335 lines
7.9 KiB
C
335 lines
7.9 KiB
C
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Damien Teney
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* modified to use int instead of float math by Andreas Zwirtes
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "options.h"
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#ifdef USE_DEMOS
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#include <stdlib.h>
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#include "lcd.h"
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#include "config.h"
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#include "kernel.h"
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#include "menu.h"
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#include "button.h"
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#include "sprintf.h"
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typedef struct
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{long x,y,z;} point3D;
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typedef struct
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{long x,y;} point2D;
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static point3D Sommet[8];
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static point3D Point3D[8];
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static point2D Point2D[8];
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static int Nb_points = 8;
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static int Xoff = 56;
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static int Yoff = 95;
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static int Zoff = 600;
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/* Precalculated sine and cosine * 10000 (four digit fixed point math) */
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static int SinTable[91] =
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{
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0, 174, 348, 523, 697,
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871,1045,1218,1391,1564,
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1736,1908,2079,2249,2419,
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2588,2756,2923,3090,3255,
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3420,3583,3746,3907,4067,
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4226,4383,4539,4694,4848,
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5000,5150,5299,5446,5591,
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5735,5877,6018,6156,6293,
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6427,6560,6691,6819,6946,
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7071,7193,7313,7431,7547,
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7660,7771,7880,7986,8090,
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8191,8290,8386,8480,8571,
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8660,8746,8829,8910,8987,
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9063,9135,9205,9271,9335,
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9396,9455,9510,9563,9612,
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9659,9702,9743,9781,9816,
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9848,9876,9902,9925,9945,
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9961,9975,9986,9993,9998,
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10000
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};
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static long Sin(int val)
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{
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/* Speed improvement through sukzessive lookup */
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if (val<181)
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{
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if (val<91)/* phase 0-90 degree */
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{
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return (long)SinTable[val];
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}
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else/* phase 91-180 degree */
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{
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return (long)SinTable[180-val];
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}
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}
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else
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{
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if (val<271)/* phase 181-270 degree */
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{
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return (-1L)*(long)SinTable[val-180];
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}
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else/* phase 270-359 degree */
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{
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return (-1L)*(long)SinTable[360-val];
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}
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}
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return 0;
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}
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static long Cos(int val)
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{
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/* Speed improvement through sukzessive lookup */
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if (val<181)
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{
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if (val<91)/* phase 0-90 degree */
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{
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return (long)SinTable[90-val];
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}
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else/* phase 91-180 degree */
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{
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return (-1L)*(long)SinTable[val-90];
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}
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}
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else
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{
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if (val<271)/* phase 181-270 degree */
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{
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return (-1L)*(long)SinTable[270-val];
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}
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else/* phase 270-359 degree */
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{
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return (long)SinTable[val-270];
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}
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}
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return 0;
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}
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static long matrice[3][3];
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static void cube_rotate(int Xa, int Ya, int Za)
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{
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int i;
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/* Just to prevent unnecessary lookups */
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long sxa,cxa,sya,cya,sza,cza;
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sxa=Sin(Xa);
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cxa=Cos(Xa);
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sya=Sin(Ya);
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cya=Cos(Ya);
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sza=Sin(Za);
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cza=Cos(Za);
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/* calculate overall translation matrix */
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matrice[0][0] = cza*cya/10000L;
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matrice[1][0] = sza*cya/10000L;
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matrice[2][0] = -sya;
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matrice[0][1] = cza*sya/10000L*sxa/10000L - sza*cxa/10000L;
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matrice[1][1] = sza*sya/10000L*sxa/10000L + cxa*cza/10000L;
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matrice[2][1] = sxa*cya/10000L;
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matrice[0][2] = cza*sya/10000L*cxa/10000L + sza*sxa/10000L;
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matrice[1][2] = sza*sya/10000L*cxa/10000L - cza*sxa/10000L;
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matrice[2][2] = cxa*cya/10000L;
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/* apply translation matrix to all points */
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for(i=0;i<Nb_points;i++)
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{
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Point3D[i].x = matrice[0][0]*Sommet[i].x
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+ matrice[1][0]*Sommet[i].y
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+ matrice[2][0]*Sommet[i].z;
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Point3D[i].y = matrice[0][1]*Sommet[i].x
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+ matrice[1][1]*Sommet[i].y
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+ matrice[2][1]*Sommet[i].z;
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Point3D[i].z = matrice[0][2]*Sommet[i].x
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+ matrice[1][2]*Sommet[i].y
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+ matrice[2][2]*Sommet[i].z;
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}
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}
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static void cube_viewport(void)
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{
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int i;
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/* Do viewport transformation for all points */
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for(i=0;i<Nb_points;i++)
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{
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Point2D[i].x=(((Point3D[i].x)<<8)/10000L)/
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(Point3D[i].z/10000L+Zoff)+Xoff;
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Point2D[i].y=(((Point3D[i].y)<<8)/10000L)/
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(Point3D[i].z/10000L+Zoff)+Yoff;
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}
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}
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static void cube_init(void)
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{
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/* Original 3D-position of cube's corners */
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Sommet[0].x = -40; Sommet[0].y = -40; Sommet[0].z = -40;
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Sommet[1].x = 40; Sommet[1].y = -40; Sommet[1].z = -40;
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Sommet[2].x = 40; Sommet[2].y = 40; Sommet[2].z = -40;
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Sommet[3].x = -40; Sommet[3].y = 40; Sommet[3].z = -40;
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Sommet[4].x = 40; Sommet[4].y = -40; Sommet[4].z = 40;
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Sommet[5].x = -40; Sommet[5].y = -40; Sommet[5].z = 40;
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Sommet[6].x = -40; Sommet[6].y = 40; Sommet[6].z = 40;
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Sommet[7].x = 40; Sommet[7].y = 40; Sommet[7].z = 40;
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}
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static void line(int a, int b)
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{
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lcd_drawline(Point2D[a].x,Point2D[a].y,Point2D[b].x,Point2D[b].y);
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}
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static void cube_draw(void)
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{
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/* Draws front face */
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line(0,1); line(1,2);
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line(2,3); line(3,0);
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/* Draws rear face */
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line(4,5); line(5,6);
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line(6,7); line(7,4);
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/* Draws the other edges */
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line(0,5);
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line(1,4);
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line(2,7);
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line(3,6);
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}
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/* Loops that the values are displayed */
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#define DISP_TIME 30
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bool cube(void)
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{
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int t_disp=0;
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char buffer[30];
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int xa=0;
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int ya=0;
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int za=0;
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int xs=1;
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int ys=3;
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int zs=1;
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bool highspeed=0;
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bool exit=0;
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cube_init();
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while(!exit)
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{
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if (!highspeed) sleep(4);
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lcd_clear_display();
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cube_rotate(xa,ya,za);
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cube_viewport();
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cube_draw();
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if (t_disp>0)
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{
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t_disp--;
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snprintf(buffer, 30, "x:%d y:%d z:%d h:%d",xs,ys,zs,highspeed);
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lcd_putsxy(0, 56, buffer);
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}
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lcd_update();
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xa+=xs;
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if (xa>359)
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xa-=360;
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if (xa<0)
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xa+=360;
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ya+=ys;
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if (ya>359)
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ya-=360;
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if (ya<0)
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ya+=360;
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za+=zs;
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if (za>359)
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za-=360;
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if (za<0)
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za+=360;
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switch(button_get(false))
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{
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case BUTTON_RIGHT:
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xs+=1;
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if (xs>10)
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xs=10;
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t_disp=DISP_TIME;
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break;
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case BUTTON_LEFT:
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xs-=1;
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if (xs<-10)
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xs=-10;
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t_disp=DISP_TIME;
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break;
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case BUTTON_UP:
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ys+=1;
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if (ys>10)
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ys=10;
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t_disp=DISP_TIME;
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break;
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case BUTTON_DOWN:
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ys-=1;
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if (ys<-10)
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ys=-10;
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t_disp=DISP_TIME;
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break;
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case BUTTON_F2:
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zs+=1;
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if (zs>10)
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zs=10;
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t_disp=DISP_TIME;
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break;
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case BUTTON_F1:
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zs-=1;
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if (zs<-10)
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zs=-10;
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t_disp=DISP_TIME;
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break;
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case BUTTON_PLAY:
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highspeed=!highspeed;
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t_disp=DISP_TIME;
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break;
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case BUTTON_OFF:
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exit=1;
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break;
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}
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}
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return 1;
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}
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#endif /* USE_DEMOS */
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/* -----------------------------------------------------------------
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* local variables:
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* eval: (load-file "../../firmware/rockbox-mode.el")
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* end:
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* vim: et sw=4 ts=8 sts=4 tw=78
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*/
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