2009-05-21 19:01:41 +00:00
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# __________ __ ___.
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# Open \______ \ ____ ____ | | _\_ |__ _______ ___
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# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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# \/ \/ \/ \/ \/
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# $Id$
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#
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LUA_SRCDIR := $(APPSDIR)/plugins/lua
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LUA_BUILDDIR := $(BUILDDIR)/apps/plugins/lua
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LUA_SRC := $(call preprocess, $(LUA_SRCDIR)/SOURCES)
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LUA_OBJ := $(call c2obj, $(LUA_SRC))
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OTHER_SRC += $(LUA_SRC)
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Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
need to be unpacked in order to work on them at a pixel level.
This caused a few issues on 1 & 2-bit devices:
Greatly Oversized data arrays for bitmaps
Improper handling of native image data
Framebuffer data was near unusable without jumping through hoops
Conversion between native addressing and per pixel addressing
incurs extra overhead but it is much faster to do it
on the 'C' side rather than in lua.
Not to mention the advantage of a unified interface for the end programer
-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
(set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
(inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
(calls funct for each point defined by rect of x1,y1 x2,y2
returns value and allows setting value of each point return
nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
(returns iterator function that steps delta-x and delta-y pixels each call
returns value of pixel each call but doesn't allow setting to a new value
compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
(copies all or part of an image -- straight copy or special ops
optionally calls funct for each point defined by rect of
x1, y1, w, h and x2, y2, w, h for dest and src images
returns value of dst and src and allows setting value of
each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens
Added direct element access for saving / restoring native image etc.
Added more data to tostring() handler and a way to access individual items
Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')
Optimized get and set routines
Fixed out of bound x coord access shifting to next line
Added lua include files to expose new functionality
Finished image saving routine
Static allocation of set_viewport struct faster + saves ram over dynamic
Cleaned up code
Fixed pixel get/set for 1/2 bit devices
Fixed handling for 24-bit devices (32?)
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------
Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
2018-07-23 00:50:22 +00:00
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LUA_INCLUDEDIR := $(LUA_SRCDIR)/include_lua
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2018-07-24 05:09:01 +00:00
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LUA_INCLUDELIST := $(addprefix $(LUA_BUILDDIR)/,blit.lua color.lua draw.lua image.lua lcd.lua math_ex.lua print.lua timer.lua)
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Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
need to be unpacked in order to work on them at a pixel level.
This caused a few issues on 1 & 2-bit devices:
Greatly Oversized data arrays for bitmaps
Improper handling of native image data
Framebuffer data was near unusable without jumping through hoops
Conversion between native addressing and per pixel addressing
incurs extra overhead but it is much faster to do it
on the 'C' side rather than in lua.
Not to mention the advantage of a unified interface for the end programer
-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
(set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
(inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
(calls funct for each point defined by rect of x1,y1 x2,y2
returns value and allows setting value of each point return
nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
(returns iterator function that steps delta-x and delta-y pixels each call
returns value of pixel each call but doesn't allow setting to a new value
compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
(copies all or part of an image -- straight copy or special ops
optionally calls funct for each point defined by rect of
x1, y1, w, h and x2, y2, w, h for dest and src images
returns value of dst and src and allows setting value of
each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens
Added direct element access for saving / restoring native image etc.
Added more data to tostring() handler and a way to access individual items
Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')
Optimized get and set routines
Fixed out of bound x coord access shifting to next line
Added lua include files to expose new functionality
Finished image saving routine
Static allocation of set_viewport struct faster + saves ram over dynamic
Cleaned up code
Fixed pixel get/set for 1/2 bit devices
Fixed handling for 24-bit devices (32?)
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------
Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
2018-07-23 00:50:22 +00:00
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2010-07-10 13:49:49 +00:00
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ifndef APP_TYPE
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2009-05-21 19:01:41 +00:00
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ifneq (,$(strip $(foreach tgt,RECORDER ONDIO,$(findstring $(tgt),$(TARGET)))))
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### lowmem targets
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ROCKS += $(LUA_BUILDDIR)/lua.ovl
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LUA_OUTLDS = $(LUA_BUILDDIR)/lua.link
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LUA_OVLFLAGS = -T$(LUA_OUTLDS) -Wl,--gc-sections -Wl,-Map,$(basename $@).map
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else
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### all other targets
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ROCKS += $(LUA_BUILDDIR)/lua.rock
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endif
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else
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### simulator
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ROCKS += $(LUA_BUILDDIR)/lua.rock
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endif
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Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
need to be unpacked in order to work on them at a pixel level.
This caused a few issues on 1 & 2-bit devices:
Greatly Oversized data arrays for bitmaps
Improper handling of native image data
Framebuffer data was near unusable without jumping through hoops
Conversion between native addressing and per pixel addressing
incurs extra overhead but it is much faster to do it
on the 'C' side rather than in lua.
Not to mention the advantage of a unified interface for the end programer
-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
(set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
(inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
(calls funct for each point defined by rect of x1,y1 x2,y2
returns value and allows setting value of each point return
nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
(returns iterator function that steps delta-x and delta-y pixels each call
returns value of pixel each call but doesn't allow setting to a new value
compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
(copies all or part of an image -- straight copy or special ops
optionally calls funct for each point defined by rect of
x1, y1, w, h and x2, y2, w, h for dest and src images
returns value of dst and src and allows setting value of
each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens
Added direct element access for saving / restoring native image etc.
Added more data to tostring() handler and a way to access individual items
Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')
Optimized get and set routines
Fixed out of bound x coord access shifting to next line
Added lua include files to expose new functionality
Finished image saving routine
Static allocation of set_viewport struct faster + saves ram over dynamic
Cleaned up code
Fixed pixel get/set for 1/2 bit devices
Fixed handling for 24-bit devices (32?)
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------
Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
2018-07-23 00:50:22 +00:00
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$(LUA_BUILDDIR)/lua.rock: $(LUA_OBJ) $(TLSFLIB) $(LUA_BUILDDIR)/actions.lua $(LUA_BUILDDIR)/buttons.lua $(LUA_BUILDDIR)/rocklib_aux.o $(LUA_INCLUDELIST)
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2009-05-21 21:58:18 +00:00
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2010-06-18 12:28:30 +00:00
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$(LUA_BUILDDIR)/actions.lua: $(LUA_OBJ) $(LUA_SRCDIR)/action_helper.pl
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2012-01-26 23:05:20 +00:00
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$(call PRINTS,GEN $(@F))$(CC) $(PLUGINFLAGS) $(INCLUDES) -E $(APPSDIR)/plugins/lib/pluginlib_actions.h | $(LUA_SRCDIR)/action_helper.pl > $(LUA_BUILDDIR)/actions.lua
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2009-06-24 21:46:17 +00:00
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2016-03-18 14:50:53 +00:00
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HOST_INCLUDES := $(filter-out %/libc/include,$(INCLUDES))
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2010-06-18 12:28:30 +00:00
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$(LUA_BUILDDIR)/buttons.lua: $(LUA_OBJ) $(LUA_SRCDIR)/button_helper.pl
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2016-03-18 14:50:53 +00:00
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$(SILENT)$(CC) $(INCLUDES) -dM -E -include button-target.h - < /dev/null | $(LUA_SRCDIR)/button_helper.pl | $(HOSTCC) -fno-builtin $(HOST_INCLUDES) -x c -o $(LUA_BUILDDIR)/button_helper -
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2009-06-24 21:46:17 +00:00
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$(call PRINTS,GEN $(@F))$(LUA_BUILDDIR)/button_helper > $(LUA_BUILDDIR)/buttons.lua
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2009-05-21 19:01:41 +00:00
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2010-06-18 12:28:30 +00:00
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$(LUA_BUILDDIR)/rocklib_aux.c: $(APPSDIR)/plugin.h $(LUA_OBJ) $(LUA_SRCDIR)/rocklib_aux.pl
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2009-10-11 21:30:37 +00:00
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$(call PRINTS,GEN $(@F))$(CC) $(PLUGINFLAGS) $(INCLUDES) -E -include plugin.h - < /dev/null | $(LUA_SRCDIR)/rocklib_aux.pl $(LUA_SRCDIR) > $(LUA_BUILDDIR)/rocklib_aux.c
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2009-07-05 15:33:08 +00:00
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$(LUA_BUILDDIR)/rocklib_aux.o: $(LUA_BUILDDIR)/rocklib_aux.c
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2009-10-11 21:30:37 +00:00
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$(call PRINTS,CC $(<F))$(CC) $(INCLUDES) $(PLUGINFLAGS) -I $(LUA_SRCDIR) -c $< -o $@
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2009-07-05 15:33:08 +00:00
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2018-07-24 05:09:01 +00:00
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$(LUA_BUILDDIR)/%.lua: $(LUA_INCLUDEDIR)/%.lua
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$(call PRINTS,CP $(subst $(LUA_INCLUDEDIR)/,,$<))cp $< $@
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Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
need to be unpacked in order to work on them at a pixel level.
This caused a few issues on 1 & 2-bit devices:
Greatly Oversized data arrays for bitmaps
Improper handling of native image data
Framebuffer data was near unusable without jumping through hoops
Conversion between native addressing and per pixel addressing
incurs extra overhead but it is much faster to do it
on the 'C' side rather than in lua.
Not to mention the advantage of a unified interface for the end programer
-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
(set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
(inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
(calls funct for each point defined by rect of x1,y1 x2,y2
returns value and allows setting value of each point return
nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
(returns iterator function that steps delta-x and delta-y pixels each call
returns value of pixel each call but doesn't allow setting to a new value
compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
(copies all or part of an image -- straight copy or special ops
optionally calls funct for each point defined by rect of
x1, y1, w, h and x2, y2, w, h for dest and src images
returns value of dst and src and allows setting value of
each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens
Added direct element access for saving / restoring native image etc.
Added more data to tostring() handler and a way to access individual items
Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')
Optimized get and set routines
Fixed out of bound x coord access shifting to next line
Added lua include files to expose new functionality
Finished image saving routine
Static allocation of set_viewport struct faster + saves ram over dynamic
Cleaned up code
Fixed pixel get/set for 1/2 bit devices
Fixed handling for 24-bit devices (32?)
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------
Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
2018-07-23 00:50:22 +00:00
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2013-08-22 10:12:47 +00:00
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$(LUA_BUILDDIR)/lua.refmap: $(LUA_OBJ) $(TLSFLIB)
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2009-05-21 19:01:41 +00:00
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$(LUA_OUTLDS): $(PLUGIN_LDS) $(LUA_BUILDDIR)/lua.refmap
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$(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DOVERLAY_OFFSET=$(shell \
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$(TOOLSDIR)/ovl_offset.pl $(LUA_BUILDDIR)/lua.refmap))
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2013-08-22 10:12:47 +00:00
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$(LUA_BUILDDIR)/lua.ovl: $(LUA_OBJ) $(TLSFLIB) $(LUA_OUTLDS)
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2009-05-21 19:01:41 +00:00
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$(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \
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$(filter %.o, $^) \
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$(filter %.a, $+) \
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-lgcc $(LUA_OVLFLAGS)
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2012-04-04 19:43:22 +00:00
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$(call PRINTS,LD $(@F))$(call objcopy,$(basename $@).elf,$@)
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Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
need to be unpacked in order to work on them at a pixel level.
This caused a few issues on 1 & 2-bit devices:
Greatly Oversized data arrays for bitmaps
Improper handling of native image data
Framebuffer data was near unusable without jumping through hoops
Conversion between native addressing and per pixel addressing
incurs extra overhead but it is much faster to do it
on the 'C' side rather than in lua.
Not to mention the advantage of a unified interface for the end programer
-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
(set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
(inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
(calls funct for each point defined by rect of x1,y1 x2,y2
returns value and allows setting value of each point return
nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
(returns iterator function that steps delta-x and delta-y pixels each call
returns value of pixel each call but doesn't allow setting to a new value
compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
(copies all or part of an image -- straight copy or special ops
optionally calls funct for each point defined by rect of
x1, y1, w, h and x2, y2, w, h for dest and src images
returns value of dst and src and allows setting value of
each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens
Added direct element access for saving / restoring native image etc.
Added more data to tostring() handler and a way to access individual items
Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')
Optimized get and set routines
Fixed out of bound x coord access shifting to next line
Added lua include files to expose new functionality
Finished image saving routine
Static allocation of set_viewport struct faster + saves ram over dynamic
Cleaned up code
Fixed pixel get/set for 1/2 bit devices
Fixed handling for 24-bit devices (32?)
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------
Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
2018-07-23 00:50:22 +00:00
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