, %-17s size=%5d (compacted gain=%2.0f%%)",
|
||
|
resourceCounter,
|
||
|
resTypeToString(res, memEntry->type),
|
||
|
memEntry->size,
|
||
|
memEntry->size ? (memEntry->size - memEntry->packedSize) / (float)memEntry->size * 100.0f : 0.0f);
|
||
|
|
||
|
resourceCounter++;
|
||
|
|
||
|
res->_numMemList++;
|
||
|
memEntry++;
|
||
|
}
|
||
|
|
||
|
debug(DBG_RES, "\n");
|
||
|
debug(DBG_RES, "Total # resources: %d", resourceCounter);
|
||
|
debug(DBG_RES, "Compressed : %d", resourceUnitStats[STATS_TOTAL_SIZE][RES_COMPRESSED]);
|
||
|
debug(DBG_RES, "Uncompressed : %d", resourceUnitStats[STATS_TOTAL_SIZE][RES_SIZE]);
|
||
|
debug(DBG_RES, "Note: %2.0f%% of resources are compressed.", 100 * resourceUnitStats[STATS_TOTAL_SIZE][RES_COMPRESSED] / (float)resourceCounter);
|
||
|
debug(DBG_RES, "\n");
|
||
|
debug(DBG_RES, "Total size (uncompressed) : %7d bytes.", resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE]);
|
||
|
debug(DBG_RES, "Total size (compressed) : %7d bytes.", resourceSizeStats[STATS_TOTAL_SIZE][RES_COMPRESSED]);
|
||
|
debug(DBG_RES, "Note: Overall compression gain is : %2.0f%%.",
|
||
|
(resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE] - resourceSizeStats[STATS_TOTAL_SIZE][RES_COMPRESSED]) / (float)resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE] * 100);
|
||
|
|
||
|
debug(DBG_RES, "\n");
|
||
|
for(int i = 0 ; i < 6 ; i++)
|
||
|
debug(DBG_RES, "Total %-17s unpacked size: %7d (%2.0f%% of total unpacked size) packedSize %7d (%2.0f%% of floppy space) gain:(%2.0f%%)",
|
||
|
resTypeToString(res, i),
|
||
|
resourceSizeStats[i][RES_SIZE],
|
||
|
resourceSizeStats[i][RES_SIZE] / (float)resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE] * 100.0f,
|
||
|
resourceSizeStats[i][RES_COMPRESSED],
|
||
|
resourceSizeStats[i][RES_COMPRESSED] / (float)resourceSizeStats[STATS_TOTAL_SIZE][RES_COMPRESSED] * 100.0f,
|
||
|
(resourceSizeStats[i][RES_SIZE] - resourceSizeStats[i][RES_COMPRESSED]) / (float)resourceSizeStats[i][RES_SIZE] * 100.0f);
|
||
|
|
||
|
debug(DBG_RES, "Note: Damn you sound compression rate!");
|
||
|
|
||
|
debug(DBG_RES, "\nTotal bank files: %d", resourceUnitStats[STATS_TOTAL_SIZE][RES_SIZE] + resourceUnitStats[STATS_TOTAL_SIZE][RES_COMPRESSED]);
|
||
|
for(int i = 0 ; i < 6 ; i++)
|
||
|
debug(DBG_RES, "Total %-17s files: %3d", resTypeToString(res, i), resourceUnitStats[i][RES_SIZE] + resourceUnitStats[i][RES_COMPRESSED]);
|
||
|
|
||
|
file_close(&f);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Go over every resource and check if they are marked at "MEMENTRY_STATE_LOAD_ME".
|
||
|
Load them in memory and mark them are MEMENTRY_STATE_LOADED
|
||
|
*/
|
||
|
void res_loadMarkedAsNeeded(struct Resource* res) {
|
||
|
|
||
|
while (1) {
|
||
|
struct MemEntry *me = NULL;
|
||
|
|
||
|
/* get resource with max rankNum */
|
||
|
uint8_t maxNum = 0;
|
||
|
uint16_t i = res->_numMemList;
|
||
|
struct MemEntry *it = res->_memList;
|
||
|
while (i--) {
|
||
|
if (it->state == MEMENTRY_STATE_LOAD_ME && maxNum <= it->rankNum) {
|
||
|
maxNum = it->rankNum;
|
||
|
me = it;
|
||
|
}
|
||
|
it++;
|
||
|
}
|
||
|
|
||
|
if (me == NULL) {
|
||
|
break; // no entry found
|
||
|
}
|
||
|
|
||
|
|
||
|
/* At this point the resource descriptor should be pointed to "me" */
|
||
|
|
||
|
uint8_t *loadDestination = NULL;
|
||
|
if (me->type == RT_POLY_ANIM) {
|
||
|
loadDestination = res->_vidCurPtr;
|
||
|
} else {
|
||
|
loadDestination = res->_scriptCurPtr;
|
||
|
if (me->size > res->_vidBakPtr - res->_scriptCurPtr) {
|
||
|
warning("res_load() not enough memory");
|
||
|
me->state = MEMENTRY_STATE_NOT_NEEDED;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if (me->bankId == 0) {
|
||
|
warning("res_load() ec=0x%X (me->bankId == 0)", 0xF00);
|
||
|
me->state = MEMENTRY_STATE_NOT_NEEDED;
|
||
|
} else {
|
||
|
debug(DBG_BANK, "res_load() bufPos=%X size=%X type=%X pos=%X bankId=%X", loadDestination - res->_memPtrStart, me->packedSize, me->type, me->bankOffset, me->bankId);
|
||
|
res_readBank(res, me, loadDestination);
|
||
|
if(me->type == RT_POLY_ANIM) {
|
||
|
video_copyPagePtr(res->video, res->_vidCurPtr);
|
||
|
me->state = MEMENTRY_STATE_NOT_NEEDED;
|
||
|
} else {
|
||
|
me->bufPtr = loadDestination;
|
||
|
me->state = MEMENTRY_STATE_LOADED;
|
||
|
res->_scriptCurPtr += me->size;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void res_invalidateRes(struct Resource* res) {
|
||
|
struct MemEntry *me = res->_memList;
|
||
|
uint16_t i = res->_numMemList;
|
||
|
while (i--) {
|
||
|
if (me->type <= RT_POLY_ANIM || me->type > 6) { /* 6 WTF ?!?! ResType goes up to 5 !! */
|
||
|
me->state = MEMENTRY_STATE_NOT_NEEDED;
|
||
|
}
|
||
|
++me;
|
||
|
}
|
||
|
res->_scriptCurPtr = res->_scriptBakPtr;
|
||
|
}
|
||
|
|
||
|
void res_invalidateAll(struct Resource* res) {
|
||
|
struct MemEntry *me = res->_memList;
|
||
|
uint16_t i = res->_numMemList;
|
||
|
while (i--) {
|
||
|
me->state = MEMENTRY_STATE_NOT_NEEDED;
|
||
|
++me;
|
||
|
}
|
||
|
res->_scriptCurPtr = res->_memPtrStart;
|
||
|
}
|
||
|
|
||
|
/* This method serves two purpose:
|
||
|
- Load parts in memory segments (palette,code,video1,video2)
|
||
|
or
|
||
|
- Load a resource in memory
|
||
|
|
||
|
This is decided based on the resourceId. If it does not match a mementry id it is supposed to
|
||
|
be a part id. */
|
||
|
void res_loadPartsOrMemoryEntry(struct Resource* res, uint16_t resourceId) {
|
||
|
|
||
|
if (resourceId > res->_numMemList) {
|
||
|
|
||
|
res->requestedNextPart = resourceId;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
struct MemEntry *me = &res->_memList[resourceId];
|
||
|
|
||
|
if (me->state == MEMENTRY_STATE_NOT_NEEDED) {
|
||
|
me->state = MEMENTRY_STATE_LOAD_ME;
|
||
|
res_loadMarkedAsNeeded(res);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
/* Protection screen and cinematic don't need the player and enemies polygon data
|
||
|
so _memList[video2Index] is never loaded for those parts of the game. When
|
||
|
needed (for action phrases) _memList[video2Index] is always loaded with 0x11
|
||
|
(as seen in memListParts). */
|
||
|
void res_setupPart(struct Resource* res, uint16_t partId) {
|
||
|
|
||
|
if (partId == res->currentPartId)
|
||
|
return;
|
||
|
|
||
|
if (partId < GAME_PART_FIRST || partId > GAME_PART_LAST)
|
||
|
error("res_setupPart() ec=0x%X invalid partId", partId);
|
||
|
|
||
|
uint16_t memListPartIndex = partId - GAME_PART_FIRST;
|
||
|
|
||
|
uint8_t paletteIndex = memListParts[memListPartIndex][MEMLIST_PART_PALETTE];
|
||
|
uint8_t codeIndex = memListParts[memListPartIndex][MEMLIST_PART_CODE];
|
||
|
uint8_t videoCinematicIndex = memListParts[memListPartIndex][MEMLIST_PART_POLY_CINEMATIC];
|
||
|
uint8_t video2Index = memListParts[memListPartIndex][MEMLIST_PART_VIDEO2];
|
||
|
|
||
|
/* Mark all resources as located on harddrive. */
|
||
|
res_invalidateAll(res);
|
||
|
|
||
|
res->_memList[paletteIndex].state = MEMENTRY_STATE_LOAD_ME;
|
||
|
res->_memList[codeIndex].state = MEMENTRY_STATE_LOAD_ME;
|
||
|
res->_memList[videoCinematicIndex].state = MEMENTRY_STATE_LOAD_ME;
|
||
|
|
||
|
/* This is probably a cinematic or a non interactive part of the game. */
|
||
|
/* Player and enemy polygons are not needed. */
|
||
|
if (video2Index != MEMLIST_PART_NONE)
|
||
|
res->_memList[video2Index].state = MEMENTRY_STATE_LOAD_ME;
|
||
|
|
||
|
|
||
|
res_loadMarkedAsNeeded(res);
|
||
|
|
||
|
res->segPalettes = res->_memList[paletteIndex].bufPtr;
|
||
|
debug(DBG_RES, "paletteIndex is 0x%08x", res->segPalettes);
|
||
|
res->segBytecode = res->_memList[codeIndex].bufPtr;
|
||
|
res->segCinematic = res->_memList[videoCinematicIndex].bufPtr;
|
||
|
|
||
|
|
||
|
|
||
|
/* This is probably a cinematic or a non interactive part of the game. */
|
||
|
/* Player and enemy polygons are not needed. */
|
||
|
if (video2Index != MEMLIST_PART_NONE)
|
||
|
res->_segVideo2 = res->_memList[video2Index].bufPtr;
|
||
|
|
||
|
debug(DBG_RES, "");
|
||
|
debug(DBG_RES, "setupPart(%d)", partId - GAME_PART_FIRST);
|
||
|
debug(DBG_RES, "Loaded resource %d (%s) in segPalettes.", paletteIndex, resTypeToString(res, res->_memList[paletteIndex].type));
|
||
|
debug(DBG_RES, "Loaded resource %d (%s) in segBytecode.", codeIndex, resTypeToString(res, res->_memList[codeIndex].type));
|
||
|
debug(DBG_RES, "Loaded resource %d (%s) in segCinematic.", videoCinematicIndex, resTypeToString(res, res->_memList[videoCinematicIndex].type));
|
||
|
|
||
|
|
||
|
/* prevent warnings: */
|
||
|
#ifdef XWORLD_DEBUG
|
||
|
if (video2Index != MEMLIST_PART_NONE)
|
||
|
debug(DBG_RES, "Loaded resource %d (%s) in _segVideo2.", video2Index, resTypeToString(res, res->_memList[video2Index].type));
|
||
|
#endif
|
||
|
|
||
|
|
||
|
res->currentPartId = partId;
|
||
|
|
||
|
|
||
|
/* _scriptCurPtr is changed in res->load(); */
|
||
|
res->_scriptBakPtr = res->_scriptCurPtr;
|
||
|
}
|
||
|
|
||
|
void res_allocMemBlock(struct Resource* res) {
|
||
|
if(rb->audio_status())
|
||
|
rb->audio_stop();
|
||
|
/* steal the audio buffer */
|
||
|
size_t sz;
|
||
|
/* memory usage is as follows:
|
||
|
[VM memory - 600K]
|
||
|
[Framebuffers - 128K]
|
||
|
[Temporary framebuffer - 192K]
|
||
|
[String table buffer]
|
||
|
*/
|
||
|
res->_memPtrStart = rb->plugin_get_audio_buffer(&sz);
|
||
|
if(sz < MEM_BLOCK_SIZE + (4 * VID_PAGE_SIZE) + 320 * 200 * sizeof(fb_data))
|
||
|
{
|
||
|
warning("res_allocMemBlock: can't allocate enough memory!");
|
||
|
}
|
||
|
|
||
|
res->sys->membuf = res->_memPtrStart + ( MEM_BLOCK_SIZE + (4 * VID_PAGE_SIZE) + 320 * 200 * sizeof(fb_data));
|
||
|
res->sys->bytes_left = sz - (MEM_BLOCK_SIZE + (4 * VID_PAGE_SIZE) + 320 * 200 * sizeof(fb_data));
|
||
|
|
||
|
debug(DBG_RES, "audiobuf is %d bytes in size", sz);
|
||
|
|
||
|
res->_scriptBakPtr = res->_scriptCurPtr = res->_memPtrStart;
|
||
|
res->_vidBakPtr = res->_vidCurPtr = res->_memPtrStart + MEM_BLOCK_SIZE - 0x800 * 16; //0x800 = 2048, so we have 32KB free for vidBack and vidCur
|
||
|
res->_useSegVideo2 = false;
|
||
|
}
|
||
|
|
||
|
void res_freeMemBlock(struct Resource* res) {
|
||
|
(void) res;
|
||
|
/* there's no need to do anything to free the audio buffer */
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void res_saveOrLoad(struct Resource* res, struct Serializer *ser) {
|
||
|
uint8_t loadedList[64];
|
||
|
if (ser->_mode == SM_SAVE) {
|
||
|
rb->memset(loadedList, 0, sizeof(loadedList));
|
||
|
uint8_t *p = loadedList;
|
||
|
uint8_t *q = res->_memPtrStart;
|
||
|
while (1) {
|
||
|
struct MemEntry *it = res->_memList;
|
||
|
struct MemEntry *me = 0;
|
||
|
uint16_t num = res->_numMemList;
|
||
|
while (num--) {
|
||
|
if (it->state == MEMENTRY_STATE_LOADED && it->bufPtr == q) {
|
||
|
me = it;
|
||
|
}
|
||
|
++it;
|
||
|
}
|
||
|
if (me == 0) {
|
||
|
break;
|
||
|
} else {
|
||
|
assert(p < loadedList + 64);
|
||
|
*p++ = me - res->_memList;
|
||
|
q += me->size;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
struct Entry entries[] = {
|
||
|
SE_ARRAY(loadedList, 64, SES_INT8, VER(1)),
|
||
|
SE_INT(&res->currentPartId, SES_INT16, VER(1)),
|
||
|
SE_PTR(&res->_scriptBakPtr, VER(1)),
|
||
|
SE_PTR(&res->_scriptCurPtr, VER(1)),
|
||
|
SE_PTR(&res->_vidBakPtr, VER(1)),
|
||
|
SE_PTR(&res->_vidCurPtr, VER(1)),
|
||
|
SE_INT(&res->_useSegVideo2, SES_BOOL, VER(1)),
|
||
|
SE_PTR(&res->segPalettes, VER(1)),
|
||
|
SE_PTR(&res->segBytecode, VER(1)),
|
||
|
SE_PTR(&res->segCinematic, VER(1)),
|
||
|
SE_PTR(&res->_segVideo2, VER(1)),
|
||
|
SE_END()
|
||
|
};
|
||
|
|
||
|
ser_saveOrLoadEntries(ser, entries);
|
||
|
if (ser->_mode == SM_LOAD) {
|
||
|
uint8_t *p = loadedList;
|
||
|
uint8_t *q = res->_memPtrStart;
|
||
|
while (*p) {
|
||
|
struct MemEntry *me = &res->_memList[*p++];
|
||
|
res_readBank(res, me, q);
|
||
|
me->bufPtr = q;
|
||
|
me->state = MEMENTRY_STATE_LOADED;
|
||
|
q += me->size;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const char* res_getDataDir(struct Resource* res)
|
||
|
{
|
||
|
return res->_dataDir;
|
||
|
}
|