rockbox/bootloader/x1000/main.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2021 Aidan MacDonald
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "x1000bootloader.h"
#include "system.h"
#include "core_alloc.h"
#include "kernel/kernel-internal.h"
#include "power.h"
#include "button.h"
#include "storage.h"
#include "disk.h"
#include "file_internal.h"
#include "usb.h"
#include "i2c-x1000.h"
#include "boot-x1000.h"
#include <stdbool.h>
static int read_btn(void)
{
#ifdef HAVE_BUTTON_DATA
int bdata;
return button_read_device(&bdata);
#else
return button_read_device();
#endif
}
void main(void)
{
system_init();
core_allocator_init();
kernel_init();
i2c_init();
power_init();
button_init();
#ifdef HAVE_TOUCHSCREEN
touchscreen_set_mode(TOUCHSCREEN_BUTTON);
#endif
enable_irq();
if(storage_init() < 0) {
splashf(5*HZ, "storage_init() failed");
power_off();
}
filesystem_init();
usb_init();
usb_start_monitoring();
/* It's OK if this doesn't mount anything. Any disk access should
* be guarded by a call to check_disk() to see if the disk is really
* present, blocking with an "insert SD card" prompt if appropriate. */
disk_mount_all();
/* If USB booting, the user probably needs to enter recovery mode;
* let's not force them to hold down the recovery key. */
bool recovery_mode = get_boot_flag(BOOT_FLAG_USB_BOOT);
/* Normal boot - if it fails, we bail to the recovery menu */
if(!recovery_mode) {
int btn = read_btn();
btn &= ~BUTTON_POWER; /* ignore power button */
if(btn == BL_RECOVERY)
recovery_mode = true;
#if defined(OF_PLAYER_BTN)
else if(btn == OF_PLAYER_BTN)
boot_of_player();
#endif
#if defined(OF_RECOVERY_BTN)
else if(btn == OF_RECOVERY_BTN)
boot_of_recovery();
#endif
else
boot_rockbox();
}
/* This function does not return. */
recovery_menu();
}