2010-01-17 22:15:13 +00:00
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/*
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* frotz.h
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*
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* Global declarations and definitions
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*
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*/
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#include "frotzplugin.h"
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#ifndef TRUE
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#define TRUE 1
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#endif
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#ifndef FALSE
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#define FALSE 0
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#endif
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typedef unsigned char zbyte;
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typedef unsigned short zword;
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enum story {
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BEYOND_ZORK,
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SHERLOCK,
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ZORK_ZERO,
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SHOGUN,
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ARTHUR,
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JOURNEY,
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LURKING_HORROR,
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UNKNOWN
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};
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typedef unsigned char zchar;
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/*** Constants that may be set at compile time ***/
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#ifndef MAX_UNDO_SLOTS
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#define MAX_UNDO_SLOTS 500
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#endif
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#ifndef TEXT_BUFFER_SIZE
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#define TEXT_BUFFER_SIZE 200
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#endif
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#ifndef INPUT_BUFFER_SIZE
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#define INPUT_BUFFER_SIZE 200
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#endif
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#ifndef STACK_SIZE
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#define STACK_SIZE 1024
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#endif
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/*** Story file header format ***/
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#define H_VERSION 0
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#define H_CONFIG 1
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#define H_RELEASE 2
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#define H_RESIDENT_SIZE 4
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#define H_START_PC 6
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#define H_DICTIONARY 8
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#define H_OBJECTS 10
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#define H_GLOBALS 12
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#define H_DYNAMIC_SIZE 14
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#define H_FLAGS 16
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#define H_SERIAL 18
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#define H_ABBREVIATIONS 24
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#define H_FILE_SIZE 26
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#define H_CHECKSUM 28
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#define H_INTERPRETER_NUMBER 30
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#define H_INTERPRETER_VERSION 31
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#define H_SCREEN_ROWS 32
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#define H_SCREEN_COLS 33
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#define H_SCREEN_WIDTH 34
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#define H_SCREEN_HEIGHT 36
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#define H_FONT_HEIGHT 38 /* this is the font width in V5 */
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#define H_FONT_WIDTH 39 /* this is the font height in V5 */
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#define H_FUNCTIONS_OFFSET 40
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#define H_STRINGS_OFFSET 42
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#define H_DEFAULT_BACKGROUND 44
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#define H_DEFAULT_FOREGROUND 45
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#define H_TERMINATING_KEYS 46
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#define H_LINE_WIDTH 48
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#define H_STANDARD_HIGH 50
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#define H_STANDARD_LOW 51
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#define H_ALPHABET 52
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#define H_EXTENSION_TABLE 54
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#define H_USER_NAME 56
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#define HX_TABLE_SIZE 0
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#define HX_MOUSE_X 1
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#define HX_MOUSE_Y 2
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#define HX_UNICODE_TABLE 3
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/*** Various Z-machine constants ***/
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#define V1 1
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#define V2 2
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#define V3 3
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#define V4 4
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#define V5 5
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#define V6 6
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#define V7 7
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#define V8 8
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#define CONFIG_BYTE_SWAPPED 0x01 /* Story file is byte swapped - V3 */
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#define CONFIG_TIME 0x02 /* Status line displays time - V3 */
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#define CONFIG_TWODISKS 0x04 /* Story file occupied two disks - V3 */
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#define CONFIG_TANDY 0x08 /* Tandy licensed game - V3 */
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#define CONFIG_NOSTATUSLINE 0x10 /* Interpr can't support status lines - V3 */
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#define CONFIG_SPLITSCREEN 0x20 /* Interpr supports split screen mode - V3 */
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#define CONFIG_PROPORTIONAL 0x40 /* Interpr uses proportional font - V3 */
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#define CONFIG_COLOUR 0x01 /* Interpr supports colour - V5+ */
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#define CONFIG_PICTURES 0x02 /* Interpr supports pictures - V6 */
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#define CONFIG_BOLDFACE 0x04 /* Interpr supports boldface style - V4+ */
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#define CONFIG_EMPHASIS 0x08 /* Interpr supports emphasis style - V4+ */
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#define CONFIG_FIXED 0x10 /* Interpr supports fixed width style - V4+ */
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#define CONFIG_SOUND 0x20 /* Interpr supports sound - V6 */
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#define CONFIG_TIMEDINPUT 0x80 /* Interpr supports timed input - V4+ */
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#define SCRIPTING_FLAG 0x0001 /* Outputting to transscription file - V1+ */
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#define FIXED_FONT_FLAG 0x0002 /* Use fixed width font - V3+ */
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#define REFRESH_FLAG 0x0004 /* Refresh the screen - V6 */
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#define GRAPHICS_FLAG 0x0008 /* Game wants to use graphics - V5+ */
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#define OLD_SOUND_FLAG 0x0010 /* Game wants to use sound effects - V3 */
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#define UNDO_FLAG 0x0010 /* Game wants to use UNDO feature - V5+ */
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#define MOUSE_FLAG 0x0020 /* Game wants to use a mouse - V5+ */
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#define COLOUR_FLAG 0x0040 /* Game wants to use colours - V5+ */
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#define SOUND_FLAG 0x0080 /* Game wants to use sound effects - V5+ */
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#define MENU_FLAG 0x0100 /* Game wants to use menus - V6 */
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#define INTERP_DEFAULT 0
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#define INTERP_DEC_20 1
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#define INTERP_APPLE_IIE 2
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#define INTERP_MACINTOSH 3
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#define INTERP_AMIGA 4
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#define INTERP_ATARI_ST 5
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#define INTERP_MSDOS 6
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#define INTERP_CBM_128 7
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#define INTERP_CBM_64 8
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#define INTERP_APPLE_IIC 9
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#define INTERP_APPLE_IIGS 10
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#define INTERP_TANDY 11
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#define BLACK_COLOUR 2
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#define RED_COLOUR 3
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#define GREEN_COLOUR 4
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#define YELLOW_COLOUR 5
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#define BLUE_COLOUR 6
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#define MAGENTA_COLOUR 7
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#define CYAN_COLOUR 8
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#define WHITE_COLOUR 9
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#define GREY_COLOUR 10 /* INTERP_MSDOS only */
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#define LIGHTGREY_COLOUR 10 /* INTERP_AMIGA only */
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#define MEDIUMGREY_COLOUR 11 /* INTERP_AMIGA only */
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#define DARKGREY_COLOUR 12 /* INTERP_AMIGA only */
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#define REVERSE_STYLE 1
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#define BOLDFACE_STYLE 2
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#define EMPHASIS_STYLE 4
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#define FIXED_WIDTH_STYLE 8
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#define TEXT_FONT 1
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#define PICTURE_FONT 2
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#define GRAPHICS_FONT 3
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#define FIXED_WIDTH_FONT 4
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#define BEEP_HIGH 1
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#define BEEP_LOW 2
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/*** Constants for os_restart_game */
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#define RESTART_BEGIN 0
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#define RESTART_WPROP_SET 1
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#define RESTART_END 2
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/*** Character codes ***/
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#define ZC_TIME_OUT 0x00
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#define ZC_NEW_STYLE 0x01
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#define ZC_NEW_FONT 0x02
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#define ZC_BACKSPACE 0x08
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#define ZC_INDENT 0x09
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#define ZC_GAP 0x0b
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#define ZC_RETURN 0x0d
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#define ZC_HKEY_MIN 0x0e
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#define ZC_HKEY_RECORD 0x0e
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#define ZC_HKEY_PLAYBACK 0x0f
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#define ZC_HKEY_SEED 0x10
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#define ZC_HKEY_UNDO 0x11
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#define ZC_HKEY_RESTART 0x12
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#define ZC_HKEY_QUIT 0x13
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#define ZC_HKEY_DEBUG 0x14
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#define ZC_HKEY_HELP 0x15
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#define ZC_HKEY_MAX 0x15
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#define ZC_ESCAPE 0x1b
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#define ZC_ASCII_MIN 0x20
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#define ZC_ASCII_MAX 0x7e
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#define ZC_BAD 0x7f
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#define ZC_ARROW_MIN 0x81
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#define ZC_ARROW_UP 0x81
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#define ZC_ARROW_DOWN 0x82
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#define ZC_ARROW_LEFT 0x83
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#define ZC_ARROW_RIGHT 0x84
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#define ZC_ARROW_MAX 0x84
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#define ZC_FKEY_MIN 0x85
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#define ZC_FKEY_MAX 0x90
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#define ZC_NUMPAD_MIN 0x91
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#define ZC_NUMPAD_MAX 0x9a
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#define ZC_SINGLE_CLICK 0x9b
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#define ZC_DOUBLE_CLICK 0x9c
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#define ZC_MENU_CLICK 0x9d
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#define ZC_LATIN1_MIN 0xa0
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#define ZC_LATIN1_MAX 0xff
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/*** File types ***/
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#define FILE_RESTORE 0
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#define FILE_SAVE 1
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#define FILE_SCRIPT 2
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#define FILE_PLAYBACK 3
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#define FILE_RECORD 4
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#define FILE_LOAD_AUX 5
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#define FILE_SAVE_AUX 6
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/*** Data access macros ***/
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#define SET_BYTE(addr,v) { zmp[addr] = v; }
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#define LOW_BYTE(addr,v) { v = zmp[addr]; }
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#define CODE_BYTE(v) { v = *pcp++; }
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#if defined (AMIGA)
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extern zbyte *pcp;
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extern zbyte *zmp;
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#define lo(v) ((zbyte *)&v)[1]
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#define hi(v) ((zbyte *)&v)[0]
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#define SET_WORD(addr,v) { zmp[addr] = hi(v); zmp[addr+1] = lo(v); }
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#define LOW_WORD(addr,v) { hi(v) = zmp[addr]; lo(v) = zmp[addr+1]; }
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#define HIGH_WORD(addr,v) { hi(v) = zmp[addr]; lo(v) = zmp[addr+1]; }
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#define CODE_WORD(v) { hi(v) = *pcp++; lo(v) = *pcp++; }
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#define GET_PC(v) { v = pcp - zmp; }
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#define SET_PC(v) { pcp = zmp + v; }
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#endif
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/* A bunch of x86 assembly code previously appeared here. */
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#if !defined (AMIGA) && !defined (MSDOS_16BIT)
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extern zbyte *pcp;
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extern zbyte *zmp;
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#define lo(v) (v & 0xff)
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#define hi(v) (v >> 8)
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#define SET_WORD(addr,v) { zmp[addr] = hi(v); zmp[addr+1] = lo(v); }
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#define LOW_WORD(addr,v) { v = ((zword) zmp[addr] << 8) | zmp[addr+1]; }
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#define HIGH_WORD(addr,v) { v = ((zword) zmp[addr] << 8) | zmp[addr+1]; }
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#define CODE_WORD(v) { v = ((zword) pcp[0] << 8) | pcp[1]; pcp += 2; }
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#define GET_PC(v) { v = pcp - zmp; }
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#define SET_PC(v) { pcp = zmp + v; }
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#endif
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/*** Story file header data ***/
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extern zbyte h_version;
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extern zbyte h_config;
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extern zword h_release;
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extern zword h_resident_size;
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extern zword h_start_pc;
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extern zword h_dictionary;
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extern zword h_objects;
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extern zword h_globals;
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extern zword h_dynamic_size;
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extern zword h_flags;
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extern zbyte h_serial[6];
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extern zword h_abbreviations;
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extern zword h_file_size;
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extern zword h_checksum;
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extern zbyte h_interpreter_number;
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extern zbyte h_interpreter_version;
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extern zbyte h_screen_rows;
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extern zbyte h_screen_cols;
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extern zword h_screen_width;
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extern zword h_screen_height;
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extern zbyte h_font_height;
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extern zbyte h_font_width;
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extern zword h_functions_offset;
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extern zword h_strings_offset;
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extern zbyte h_default_background;
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extern zbyte h_default_foreground;
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extern zword h_terminating_keys;
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extern zword h_line_width;
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extern zbyte h_standard_high;
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extern zbyte h_standard_low;
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extern zword h_alphabet;
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extern zword h_extension_table;
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extern zbyte h_user_name[8];
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extern zword hx_table_size;
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extern zword hx_mouse_x;
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extern zword hx_mouse_y;
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extern zword hx_unicode_table;
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/*** Various data ***/
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extern const char *story_name;
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extern enum story story_id;
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extern long story_size;
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extern zword stack[STACK_SIZE];
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extern zword *sp;
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extern zword *fp;
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extern zword frame_count;
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extern zword zargs[8];
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extern int zargc;
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extern bool ostream_screen;
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extern bool ostream_script;
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extern bool ostream_memory;
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extern bool ostream_record;
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extern bool istream_replay;
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extern bool message;
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extern int cwin;
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extern int mwin;
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extern int mouse_x;
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extern int mouse_y;
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extern bool enable_wrapping;
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extern bool enable_scripting;
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extern bool enable_scrolling;
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extern bool enable_buffering;
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extern char *option_zcode_path; /* dg */
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/*** Blorb stuff ***/
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/*
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bb_err_t blorb_err;
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bb_map_t *blorb_map;
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*/
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/*** Z-machine opcodes ***/
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void z_add (void);
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void z_and (void);
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void z_art_shift (void);
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void z_buffer_mode (void);
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void z_call_n (void);
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void z_call_s (void);
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void z_catch (void);
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void z_check_arg_count (void);
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void z_check_unicode (void);
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void z_clear_attr (void);
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void z_copy_table (void);
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void z_dec (void);
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void z_dec_chk (void);
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void z_div (void);
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void z_draw_picture (void);
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void z_encode_text (void);
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void z_erase_line (void);
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void z_erase_picture (void);
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void z_erase_window (void);
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void z_get_child (void);
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void z_get_cursor (void);
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void z_get_next_prop (void);
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void z_get_parent (void);
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void z_get_prop (void);
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void z_get_prop_addr (void);
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void z_get_prop_len (void);
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void z_get_sibling (void);
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void z_get_wind_prop (void);
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void z_inc (void);
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void z_inc_chk (void);
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void z_input_stream (void);
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void z_insert_obj (void);
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void z_je (void);
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void z_jg (void);
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void z_jin (void);
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void z_jl (void);
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void z_jump (void);
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void z_jz (void);
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void z_load (void);
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void z_loadb (void);
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void z_loadw (void);
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void z_log_shift (void);
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void z_make_menu (void);
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void z_mod (void);
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void z_mouse_window (void);
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void z_move_window (void);
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void z_mul (void);
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void z_new_line (void);
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void z_nop (void);
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void z_not (void);
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void z_or (void);
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void z_output_stream (void);
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void z_picture_data (void);
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void z_picture_table (void);
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void z_piracy (void);
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void z_pop (void);
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void z_pop_stack (void);
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void z_print (void);
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void z_print_addr (void);
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void z_print_char (void);
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void z_print_form (void);
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void z_print_num (void);
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void z_print_obj (void);
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void z_print_paddr (void);
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void z_print_ret (void);
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void z_print_table (void);
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void z_print_unicode (void);
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void z_pull (void);
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void z_push (void);
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void z_push_stack (void);
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void z_put_prop (void);
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void z_put_wind_prop (void);
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void z_quit (void);
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void z_random (void);
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void z_read (void);
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void z_read_char (void);
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void z_read_mouse (void);
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void z_remove_obj (void);
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void z_restart (void);
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void z_restore (void);
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void z_restore_undo (void);
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void z_ret (void);
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void z_ret_popped (void);
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void z_rfalse (void);
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void z_rtrue (void);
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void z_save (void);
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void z_save_undo (void);
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void z_scan_table (void);
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void z_scroll_window (void);
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void z_set_attr (void);
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void z_set_font (void);
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void z_set_colour (void);
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void z_set_cursor (void);
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void z_set_margins (void);
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void z_set_window (void);
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void z_set_text_style (void);
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void z_show_status (void);
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void z_sound_effect (void);
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void z_split_window (void);
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void z_store (void);
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void z_storeb (void);
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void z_storew (void);
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void z_sub (void);
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void z_test (void);
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void z_test_attr (void);
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void z_throw (void);
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void z_tokenise (void);
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void z_verify (void);
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void z_window_size (void);
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void z_window_style (void);
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/* Definitions for error handling functions and error codes. */
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/* extern int err_report_mode; */
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void init_err (void);
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void runtime_error (int);
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/* Error codes */
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#define ERR_TEXT_BUF_OVF 1 /* Text buffer overflow */
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#define ERR_STORE_RANGE 2 /* Store out of dynamic memory */
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#define ERR_DIV_ZERO 3 /* Division by zero */
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#define ERR_ILL_OBJ 4 /* Illegal object */
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#define ERR_ILL_ATTR 5 /* Illegal attribute */
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#define ERR_NO_PROP 6 /* No such property */
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#define ERR_STK_OVF 7 /* Stack overflow */
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#define ERR_ILL_CALL_ADDR 8 /* Call to illegal address */
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#define ERR_CALL_NON_RTN 9 /* Call to non-routine */
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#define ERR_STK_UNDF 10 /* Stack underflow */
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#define ERR_ILL_OPCODE 11 /* Illegal opcode */
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#define ERR_BAD_FRAME 12 /* Bad stack frame */
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#define ERR_ILL_JUMP_ADDR 13 /* Jump to illegal address */
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#define ERR_SAVE_IN_INTER 14 /* Can't save while in interrupt */
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#define ERR_STR3_NESTING 15 /* Nesting stream #3 too deep */
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#define ERR_ILL_WIN 16 /* Illegal window */
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#define ERR_ILL_WIN_PROP 17 /* Illegal window property */
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#define ERR_ILL_PRINT_ADDR 18 /* Print at illegal address */
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#define ERR_MAX_FATAL 18
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/* Less serious errors */
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#define ERR_JIN_0 19 /* @jin called with object 0 */
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#define ERR_GET_CHILD_0 20 /* @get_child called with object 0 */
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#define ERR_GET_PARENT_0 21 /* @get_parent called with object 0 */
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#define ERR_GET_SIBLING_0 22 /* @get_sibling called with object 0 */
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#define ERR_GET_PROP_ADDR_0 23 /* @get_prop_addr called with object 0 */
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#define ERR_GET_PROP_0 24 /* @get_prop called with object 0 */
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#define ERR_PUT_PROP_0 25 /* @put_prop called with object 0 */
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#define ERR_CLEAR_ATTR_0 26 /* @clear_attr called with object 0 */
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#define ERR_SET_ATTR_0 27 /* @set_attr called with object 0 */
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#define ERR_TEST_ATTR_0 28 /* @test_attr called with object 0 */
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#define ERR_MOVE_OBJECT_0 29 /* @move_object called moving object 0 */
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#define ERR_MOVE_OBJECT_TO_0 30 /* @move_object called moving into object 0 */
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#define ERR_REMOVE_OBJECT_0 31 /* @remove_object called with object 0 */
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#define ERR_GET_NEXT_PROP_0 32 /* @get_next_prop called with object 0 */
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#define ERR_NUM_ERRORS (32)
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/* There are four error reporting modes: never report errors;
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report only the first time a given error type occurs; report
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every time an error occurs; or treat all errors as fatal
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errors, killing the interpreter. I strongly recommend
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"report once" as the default. But you can compile in a
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different default by changing the definition of
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ERR_DEFAULT_REPORT_MODE. In any case, the player can
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specify a report mode on the command line by typing "-Z 0"
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through "-Z 3". */
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#define ERR_REPORT_NEVER (0)
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#define ERR_REPORT_ONCE (1)
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#define ERR_REPORT_ALWAYS (2)
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#define ERR_REPORT_FATAL (3)
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#define ERR_DEFAULT_REPORT_MODE ERR_REPORT_ONCE
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/*** Various global functions ***/
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zchar translate_from_zscii (zbyte);
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zbyte translate_to_zscii (zchar);
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void flush_buffer (void);
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void new_line (void);
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void print_char (zchar);
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void print_num (zword);
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void print_object (zword);
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void print_string (const char *);
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void stream_mssg_on (void);
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void stream_mssg_off (void);
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void ret (zword);
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void store (zword);
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void branch (bool);
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void storeb (zword, zbyte);
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void storew (zword, zword);
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/*** Interface functions ***/
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void os_beep (int);
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int os_char_width (zchar);
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void os_display_char (zchar);
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void os_display_string (const zchar *);
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void os_draw_picture (int, int, int);
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void os_erase_area (int, int, int, int);
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2010-08-12 13:38:25 +00:00
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void os_fatal (const char *) NORETURN_ATTR;
|
2010-01-17 22:15:13 +00:00
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void os_finish_with_sample (int);
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int os_font_data (int, int *, int *);
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void os_init_screen (void);
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void os_more_prompt (void);
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int os_peek_colour (void);
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bool os_picture_data (int, int *, int *);
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void os_prepare_sample (int);
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void os_process_arguments (int, char *[]);
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int os_random_seed (void);
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int os_read_file_name (char *, const char *, int);
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zchar os_read_key (int, bool);
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zchar os_read_line (int, zchar *, int, int, int);
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zchar os_read_mouse (void);
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void os_reset_screen (void);
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void os_restart_game (int);
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void os_scroll_area (int, int, int, int, int);
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void os_set_colour (int, int);
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void os_set_cursor (int, int);
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void os_set_font (int);
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void os_set_text_style (int);
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void os_start_sample (int, int, int, zword);
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void os_stop_sample (int);
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int os_string_width (const zchar *);
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void os_init_setup (void);
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int os_speech_output(const zchar *);
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#include "setup.h"
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