71 lines
2.3 KiB
C
71 lines
2.3 KiB
C
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2014 Franklin Wei, Benjamin Brown
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* Copyright (C) 2004 Gregory Montoir
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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***************************************************************************/
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#ifndef __ENGINE_H__
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#define __ENGINE_H__
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#include "intern.h"
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#include "vm.h"
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#include "mixer.h"
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#include "sfxplayer.h"
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#include "resource.h"
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#include "video.h"
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#include "sys.h"
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#define STRING_TABLE_FILE "xworld.strings" /* this is relative to dataDir */
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#define STRING_TABLE_VERSION 0x03
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#define XWORLD_FONT_FILE "xworld.font" /* relative to dataDir */
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#define XWORLD_FONT_VERSION 0x01
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struct System;
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#define MAX_SAVE_SLOTS 1
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#define SAVE_MAGIC 0x42424657
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struct Engine {
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struct System *sys;
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struct VirtualMachine vm;
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struct Mixer mixer;
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struct Resource res;
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struct SfxPlayer player;
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struct Video video;
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const char *_dataDir, *_saveDir;
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uint8_t _stateSlot;
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};
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void engine_create(struct Engine* e, struct System* stub, const char* dataDir, const char* saveDir);
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void engine_run(struct Engine*);
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void engine_init(struct Engine*);
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void engine_finish(struct Engine*);
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void engine_processInput(struct Engine*);
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bool engine_loadFontFile(struct Engine*);
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bool engine_loadStringTable(struct Engine*);
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void engine_makeGameStateName(struct Engine*, uint8_t slot, char *buf, int sz);
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void engine_saveGameState(struct Engine*, uint8_t slot, const char *desc);
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bool engine_loadGameState(struct Engine*, uint8_t slot);
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void engine_deleteGameState(struct Engine*, uint8_t slot);
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const char* engine_getDataDir(struct Engine*);
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#endif
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