rockbox/uisimulator/win32/uisw32.vcproj

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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="uisw32"
ProjectGUID="{A81A8EFA-647A-427A-BD04-F6B469752E7A}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;C:\Programming\CVS Checkout\RockBox\apps\recorder&quot;;&quot;C:\Programming\CVS Checkout\RockBox\apps&quot;;&quot;C:\Programming\CVS Checkout\RockBox\firmware&quot;;&quot;C:\Programming\CVS Checkout\RockBox\uisimulator\win32&quot;;&quot;C:\Programming\CVS Checkout\RockBox\firmware\drivers&quot;;&quot;C:\Programming\CVS Checkout\RockBox\firmware\common&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;HAVE_RECORDER_KEYPAD;HAVE_LCD_BITMAP;SIMULATOR;SIMULATOR;"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"
CompileAs="1"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/uisw32.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/uisw32.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="&quot;C:\Programming\CVS Checkout\RockBox\firmware\drivers&quot;;&quot;C:\Programming\CVS Checkout\RockBox\firmware&quot;;&quot;C:\Programming\CVS Checkout\RockBox\firmware\common&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;ARCHOS_RECORDER;SIMULATOR;WIN32"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
CompileAs="1"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/uisw32.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
<File
RelativePath="..\..\apps\recorder\bmp.c">
</File>
<File
RelativePath="button.c">
</File>
<File
RelativePath="..\..\firmware\chartables.c">
</File>
<File
RelativePath="..\..\apps\credits.c">
</File>
<File
RelativePath="debug-win32.c">
</File>
<File
RelativePath="dir-win32.c">
</File>
<File
RelativePath="..\..\apps\recorder\icons.c">
</File>
<File
RelativePath="..\..\firmware\id3.c">
</File>
<File
RelativePath="kernel.c">
</File>
<File
RelativePath="lcd-win32.c">
</File>
<File
RelativePath="..\..\firmware\drivers\lcd.c">
</File>
<File
RelativePath="..\..\apps\main.c">
</File>
<File
RelativePath="..\..\apps\main_menu.c">
</File>
<File
RelativePath="..\..\apps\menu.c">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="mpeg.c">
</File>
<File
RelativePath="panic-win32.c">
</File>
<File
RelativePath="..\..\apps\play.c">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\apps\playlist.c">
</File>
<File
RelativePath="..\..\apps\recorder\screensaver.c">
</File>
<File
RelativePath="..\..\firmware\settings.c">
</File>
<File
RelativePath="..\..\apps\sound_menu.c">
</File>
<File
RelativePath="..\..\firmware\common\sprintf.c">
</File>
<File
RelativePath="..\..\apps\recorder\tetris.c">
</File>
<File
RelativePath="thread-win32.c">
</File>
<File
RelativePath="..\..\apps\tree.c">
</File>
<File
RelativePath="uisw32.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc">
<File
RelativePath="dir-win32.h">
</File>
<File
RelativePath="..\x11\dir.h">
</File>
<File
RelativePath="lcd-win32.h">
</File>
<File
RelativePath="..\play.h">
</File>
<File
RelativePath="resource.h">
</File>
<File
RelativePath="..\screensaver.h">
</File>
<File
RelativePath="thread-win32.h">
</File>
<File
RelativePath="..\tree.h">
</File>
<File
RelativePath="uisw32.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath="UI256.bmp">
</File>
<File
RelativePath="uisw32.rc">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>