rockbox/apps/plugins/lua/rockaux.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 Dan Everton (safetydan)
* Copyright (C) 2018 William Wilgus
* String function implementations taken from dietlibc 0.31 (GPLv2 License)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#define _ROCKCONF_H_ /* Protect against unwanted include */
#include "lua.h"
lua events from rockbox This library allows events to be subscribed / recieved within a lua script most events in rb are synchronous so flags are set and later checked by a secondary thread to make them (semi?) asynchronous. There are a few caveats to be aware of: FIRST, The main lua state is halted till the lua callback(s) are finished Yielding will not return control to your script from within a callback Also, subsequent callbacks may be delayed by the code in your lua callback SECOND, You must store the value returned from the event_register function you might get away with it for a bit but gc will destroy your callback eventually if you do not store the event THIRD, You only get one cb per event type ["action", "button", "custom", "playback", "timer"] (Re-registration of an event overwrites the previous one) Usage: possible events =["action", "button", "custom", "playback", "timer"] local evX = rockev.register("event", cb_function, [timeout / flags]) cb_function([id] [, data]) ... end rockev.suspend(["event"/nil][true/false]) passing nil affects all events stops event from executing, any but the last event before re-enabling will be lost, passing false, unregistering or re-registering an event will clear the suspend rockev.trigger("event", [true/false], [id]) sets an event to triggered, NOTE!, CUSTOM_EVENT must be unset manually id is only passed to callback by custom and playback events rockev.unregister(evX) Use unregister(evX) to remove an event Unregistering is not necessary before script end, it will be cleaned up on script exit Change-Id: Iea12a5cc0c0295b955dcc1cdf2eec835ca7e354d
2019-06-27 16:28:34 +00:00
#include "lib/pluginlib_actions.h"
extern long strtol(const char *nptr, char **endptr, int base);
extern const char *strpbrk_n(const char *s, int smax, const char *accept);
#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
int errno = 0;
#endif
char *strerror(int errnum)
{
(void) errnum;
DEBUGF("strerror(%d)\n", errnum);
return NULL;
}
/* splash string and allow user to scroll around
* provides rudimentary text reflow
* timeout is disabled on user interaction
* returns the action that caused quit
* [ACTION_NONE, ACTION_STD_CANCEL, ACTION_STD_OK]
* !ACTION_NONE (only on initial timeout)!
* TIMEOUT can be TIMEOUT_BLOCK or time in ticks
*/
int splash_scroller(int timeout, const char* str)
{
int w, ch_w, ch_h;
rb->lcd_getstringsize("W", &ch_w, &ch_h);
const int max_w = LCD_WIDTH - (ch_w * 2);
const int max_lines = LCD_HEIGHT / ch_h - 1;
const int wrap_thresh = (LCD_WIDTH / 3);
const char *ch;
const char *brk;
const int max_ch = (LCD_WIDTH / ch_w - 1) * 2;
char line[max_ch + 2]; /* display buffer */
const char break_chars[] = "@#$%^&*+-{}[]()/\\|<>:;.,? _\n\r\t";
int linepos, curline, linesdisp, realline, chars_next_break;
int action = ACTION_NONE;
int firstline = 0;
int cycles = 2; /* get action timeout returns immediately on first call */
while (cycles > 0)
{
/* walk whole buffer every refresh, only display relevant portion */
rb->lcd_clear_display();
curline = 0;
linepos = 0;
linesdisp = 0;
ch = str;
for (; *ch && linepos < max_ch; ch++)
{
if (ch[0] == '\t')
{
line[linepos++] = ' ';
line[linepos] = ' ';
}
else if (ch[0] == '\b' && timeout > 0)
{
line[linepos] = ' ';
rb->beep_play(1000, HZ, 1000);
}
else if (ch[0] < ' ') /* Dont copy control characters */
line[linepos] = (linepos == 0) ? '\0' : ' ';
else
line[linepos] = ch[0];
line[linepos + 1] = '\0'; /* terminate to check text extent */
rb->lcd_getstringsize(line, &w, NULL);
/* try to not split in middle of words */
if (w + wrap_thresh >= max_w &&
strpbrk_n(ch, 1, break_chars))
{
brk = strpbrk_n(ch+1, max_ch, break_chars);
chars_next_break = (brk - ch);
if (chars_next_break < 2 || w + (ch_w * chars_next_break) > max_w)
{
if (!isprint(line[linepos]))
{
line[linepos] = '\0';
ch--; /* back-up we want it on the next line */
}
w += max_w;
}
}
if (w > max_w ||
(ch[0] >= '\n' && iscntrl(ch[0])) ||
ch[1] == '\0')
{
realline = curline - firstline;
if (realline >= 0 && realline < max_lines)
{
rb->lcd_putsxy(0, realline * ch_h, line);
linesdisp++;
}
linepos = 0;
curline++;
continue;
}
linepos++;
}
rb->lcd_update();
if (timeout >= TIMEOUT_BLOCK)
{
action = rb->get_action(CONTEXT_STD, timeout);
switch(action)
{
case ACTION_STD_OK:
case ACTION_STD_CANCEL:
cycles--;
/* Fall Through */
case ACTION_NONE:
cycles--;
break;
case ACTION_STD_PREV:
timeout = TIMEOUT_BLOCK; /* disable timeout */
if(firstline > 0)
firstline--;
break;
case ACTION_STD_NEXT:
timeout = TIMEOUT_BLOCK; /* disable timeout */
if (linesdisp == max_lines)
firstline++;
break;
}
}
else
break;
}
return action;
}
long rb_pow(long x, long n)
{
long pow = 1;
unsigned long u;
if(n <= 0)
{
if(n == 0 || x == 1)
return 1;
if(x != -1)
return x != 0 ? 1/x : 0;
n = -n;
}
u = n;
while(1)
{
if(u & 01)
pow *= x;
if(u >>= 1)
x *= x;
else
break;
}
return pow;
}
int strcoll(const char * str1, const char * str2)
{
return rb->strcmp(str1, str2);
}
struct tm * gmtime(const time_t *timep)
{
static struct tm time;
return rb->gmtime_r(timep, &time);
}
int get_current_path(lua_State *L, int level)
{
lua_Debug ar;
if(lua_getstack(L, level, &ar))
{
/* Try determining the base path of the current Lua chunk
and write it to dest. */
lua_getinfo(L, "S", &ar);
const char* curfile = &ar.source[1];
const char* pos = rb->strrchr(curfile, '/');
if(pos != NULL)
{
lua_pushlstring (L, curfile, pos - curfile + 1);
return 1;
}
}
lua_pushnil(L);
return 1;
}
/* filetol()
reads long int from an open file, skips preceding
whitespaces returns -1 if error, 1 on success.
*num set to LONG_MAX or LONG_MIN on overflow.
If number of digits is > than LUAI_MAXNUMBER2STR
filepointer will continue till the next non digit
but buffer will stop being filled with characters.
Preceding zero is ignored
*/
int filetol(int fd, long *num)
{
static char buffer[LUAI_MAXNUMBER2STR];
int retn = -1;
char chbuf = 0;
size_t count = 0;
bool neg = false;
long val;
while (rb->read(fd, &chbuf, 1) == 1)
{
if(!isspace(chbuf) || retn == 1)
{
if(chbuf == '0') /* strip preceeding zeros */
{
*num = 0;
retn = 1;
}
else if(chbuf == '-' && retn != 1)
neg = true;
else
{
rb->lseek(fd, -1, SEEK_CUR);
break;
}
}
}
while (rb->read(fd, &chbuf, 1) == 1)
{
if(!isdigit(chbuf))
{
rb->lseek(fd, -1, SEEK_CUR);
break;
}
else if (count < LUAI_MAXNUMBER2STR - 2)
buffer[count++] = chbuf;
}
if(count)
{
buffer[count] = '\0';
val = strtol(buffer, NULL, 10);
*num = (neg)? -val:val;
retn = 1;
}
return retn;
}
lua events from rockbox This library allows events to be subscribed / recieved within a lua script most events in rb are synchronous so flags are set and later checked by a secondary thread to make them (semi?) asynchronous. There are a few caveats to be aware of: FIRST, The main lua state is halted till the lua callback(s) are finished Yielding will not return control to your script from within a callback Also, subsequent callbacks may be delayed by the code in your lua callback SECOND, You must store the value returned from the event_register function you might get away with it for a bit but gc will destroy your callback eventually if you do not store the event THIRD, You only get one cb per event type ["action", "button", "custom", "playback", "timer"] (Re-registration of an event overwrites the previous one) Usage: possible events =["action", "button", "custom", "playback", "timer"] local evX = rockev.register("event", cb_function, [timeout / flags]) cb_function([id] [, data]) ... end rockev.suspend(["event"/nil][true/false]) passing nil affects all events stops event from executing, any but the last event before re-enabling will be lost, passing false, unregistering or re-registering an event will clear the suspend rockev.trigger("event", [true/false], [id]) sets an event to triggered, NOTE!, CUSTOM_EVENT must be unset manually id is only passed to callback by custom and playback events rockev.unregister(evX) Use unregister(evX) to remove an event Unregistering is not necessary before script end, it will be cleaned up on script exit Change-Id: Iea12a5cc0c0295b955dcc1cdf2eec835ca7e354d
2019-06-27 16:28:34 +00:00
int get_plugin_action(int timeout, bool with_remote)
{
static const struct button_mapping *m1[] = { pla_main_ctx };
int btn;
#ifndef HAVE_REMOTE_LCD
(void) with_remote;
#else
static const struct button_mapping *m2[] = { pla_main_ctx, pla_remote_ctx };
if (with_remote)
btn = pluginlib_getaction(timeout, m2, 2);
else
#endif
btn = pluginlib_getaction(timeout, m1, 1);
return btn;
}