rockbox/firmware/API

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$Id$
__________ __ ___.
Open \______ \ ____ ____ | | _\_ |__ _______ ___
Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
\/ \/ \/ \/ \/
API summmary
[ This is still pretty rough and basic. Extend! ]
LCD
#include <lcd.h>
Generic
Most LCD functions are specific for which output we work with, due to the
huge differences.
lcd_init() - init the LCD stuff
lcd_clear_display() - clear the whole display
lcd_backlight(on) - set backlight on/off
lcd_puts(x,y,string) write a string at given character position
Recorder
All the functions operate on a display buffer. You make the buffer get
shown on screen by calling lcd_update().
lcd_update() update the LCD according to the internal buffer.
lcd_setfont(int font) set default font
lcd_setmargins(int x, int y) set top/left margins
lcd_putsxy(x,y,string,font) put a string at given position, using a
specific font
lcd_bitmap(src,x,y,width,height,clear) put a bitmap at given position
lcd_clearrect(x,y,width,height) clear a rectangle area
lcd_fillrect(x,y,width,height) fill a rectangle area
lcd_drawrect(x,y,width,height) draw a rectangle
lcd_invertrect(x,y,width,height) revert the graphics of the given area
lcd_drawline(x1,y1,x2,y2) draw a line between the coordinates
lcd_drawpixel(x,y) put a pixel on the given coordinate
lcd_clearpixel(x,y) clear the pixel at the given coordinate
lcd_fontsize(font,width,height) return the width and height of the font
Player
lcd_define_pattern(which,pattern,lenth) define a custom pattern
Buttons
#include <button.h>
These functions work the same regardless of which keypad you have, but they
return a different set of values. Note that the Recorder keypad has 10
keys, while the Player keypad only features 6.
int button_get(bool block)
Returns a bitmask for which keys were pressed. If 'block' is set TRUE it
won't return until a key is pressed.
Files
(These functions are POSIX look-alikes)
#include <file.h>
int open(const char *path, int oflag);
The open() function establishes the connection between a file and a file
descriptor. It creates an open file descrip- tion that refers to a file
and a file descriptor that refers to that open file description. The file
descriptor is used by other I/O functions to refer to that file.
int read(int fildes, void *buf, size_t nbyte);
The read() function attempts to read nbyte bytes from the file associated
with the open file descriptor, fildes, into the buffer pointed to by buf.
int lseek(int fildes, off_t offset, int whence);
The lseek() function sets the file pointer associated with the open file
descriptor specified by fildes as follows:
o If whence is SEEK_SET, the pointer is set to offset
bytes.
o If whence is SEEK_CUR, the pointer is set to its
current location plus offset.
o If whence is SEEK_END, the pointer is set to the size
of the file plus offset.
int write(int fildes, const void *buf, size_t nbyte);
NOT CURRENTLY SUPPORTED.
write writes up to count bytes to the file referenced by the file
descriptor fd from the buffer starting at buf.
int close(int fildes);
The close() function will deallocate the file descriptor indicated by
fildes. To deallocate means to make the file descriptor available for
return by subsequent calls to open(2) or other functions that allocate
file descriptors.
int rename(const char *old, const char *new);
NOT CURRENTLY SUPPORTED.
The rename() function changes the name of a file. The old argument points
to the pathname of the file to be renamed. The new argument points to the
new pathname of the file.
int remove(const char *pathname);
NOT CURRENTLY SUPPORTED.
remove deletes a name from the filesystem. It calls unlink for files,
and rmdir for directories.
Directories
#include <dir.h>
DIR *opendir(const char *name);
The opendir() function opens a directory stream corresponding to the
directory name, and returns a pointer to the directory stream. The
stream is positioned at the first entry in the directory.
struct dirent *readdir(DIR *dir);
The readdir() function returns a pointer to a dirent structure
representing the next directory entry in the directory stream pointed to
by dir. It returns NULL on reaching the end-of-file or if an error
occurred.
Add a description of the struct here.
int closedir(DIR *dir);
The closedir() function closes the directory stream associated with dir.
The directory stream descriptor dir is not available after this call.
String/Memory
#include <string.h>
strcmp()
strcpy()
memcpy()
memset()
...
Memory allocation
#include <dmalloc.h>
void *malloc(size_t size);
malloc() allocates size bytes and returns a pointer to the allocated
memory. The memory is not cleared.
void free(void *ptr);
free() frees the memory space pointed to by ptr, which must have been
returned by a previous call to malloc(), calloc() or realloc().
Otherwise, or if free(ptr) has already been called before, undefined
behaviour occurs.
void *realloc(void *ptr, size_t size);
realloc() changes the size of the memory block pointed to by ptr to size
bytes. The contents will be unchanged to the minimum of the old and new
sizes; newly allocated memory will be uninitialized. If ptr is NULL, the
call is equivalent to malloc(size); if size is equal to zero, the call is
equivalent to free(ptr). Unless ptr is NULL, it must have been returned
by an earlier call to malloc(), calloc() or realloc().
void *calloc(size_t nmemb, size_t size);
calloc() allocates memory for an array of nmemb elements of size bytes
each and returns a pointer to the allocated memory. The memory is set to
zero.
ID3
#include <id3.h>
bool mp3info(mp3entry *entry, char *filename);
Return FALSE if successful. The given mp3entry is then filled in with
whatever id3 info it could find about the given file.
Various
#include <kernel.h>
void sleep(ticks)
Sleep a specified number of ticks, we have HZ ticks per second.
void yield(void)
Let another thread run. This should be used as soon as you have to "wait"
for something or similar, and also if you do anything that takes "a long
time". This function is the entire foundation that our "cooperative
multitasking" is based on. Use it.