rockbox/uisimulator/sdl/button.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Felix Arends
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "uisdl.h"
#include "lcd-charcells.h"
#include "lcd-remote.h"
#include "config.h"
#include "button.h"
#include "kernel.h"
#include "backlight.h"
#include "misc.h"
#include "debug.h"
/* how long until repeat kicks in */
#define REPEAT_START 6
/* the speed repeat starts at */
#define REPEAT_INTERVAL_START 4
/* speed repeat finishes at */
#define REPEAT_INTERVAL_FINISH 2
#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
int _remote_type=REMOTETYPE_H100_LCD;
int remote_type(void)
{
return _remote_type;
}
#endif
struct event_queue button_queue;
static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
#ifdef HAVE_BACKLIGHT
static bool filter_first_keypress;
void set_backlight_filter_keypress(bool value)
{
filter_first_keypress = value;
}
#ifdef HAVE_REMOTE_LCD
static bool remote_filter_first_keypress;
void set_remote_backlight_filter_keypress(bool value)
{
remote_filter_first_keypress = value;
}
#endif
#endif
#ifdef HAS_BUTTON_HOLD
bool hold_button_state = false;
bool button_hold(void) {
return hold_button_state;
}
#endif
#ifdef HAS_REMOTE_BUTTON_HOLD
bool remote_hold_button_state = false;
bool remote_button_hold(void) {
return remote_hold_button_state;
}
#endif
void button_event(int key, bool pressed)
{
int new_btn = 0;
int diff = 0;
static int count = 0;
static int lastbtn;
static int repeat_speed = REPEAT_INTERVAL_START;
static int repeat_count = 0;
static bool repeat = false;
static bool post = false;
#ifdef HAVE_BACKLIGHT
static bool skip_release = false;
#ifdef HAVE_REMOTE_LCD
static bool skip_remote_release = false;
#endif
#endif
static bool usb_connected = false;
if (usb_connected && key != SDLK_u)
return;
switch (key)
{
case SDLK_u:
if (!pressed)
{
usb_connected = !usb_connected;
if (usb_connected)
queue_post(&button_queue, SYS_USB_CONNECTED, 0);
else
queue_post(&button_queue, SYS_USB_DISCONNECTED, 0);
}
return;
#ifdef HAS_BUTTON_HOLD
case SDLK_h:
if(pressed)
{
hold_button_state = !hold_button_state;
DEBUGF("Hold button is %s\n", hold_button_state?"ON":"OFF");
}
return;
#endif
#ifdef HAS_REMOTE_BUTTON_HOLD
case SDLK_j:
if(pressed)
{
remote_hold_button_state = !remote_hold_button_state;
DEBUGF("Remote hold button is %s\n",
remote_hold_button_state?"ON":"OFF");
}
return;
#endif
#if CONFIG_KEYPAD == GIGABEAT_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_POWER;
break;
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_A;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_PLAY;
break;
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_REC;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
#elif (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD)
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_SCROLL_BACK;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_SCROLL_FWD;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_SCROLL_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_SCROLL_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_POWER;
break;
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_REW;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F2:
new_btn = BUTTON_FF;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_PLAY;
break;
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
case SDLK_t:
if(pressed)
switch(_remote_type)
{
case REMOTETYPE_UNPLUGGED:
_remote_type=REMOTETYPE_H100_LCD;
DEBUGF("Changed remote type to H100\n");
break;
case REMOTETYPE_H100_LCD:
_remote_type=REMOTETYPE_H300_LCD;
DEBUGF("Changed remote type to H300\n");
break;
case REMOTETYPE_H300_LCD:
_remote_type=REMOTETYPE_H300_NONLCD;
DEBUGF("Changed remote type to H300 NON-LCD\n");
break;
case REMOTETYPE_H300_NONLCD:
_remote_type=REMOTETYPE_UNPLUGGED;
DEBUGF("Changed remote type to none\n");
break;
}
break;
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_ON;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_OFF;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_REC;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MODE;
break;
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_EQ;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MODE;
break;
#elif CONFIG_KEYPAD == ONDIO_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_OFF;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
#elif CONFIG_KEYPAD == PLAYER_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_STOP;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_ON;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
#elif CONFIG_KEYPAD == RECORDER_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_ON;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_OFF;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_F1;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F2:
new_btn = BUTTON_F2;
break;
case SDLK_KP_MINUS:
case SDLK_F3:
new_btn = BUTTON_F3;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_PLAY;
break;
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_ON;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_OFF;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_F1;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F2:
new_btn = BUTTON_F2;
break;
case SDLK_KP_MINUS:
case SDLK_F3:
new_btn = BUTTON_F3;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
#elif CONFIG_KEYPAD == SANSA_E200_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_SCROLL_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_SCROLL_DOWN;
break;
case SDLK_KP9:
new_btn = BUTTON_UP;
break;
case SDLK_KP3:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP1:
new_btn = BUTTON_POWER;
break;
case SDLK_KP7:
new_btn = BUTTON_REC;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
#endif /* CONFIG_KEYPAD */
case SDLK_KP0:
case SDLK_F5:
if(pressed)
{
screen_dump();
return;
}
break;
}
if (pressed)
btn |= new_btn;
else
btn &= ~new_btn;
/* Lots of stuff copied from real button.c. Not good, I think... */
/* Find out if a key has been released */
diff = btn ^ lastbtn;
if(diff && (btn & diff) == 0)
{
#ifdef HAVE_BACKLIGHT
#ifdef HAVE_REMOTE_LCD
if(diff & BUTTON_REMOTE)
if(!skip_remote_release)
queue_post(&button_queue, BUTTON_REL | diff, 0);
else
skip_remote_release = false;
else
#endif
if(!skip_release)
queue_post(&button_queue, BUTTON_REL | diff, 0);
else
skip_release = false;
#else
queue_post(&button_queue, BUTTON_REL | diff, 0);
#endif
}
else
{
if ( btn )
{
/* normal keypress */
if ( btn != lastbtn )
{
post = true;
repeat = false;
repeat_speed = REPEAT_INTERVAL_START;
}
else /* repeat? */
{
if ( repeat )
{
if (!post)
count--;
if (count == 0)
{
post = true;
/* yes we have repeat */
repeat_speed--;
if (repeat_speed < REPEAT_INTERVAL_FINISH)
repeat_speed = REPEAT_INTERVAL_FINISH;
count = repeat_speed;
repeat_count++;
}
}
else
{
if (count++ > REPEAT_START)
{
post = true;
repeat = true;
repeat_count = 0;
/* initial repeat */
count = REPEAT_INTERVAL_START;
}
}
}
if ( post )
{
if(repeat)
{
if (queue_empty(&button_queue))
{
queue_post(&button_queue, BUTTON_REPEAT | btn, 0);
#ifdef HAVE_BACKLIGHT
#ifdef HAVE_REMOTE_LCD
if(btn & BUTTON_REMOTE)
{
if(skip_remote_release)
skip_remote_release = false;
}
else
#endif
if(skip_release)
skip_release = false;
#endif
post = false;
}
}
else
{
#ifdef HAVE_BACKLIGHT
#ifdef HAVE_REMOTE_LCD
if (btn & BUTTON_REMOTE) {
if (!remote_filter_first_keypress || is_remote_backlight_on())
queue_post(&button_queue, btn, 0);
else
skip_remote_release = true;
}
else
#endif
if (!filter_first_keypress || is_backlight_on())
queue_post(&button_queue, btn, 0);
else
skip_release = true;
#else /* no backlight, nothing to skip */
queue_post(&button_queue, btn, 0);
#endif
post = false;
}
#ifdef HAVE_REMOTE_LCD
if(btn & BUTTON_REMOTE)
remote_backlight_on();
else
#endif
backlight_on();
}
}
else
{
repeat = false;
count = 0;
}
}
lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
}
/* Again copied from real button.c... */
long button_get(bool block)
{
struct event ev;
if ( block || !queue_empty(&button_queue) ) {
queue_wait(&button_queue, &ev);
return ev.id;
}
return BUTTON_NONE;
}
long button_get_w_tmo(int ticks)
{
struct event ev;
queue_wait_w_tmo(&button_queue, &ev, ticks);
return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE;
}
void button_init(void)
{
}
int button_status(void)
{
return btn;
}
void button_clear_queue(void)
{
queue_clear(&button_queue);
}