rockbox/apps/plugins/sdl/progs/quake/snd_mix.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_mix.c -- portable code to mix sounds for snd_dma.c
#include "quakedef.h"
#define DWORD unsigned long
// why not write straight to SHM buffer?!?
//portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
int16_t *paintbuffer; // stereo interleaved samples
/*
===============================================================================
CHANNEL MIXING
===============================================================================
*/
// in snd_mix_*
void SND_PaintChannelFrom8 (int true_lvol, int true_rvol, signed char *sfx, int count);
void SND_PaintChannelFrom16 (int true_lvol, int true_rvol, signed short *sfx, int count);
void S_PaintChannels(int endtime)
{
int i;
int end;
channel_t *ch;
sfxcache_t *sc;
int ltime, count;
paintbuffer = shm->buffer;
//while (paintedtime < endtime)
//{
// if paintbuffer is smaller than DMA buffer
end = endtime;
//if (endtime - paintedtime > PAINTBUFFER_SIZE)
//end = paintedtime + PAINTBUFFER_SIZE;
// clear the paint buffer
memset(paintbuffer, 0, (end - paintedtime) * sizeof(int16_t));
// 0-255
int volume_fp = volume.value * 255;
// paint in the channels.
ch = channels;
for (i=0; i<total_channels ; i++, ch++)
{
if (!ch->sfx)
continue;
if (!ch->leftvol && !ch->rightvol)
continue;
sc = S_LoadSound (ch->sfx); // sound fx cache
if (!sc)
continue;
ltime = paintedtime;
while (ltime < end)
{ // paint up to end of sound channel, or end of buffer, whichever is greatest
if (ch->end < end)
count = ch->end - ltime;
else
count = end - ltime;
//if(count == 1)
// rb->splashf(HZ, "Potential problem");
if (count > 0)
{
int true_lvol, true_rvol;
true_lvol = (volume_fp * ch->leftvol) / 256;
true_rvol = (volume_fp * ch->rightvol) / 256;
if (sc->width == 1)
{
signed char *sfx = (char*)sc->data + ch->pos;
SND_PaintChannelFrom8(true_lvol, true_rvol, sfx, count);
}
else
{
signed short *sfx = (short*)sc->data + ch->pos;
SND_PaintChannelFrom16(true_lvol, true_rvol, sfx, count);
}
ch->pos += count;
ltime += count;
}
// if at end of loop, restart
if (ltime >= ch->end)
{
if (sc->loopstart >= 0)
{
ch->pos = sc->loopstart;
ch->end = ltime + sc->length - ch->pos;
}
else
{ // channel just stopped
ch->sfx = NULL;
break;
}
}
}
}
// transfer out according to DMA format
//S_TransferPaintBuffer(end);
paintedtime = end;
}