rockbox/apps/codecs/libgme/hes_apu.h

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// Turbo Grafx 16 (PC Engine) PSG sound chip emulator
// Game_Music_Emu 0.5.2
#ifndef HES_APU_H
#define HES_APU_H
#include "blargg_common.h"
#include "blip_buffer.h"
enum { amp_range = 0x8000 };
enum { osc_count = 6 };
enum { start_addr = 0x0800 };
enum { end_addr = 0x0809 };
struct Hes_Osc
{
unsigned char wave [32];
short volume [2];
int last_amp [2];
int delay;
int period;
unsigned char noise;
unsigned char phase;
unsigned char balance;
unsigned char dac;
blip_time_t last_time;
struct Blip_Buffer* outputs [2];
struct Blip_Buffer* chans [3];
unsigned noise_lfsr;
unsigned char control;
};
void Osc_run_until( struct Hes_Osc* this, struct Blip_Synth* synth, blip_time_t ) ICODE_ATTR;
struct Hes_Apu {
struct Hes_Osc oscs [osc_count];
int latch;
int balance;
struct Blip_Synth synth;
};
// Init HES apu sound chip
void Apu_init( struct Hes_Apu* this );
// Reset HES apu couns chip
void Apu_reset( struct Hes_Apu* this );
void Apu_osc_output( struct Hes_Apu* this, int index, struct Blip_Buffer* center, struct Blip_Buffer* left, struct Blip_Buffer* right ) ICODE_ATTR;
void Apu_write_data( struct Hes_Apu* this, blip_time_t, int addr, int data ) ICODE_ATTR;
void Apu_end_frame( struct Hes_Apu* this, blip_time_t ) ICODE_ATTR;
static inline void Apu_volume( struct Hes_Apu* this, double v ) { Synth_volume( &this->synth, 1.8 / osc_count / amp_range * v ); }
#endif