133 lines
3.8 KiB
C
133 lines
3.8 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// snd_mix.c -- portable code to mix sounds for snd_dma.c
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#include "quakedef.h"
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#define DWORD unsigned long
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// why not write straight to SHM buffer?!?
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//portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
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int16_t *paintbuffer; // stereo interleaved samples
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/*
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===============================================================================
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CHANNEL MIXING
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===============================================================================
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*/
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// in snd_mix_*
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void SND_PaintChannelFrom8 (int true_lvol, int true_rvol, signed char *sfx, int count);
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void SND_PaintChannelFrom16 (int true_lvol, int true_rvol, signed short *sfx, int count);
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void S_PaintChannels(int endtime)
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{
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int i;
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int end;
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channel_t *ch;
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sfxcache_t *sc;
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int ltime, count;
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paintbuffer = shm->buffer;
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//while (paintedtime < endtime)
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//{
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// if paintbuffer is smaller than DMA buffer
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end = endtime;
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//if (endtime - paintedtime > PAINTBUFFER_SIZE)
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//end = paintedtime + PAINTBUFFER_SIZE;
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// clear the paint buffer
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memset(paintbuffer, 0, (end - paintedtime) * sizeof(int16_t));
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// 0-255
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int volume_fp = volume.value * 255;
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// paint in the channels.
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ch = channels;
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for (i=0; i<total_channels ; i++, ch++)
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{
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if (!ch->sfx)
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continue;
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if (!ch->leftvol && !ch->rightvol)
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continue;
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sc = S_LoadSound (ch->sfx); // sound fx cache
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if (!sc)
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continue;
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ltime = paintedtime;
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while (ltime < end)
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{ // paint up to end of sound channel, or end of buffer, whichever is greatest
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if (ch->end < end)
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count = ch->end - ltime;
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else
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count = end - ltime;
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//if(count == 1)
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// rb->splashf(HZ, "Potential problem");
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if (count > 0)
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{
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int true_lvol, true_rvol;
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true_lvol = (volume_fp * ch->leftvol) / 256;
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true_rvol = (volume_fp * ch->rightvol) / 256;
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if (sc->width == 1)
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{
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signed char *sfx = (char*)sc->data + ch->pos;
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SND_PaintChannelFrom8(true_lvol, true_rvol, sfx, count);
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}
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else
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{
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signed short *sfx = (short*)sc->data + ch->pos;
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SND_PaintChannelFrom16(true_lvol, true_rvol, sfx, count);
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}
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ch->pos += count;
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ltime += count;
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}
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// if at end of loop, restart
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if (ltime >= ch->end)
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{
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if (sc->loopstart >= 0)
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{
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ch->pos = sc->loopstart;
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ch->end = ltime + sc->length - ch->pos;
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}
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else
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{ // channel just stopped
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ch->sfx = NULL;
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break;
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}
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}
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}
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}
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// transfer out according to DMA format
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//S_TransferPaintBuffer(end);
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paintedtime = end;
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}
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