rockbox/apps/radio/presets.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2003 Linus Nielsen Feltzing
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include <stdio.h>
#include <stdbool.h>
#include <stdlib.h>
#include "settings.h"
#include "general.h"
#include "radio.h"
#include "tuner.h"
#include "file.h"
#include "string-extra.h"
#include "misc.h"
Rewrite filesystem code (WIP) This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2013-08-06 02:02:45 +00:00
#include "pathfuncs.h"
#include "lang.h"
#include "action.h"
#include "list.h"
#include "splash.h"
#include "menu.h"
#include "yesno.h"
#include "keyboard.h"
#include "talk.h"
#include "filetree.h"
#include "dir.h"
#include "presets.h"
static int curr_preset = -1;
extern int curr_freq; /* from radio.c.. naughty but meh */
extern int radio_mode;
int snap_freq_to_grid(int freq);
void remember_frequency(void);
#define MAX_PRESETS 64
static bool presets_loaded = false;
static bool presets_changed = false;
static struct fmstation presets[MAX_PRESETS];
static char filepreset[MAX_PATH]; /* preset filename variable */
static int num_presets = 0; /* The number of presets in the preset list */
int radio_current_preset(void)
{
return curr_preset;
}
int radio_preset_count(void)
{
return num_presets;
}
const struct fmstation *radio_get_preset(int preset)
{
return &presets[preset];
}
bool presets_have_changed(void)
{
return presets_changed;
}
/* Find a matching preset to freq */
int preset_find(int freq)
{
int i;
if(num_presets < 1)
return -1;
for(i = 0;i < MAX_PRESETS;i++)
{
if(freq == presets[i].frequency)
return i;
}
return -1;
}
/* Return the closest preset encountered in the search direction with
wraparound. */
static int find_closest_preset(int freq, int direction)
{
int i;
int lowpreset = 0;
int highpreset = 0;
int closest = -1;
if (direction == 0) /* direction == 0 isn't really used */
return 0;
for (i = 0; i < num_presets; i++)
{
int f = presets[i].frequency;
if (f == freq)
return i; /* Exact match = stop */
/* remember the highest and lowest presets for wraparound */
if (f < presets[lowpreset].frequency)
lowpreset = i;
if (f > presets[highpreset].frequency)
highpreset = i;
/* find the closest preset in the given direction */
if (direction > 0 && f > freq)
{
if (closest < 0 || f < presets[closest].frequency)
closest = i;
}
else if (direction < 0 && f < freq)
{
if (closest < 0 || f > presets[closest].frequency)
closest = i;
}
}
if (closest < 0)
{
/* no presets in the given direction */
/* wrap around depending on direction */
if (direction < 0)
closest = highpreset;
else
closest = lowpreset;
}
return closest;
}
void preset_next(int direction)
{
if (num_presets < 1)
return;
if (curr_preset == -1)
curr_preset = find_closest_preset(curr_freq, direction);
else
curr_preset = (curr_preset + direction + num_presets) % num_presets;
/* Must stay on the current grid for the region */
curr_freq = snap_freq_to_grid(presets[curr_preset].frequency);
tuner_set(RADIO_FREQUENCY, curr_freq);
remember_frequency();
}
void preset_set_current(int preset)
{
curr_preset = preset;
}
/* Speak a preset by number or by spelling its name, depending on settings. */
void preset_talk(int preset, bool fallback, bool enqueue)
{
if (global_settings.talk_file == 1) /* number */
talk_number(preset + 1, enqueue);
else
{ /* spell */
if(presets[preset].name[0])
talk_spell(presets[preset].name, enqueue);
else if(fallback)
talk_value_decimal(presets[preset].frequency, UNIT_INT, 6, enqueue);
}
}
void radio_save_presets(void)
{
int fd;
int i;
fd = creat(filepreset, 0666);
if(fd >= 0)
{
for(i = 0;i < num_presets;i++)
{
fdprintf(fd, "%d:%s\n", presets[i].frequency, presets[i].name);
}
close(fd);
if(!strncasecmp(FMPRESET_PATH, filepreset, strlen(FMPRESET_PATH)))
set_file(filepreset, global_settings.fmr_file, MAX_FILENAME);
presets_changed = false;
}
else
{
splash(HZ, ID2P(LANG_FM_PRESET_SAVE_FAILED));
}
}
void radio_load_presets(char *filename)
{
int fd;
int rc;
char buf[128];
char *freq;
char *name;
bool done = false;
int f;
memset(presets, 0, sizeof(presets));
num_presets = 0;
/* No Preset in configuration. */
if(filename[0] == '\0')
{
filepreset[0] = '\0';
return;
}
/* Temporary preset, loaded until player shuts down. */
else if(filename[0] == '/')
strlcpy(filepreset, filename, sizeof(filepreset));
/* Preset from default directory. */
else
snprintf(filepreset, sizeof(filepreset), "%s/%s.fmr",
FMPRESET_PATH, filename);
fd = open_utf8(filepreset, O_RDONLY);
if(fd >= 0)
{
while(!done && num_presets < MAX_PRESETS)
{
rc = read_line(fd, buf, 128);
if(rc > 0)
{
if(settings_parseline(buf, &freq, &name))
{
f = atoi(freq);
if(f) /* For backwards compatibility */
{
struct fmstation * const fms = &presets[num_presets];
fms->frequency = f;
strlcpy(fms->name, name, MAX_FMPRESET_LEN+1);
num_presets++;
}
}
}
else
done = true;
}
close(fd);
}
else /* invalid file name? */
filepreset[0] = '\0';
presets_loaded = num_presets > 0;
presets_changed = false;
}
const char* radio_get_preset_name(int preset)
{
if (preset < num_presets)
return presets[preset].name;
return NULL;
}
int handle_radio_add_preset(void)
{
char buf[MAX_FMPRESET_LEN + 1];
if(num_presets < MAX_PRESETS)
{
buf[0] = '\0';
if (!kbd_input(buf, MAX_FMPRESET_LEN + 1))
{
struct fmstation * const fms = &presets[num_presets];
strcpy(fms->name, buf);
fms->frequency = curr_freq;
num_presets++;
presets_changed = true;
presets_loaded = num_presets > 0;
return true;
}
}
else
{
splash(HZ, ID2P(LANG_FM_NO_FREE_PRESETS));
}
return false;
}
/* needed to know which preset we are edit/delete-ing */
static int selected_preset = -1;
static int radio_edit_preset(void)
{
char buf[MAX_FMPRESET_LEN + 1];
if (num_presets > 0)
{
struct fmstation * const fms = &presets[selected_preset];
strcpy(buf, fms->name);
if (!kbd_input(buf, MAX_FMPRESET_LEN + 1))
{
strcpy(fms->name, buf);
presets_changed = true;
}
}
return 1;
}
static int radio_delete_preset(void)
{
if (num_presets > 0)
{
struct fmstation * const fms = &presets[selected_preset];
if (selected_preset >= --num_presets)
selected_preset = num_presets - 1;
memmove(fms, fms + 1, (uintptr_t)(fms + num_presets) -
(uintptr_t)fms);
if (curr_preset >= num_presets)
--curr_preset;
}
/* Don't ask to save when all presets are deleted. */
presets_changed = num_presets > 0;
if (!presets_changed)
{
/* The preset list will be cleared, switch to Scan Mode. */
radio_mode = RADIO_SCAN_MODE;
curr_preset = -1;
presets_loaded = false;
}
return 1;
}
int preset_list_load(void)
{
char selected[MAX_PATH];
struct browse_context browse;
snprintf(selected, sizeof(selected), "%s.%s", global_settings.fmr_file, "fmr");
browse_context_init(&browse, SHOW_FMR, 0,
str(LANG_FM_PRESET_LOAD), NOICON,
FMPRESET_PATH, selected);
return !rockbox_browse(&browse);
}
int preset_list_save(void)
{
if(num_presets > 0)
{
bool bad_file_name = true;
if(!dir_exists(FMPRESET_PATH)) /* Check if there is preset folder */
mkdir(FMPRESET_PATH);
create_numbered_filename(filepreset, FMPRESET_PATH, "preset",
".fmr", 2 IF_CNFN_NUM_(, NULL));
while(bad_file_name)
{
if(!kbd_input(filepreset, sizeof(filepreset)))
{
/* check the name: max MAX_FILENAME (20) chars */
char* p2;
char* p1;
int len;
p1 = strrchr(filepreset, '/');
p2 = p1;
while((p1) && (*p2) && (*p2 != '.'))
p2++;
len = (int)(p2-p1) - 1;
if((!p1) || (len > MAX_FILENAME) || (len == 0))
{
/* no slash, too long or too short */
splash(HZ, ID2P(LANG_INVALID_FILENAME));
}
else
{
/* add correct extension (easier to always write)
at this point, p2 points to 0 or the extension dot */
*p2 = '\0';
strcat(filepreset,".fmr");
bad_file_name = false;
radio_save_presets();
}
}
else
{
/* user aborted */
return false;
}
}
}
else
splash(HZ, ID2P(LANG_FM_NO_PRESETS));
return true;
}
int preset_list_clear(void)
{
/* Clear all the preset entries */
memset(presets, 0, sizeof (presets));
num_presets = 0;
presets_loaded = false;
/* The preset list will be cleared switch to Scan Mode. */
radio_mode = RADIO_SCAN_MODE;
curr_preset = -1;
presets_changed = false; /* Don't ask to save when clearing the list. */
return true;
}
MENUITEM_FUNCTION(radio_edit_preset_item, MENU_FUNC_CHECK_RETVAL,
ID2P(LANG_FM_EDIT_PRESET),
radio_edit_preset, NULL, NULL, Icon_NOICON);
MENUITEM_FUNCTION(radio_delete_preset_item, MENU_FUNC_CHECK_RETVAL,
ID2P(LANG_FM_DELETE_PRESET),
radio_delete_preset, NULL, NULL, Icon_NOICON);
static int radio_preset_callback(int action,
const struct menu_item_ex *this_item)
{
if (action == ACTION_STD_OK)
action = ACTION_EXIT_AFTER_THIS_MENUITEM;
return action;
(void)this_item;
}
MAKE_MENU(handle_radio_preset_menu, ID2P(LANG_PRESET),
radio_preset_callback, Icon_NOICON, &radio_edit_preset_item,
&radio_delete_preset_item);
/* present a list of preset stations */
static const char* presets_get_name(int selected_item, void *data,
char *buffer, size_t buffer_len)
{
(void)data;
struct fmstation *p = &presets[selected_item];
if(p->name[0])
return p->name;
int freq = p->frequency / 10000;
int frac = freq % 100;
freq /= 100;
snprintf(buffer, buffer_len,
str(LANG_FM_DEFAULT_PRESET_NAME), freq, frac);
return buffer;
}
static int presets_speak_name(int selected_item, void * data)
{
(void)data;
preset_talk(selected_item, true, false);
return 0;
}
int handle_radio_presets(void)
{
struct gui_synclist lists;
int result = 0;
int action = ACTION_NONE;
#ifdef HAVE_BUTTONBAR
struct gui_buttonbar buttonbar;
#endif
if(presets_loaded == false)
return result;
#ifdef HAVE_BUTTONBAR
gui_buttonbar_init(&buttonbar);
gui_buttonbar_set_display(&buttonbar, &(screens[SCREEN_MAIN]) );
gui_buttonbar_set(&buttonbar, str(LANG_FM_BUTTONBAR_ADD),
str(LANG_FM_BUTTONBAR_EXIT),
str(LANG_FM_BUTTONBAR_ACTION));
gui_buttonbar_draw(&buttonbar);
#endif
gui_synclist_init(&lists, presets_get_name, NULL, false, 1, NULL);
gui_synclist_set_title(&lists, str(LANG_PRESET), NOICON);
gui_synclist_set_icon_callback(&lists, NULL);
if(global_settings.talk_file)
gui_synclist_set_voice_callback(&lists, presets_speak_name);
gui_synclist_set_nb_items(&lists, num_presets);
gui_synclist_select_item(&lists, curr_preset<0 ? 0 : curr_preset);
gui_synclist_speak_item(&lists);
while (result == 0)
{
gui_synclist_draw(&lists);
list_do_action(CONTEXT_STD, TIMEOUT_BLOCK,
&lists, &action, LIST_WRAP_UNLESS_HELD);
switch (action)
{
case ACTION_STD_MENU:
if (handle_radio_add_preset())
{
gui_synclist_set_nb_items(&lists, num_presets);
gui_synclist_select_item(&lists, num_presets - 1);
}
break;
case ACTION_STD_CANCEL:
result = 1;
break;
case ACTION_STD_OK:
curr_preset = gui_synclist_get_sel_pos(&lists);
curr_freq = presets[curr_preset].frequency;
next_station(0);
remember_frequency();
result = 1;
break;
case ACTION_F3:
case ACTION_STD_CONTEXT:
selected_preset = gui_synclist_get_sel_pos(&lists);
do_menu(&handle_radio_preset_menu, NULL, NULL, false);
gui_synclist_set_nb_items(&lists, num_presets);
gui_synclist_select_item(&lists, selected_preset);
gui_synclist_speak_item(&lists);
break;
default:
if(default_event_handler(action) == SYS_USB_CONNECTED)
result = 2;
}
}
return result - 1;
}
int presets_scan(void *viewports)
{
bool do_scan = true;
struct viewport *vp = (struct viewport *)viewports;
FOR_NB_SCREENS(i)
screens[i].set_viewport(vp?&vp[i]:NULL);
if(num_presets > 0) /* Do that to avoid 2 questions. */
do_scan = yesno_pop(ID2P(LANG_FM_CLEAR_PRESETS));
if(do_scan)
{
const struct fm_region_data * const fmr =
&fm_region_data[global_settings.fm_region];
curr_freq = fmr->freq_min;
num_presets = 0;
memset(presets, 0, sizeof(presets));
tuner_set(RADIO_MUTE, 1);
while(curr_freq <= fmr->freq_max)
{
int freq, frac;
if(num_presets >= MAX_PRESETS || action_userabort(TIMEOUT_NOBLOCK))
break;
freq = curr_freq / 10000;
frac = freq % 100;
freq /= 100;
splashf(0, str(LANG_FM_SCANNING), freq, frac);
if(tuner_set(RADIO_SCAN_FREQUENCY, curr_freq))
{
/* add preset */
presets[num_presets].name[0] = '\0';
presets[num_presets].frequency = curr_freq;
num_presets++;
}
curr_freq += fmr->freq_step;
}
if (get_radio_status() == FMRADIO_PLAYING)
tuner_set(RADIO_MUTE, 0);
presets_changed = true;
FOR_NB_SCREENS(i)
{
screens[i].clear_viewport();
screens[i].update_viewport();
}
if(num_presets > 0)
{
curr_freq = presets[0].frequency;
radio_mode = RADIO_PRESET_MODE;
presets_loaded = true;
next_station(0);
}
else
{
/* Wrap it to beginning or we'll be past end of band */
presets_loaded = false;
next_station(1);
}
}
return true;
}
void presets_save(void)
{
if(filepreset[0] == '\0')
preset_list_save();
else
radio_save_presets();
}
#if 0 /* disabled in draw_progressbar() */
#ifdef HAVE_LCD_BITMAP
static inline void draw_vertical_line_mark(struct screen * screen,
int x, int y, int h)
{
screen->set_drawmode(DRMODE_COMPLEMENT);
screen->vline(x, y, y+h-1);
}
/* draw the preset markers for a track of length "tracklen",
between (x,y) and (x+w,y) */
void presets_draw_markers(struct screen *screen,
int x, int y, int w, int h)
{
int i,xi;
const struct fm_region_data *region_data =
&(fm_region_data[global_settings.fm_region]);
int len = region_data->freq_max - region_data->freq_min;
for (i=0; i < radio_preset_count(); i++)
{
int freq = radio_get_preset(i)->frequency;
int diff = freq - region_data->freq_min;
xi = x + (w * diff)/len;
draw_vertical_line_mark(screen, xi, y, h);
}
}
#endif
#endif