2006-06-29 18:46:09 +00:00
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% $Id$ %
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2006-02-11 01:29:51 +00:00
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\subsection{Flipit}
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2006-04-02 17:29:44 +00:00
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\screenshot{plugins/images/ss-flipit}{Flipit}{img:flipit}
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2006-02-11 01:29:51 +00:00
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Flipping the colour of the token under the cursor also flips the tokens
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above, below, left and right of the cursor. The aim is to end up with
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a screen containing tokens of only one colour.
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2006-04-03 22:45:01 +00:00
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\begin{table}
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\begin{btnmap}{}{}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{PLAYER_PAD}{\ButtonOn{} / \ButtonMenu{} / \ButtonLeft{} / \ButtonRight}
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2009-05-21 11:39:22 +00:00
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 23:24:31 +00:00
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{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-06-29 18:46:09 +00:00
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& Move the cursor \\
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2006-10-18 13:56:39 +00:00
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\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay}
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2006-06-29 18:46:09 +00:00
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\opt{ONDIO_PAD}{\ButtonMenu}
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2009-05-21 11:39:22 +00:00
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
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2007-10-22 13:53:16 +00:00
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{\ButtonSelect}
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2006-10-17 14:43:39 +00:00
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-06-29 18:46:09 +00:00
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& Flip \\
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2006-10-18 13:56:39 +00:00
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\opt{PLAYER_PAD}{\ButtonOn+\ButtonLeft}
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2006-06-29 18:46:09 +00:00
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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2006-08-23 17:10:08 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
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2006-10-17 14:43:39 +00:00
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonLeft}
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2007-10-22 13:53:16 +00:00
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec+\ButtonLeft}
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2009-05-21 11:39:22 +00:00
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\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-06-29 18:46:09 +00:00
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& Shuffle \\
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2006-10-18 13:56:39 +00:00
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\opt{PLAYER_PAD}{\ButtonOn+\ButtonRight}
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2006-06-29 18:46:09 +00:00
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\opt{RECORDER_PAD}{\ButtonFTwo}
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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2006-08-23 17:10:08 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
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2006-10-17 14:43:39 +00:00
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
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2007-10-22 13:53:16 +00:00
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec+\ButtonRight}
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2009-05-21 11:39:22 +00:00
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\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp}
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\opt{MROBE100_PAD}{\ButtonPlay}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-06-29 18:46:09 +00:00
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& Solve \\
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2006-10-18 13:56:39 +00:00
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\opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay}
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2006-06-29 18:46:09 +00:00
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\opt{RECORDER_PAD}{\ButtonFThree}
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
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2006-08-23 17:10:08 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
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2006-06-29 18:46:09 +00:00
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\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp}
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2006-10-17 14:43:39 +00:00
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\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
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2007-10-22 13:53:16 +00:00
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec+\ButtonSelect}
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2009-05-21 11:39:22 +00:00
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\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}
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2008-03-18 09:24:35 +00:00
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\opt{MROBE100_PAD}{\ButtonDisplay}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-06-29 18:46:09 +00:00
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& Solve step by step \\
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2006-10-18 13:56:39 +00:00
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\opt{PLAYER_PAD}{\ButtonStop}
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2006-06-29 18:46:09 +00:00
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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2006-08-23 17:10:08 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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2008-03-18 09:24:35 +00:00
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_C200_PAD}{\ButtonPower}
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2009-05-21 11:39:22 +00:00
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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2009-07-22 21:40:29 +00:00
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\opt{HAVEREMOTEKEYMAP}{&
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\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
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}
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2006-06-29 18:46:09 +00:00
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& Quit the game \\
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2006-04-03 22:45:01 +00:00
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\end{btnmap}
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2006-02-28 16:33:04 +00:00
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\end{table}
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