rockbox/apps/plugins/properties.c

461 lines
14 KiB
C
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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Peter D'Hoye
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "lib/id3.h"
#ifdef HAVE_TAGCACHE
#include "lib/mul_id3.h"
#endif
#if !defined(ARRAY_SIZE)
#define ARRAY_SIZE(x) (sizeof((x)) / sizeof((x)[0]))
#endif
struct dir_stats {
char dirname[MAX_PATH];
int len;
unsigned int dir_count;
unsigned int file_count;
unsigned long long byte_count;
};
enum props_types {
PROPS_FILE = 0,
PROPS_ID3,
PROPS_MUL_ID3,
PROPS_DIR
};
static int props_type = PROPS_FILE;
static struct mp3entry id3;
#ifdef HAVE_TAGCACHE
static int mul_id3_count;
#endif
static char str_filename[MAX_PATH];
static char str_dirname[MAX_PATH];
static char str_size[64];
static char str_dircount[64];
static char str_filecount[64];
static char str_date[64];
static char str_time[64];
static unsigned long nsize;
static int32_t size_unit;
static struct tm tm;
#define NUM_FILE_PROPERTIES 5
static const unsigned char* const props_file[] =
{
ID2P(LANG_PROPERTIES_PATH), str_dirname,
ID2P(LANG_PROPERTIES_FILENAME), str_filename,
ID2P(LANG_PROPERTIES_SIZE), str_size,
ID2P(LANG_PROPERTIES_DATE), str_date,
ID2P(LANG_PROPERTIES_TIME), str_time,
};
#define NUM_DIR_PROPERTIES 4
static const unsigned char* const props_dir[] =
{
ID2P(LANG_PROPERTIES_PATH), str_dirname,
ID2P(LANG_PROPERTIES_SUBDIRS), str_dircount,
ID2P(LANG_PROPERTIES_FILES), str_filecount,
ID2P(LANG_PROPERTIES_SIZE), str_size,
};
static const int32_t units[] =
{
LANG_BYTE,
LANG_KIBIBYTE,
LANG_MEBIBYTE,
LANG_GIBIBYTE
};
static unsigned human_size_log(unsigned long long size)
{
const size_t n = sizeof(units)/sizeof(units[0]);
unsigned i;
/* margin set at 10K boundary: 10239 B +1 => 10 KB */
for(i=0; i < n-1 && size >= 10*1024; i++)
size >>= 10; /* div by 1024 */
return i;
}
static bool file_properties(const char* selected_file)
{
bool found = false;
DIR* dir;
struct dirent* entry;
dir = rb->opendir(str_dirname);
if (dir)
{
while(0 != (entry = rb->readdir(dir)))
{
struct dirinfo info = rb->dir_get_info(dir, entry);
if(!rb->strcmp(entry->d_name, str_filename))
{
unsigned log;
log = human_size_log((unsigned long)info.size);
nsize = ((unsigned long)info.size) >> (log*10);
size_unit = units[log];
rb->snprintf(str_size, sizeof str_size, "%lu %s", nsize, rb->str(size_unit));
Rewrite filesystem code (WIP) This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2013-08-06 02:02:45 +00:00
rb->gmtime_r(&info.mtime, &tm);
rb->snprintf(str_date, sizeof str_date, "%04d/%02d/%02d",
Rewrite filesystem code (WIP) This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2013-08-06 02:02:45 +00:00
tm.tm_year + 1900, tm.tm_mon + 1, tm.tm_mday);
rb->snprintf(str_time, sizeof str_time, "%02d:%02d:%02d",
tm.tm_hour, tm.tm_min, tm.tm_sec);
if (retrieve_id3(&id3, selected_file, false))
props_type = PROPS_ID3;
found = true;
break;
}
}
rb->closedir(dir);
}
return found;
}
static bool _dir_properties(struct dir_stats *stats)
{
/* recursively scan directories in search of files
and informs the user of the progress */
bool result;
static long lasttick=0;
int dirlen;
DIR* dir;
struct dirent* entry;
result = true;
dirlen = rb->strlen(stats->dirname);
dir = rb->opendir(stats->dirname);
if (!dir)
Rewrite filesystem code (WIP) This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2013-08-06 02:02:45 +00:00
{
rb->splashf(HZ*2, "%s", stats->dirname);
return false; /* open error */
Rewrite filesystem code (WIP) This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2013-08-06 02:02:45 +00:00
}
/* walk through the directory content */
while(result && (0 != (entry = rb->readdir(dir))))
{
struct dirinfo info = rb->dir_get_info(dir, entry);
/* append name to current directory */
rb->snprintf(stats->dirname+dirlen, stats->len-dirlen, "/%s",
entry->d_name);
if (info.attribute & ATTR_DIRECTORY)
{
if (!rb->strcmp((char *)entry->d_name, ".") ||
!rb->strcmp((char *)entry->d_name, ".."))
continue; /* skip these */
stats->dir_count++; /* new directory */
if (*rb->current_tick - lasttick > (HZ/8))
{
unsigned log;
lasttick = *rb->current_tick;
rb->lcd_clear_display();
rb->lcd_puts(0,0,"SCANNING...");
rb->lcd_puts(0,1,stats->dirname);
rb->lcd_putsf(0,2,"Directories: %d", stats->dir_count);
rb->lcd_putsf(0,3,"Files: %d", stats->file_count);
log = human_size_log(stats->byte_count);
rb->lcd_putsf(0,4,"Size: %lu %s",
(unsigned long)(stats->byte_count >> (10*log)),
rb->str(units[log]));
rb->lcd_update();
}
/* recursion */
result = _dir_properties(stats);
}
else
{
stats->file_count++; /* new file */
stats->byte_count += info.size;
}
if(ACTION_STD_CANCEL == rb->get_action(CONTEXT_STD,TIMEOUT_NOBLOCK))
result = false;
rb->yield();
}
rb->closedir(dir);
return result;
}
static bool dir_properties(const char* selected_file, struct dir_stats *stats)
{
unsigned log;
rb->strlcpy(stats->dirname, selected_file, MAX_PATH);
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(true);
#endif
if (!_dir_properties(stats))
{
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(false);
#endif
return false;
}
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(false);
#endif
rb->strlcpy(str_dirname, selected_file, MAX_PATH);
rb->snprintf(str_dircount, sizeof str_dircount, "%d", stats->dir_count);
rb->snprintf(str_filecount, sizeof str_filecount, "%d", stats->file_count);
log = human_size_log(stats->byte_count);
nsize = (long) (stats->byte_count >> (log*10));
size_unit = units[log];
rb->snprintf(str_size, sizeof str_size, "%ld %s", nsize, rb->str(size_unit));
return true;
}
static const unsigned char* p2str(const unsigned char* p)
{
int id = P2ID(p);
return (id != -1) ? rb->str(id) : p;
}
static const char * get_props(int selected_item, void* data,
char *buffer, size_t buffer_len)
{
(void)data;
if (PROPS_DIR == props_type)
rb->strlcpy(buffer, selected_item >= (int)(ARRAY_SIZE(props_dir)) ? "ERROR" :
(char *) p2str(props_dir[selected_item]), buffer_len);
else if (PROPS_FILE == props_type)
rb->strlcpy(buffer, selected_item >= (int)(ARRAY_SIZE(props_file)) ? "ERROR" :
(char *) p2str(props_file[selected_item]), buffer_len);
return buffer;
}
static int speak_property_selection(int selected_item, void *data)
{
struct dir_stats *stats = data;
int32_t id = P2ID((props_type == PROPS_DIR ? props_dir : props_file)[selected_item]);
rb->talk_id(id, false);
switch (id)
{
case LANG_PROPERTIES_PATH:
if (str_dirname[0] == '/')
{
char *start = str_dirname;
char *ptr;
while (0 != (ptr = rb->strchr(start, '/')))
{
*ptr = '\0';
rb->talk_dir_or_spell(str_dirname, NULL, true);
*ptr = '/';
rb->talk_id(VOICE_CHAR_SLASH, true);
start = ptr + 1;
}
if (*start)
rb->talk_dir_or_spell(str_dirname, NULL, true);
}
else
{
rb->talk_spell(str_dirname, true);
}
break;
case LANG_PROPERTIES_FILENAME:
rb->talk_file_or_spell(str_dirname, str_filename, NULL, true);
break;
case LANG_PROPERTIES_SIZE:
rb->talk_number(nsize, true);
rb->talk_id(size_unit, true);
break;
case LANG_PROPERTIES_DATE:
rb->talk_date(&tm, true);
break;
case LANG_PROPERTIES_TIME:
rb->talk_time(&tm, true);
break;
case LANG_PROPERTIES_SUBDIRS:
rb->talk_number(stats->dir_count, true);
break;
case LANG_PROPERTIES_FILES:
rb->talk_number(stats->file_count, true);
break;
default:
rb->talk_spell(props_file[selected_item + 1], true);
break;
}
return 0;
}
static int browse_file_or_dir(struct dir_stats *stats)
{
struct gui_synclist properties_lists;
int button;
rb->gui_synclist_init(&properties_lists, &get_props, stats, false, 2, NULL);
rb->gui_synclist_set_title(&properties_lists,
rb->str(props_type == PROPS_DIR ?
LANG_PROPERTIES_DIRECTORY_PROPERTIES :
LANG_PROPERTIES_FILE_PROPERTIES),
NOICON);
rb->gui_synclist_set_icon_callback(&properties_lists, NULL);
if (rb->global_settings->talk_menu)
rb->gui_synclist_set_voice_callback(&properties_lists, speak_property_selection);
rb->gui_synclist_set_nb_items(&properties_lists,
2 * (props_type == PROPS_FILE ? NUM_FILE_PROPERTIES :
NUM_DIR_PROPERTIES));
rb->gui_synclist_select_item(&properties_lists, 0);
rb->gui_synclist_draw(&properties_lists);
rb->gui_synclist_speak_item(&properties_lists);
while(true)
{
button = rb->get_action(CONTEXT_LIST, HZ);
/* HZ so the status bar redraws corectly */
if (rb->gui_synclist_do_button(&properties_lists,&button))
continue;
switch(button)
{
case ACTION_STD_CANCEL:
return false;
default:
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
return true;
break;
}
}
}
static bool determine_file_or_dir(void)
{
DIR* dir;
struct dirent* entry;
dir = rb->opendir(str_dirname);
if (dir)
{
while(0 != (entry = rb->readdir(dir)))
{
if(!rb->strcmp(entry->d_name, str_filename))
{
struct dirinfo info = rb->dir_get_info(dir, entry);
props_type = info.attribute & ATTR_DIRECTORY ? PROPS_DIR : PROPS_FILE;
rb->closedir(dir);
return true;
}
}
rb->closedir(dir);
}
return false;
}
#ifdef HAVE_TAGCACHE
bool mul_id3_add(const char *file_name)
{
if (!retrieve_id3(&id3, file_name, false))
return false;
collect_id3(&id3, mul_id3_count == 0);
mul_id3_count++;
return true;
}
#endif
enum plugin_status plugin_start(const void* parameter)
{
static struct dir_stats stats =
{
.len = MAX_PATH,
.dir_count = 0,
.file_count = 0,
.byte_count = 0,
};
const char *file = parameter;
if(!parameter)
return PLUGIN_ERROR;
#ifdef HAVE_TOUCHSCREEN
rb->touchscreen_set_mode(rb->global_settings->touch_mode);
#endif
#ifdef HAVE_TAGCACHE
if (!rb->strcmp(file, MAKE_ACT_STR(ACTIVITY_DATABASEBROWSER))) /* db table selected */
{
props_type = PROPS_MUL_ID3;
init_mul_id3();
mul_id3_count = 0;
if (!rb->tagtree_subentries_do_action(&mul_id3_add) || mul_id3_count == 0)
return PLUGIN_ERROR;
if (mul_id3_count > 1) /* otherwise, the retrieved id3 can be used as-is */
write_id3_mul_tracks(&id3);
}
else
#endif
if (file[0] == '/') /* single track selected */
{
const char* file_name = rb->strrchr(file, '/') + 1;
int dirlen = (file_name - file);
rb->strlcpy(str_dirname, file, dirlen + 1);
rb->snprintf(str_filename, sizeof str_filename, "%s", file+dirlen);
if(!determine_file_or_dir())
{
/* weird: we couldn't find the entry. This Should Never Happen (TM) */
rb->splashf(0, "File/Dir not found: %s", file);
rb->action_userabort(TIMEOUT_BLOCK);
return PLUGIN_OK;
}
/* get the info depending on its_a_dir */
if(!(props_type == PROPS_DIR ? dir_properties(file, &stats) : file_properties(file)))
{
/* something went wrong (to do: tell user what it was (nesting,...) */
rb->splash(0, ID2P(LANG_PROPERTIES_FAIL));
rb->action_userabort(TIMEOUT_BLOCK);
return PLUGIN_OK;
}
}
else
return PLUGIN_ERROR;
FOR_NB_SCREENS(i)
rb->viewportmanager_theme_enable(i, true, NULL);
bool usb = props_type == PROPS_ID3 ? rb->browse_id3(&id3, 0, 0, &tm) :
(props_type == PROPS_MUL_ID3 ? rb->browse_id3(&id3, 0, 0, NULL) :
browse_file_or_dir(&stats));
FOR_NB_SCREENS(i)
rb->viewportmanager_theme_undo(i, false);
return usb ? PLUGIN_USB_CONNECTED : PLUGIN_OK;
}