169 lines
3.8 KiB
C
169 lines
3.8 KiB
C
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/*
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TiMidity -- Experimental MIDI to WAVE converter
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Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the Perl Artistic License, available in COPYING.
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*/
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typedef struct {
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int32
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loop_start, loop_end, data_length,
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sample_rate, low_freq, high_freq, root_freq;
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uint8
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root_tune, fine_tune;
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int32
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envelope_rate[7], envelope_offset[7],
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modulation_rate[7], modulation_offset[7];
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FLOAT_T
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volume, resonance,
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modEnvToFilterFc, modEnvToPitch, modLfoToFilterFc;
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sample_t *data;
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int32
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tremolo_sweep_increment, tremolo_phase_increment,
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lfo_sweep_increment, lfo_phase_increment,
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vibrato_sweep_increment, vibrato_control_ratio,
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cutoff_freq;
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uint8
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reverberation, chorusdepth,
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tremolo_depth, vibrato_depth,
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modes;
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uint8
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attenuation, freq_center;
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int8
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panning, note_to_use, exclusiveClass;
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int16
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scale_tuning, keyToModEnvHold, keyToModEnvDecay,
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keyToVolEnvHold, keyToVolEnvDecay;
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int32
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freq_scale, vibrato_delay;
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} Sample;
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/* Bits in modes: */
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#define MODES_16BIT (1<<0)
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#define MODES_UNSIGNED (1<<1)
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#define MODES_LOOPING (1<<2)
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#define MODES_PINGPONG (1<<3)
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#define MODES_REVERSE (1<<4)
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#define MODES_SUSTAIN (1<<5)
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#define MODES_ENVELOPE (1<<6)
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#define MODES_FAST_RELEASE (1<<7)
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#if 0
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typedef struct {
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int samples;
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Sample *sample;
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} Instrument;
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#endif
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#define INST_GUS 0
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#define INST_SF2 1
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typedef struct {
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int type;
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int samples;
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Sample *sample;
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int left_samples;
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Sample *left_sample;
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int right_samples;
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Sample *right_sample;
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unsigned char *contents;
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} Instrument;
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typedef struct _InstrumentLayer {
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uint8 lo, hi;
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int size;
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Instrument *instrument;
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struct _InstrumentLayer *next;
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} InstrumentLayer;
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struct cfg_type {
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int font_code;
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int num;
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const char *name;
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};
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#define FONT_NORMAL 0
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#define FONT_FFF 1
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#define FONT_SBK 2
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#define FONT_TONESET 3
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#define FONT_DRUMSET 4
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#define FONT_PRESET 5
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typedef struct {
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char *name;
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InstrumentLayer *layer;
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int font_type, sf_ix, last_used, tuning;
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int note, amp, pan, strip_loop, strip_envelope, strip_tail;
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} ToneBankElement;
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#if 0
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typedef struct {
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char *name;
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Instrument *instrument;
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int note, amp, pan, strip_loop, strip_envelope, strip_tail;
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} ToneBankElement;
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#endif
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/* A hack to delay instrument loading until after reading the
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entire MIDI file. */
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#define MAGIC_LOAD_INSTRUMENT ((InstrumentLayer *)(-1))
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#define MAXPROG 128
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#define MAXBANK 130
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#define SFXBANK (MAXBANK-1)
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#define SFXDRUM1 (MAXBANK-2)
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#define SFXDRUM2 (MAXBANK-1)
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#define XGDRUM 1
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#if 0
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typedef struct {
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ToneBankElement tone[128];
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} ToneBank;
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#endif
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typedef struct {
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char *name;
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ToneBankElement tone[MAXPROG];
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} ToneBank;
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extern char *sf_file;
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extern ToneBank *tonebank[], *drumset[];
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#if 0
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extern Instrument *default_instrument;
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#endif
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extern InstrumentLayer *default_instrument;
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extern int default_program;
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extern int antialiasing_allowed;
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extern int fast_decay;
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extern int free_instruments_afterwards;
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#define SPECIAL_PROGRAM -1
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extern int load_missing_instruments(void);
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extern void free_instruments(void);
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extern void end_soundfont(void);
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extern int set_default_instrument(const char *name);
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extern int32 convert_tremolo_sweep(uint8 sweep);
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extern int32 convert_vibrato_sweep(uint8 sweep, int32 vib_control_ratio);
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extern int32 convert_tremolo_rate(uint8 rate);
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extern int32 convert_vibrato_rate(uint8 rate);
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extern int init_soundfont(char *fname, int oldbank, int newbank, int level);
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extern InstrumentLayer *load_sbk_patch(const char *name, int gm_num, int bank, int percussion,
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int panning, int amp, int note_to_use, int sf_ix);
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extern int current_tune_number;
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extern int max_patch_memory;
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extern int current_patch_memory;
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#define XMAPMAX 800
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extern int xmap[XMAPMAX][5];
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extern void pcmap(int *b, int *v, int *p, int *drums);
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