2007-07-01 17:51:38 +00:00
|
|
|
/***************************************************************************
|
|
|
|
* __________ __ ___.
|
|
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
|
|
* \/ \/ \/ \/ \/
|
|
|
|
* $Id$
|
|
|
|
*
|
|
|
|
* Copyright (c) 2007 Antoine Cellerier
|
|
|
|
*
|
|
|
|
* All files in this archive are subject to the GNU General Public License.
|
|
|
|
* See the file COPYING in the source tree root for full license agreement.
|
|
|
|
*
|
|
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
|
|
* KIND, either express or implied.
|
|
|
|
*
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#include "reversi-strategy.h"
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Naive/Stupid strategy:
|
|
|
|
* Random moves
|
|
|
|
*/
|
|
|
|
|
|
|
|
static move_t naive_move_func(const reversi_board_t *game, int player) {
|
|
|
|
int num_moves = reversi_count_player_available_moves(game, player);
|
2007-07-01 20:48:51 +00:00
|
|
|
int r;
|
2007-07-01 17:51:38 +00:00
|
|
|
int row = 0;
|
|
|
|
int col = 0;
|
2007-07-01 20:48:51 +00:00
|
|
|
if(!num_moves) return MOVE_INVALID;
|
|
|
|
r = game->rb->rand()%num_moves;
|
2007-07-01 17:51:38 +00:00
|
|
|
while(true) {
|
|
|
|
if(reversi_is_valid_move(game, row, col, player)) {
|
|
|
|
r--;
|
|
|
|
if(r<0) {
|
|
|
|
return MAKE_MOVE(row,col,player);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
col ++;
|
|
|
|
if(col==BOARD_SIZE) {
|
|
|
|
col = 0;
|
|
|
|
row ++;
|
|
|
|
if(row==BOARD_SIZE) {
|
|
|
|
row = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const game_strategy_t strategy_naive = {
|
|
|
|
true,
|
2007-07-01 20:48:51 +00:00
|
|
|
NULL,
|
2007-07-01 17:51:38 +00:00
|
|
|
naive_move_func
|
|
|
|
};
|