2003-02-20 20:17:52 +00:00
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#define _PAGE_ First Look at Rockbox
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#include "head.t"
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<h2>First Time Guide to Rockbox Development</h2>
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<p>
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Welcome to our humble project.
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<p>
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In order to get your hands dirty as quickly and smoothly as possible, here
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follows our suggest approach!
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<h2>Join the Rockbox Community</h2>
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<p>
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Mail: We have a very active <a href="/mail/">developers mailing list</a> no
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serious Rockbox freak can live without.
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<p>
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IRC: There's always a bunch of friendly and helpful people around in the
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<a href="/irc/">IRC channel</a>.
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<h2>Setup Your Environment</h2> <p>
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You need a cross-compiler and linker to build the code. Pick one of these:
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<ul>
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<li>
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Linux (or any other unix-like OS: <a href="/cross-gcc.html">Building the cross compiler</a>. This
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describes how to build and install gcc for sh1.
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<li>
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Windows: (the recommended way) <a href="http://rockbox.my-vserver.de/win32-sdk.html">Setup a cygwin Rockbox development environment</a> (uses approx 7.5MB)
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<li>
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Windows: (the other way) <a href="/sh-win/">Setting up the gnush cross compiler</a>
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</ul>
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<h2>Get The Source</h2>
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<p>
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Get a fresh source to build Rockbox from. We usually recommend you get the
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sources fresh from the CVS repo (<a href="/cvs.html">How to use CVS</a>), but
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you can also get a <a href="/daily.shtml">daily tarball</a> or even the <a
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href="/download/">latest released source package</a>.
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<h2>Build Rockbox</h2>
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<p>
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Build rockbox using your aquired sources! If you're using Linux or the
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suggested cygwin approach, read <a href="how_to_compile.html">How to compile
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Rockbox</a>.
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<p>
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Also note that we have put a whole lot of effort in writing simulators so
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that you can build, run and try code on your host PC before you build and
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download your target version. This of course requires a working compiler for
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your native system.
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<h2>Change Rockbox</h2>
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<p>
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2003-02-21 23:25:45 +00:00
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Before you change any code, make sure to read the <a href="contributing.html">contributing</a> information if you want to have any hope of having your changes accepted.
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<p>
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Now, you fixed any bugs? You added any features? Then <a href="patch.html">make a
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2003-02-20 20:17:52 +00:00
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patch</a> and head over to the <a
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href="http://sourceforge.net/tracker/?group_id=44306&atid=439120">patch-tracker</a>
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and submit it. Of course, you can also check the <a href="/bugs.shtml">open
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bugreports</a> and jump in and fix one of them (or possibly <a
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href="http://sourceforge.net/tracker/?func=add&group_id=44306&atid=439118">submit
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a new bug report</a>.
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<p>
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Regularly checking the open <a href="/requests.shtml">feature-requests</a>
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gives a picture of what people want to see happen and what is left to add...
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<p>
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You'll be better off with a sourceforge account for most bugreport and
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feature-request work.
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#include "foot.t"
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