2006-04-01 18:38:34 +00:00
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Dave Chapman
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _SUDOKU_H
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#define _SUDOKU_H
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#include "plugin.h"
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#define GAME_FILE PLUGIN_DIR "/sudoku.ss"
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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2006-04-02 00:09:33 +00:00
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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2006-04-01 18:38:34 +00:00
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU BUTTON_F1
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
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2007-01-14 13:48:09 +00:00
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_F1
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
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2006-04-01 18:38:34 +00:00
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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2006-04-02 00:09:33 +00:00
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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2006-04-01 18:38:34 +00:00
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#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_MENU | BUTTON_DOWN)
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#define SUDOKU_BUTTON_TOGGLE_PRE BUTTON_MENU
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#define SUDOKU_BUTTON_TOGGLE (BUTTON_MENU | BUTTON_REL)
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_MENU
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#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_MENU | BUTTON_LEFT)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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2006-04-02 00:09:33 +00:00
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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2006-04-01 18:38:34 +00:00
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MODE
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD)
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2006-04-02 00:09:33 +00:00
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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2006-04-01 18:38:34 +00:00
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#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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2006-04-02 00:09:33 +00:00
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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2006-04-01 18:38:34 +00:00
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_A
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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2006-04-02 00:09:33 +00:00
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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2006-04-01 18:38:34 +00:00
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_POWER
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2006-08-03 20:17:25 +00:00
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_SCROLL_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_REW
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_FF
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2006-10-26 13:38:09 +00:00
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU (BUTTON_SELECT|BUTTON_REPEAT)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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2006-04-01 18:38:34 +00:00
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#elif
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#error SUDOKU: Unsupported keypad
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#endif
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struct sudoku_state_t {
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char filename[MAX_PATH]; /* Filename */
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char startboard[9][9]; /* The initial state of the game */
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char currentboard[9][9]; /* The current state of the game */
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char savedboard[9][9]; /* Cached copy of saved state */
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int x,y; /* Cursor position */
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int editmode; /* We are editing the start board */
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#ifdef SUDOKU_BUTTON_POSSIBLE
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short possiblevals[9][9]; /* possible values a cell could be, user sets them */
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#endif
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};
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#endif
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