rockbox/apps/main_menu.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Bj<EFBFBD>rn Stenberg
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "menu.h"
#include "tree.h"
#include "credits.h"
#include "lcd.h"
#include "button.h"
#include "kernel.h"
#include "main_menu.h"
#include "version.h"
#include "debug_menu.h"
#include "sprintf.h"
#include <string.h>
#include "playlist.h"
#include "settings.h"
#include "settings_menu.h"
#include "power.h"
#include "powermgmt.h"
#include "sound_menu.h"
#ifdef HAVE_LCD_BITMAP
#include "games_menu.h"
#include "screensavers_menu.h"
#include "bmp.h"
#include "icons.h"
#endif
int show_logo( void )
{
#ifdef HAVE_LCD_BITMAP
char version[32];
unsigned char *ptr=rockbox112x37;
int height, i, font_h, font_w;
lcd_clear_display();
for(i=0; i < 37; i+=8) {
/* the bitmap function doesn't work with full-height bitmaps
so we "stripe" the logo output */
lcd_bitmap(ptr, 0, 10+i, 112, (37-i)>8?8:37-i, false);
ptr += 112;
}
height = 37;
#if 0
/*
* This code is not used anymore, but I kept it here since it shows
* one way of using the BMP reader function to display an externally
* providing logo.
*/
unsigned char buffer[112 * 8];
int width;
int i;
int eline;
int failure;
failure = read_bmp_file("/rockbox112.bmp", &width, &height, buffer);
debugf("read_bmp_file() returned %d, width %d height %d\n",
failure, width, height);
for(i=0, eline=0; i < height; i+=8, eline++) {
/* the bitmap function doesn't work with full-height bitmaps
so we "stripe" the logo output */
lcd_bitmap(&buffer[eline*width], 0, 10+i, width,
(height-i)>8?8:height-i, false);
}
}
#endif
snprintf(version, sizeof(version), "Ver. %s", appsversion);
lcd_getfontsize(0, &font_w, &font_h);
lcd_putsxy((LCD_WIDTH/2) - ((strlen(version)*font_w)/2),
height+10+font_h, version, 0);
lcd_update();
#else
char *rockbox = "ROCKbox!";
lcd_clear_display();
#ifdef HAVE_NEW_CHARCELL_LCD
lcd_double_height(true);
#endif
lcd_puts(0, 0, rockbox);
lcd_puts(0, 1, appsversion);
#endif
return 0;
}
void show_credits(void)
{
int j = 0;
int btn;
show_logo();
#ifdef HAVE_NEW_CHARCELL_LCD
lcd_double_height(false);
#endif
for (j = 0; j < 10; j++) {
sleep((HZ*2)/10);
btn = button_get(false);
if (btn != BUTTON_NONE && !(btn & BUTTON_REL))
return;
}
roll_credits();
}
#ifdef SIMULATOR
#define mp3buf 0
#define mp3end 0
#else
/* defined in linker script */
extern unsigned char mp3buf[];
extern unsigned char mp3end[];
#endif
void show_info(void)
{
char s[32];
int buflen = ((mp3end - mp3buf) * 100) / 0x100000;
int integer, decimal;
bool done = false;
while(!done)
{
lcd_clear_display();
lcd_puts(0, 0, "Rockbox info:");
integer = buflen / 100;
decimal = buflen % 100;
#ifdef HAVE_LCD_CHARCELLS
snprintf(s, sizeof(s), "Buf: %d.%02dMb", integer, decimal);
lcd_puts(0, 0, s);
#else
snprintf(s, sizeof(s), "Buffer: %d.%02d Mb", integer, decimal);
lcd_puts(0, 2, s);
#endif
#ifdef HAVE_LCD_CHARCELLS
snprintf(s, sizeof(s), "Batt: %d%%%s", battery_level(), battery_level_safe() ? "" : "!");
lcd_puts(0, 1, s);
#else
#ifdef HAVE_CHARGE_CTRL
if (charger_enabled)
snprintf(s, sizeof(s), "Battery: charging");
else
snprintf(s, sizeof(s), "Battery: %d%%%s", battery_level(), battery_level_safe() ? "" : " !!");
lcd_puts(0, 3, s);
#else
snprintf(s, sizeof(s), "Battery: %d%%%s", battery_level(), battery_level_safe() ? "" : " !!");
lcd_puts(0, 3, s);
#endif
#endif
lcd_update();
sleep(HZ/2);
/* Wait for a key to be pushed */
if(button_get(false) & ~BUTTON_REL)
done = true;
}
}
void main_menu(void)
{
int m;
/* main menu */
struct menu_items items[] = {
{ "Sound Settings", sound_menu },
{ "General Settings", settings_menu },
#ifdef HAVE_LCD_BITMAP
{ "Games", games_menu },
{ "Screensavers", screensavers_menu },
#endif
{ "Info", show_info },
{ "Version", show_credits },
#ifndef SIMULATOR
{ "Debug (keep out!)", debug_menu },
#endif
};
m=menu_init( items, sizeof items / sizeof(struct menu_items) );
#ifdef HAVE_LCD_CHARCELLS
lcd_icon(ICON_PARAM, true);
#endif
menu_run(m);
#ifdef HAVE_LCD_CHARCELLS
lcd_icon(ICON_PARAM, false);
#endif
menu_exit(m);
}