1455 lines
26 KiB
C
1455 lines
26 KiB
C
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Thing frame/state LUT,
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* generated by multigen utilitiy.
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* This one is the original DOOM version, preserved.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __INFO__
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#define __INFO__
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// Needed for action function pointer handling.
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#include "d_think.h"
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#include "doomtype.h"
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/********************************************************************
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* Sprite name enumeration - must match info.c *
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********************************************************************/
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typedef enum
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{
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SPR_TROO,
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SPR_SHTG,
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SPR_PUNG,
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SPR_PISG,
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SPR_PISF,
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SPR_SHTF,
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SPR_SHT2,
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SPR_CHGG,
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SPR_CHGF,
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SPR_MISG,
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SPR_MISF,
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SPR_SAWG,
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SPR_PLSG,
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SPR_PLSF,
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SPR_BFGG,
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SPR_BFGF,
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SPR_BLUD,
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SPR_PUFF,
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SPR_BAL1,
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SPR_BAL2,
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SPR_PLSS,
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SPR_PLSE,
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SPR_MISL,
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SPR_BFS1,
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SPR_BFE1,
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SPR_BFE2,
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SPR_TFOG,
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SPR_IFOG,
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SPR_PLAY,
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SPR_POSS,
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SPR_SPOS,
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SPR_VILE,
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SPR_FIRE,
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SPR_FATB,
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SPR_FBXP,
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SPR_SKEL,
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SPR_MANF,
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SPR_FATT,
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SPR_CPOS,
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SPR_SARG,
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SPR_HEAD,
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SPR_BAL7,
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SPR_BOSS,
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SPR_BOS2,
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SPR_SKUL,
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SPR_SPID,
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SPR_BSPI,
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SPR_APLS,
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SPR_APBX,
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SPR_CYBR,
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SPR_PAIN,
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SPR_SSWV,
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SPR_KEEN,
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SPR_BBRN,
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SPR_BOSF,
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SPR_ARM1,
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SPR_ARM2,
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SPR_BAR1,
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SPR_BEXP,
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SPR_FCAN,
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SPR_BON1,
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SPR_BON2,
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SPR_BKEY,
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SPR_RKEY,
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SPR_YKEY,
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SPR_BSKU,
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SPR_RSKU,
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SPR_YSKU,
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SPR_STIM,
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SPR_MEDI,
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SPR_SOUL,
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SPR_PINV,
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SPR_PSTR,
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SPR_PINS,
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SPR_MEGA,
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SPR_SUIT,
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SPR_PMAP,
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SPR_PVIS,
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SPR_CLIP,
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SPR_AMMO,
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SPR_ROCK,
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SPR_BROK,
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SPR_CELL,
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SPR_CELP,
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SPR_SHEL,
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SPR_SBOX,
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SPR_BPAK,
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SPR_BFUG,
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SPR_MGUN,
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SPR_CSAW,
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SPR_LAUN,
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SPR_PLAS,
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SPR_SHOT,
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SPR_SGN2,
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SPR_COLU,
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SPR_SMT2,
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SPR_GOR1,
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SPR_POL2,
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SPR_POL5,
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SPR_POL4,
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SPR_POL3,
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SPR_POL1,
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SPR_POL6,
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SPR_GOR2,
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SPR_GOR3,
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SPR_GOR4,
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SPR_GOR5,
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SPR_SMIT,
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SPR_COL1,
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SPR_COL2,
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SPR_COL3,
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SPR_COL4,
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SPR_CAND,
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SPR_CBRA,
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SPR_COL6,
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SPR_TRE1,
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SPR_TRE2,
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SPR_ELEC,
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SPR_CEYE,
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SPR_FSKU,
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SPR_COL5,
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SPR_TBLU,
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SPR_TGRN,
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SPR_TRED,
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SPR_SMBT,
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SPR_SMGT,
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SPR_SMRT,
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SPR_HDB1,
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SPR_HDB2,
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SPR_HDB3,
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SPR_HDB4,
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SPR_HDB5,
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SPR_HDB6,
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SPR_POB1,
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SPR_POB2,
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SPR_BRS1,
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SPR_TLMP,
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SPR_TLP2,
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SPR_TNT1, /* add invisible sprite phares 3/8/98 */
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#ifdef DOGS
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SPR_DOGS, /* killough 7/19/98: Marine's best friend :) */
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#endif
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NUMSPRITES
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} spritenum_t;
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/********************************************************************
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* States (frames) enumeration -- must match info.c *
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********************************************************************/
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typedef enum
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{
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S_NULL,
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S_LIGHTDONE,
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S_PUNCH,
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S_PUNCHDOWN,
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S_PUNCHUP,
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S_PUNCH1,
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S_PUNCH2,
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S_PUNCH3,
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S_PUNCH4,
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S_PUNCH5,
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S_PISTOL,
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S_PISTOLDOWN,
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S_PISTOLUP,
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S_PISTOL1,
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S_PISTOL2,
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S_PISTOL3,
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S_PISTOL4,
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S_PISTOLFLASH,
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S_SGUN,
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S_SGUNDOWN,
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S_SGUNUP,
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S_SGUN1,
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S_SGUN2,
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S_SGUN3,
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S_SGUN4,
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S_SGUN5,
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S_SGUN6,
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S_SGUN7,
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S_SGUN8,
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S_SGUN9,
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S_SGUNFLASH1,
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S_SGUNFLASH2,
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S_DSGUN,
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S_DSGUNDOWN,
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S_DSGUNUP,
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S_DSGUN1,
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S_DSGUN2,
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S_DSGUN3,
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S_DSGUN4,
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S_DSGUN5,
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S_DSGUN6,
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S_DSGUN7,
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S_DSGUN8,
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S_DSGUN9,
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S_DSGUN10,
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S_DSNR1,
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S_DSNR2,
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S_DSGUNFLASH1,
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S_DSGUNFLASH2,
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S_CHAIN,
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S_CHAINDOWN,
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S_CHAINUP,
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S_CHAIN1,
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S_CHAIN2,
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S_CHAIN3,
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S_CHAINFLASH1,
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S_CHAINFLASH2,
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S_MISSILE,
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S_MISSILEDOWN,
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S_MISSILEUP,
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S_MISSILE1,
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S_MISSILE2,
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S_MISSILE3,
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S_MISSILEFLASH1,
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S_MISSILEFLASH2,
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S_MISSILEFLASH3,
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S_MISSILEFLASH4,
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S_SAW,
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S_SAWB,
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S_SAWDOWN,
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S_SAWUP,
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S_SAW1,
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S_SAW2,
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S_SAW3,
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S_PLASMA,
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S_PLASMADOWN,
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S_PLASMAUP,
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S_PLASMA1,
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S_PLASMA2,
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S_PLASMAFLASH1,
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S_PLASMAFLASH2,
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S_BFG,
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S_BFGDOWN,
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S_BFGUP,
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S_BFG1,
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S_BFG2,
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S_BFG3,
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S_BFG4,
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S_BFGFLASH1,
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S_BFGFLASH2,
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S_BLOOD1,
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S_BLOOD2,
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S_BLOOD3,
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S_PUFF1,
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S_PUFF2,
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S_PUFF3,
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S_PUFF4,
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S_TBALL1,
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S_TBALL2,
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S_TBALLX1,
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S_TBALLX2,
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S_TBALLX3,
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S_RBALL1,
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S_RBALL2,
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S_RBALLX1,
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S_RBALLX2,
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S_RBALLX3,
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S_PLASBALL,
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S_PLASBALL2,
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S_PLASEXP,
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S_PLASEXP2,
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S_PLASEXP3,
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S_PLASEXP4,
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S_PLASEXP5,
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S_ROCKET,
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S_BFGSHOT,
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S_BFGSHOT2,
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S_BFGLAND,
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S_BFGLAND2,
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S_BFGLAND3,
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S_BFGLAND4,
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S_BFGLAND5,
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S_BFGLAND6,
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S_BFGEXP,
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S_BFGEXP2,
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S_BFGEXP3,
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S_BFGEXP4,
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S_EXPLODE1,
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S_EXPLODE2,
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S_EXPLODE3,
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S_TFOG,
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S_TFOG01,
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S_TFOG02,
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S_TFOG2,
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S_TFOG3,
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S_TFOG4,
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S_TFOG5,
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S_TFOG6,
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S_TFOG7,
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S_TFOG8,
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S_TFOG9,
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S_TFOG10,
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S_IFOG,
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S_IFOG01,
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S_IFOG02,
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S_IFOG2,
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S_IFOG3,
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S_IFOG4,
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S_IFOG5,
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S_PLAY,
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S_PLAY_RUN1,
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S_PLAY_RUN2,
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S_PLAY_RUN3,
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S_PLAY_RUN4,
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S_PLAY_ATK1,
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S_PLAY_ATK2,
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S_PLAY_PAIN,
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S_PLAY_PAIN2,
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S_PLAY_DIE1,
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S_PLAY_DIE2,
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S_PLAY_DIE3,
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S_PLAY_DIE4,
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S_PLAY_DIE5,
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S_PLAY_DIE6,
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S_PLAY_DIE7,
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S_PLAY_XDIE1,
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S_PLAY_XDIE2,
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S_PLAY_XDIE3,
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S_PLAY_XDIE4,
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S_PLAY_XDIE5,
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S_PLAY_XDIE6,
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S_PLAY_XDIE7,
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S_PLAY_XDIE8,
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S_PLAY_XDIE9,
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||
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S_POSS_STND,
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S_POSS_STND2,
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S_POSS_RUN1,
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S_POSS_RUN2,
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||
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S_POSS_RUN3,
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||
|
S_POSS_RUN4,
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||
|
S_POSS_RUN5,
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||
|
S_POSS_RUN6,
|
||
|
S_POSS_RUN7,
|
||
|
S_POSS_RUN8,
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||
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S_POSS_ATK1,
|
||
|
S_POSS_ATK2,
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||
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S_POSS_ATK3,
|
||
|
S_POSS_PAIN,
|
||
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S_POSS_PAIN2,
|
||
|
S_POSS_DIE1,
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S_POSS_DIE2,
|
||
|
S_POSS_DIE3,
|
||
|
S_POSS_DIE4,
|
||
|
S_POSS_DIE5,
|
||
|
S_POSS_XDIE1,
|
||
|
S_POSS_XDIE2,
|
||
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S_POSS_XDIE3,
|
||
|
S_POSS_XDIE4,
|
||
|
S_POSS_XDIE5,
|
||
|
S_POSS_XDIE6,
|
||
|
S_POSS_XDIE7,
|
||
|
S_POSS_XDIE8,
|
||
|
S_POSS_XDIE9,
|
||
|
S_POSS_RAISE1,
|
||
|
S_POSS_RAISE2,
|
||
|
S_POSS_RAISE3,
|
||
|
S_POSS_RAISE4,
|
||
|
S_SPOS_STND,
|
||
|
S_SPOS_STND2,
|
||
|
S_SPOS_RUN1,
|
||
|
S_SPOS_RUN2,
|
||
|
S_SPOS_RUN3,
|
||
|
S_SPOS_RUN4,
|
||
|
S_SPOS_RUN5,
|
||
|
S_SPOS_RUN6,
|
||
|
S_SPOS_RUN7,
|
||
|
S_SPOS_RUN8,
|
||
|
S_SPOS_ATK1,
|
||
|
S_SPOS_ATK2,
|
||
|
S_SPOS_ATK3,
|
||
|
S_SPOS_PAIN,
|
||
|
S_SPOS_PAIN2,
|
||
|
S_SPOS_DIE1,
|
||
|
S_SPOS_DIE2,
|
||
|
S_SPOS_DIE3,
|
||
|
S_SPOS_DIE4,
|
||
|
S_SPOS_DIE5,
|
||
|
S_SPOS_XDIE1,
|
||
|
S_SPOS_XDIE2,
|
||
|
S_SPOS_XDIE3,
|
||
|
S_SPOS_XDIE4,
|
||
|
S_SPOS_XDIE5,
|
||
|
S_SPOS_XDIE6,
|
||
|
S_SPOS_XDIE7,
|
||
|
S_SPOS_XDIE8,
|
||
|
S_SPOS_XDIE9,
|
||
|
S_SPOS_RAISE1,
|
||
|
S_SPOS_RAISE2,
|
||
|
S_SPOS_RAISE3,
|
||
|
S_SPOS_RAISE4,
|
||
|
S_SPOS_RAISE5,
|
||
|
S_VILE_STND,
|
||
|
S_VILE_STND2,
|
||
|
S_VILE_RUN1,
|
||
|
S_VILE_RUN2,
|
||
|
S_VILE_RUN3,
|
||
|
S_VILE_RUN4,
|
||
|
S_VILE_RUN5,
|
||
|
S_VILE_RUN6,
|
||
|
S_VILE_RUN7,
|
||
|
S_VILE_RUN8,
|
||
|
S_VILE_RUN9,
|
||
|
S_VILE_RUN10,
|
||
|
S_VILE_RUN11,
|
||
|
S_VILE_RUN12,
|
||
|
S_VILE_ATK1,
|
||
|
S_VILE_ATK2,
|
||
|
S_VILE_ATK3,
|
||
|
S_VILE_ATK4,
|
||
|
S_VILE_ATK5,
|
||
|
S_VILE_ATK6,
|
||
|
S_VILE_ATK7,
|
||
|
S_VILE_ATK8,
|
||
|
S_VILE_ATK9,
|
||
|
S_VILE_ATK10,
|
||
|
S_VILE_ATK11,
|
||
|
S_VILE_HEAL1,
|
||
|
S_VILE_HEAL2,
|
||
|
S_VILE_HEAL3,
|
||
|
S_VILE_PAIN,
|
||
|
S_VILE_PAIN2,
|
||
|
S_VILE_DIE1,
|
||
|
S_VILE_DIE2,
|
||
|
S_VILE_DIE3,
|
||
|
S_VILE_DIE4,
|
||
|
S_VILE_DIE5,
|
||
|
S_VILE_DIE6,
|
||
|
S_VILE_DIE7,
|
||
|
S_VILE_DIE8,
|
||
|
S_VILE_DIE9,
|
||
|
S_VILE_DIE10,
|
||
|
S_FIRE1,
|
||
|
S_FIRE2,
|
||
|
S_FIRE3,
|
||
|
S_FIRE4,
|
||
|
S_FIRE5,
|
||
|
S_FIRE6,
|
||
|
S_FIRE7,
|
||
|
S_FIRE8,
|
||
|
S_FIRE9,
|
||
|
S_FIRE10,
|
||
|
S_FIRE11,
|
||
|
S_FIRE12,
|
||
|
S_FIRE13,
|
||
|
S_FIRE14,
|
||
|
S_FIRE15,
|
||
|
S_FIRE16,
|
||
|
S_FIRE17,
|
||
|
S_FIRE18,
|
||
|
S_FIRE19,
|
||
|
S_FIRE20,
|
||
|
S_FIRE21,
|
||
|
S_FIRE22,
|
||
|
S_FIRE23,
|
||
|
S_FIRE24,
|
||
|
S_FIRE25,
|
||
|
S_FIRE26,
|
||
|
S_FIRE27,
|
||
|
S_FIRE28,
|
||
|
S_FIRE29,
|
||
|
S_FIRE30,
|
||
|
S_SMOKE1,
|
||
|
S_SMOKE2,
|
||
|
S_SMOKE3,
|
||
|
S_SMOKE4,
|
||
|
S_SMOKE5,
|
||
|
S_TRACER,
|
||
|
S_TRACER2,
|
||
|
S_TRACEEXP1,
|
||
|
S_TRACEEXP2,
|
||
|
S_TRACEEXP3,
|
||
|
S_SKEL_STND,
|
||
|
S_SKEL_STND2,
|
||
|
S_SKEL_RUN1,
|
||
|
S_SKEL_RUN2,
|
||
|
S_SKEL_RUN3,
|
||
|
S_SKEL_RUN4,
|
||
|
S_SKEL_RUN5,
|
||
|
S_SKEL_RUN6,
|
||
|
S_SKEL_RUN7,
|
||
|
S_SKEL_RUN8,
|
||
|
S_SKEL_RUN9,
|
||
|
S_SKEL_RUN10,
|
||
|
S_SKEL_RUN11,
|
||
|
S_SKEL_RUN12,
|
||
|
S_SKEL_FIST1,
|
||
|
S_SKEL_FIST2,
|
||
|
S_SKEL_FIST3,
|
||
|
S_SKEL_FIST4,
|
||
|
S_SKEL_MISS1,
|
||
|
S_SKEL_MISS2,
|
||
|
S_SKEL_MISS3,
|
||
|
S_SKEL_MISS4,
|
||
|
S_SKEL_PAIN,
|
||
|
S_SKEL_PAIN2,
|
||
|
S_SKEL_DIE1,
|
||
|
S_SKEL_DIE2,
|
||
|
S_SKEL_DIE3,
|
||
|
S_SKEL_DIE4,
|
||
|
S_SKEL_DIE5,
|
||
|
S_SKEL_DIE6,
|
||
|
S_SKEL_RAISE1,
|
||
|
S_SKEL_RAISE2,
|
||
|
S_SKEL_RAISE3,
|
||
|
S_SKEL_RAISE4,
|
||
|
S_SKEL_RAISE5,
|
||
|
S_SKEL_RAISE6,
|
||
|
S_FATSHOT1,
|
||
|
S_FATSHOT2,
|
||
|
S_FATSHOTX1,
|
||
|
S_FATSHOTX2,
|
||
|
S_FATSHOTX3,
|
||
|
S_FATT_STND,
|
||
|
S_FATT_STND2,
|
||
|
S_FATT_RUN1,
|
||
|
S_FATT_RUN2,
|
||
|
S_FATT_RUN3,
|
||
|
S_FATT_RUN4,
|
||
|
S_FATT_RUN5,
|
||
|
S_FATT_RUN6,
|
||
|
S_FATT_RUN7,
|
||
|
S_FATT_RUN8,
|
||
|
S_FATT_RUN9,
|
||
|
S_FATT_RUN10,
|
||
|
S_FATT_RUN11,
|
||
|
S_FATT_RUN12,
|
||
|
S_FATT_ATK1,
|
||
|
S_FATT_ATK2,
|
||
|
S_FATT_ATK3,
|
||
|
S_FATT_ATK4,
|
||
|
S_FATT_ATK5,
|
||
|
S_FATT_ATK6,
|
||
|
S_FATT_ATK7,
|
||
|
S_FATT_ATK8,
|
||
|
S_FATT_ATK9,
|
||
|
S_FATT_ATK10,
|
||
|
S_FATT_PAIN,
|
||
|
S_FATT_PAIN2,
|
||
|
S_FATT_DIE1,
|
||
|
S_FATT_DIE2,
|
||
|
S_FATT_DIE3,
|
||
|
S_FATT_DIE4,
|
||
|
S_FATT_DIE5,
|
||
|
S_FATT_DIE6,
|
||
|
S_FATT_DIE7,
|
||
|
S_FATT_DIE8,
|
||
|
S_FATT_DIE9,
|
||
|
S_FATT_DIE10,
|
||
|
S_FATT_RAISE1,
|
||
|
S_FATT_RAISE2,
|
||
|
S_FATT_RAISE3,
|
||
|
S_FATT_RAISE4,
|
||
|
S_FATT_RAISE5,
|
||
|
S_FATT_RAISE6,
|
||
|
S_FATT_RAISE7,
|
||
|
S_FATT_RAISE8,
|
||
|
S_CPOS_STND,
|
||
|
S_CPOS_STND2,
|
||
|
S_CPOS_RUN1,
|
||
|
S_CPOS_RUN2,
|
||
|
S_CPOS_RUN3,
|
||
|
S_CPOS_RUN4,
|
||
|
S_CPOS_RUN5,
|
||
|
S_CPOS_RUN6,
|
||
|
S_CPOS_RUN7,
|
||
|
S_CPOS_RUN8,
|
||
|
S_CPOS_ATK1,
|
||
|
S_CPOS_ATK2,
|
||
|
S_CPOS_ATK3,
|
||
|
S_CPOS_ATK4,
|
||
|
S_CPOS_PAIN,
|
||
|
S_CPOS_PAIN2,
|
||
|
S_CPOS_DIE1,
|
||
|
S_CPOS_DIE2,
|
||
|
S_CPOS_DIE3,
|
||
|
S_CPOS_DIE4,
|
||
|
S_CPOS_DIE5,
|
||
|
S_CPOS_DIE6,
|
||
|
S_CPOS_DIE7,
|
||
|
S_CPOS_XDIE1,
|
||
|
S_CPOS_XDIE2,
|
||
|
S_CPOS_XDIE3,
|
||
|
S_CPOS_XDIE4,
|
||
|
S_CPOS_XDIE5,
|
||
|
S_CPOS_XDIE6,
|
||
|
S_CPOS_RAISE1,
|
||
|
S_CPOS_RAISE2,
|
||
|
S_CPOS_RAISE3,
|
||
|
S_CPOS_RAISE4,
|
||
|
S_CPOS_RAISE5,
|
||
|
S_CPOS_RAISE6,
|
||
|
S_CPOS_RAISE7,
|
||
|
S_TROO_STND,
|
||
|
S_TROO_STND2,
|
||
|
S_TROO_RUN1,
|
||
|
S_TROO_RUN2,
|
||
|
S_TROO_RUN3,
|
||
|
S_TROO_RUN4,
|
||
|
S_TROO_RUN5,
|
||
|
S_TROO_RUN6,
|
||
|
S_TROO_RUN7,
|
||
|
S_TROO_RUN8,
|
||
|
S_TROO_ATK1,
|
||
|
S_TROO_ATK2,
|
||
|
S_TROO_ATK3,
|
||
|
S_TROO_PAIN,
|
||
|
S_TROO_PAIN2,
|
||
|
S_TROO_DIE1,
|
||
|
S_TROO_DIE2,
|
||
|
S_TROO_DIE3,
|
||
|
S_TROO_DIE4,
|
||
|
S_TROO_DIE5,
|
||
|
S_TROO_XDIE1,
|
||
|
S_TROO_XDIE2,
|
||
|
S_TROO_XDIE3,
|
||
|
S_TROO_XDIE4,
|
||
|
S_TROO_XDIE5,
|
||
|
S_TROO_XDIE6,
|
||
|
S_TROO_XDIE7,
|
||
|
S_TROO_XDIE8,
|
||
|
S_TROO_RAISE1,
|
||
|
S_TROO_RAISE2,
|
||
|
S_TROO_RAISE3,
|
||
|
S_TROO_RAISE4,
|
||
|
S_TROO_RAISE5,
|
||
|
S_SARG_STND,
|
||
|
S_SARG_STND2,
|
||
|
S_SARG_RUN1,
|
||
|
S_SARG_RUN2,
|
||
|
S_SARG_RUN3,
|
||
|
S_SARG_RUN4,
|
||
|
S_SARG_RUN5,
|
||
|
S_SARG_RUN6,
|
||
|
S_SARG_RUN7,
|
||
|
S_SARG_RUN8,
|
||
|
S_SARG_ATK1,
|
||
|
S_SARG_ATK2,
|
||
|
S_SARG_ATK3,
|
||
|
S_SARG_PAIN,
|
||
|
S_SARG_PAIN2,
|
||
|
S_SARG_DIE1,
|
||
|
S_SARG_DIE2,
|
||
|
S_SARG_DIE3,
|
||
|
S_SARG_DIE4,
|
||
|
S_SARG_DIE5,
|
||
|
S_SARG_DIE6,
|
||
|
S_SARG_RAISE1,
|
||
|
S_SARG_RAISE2,
|
||
|
S_SARG_RAISE3,
|
||
|
S_SARG_RAISE4,
|
||
|
S_SARG_RAISE5,
|
||
|
S_SARG_RAISE6,
|
||
|
S_HEAD_STND,
|
||
|
S_HEAD_RUN1,
|
||
|
S_HEAD_ATK1,
|
||
|
S_HEAD_ATK2,
|
||
|
S_HEAD_ATK3,
|
||
|
S_HEAD_PAIN,
|
||
|
S_HEAD_PAIN2,
|
||
|
S_HEAD_PAIN3,
|
||
|
S_HEAD_DIE1,
|
||
|
S_HEAD_DIE2,
|
||
|
S_HEAD_DIE3,
|
||
|
S_HEAD_DIE4,
|
||
|
S_HEAD_DIE5,
|
||
|
S_HEAD_DIE6,
|
||
|
S_HEAD_RAISE1,
|
||
|
S_HEAD_RAISE2,
|
||
|
S_HEAD_RAISE3,
|
||
|
S_HEAD_RAISE4,
|
||
|
S_HEAD_RAISE5,
|
||
|
S_HEAD_RAISE6,
|
||
|
S_BRBALL1,
|
||
|
S_BRBALL2,
|
||
|
S_BRBALLX1,
|
||
|
S_BRBALLX2,
|
||
|
S_BRBALLX3,
|
||
|
S_BOSS_STND,
|
||
|
S_BOSS_STND2,
|
||
|
S_BOSS_RUN1,
|
||
|
S_BOSS_RUN2,
|
||
|
S_BOSS_RUN3,
|
||
|
S_BOSS_RUN4,
|
||
|
S_BOSS_RUN5,
|
||
|
S_BOSS_RUN6,
|
||
|
S_BOSS_RUN7,
|
||
|
S_BOSS_RUN8,
|
||
|
S_BOSS_ATK1,
|
||
|
S_BOSS_ATK2,
|
||
|
S_BOSS_ATK3,
|
||
|
S_BOSS_PAIN,
|
||
|
S_BOSS_PAIN2,
|
||
|
S_BOSS_DIE1,
|
||
|
S_BOSS_DIE2,
|
||
|
S_BOSS_DIE3,
|
||
|
S_BOSS_DIE4,
|
||
|
S_BOSS_DIE5,
|
||
|
S_BOSS_DIE6,
|
||
|
S_BOSS_DIE7,
|
||
|
S_BOSS_RAISE1,
|
||
|
S_BOSS_RAISE2,
|
||
|
S_BOSS_RAISE3,
|
||
|
S_BOSS_RAISE4,
|
||
|
S_BOSS_RAISE5,
|
||
|
S_BOSS_RAISE6,
|
||
|
S_BOSS_RAISE7,
|
||
|
S_BOS2_STND,
|
||
|
S_BOS2_STND2,
|
||
|
S_BOS2_RUN1,
|
||
|
S_BOS2_RUN2,
|
||
|
S_BOS2_RUN3,
|
||
|
S_BOS2_RUN4,
|
||
|
S_BOS2_RUN5,
|
||
|
S_BOS2_RUN6,
|
||
|
S_BOS2_RUN7,
|
||
|
S_BOS2_RUN8,
|
||
|
S_BOS2_ATK1,
|
||
|
S_BOS2_ATK2,
|
||
|
S_BOS2_ATK3,
|
||
|
S_BOS2_PAIN,
|
||
|
S_BOS2_PAIN2,
|
||
|
S_BOS2_DIE1,
|
||
|
S_BOS2_DIE2,
|
||
|
S_BOS2_DIE3,
|
||
|
S_BOS2_DIE4,
|
||
|
S_BOS2_DIE5,
|
||
|
S_BOS2_DIE6,
|
||
|
S_BOS2_DIE7,
|
||
|
S_BOS2_RAISE1,
|
||
|
S_BOS2_RAISE2,
|
||
|
S_BOS2_RAISE3,
|
||
|
S_BOS2_RAISE4,
|
||
|
S_BOS2_RAISE5,
|
||
|
S_BOS2_RAISE6,
|
||
|
S_BOS2_RAISE7,
|
||
|
S_SKULL_STND,
|
||
|
S_SKULL_STND2,
|
||
|
S_SKULL_RUN1,
|
||
|
S_SKULL_RUN2,
|
||
|
S_SKULL_ATK1,
|
||
|
S_SKULL_ATK2,
|
||
|
S_SKULL_ATK3,
|
||
|
S_SKULL_ATK4,
|
||
|
S_SKULL_PAIN,
|
||
|
S_SKULL_PAIN2,
|
||
|
S_SKULL_DIE1,
|
||
|
S_SKULL_DIE2,
|
||
|
S_SKULL_DIE3,
|
||
|
S_SKULL_DIE4,
|
||
|
S_SKULL_DIE5,
|
||
|
S_SKULL_DIE6,
|
||
|
S_SPID_STND,
|
||
|
S_SPID_STND2,
|
||
|
S_SPID_RUN1,
|
||
|
S_SPID_RUN2,
|
||
|
S_SPID_RUN3,
|
||
|
S_SPID_RUN4,
|
||
|
S_SPID_RUN5,
|
||
|
S_SPID_RUN6,
|
||
|
S_SPID_RUN7,
|
||
|
S_SPID_RUN8,
|
||
|
S_SPID_RUN9,
|
||
|
S_SPID_RUN10,
|
||
|
S_SPID_RUN11,
|
||
|
S_SPID_RUN12,
|
||
|
S_SPID_ATK1,
|
||
|
S_SPID_ATK2,
|
||
|
S_SPID_ATK3,
|
||
|
S_SPID_ATK4,
|
||
|
S_SPID_PAIN,
|
||
|
S_SPID_PAIN2,
|
||
|
S_SPID_DIE1,
|
||
|
S_SPID_DIE2,
|
||
|
S_SPID_DIE3,
|
||
|
S_SPID_DIE4,
|
||
|
S_SPID_DIE5,
|
||
|
S_SPID_DIE6,
|
||
|
S_SPID_DIE7,
|
||
|
S_SPID_DIE8,
|
||
|
S_SPID_DIE9,
|
||
|
S_SPID_DIE10,
|
||
|
S_SPID_DIE11,
|
||
|
S_BSPI_STND,
|
||
|
S_BSPI_STND2,
|
||
|
S_BSPI_SIGHT,
|
||
|
S_BSPI_RUN1,
|
||
|
S_BSPI_RUN2,
|
||
|
S_BSPI_RUN3,
|
||
|
S_BSPI_RUN4,
|
||
|
S_BSPI_RUN5,
|
||
|
S_BSPI_RUN6,
|
||
|
S_BSPI_RUN7,
|
||
|
S_BSPI_RUN8,
|
||
|
S_BSPI_RUN9,
|
||
|
S_BSPI_RUN10,
|
||
|
S_BSPI_RUN11,
|
||
|
S_BSPI_RUN12,
|
||
|
S_BSPI_ATK1,
|
||
|
S_BSPI_ATK2,
|
||
|
S_BSPI_ATK3,
|
||
|
S_BSPI_ATK4,
|
||
|
S_BSPI_PAIN,
|
||
|
S_BSPI_PAIN2,
|
||
|
S_BSPI_DIE1,
|
||
|
S_BSPI_DIE2,
|
||
|
S_BSPI_DIE3,
|
||
|
S_BSPI_DIE4,
|
||
|
S_BSPI_DIE5,
|
||
|
S_BSPI_DIE6,
|
||
|
S_BSPI_DIE7,
|
||
|
S_BSPI_RAISE1,
|
||
|
S_BSPI_RAISE2,
|
||
|
S_BSPI_RAISE3,
|
||
|
S_BSPI_RAISE4,
|
||
|
S_BSPI_RAISE5,
|
||
|
S_BSPI_RAISE6,
|
||
|
S_BSPI_RAISE7,
|
||
|
S_ARACH_PLAZ,
|
||
|
S_ARACH_PLAZ2,
|
||
|
S_ARACH_PLEX,
|
||
|
S_ARACH_PLEX2,
|
||
|
S_ARACH_PLEX3,
|
||
|
S_ARACH_PLEX4,
|
||
|
S_ARACH_PLEX5,
|
||
|
S_CYBER_STND,
|
||
|
S_CYBER_STND2,
|
||
|
S_CYBER_RUN1,
|
||
|
S_CYBER_RUN2,
|
||
|
S_CYBER_RUN3,
|
||
|
S_CYBER_RUN4,
|
||
|
S_CYBER_RUN5,
|
||
|
S_CYBER_RUN6,
|
||
|
S_CYBER_RUN7,
|
||
|
S_CYBER_RUN8,
|
||
|
S_CYBER_ATK1,
|
||
|
S_CYBER_ATK2,
|
||
|
S_CYBER_ATK3,
|
||
|
S_CYBER_ATK4,
|
||
|
S_CYBER_ATK5,
|
||
|
S_CYBER_ATK6,
|
||
|
S_CYBER_PAIN,
|
||
|
S_CYBER_DIE1,
|
||
|
S_CYBER_DIE2,
|
||
|
S_CYBER_DIE3,
|
||
|
S_CYBER_DIE4,
|
||
|
S_CYBER_DIE5,
|
||
|
S_CYBER_DIE6,
|
||
|
S_CYBER_DIE7,
|
||
|
S_CYBER_DIE8,
|
||
|
S_CYBER_DIE9,
|
||
|
S_CYBER_DIE10,
|
||
|
S_PAIN_STND,
|
||
|
S_PAIN_RUN1,
|
||
|
S_PAIN_RUN2,
|
||
|
S_PAIN_RUN3,
|
||
|
S_PAIN_RUN4,
|
||
|
S_PAIN_RUN5,
|
||
|
S_PAIN_RUN6,
|
||
|
S_PAIN_ATK1,
|
||
|
S_PAIN_ATK2,
|
||
|
S_PAIN_ATK3,
|
||
|
S_PAIN_ATK4,
|
||
|
S_PAIN_PAIN,
|
||
|
S_PAIN_PAIN2,
|
||
|
S_PAIN_DIE1,
|
||
|
S_PAIN_DIE2,
|
||
|
S_PAIN_DIE3,
|
||
|
S_PAIN_DIE4,
|
||
|
S_PAIN_DIE5,
|
||
|
S_PAIN_DIE6,
|
||
|
S_PAIN_RAISE1,
|
||
|
S_PAIN_RAISE2,
|
||
|
S_PAIN_RAISE3,
|
||
|
S_PAIN_RAISE4,
|
||
|
S_PAIN_RAISE5,
|
||
|
S_PAIN_RAISE6,
|
||
|
S_SSWV_STND,
|
||
|
S_SSWV_STND2,
|
||
|
S_SSWV_RUN1,
|
||
|
S_SSWV_RUN2,
|
||
|
S_SSWV_RUN3,
|
||
|
S_SSWV_RUN4,
|
||
|
S_SSWV_RUN5,
|
||
|
S_SSWV_RUN6,
|
||
|
S_SSWV_RUN7,
|
||
|
S_SSWV_RUN8,
|
||
|
S_SSWV_ATK1,
|
||
|
S_SSWV_ATK2,
|
||
|
S_SSWV_ATK3,
|
||
|
S_SSWV_ATK4,
|
||
|
S_SSWV_ATK5,
|
||
|
S_SSWV_ATK6,
|
||
|
S_SSWV_PAIN,
|
||
|
S_SSWV_PAIN2,
|
||
|
S_SSWV_DIE1,
|
||
|
S_SSWV_DIE2,
|
||
|
S_SSWV_DIE3,
|
||
|
S_SSWV_DIE4,
|
||
|
S_SSWV_DIE5,
|
||
|
S_SSWV_XDIE1,
|
||
|
S_SSWV_XDIE2,
|
||
|
S_SSWV_XDIE3,
|
||
|
S_SSWV_XDIE4,
|
||
|
S_SSWV_XDIE5,
|
||
|
S_SSWV_XDIE6,
|
||
|
S_SSWV_XDIE7,
|
||
|
S_SSWV_XDIE8,
|
||
|
S_SSWV_XDIE9,
|
||
|
S_SSWV_RAISE1,
|
||
|
S_SSWV_RAISE2,
|
||
|
S_SSWV_RAISE3,
|
||
|
S_SSWV_RAISE4,
|
||
|
S_SSWV_RAISE5,
|
||
|
S_KEENSTND,
|
||
|
S_COMMKEEN,
|
||
|
S_COMMKEEN2,
|
||
|
S_COMMKEEN3,
|
||
|
S_COMMKEEN4,
|
||
|
S_COMMKEEN5,
|
||
|
S_COMMKEEN6,
|
||
|
S_COMMKEEN7,
|
||
|
S_COMMKEEN8,
|
||
|
S_COMMKEEN9,
|
||
|
S_COMMKEEN10,
|
||
|
S_COMMKEEN11,
|
||
|
S_COMMKEEN12,
|
||
|
S_KEENPAIN,
|
||
|
S_KEENPAIN2,
|
||
|
S_BRAIN,
|
||
|
S_BRAIN_PAIN,
|
||
|
S_BRAIN_DIE1,
|
||
|
S_BRAIN_DIE2,
|
||
|
S_BRAIN_DIE3,
|
||
|
S_BRAIN_DIE4,
|
||
|
S_BRAINEYE,
|
||
|
S_BRAINEYESEE,
|
||
|
S_BRAINEYE1,
|
||
|
S_SPAWN1,
|
||
|
S_SPAWN2,
|
||
|
S_SPAWN3,
|
||
|
S_SPAWN4,
|
||
|
S_SPAWNFIRE1,
|
||
|
S_SPAWNFIRE2,
|
||
|
S_SPAWNFIRE3,
|
||
|
S_SPAWNFIRE4,
|
||
|
S_SPAWNFIRE5,
|
||
|
S_SPAWNFIRE6,
|
||
|
S_SPAWNFIRE7,
|
||
|
S_SPAWNFIRE8,
|
||
|
S_BRAINEXPLODE1,
|
||
|
S_BRAINEXPLODE2,
|
||
|
S_BRAINEXPLODE3,
|
||
|
S_ARM1,
|
||
|
S_ARM1A,
|
||
|
S_ARM2,
|
||
|
S_ARM2A,
|
||
|
S_BAR1,
|
||
|
S_BAR2,
|
||
|
S_BEXP,
|
||
|
S_BEXP2,
|
||
|
S_BEXP3,
|
||
|
S_BEXP4,
|
||
|
S_BEXP5,
|
||
|
S_BBAR1,
|
||
|
S_BBAR2,
|
||
|
S_BBAR3,
|
||
|
S_BON1,
|
||
|
S_BON1A,
|
||
|
S_BON1B,
|
||
|
S_BON1C,
|
||
|
S_BON1D,
|
||
|
S_BON1E,
|
||
|
S_BON2,
|
||
|
S_BON2A,
|
||
|
S_BON2B,
|
||
|
S_BON2C,
|
||
|
S_BON2D,
|
||
|
S_BON2E,
|
||
|
S_BKEY,
|
||
|
S_BKEY2,
|
||
|
S_RKEY,
|
||
|
S_RKEY2,
|
||
|
S_YKEY,
|
||
|
S_YKEY2,
|
||
|
S_BSKULL,
|
||
|
S_BSKULL2,
|
||
|
S_RSKULL,
|
||
|
S_RSKULL2,
|
||
|
S_YSKULL,
|
||
|
S_YSKULL2,
|
||
|
S_STIM,
|
||
|
S_MEDI,
|
||
|
S_SOUL,
|
||
|
S_SOUL2,
|
||
|
S_SOUL3,
|
||
|
S_SOUL4,
|
||
|
S_SOUL5,
|
||
|
S_SOUL6,
|
||
|
S_PINV,
|
||
|
S_PINV2,
|
||
|
S_PINV3,
|
||
|
S_PINV4,
|
||
|
S_PSTR,
|
||
|
S_PINS,
|
||
|
S_PINS2,
|
||
|
S_PINS3,
|
||
|
S_PINS4,
|
||
|
S_MEGA,
|
||
|
S_MEGA2,
|
||
|
S_MEGA3,
|
||
|
S_MEGA4,
|
||
|
S_SUIT,
|
||
|
S_PMAP,
|
||
|
S_PMAP2,
|
||
|
S_PMAP3,
|
||
|
S_PMAP4,
|
||
|
S_PMAP5,
|
||
|
S_PMAP6,
|
||
|
S_PVIS,
|
||
|
S_PVIS2,
|
||
|
S_CLIP,
|
||
|
S_AMMO,
|
||
|
S_ROCK,
|
||
|
S_BROK,
|
||
|
S_CELL,
|
||
|
S_CELP,
|
||
|
S_SHEL,
|
||
|
S_SBOX,
|
||
|
S_BPAK,
|
||
|
S_BFUG,
|
||
|
S_MGUN,
|
||
|
S_CSAW,
|
||
|
S_LAUN,
|
||
|
S_PLAS,
|
||
|
S_SHOT,
|
||
|
S_SHOT2,
|
||
|
S_COLU,
|
||
|
S_STALAG,
|
||
|
S_BLOODYTWITCH,
|
||
|
S_BLOODYTWITCH2,
|
||
|
S_BLOODYTWITCH3,
|
||
|
S_BLOODYTWITCH4,
|
||
|
S_DEADTORSO,
|
||
|
S_DEADBOTTOM,
|
||
|
S_HEADSONSTICK,
|
||
|
S_GIBS,
|
||
|
S_HEADONASTICK,
|
||
|
S_HEADCANDLES,
|
||
|
S_HEADCANDLES2,
|
||
|
S_DEADSTICK,
|
||
|
S_LIVESTICK,
|
||
|
S_LIVESTICK2,
|
||
|
S_MEAT2,
|
||
|
S_MEAT3,
|
||
|
S_MEAT4,
|
||
|
S_MEAT5,
|
||
|
S_STALAGTITE,
|
||
|
S_TALLGRNCOL,
|
||
|
S_SHRTGRNCOL,
|
||
|
S_TALLREDCOL,
|
||
|
S_SHRTREDCOL,
|
||
|
S_CANDLESTIK,
|
||
|
S_CANDELABRA,
|
||
|
S_SKULLCOL,
|
||
|
S_TORCHTREE,
|
||
|
S_BIGTREE,
|
||
|
S_TECHPILLAR,
|
||
|
S_EVILEYE,
|
||
|
S_EVILEYE2,
|
||
|
S_EVILEYE3,
|
||
|
S_EVILEYE4,
|
||
|
S_FLOATSKULL,
|
||
|
S_FLOATSKULL2,
|
||
|
S_FLOATSKULL3,
|
||
|
S_HEARTCOL,
|
||
|
S_HEARTCOL2,
|
||
|
S_BLUETORCH,
|
||
|
S_BLUETORCH2,
|
||
|
S_BLUETORCH3,
|
||
|
S_BLUETORCH4,
|
||
|
S_GREENTORCH,
|
||
|
S_GREENTORCH2,
|
||
|
S_GREENTORCH3,
|
||
|
S_GREENTORCH4,
|
||
|
S_REDTORCH,
|
||
|
S_REDTORCH2,
|
||
|
S_REDTORCH3,
|
||
|
S_REDTORCH4,
|
||
|
S_BTORCHSHRT,
|
||
|
S_BTORCHSHRT2,
|
||
|
S_BTORCHSHRT3,
|
||
|
S_BTORCHSHRT4,
|
||
|
S_GTORCHSHRT,
|
||
|
S_GTORCHSHRT2,
|
||
|
S_GTORCHSHRT3,
|
||
|
S_GTORCHSHRT4,
|
||
|
S_RTORCHSHRT,
|
||
|
S_RTORCHSHRT2,
|
||
|
S_RTORCHSHRT3,
|
||
|
S_RTORCHSHRT4,
|
||
|
S_HANGNOGUTS,
|
||
|
S_HANGBNOBRAIN,
|
||
|
S_HANGTLOOKDN,
|
||
|
S_HANGTSKULL,
|
||
|
S_HANGTLOOKUP,
|
||
|
S_HANGTNOBRAIN,
|
||
|
S_COLONGIBS,
|
||
|
S_SMALLPOOL,
|
||
|
S_BRAINSTEM,
|
||
|
S_TECHLAMP,
|
||
|
S_TECHLAMP2,
|
||
|
S_TECHLAMP3,
|
||
|
S_TECHLAMP4,
|
||
|
S_TECH2LAMP,
|
||
|
S_TECH2LAMP2,
|
||
|
S_TECH2LAMP3,
|
||
|
S_TECH2LAMP4,
|
||
|
S_TNT1, /* add state for invisible sprite phares 3/8/98 */
|
||
|
|
||
|
S_GRENADE, /* killough 8/9/98: grenade launcher */
|
||
|
S_DETONATE, /* killough 8/9/98: detonation of objects */
|
||
|
S_DETONATE2,
|
||
|
S_DETONATE3,
|
||
|
|
||
|
#ifdef DOGS
|
||
|
S_DOGS_STND, /* killough 7/19/98: Marine's best friend :) */
|
||
|
S_DOGS_STND2,
|
||
|
S_DOGS_RUN1,
|
||
|
S_DOGS_RUN2,
|
||
|
S_DOGS_RUN3,
|
||
|
S_DOGS_RUN4,
|
||
|
S_DOGS_RUN5,
|
||
|
S_DOGS_RUN6,
|
||
|
S_DOGS_RUN7,
|
||
|
S_DOGS_RUN8,
|
||
|
S_DOGS_ATK1,
|
||
|
S_DOGS_ATK2,
|
||
|
S_DOGS_ATK3,
|
||
|
S_DOGS_PAIN,
|
||
|
S_DOGS_PAIN2,
|
||
|
S_DOGS_DIE1,
|
||
|
S_DOGS_DIE2,
|
||
|
S_DOGS_DIE3,
|
||
|
S_DOGS_DIE4,
|
||
|
S_DOGS_DIE5,
|
||
|
S_DOGS_DIE6,
|
||
|
S_DOGS_RAISE1,
|
||
|
S_DOGS_RAISE2,
|
||
|
S_DOGS_RAISE3,
|
||
|
S_DOGS_RAISE4,
|
||
|
S_DOGS_RAISE5,
|
||
|
S_DOGS_RAISE6,
|
||
|
#endif
|
||
|
|
||
|
S_MUSHROOM, /* killough 10/98: mushroom explosion effect */
|
||
|
|
||
|
NUMSTATES /* Counter of how many there are */
|
||
|
|
||
|
} statenum_t;
|
||
|
|
||
|
/********************************************************************
|
||
|
* Definition of the state (frames) structure *
|
||
|
********************************************************************/
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
spritenum_t sprite; /* sprite number to show */
|
||
|
long frame; /* which frame/subframe of the sprite is shown */
|
||
|
long tics; /* number of gametics this frame should last */
|
||
|
actionf_t action; /* code pointer to function for action if any */
|
||
|
statenum_t nextstate; /* linked list pointer to next state or zero */
|
||
|
long misc1, misc2; /* apparently never used in DOOM */
|
||
|
} state_t;
|
||
|
|
||
|
/* these are in info.c */
|
||
|
extern state_t states[NUMSTATES];
|
||
|
extern const char *sprnames[NUMSPRITES+1]; /* 1/17/98 killough - CPhipps - const */
|
||
|
|
||
|
/********************************************************************
|
||
|
* Thing enumeration -- must match info.c *
|
||
|
********************************************************************
|
||
|
* Note that many of these are generically named for the ornamentals
|
||
|
*/
|
||
|
|
||
|
typedef enum {
|
||
|
MT_PLAYER,
|
||
|
MT_POSSESSED,
|
||
|
MT_SHOTGUY,
|
||
|
MT_VILE,
|
||
|
MT_FIRE,
|
||
|
MT_UNDEAD,
|
||
|
MT_TRACER,
|
||
|
MT_SMOKE,
|
||
|
MT_FATSO,
|
||
|
MT_FATSHOT,
|
||
|
MT_CHAINGUY,
|
||
|
MT_TROOP,
|
||
|
MT_SERGEANT,
|
||
|
MT_SHADOWS,
|
||
|
MT_HEAD,
|
||
|
MT_BRUISER,
|
||
|
MT_BRUISERSHOT,
|
||
|
MT_KNIGHT,
|
||
|
MT_SKULL,
|
||
|
MT_SPIDER,
|
||
|
MT_BABY,
|
||
|
MT_CYBORG,
|
||
|
MT_PAIN,
|
||
|
MT_WOLFSS,
|
||
|
MT_KEEN,
|
||
|
MT_BOSSBRAIN,
|
||
|
MT_BOSSSPIT,
|
||
|
MT_BOSSTARGET,
|
||
|
MT_SPAWNSHOT,
|
||
|
MT_SPAWNFIRE,
|
||
|
MT_BARREL,
|
||
|
MT_TROOPSHOT,
|
||
|
MT_HEADSHOT,
|
||
|
MT_ROCKET,
|
||
|
MT_PLASMA,
|
||
|
MT_BFG,
|
||
|
MT_ARACHPLAZ,
|
||
|
MT_PUFF,
|
||
|
MT_BLOOD,
|
||
|
MT_TFOG,
|
||
|
MT_IFOG,
|
||
|
MT_TELEPORTMAN,
|
||
|
MT_EXTRABFG,
|
||
|
MT_MISC0,
|
||
|
MT_MISC1,
|
||
|
MT_MISC2,
|
||
|
MT_MISC3,
|
||
|
MT_MISC4,
|
||
|
MT_MISC5,
|
||
|
MT_MISC6,
|
||
|
MT_MISC7,
|
||
|
MT_MISC8,
|
||
|
MT_MISC9,
|
||
|
MT_MISC10,
|
||
|
MT_MISC11,
|
||
|
MT_MISC12,
|
||
|
MT_INV,
|
||
|
MT_MISC13,
|
||
|
MT_INS,
|
||
|
MT_MISC14,
|
||
|
MT_MISC15,
|
||
|
MT_MISC16,
|
||
|
MT_MEGA,
|
||
|
MT_CLIP,
|
||
|
MT_MISC17,
|
||
|
MT_MISC18,
|
||
|
MT_MISC19,
|
||
|
MT_MISC20,
|
||
|
MT_MISC21,
|
||
|
MT_MISC22,
|
||
|
MT_MISC23,
|
||
|
MT_MISC24,
|
||
|
MT_MISC25,
|
||
|
MT_CHAINGUN,
|
||
|
MT_MISC26,
|
||
|
MT_MISC27,
|
||
|
MT_MISC28,
|
||
|
MT_SHOTGUN,
|
||
|
MT_SUPERSHOTGUN,
|
||
|
MT_MISC29,
|
||
|
MT_MISC30,
|
||
|
MT_MISC31,
|
||
|
MT_MISC32,
|
||
|
MT_MISC33,
|
||
|
MT_MISC34,
|
||
|
MT_MISC35,
|
||
|
MT_MISC36,
|
||
|
MT_MISC37,
|
||
|
MT_MISC38,
|
||
|
MT_MISC39,
|
||
|
MT_MISC40,
|
||
|
MT_MISC41,
|
||
|
MT_MISC42,
|
||
|
MT_MISC43,
|
||
|
MT_MISC44,
|
||
|
MT_MISC45,
|
||
|
MT_MISC46,
|
||
|
MT_MISC47,
|
||
|
MT_MISC48,
|
||
|
MT_MISC49,
|
||
|
MT_MISC50,
|
||
|
MT_MISC51,
|
||
|
MT_MISC52,
|
||
|
MT_MISC53,
|
||
|
MT_MISC54,
|
||
|
MT_MISC55,
|
||
|
MT_MISC56,
|
||
|
MT_MISC57,
|
||
|
MT_MISC58,
|
||
|
MT_MISC59,
|
||
|
MT_MISC60,
|
||
|
MT_MISC61,
|
||
|
MT_MISC62,
|
||
|
MT_MISC63,
|
||
|
MT_MISC64,
|
||
|
MT_MISC65,
|
||
|
MT_MISC66,
|
||
|
MT_MISC67,
|
||
|
MT_MISC68,
|
||
|
MT_MISC69,
|
||
|
MT_MISC70,
|
||
|
MT_MISC71,
|
||
|
MT_MISC72,
|
||
|
MT_MISC73,
|
||
|
MT_MISC74,
|
||
|
MT_MISC75,
|
||
|
MT_MISC76,
|
||
|
MT_MISC77,
|
||
|
MT_MISC78,
|
||
|
MT_MISC79,
|
||
|
MT_MISC80,
|
||
|
MT_MISC81,
|
||
|
MT_MISC82,
|
||
|
MT_MISC83,
|
||
|
MT_MISC84,
|
||
|
MT_MISC85,
|
||
|
MT_MISC86,
|
||
|
MT_PUSH, /* controls push source - phares */
|
||
|
MT_PULL, /* controls pull source - phares 3/20/98 */
|
||
|
|
||
|
#ifdef DOGS
|
||
|
MT_DOGS, /* killough 7/19/98: Marine's best friend */
|
||
|
#endif
|
||
|
|
||
|
/* proff 11/22/98: Andy Baker's stealth monsters (next 12)
|
||
|
* cph - moved below the MBF stuff, no need to displace them */
|
||
|
MT_STEALTHBABY,
|
||
|
MT_STEALTHVILE,
|
||
|
MT_STEALTHBRUISER,
|
||
|
MT_STEALTHHEAD,
|
||
|
MT_STEALTHCHAINGUY,
|
||
|
MT_STEALTHSERGEANT,
|
||
|
MT_STEALTHKNIGHT,
|
||
|
MT_STEALTHIMP,
|
||
|
MT_STEALTHFATSO,
|
||
|
MT_STEALTHUNDEAD,
|
||
|
MT_STEALTHSHOTGUY,
|
||
|
MT_STEALTHZOMBIE,
|
||
|
NUMMOBJTYPES
|
||
|
|
||
|
} mobjtype_t;
|
||
|
|
||
|
/********************************************************************
|
||
|
* Definition of the Thing structure
|
||
|
********************************************************************/
|
||
|
/* Note that these are only indices to the state, sound, etc. arrays
|
||
|
* and not actual pointers. Most can be set to zero if the action or
|
||
|
* sound doesn't apply (like lamps generally don't attack or whistle).
|
||
|
*/
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int doomednum; /* Thing number used in id's editor, and now
|
||
|
probably by every other editor too */
|
||
|
int spawnstate; /* The state (frame) index when this Thing is
|
||
|
first created */
|
||
|
int spawnhealth; /* The initial hit points for this Thing */
|
||
|
int seestate; /* The state when it sees you or wakes up */
|
||
|
int seesound; /* The sound it makes when waking */
|
||
|
int reactiontime; /* How many tics it waits after it wakes up
|
||
|
before it will start to attack, in normal
|
||
|
skills (halved for nightmare) */
|
||
|
int attacksound; /* The sound it makes when it attacks */
|
||
|
int painstate; /* The state to indicate pain */
|
||
|
int painchance; /* A number that is checked against a random
|
||
|
number 0-255 to see if the Thing is supposed
|
||
|
to go to its painstate or not. Note this
|
||
|
has absolutely nothing to do with the chance
|
||
|
it will get hurt, just the chance of it
|
||
|
reacting visibly. */
|
||
|
int painsound; /* The sound it emits when it feels pain */
|
||
|
int meleestate; /* Melee==close attack */
|
||
|
int missilestate; /* What states to use when it's in the air, if
|
||
|
in fact it is ever used as a missile */
|
||
|
int deathstate; /* What state begins the death sequence */
|
||
|
int xdeathstate; /* What state begins the horrible death sequence
|
||
|
like when a rocket takes out a trooper */
|
||
|
int deathsound; /* The death sound. See also A_Scream() in
|
||
|
p_enemy.c for some tweaking that goes on
|
||
|
for certain monsters */
|
||
|
int speed; /* How fast it moves. Too fast and it can miss
|
||
|
collision logic. */
|
||
|
int radius; /* An often incorrect radius */
|
||
|
int height; /* An often incorrect height, used only to see
|
||
|
if a monster can enter a sector */
|
||
|
int mass; /* How much an impact will move it. Cacodemons
|
||
|
seem to retreat when shot because they have
|
||
|
very little mass and are moved by impact */
|
||
|
int damage; /* If this is a missile, how much does it hurt? */
|
||
|
int activesound; /* What sound it makes wandering around, once
|
||
|
in a while. Chance is 3/256 it will. */
|
||
|
uint_64_t flags; /* Bit masks for lots of things. See p_mobj.h */
|
||
|
int raisestate; /* The first state for an Archvile or respawn
|
||
|
resurrection. Zero means it won't come
|
||
|
back to life. */
|
||
|
} mobjinfo_t;
|
||
|
|
||
|
/* See p_mobj_h for addition more technical info */
|
||
|
extern mobjinfo_t mobjinfo[NUMMOBJTYPES];
|
||
|
|
||
|
#endif
|