rockbox/apps/keymaps/keymap-yh8xx_yh9xx.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id: keymap-h1x0_h3x0.c 17847 2008-06-28 18:10:04Z bagder $
*
* Copyright (C) 2006 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for iriver h100/h300 target */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
/* CONTEXT_CUSTOM's used in this file...
CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
i.e where up/down is inc/dec
CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_STD_QUICKSCREEN, BUTTON_FFWD|BUTTON_RIGHT, BUTTON_FFWD },
{ ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_SKIPNEXT, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD },
{ ACTION_WPS_SEEKFWD, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD|BUTTON_REPEAT },
{ ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
{ ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY },
{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY },
{ ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
/* these match context_standard */
{ ACTION_WPS_MENU, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_WPS_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_WPS_QUICKSCREEN, BUTTON_FFWD|BUTTON_RIGHT, BUTTON_FFWD },
{ ACTION_WPS_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_list[] = {
#ifdef SAMSUNG_YH820
{ ACTION_LISTTREE_PGUP, BUTTON_REC|BUTTON_UP, BUTTON_REC },
{ ACTION_LISTTREE_PGDOWN, BUTTON_REC|BUTTON_DOWN, BUTTON_REC },
#else
{ ACTION_LISTTREE_PGUP, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_LISTTREE_PGDOWN, BUTTON_REW, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */
static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_REC },
{ ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT,BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_REC },
{ ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE)
};
static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
{ ACTION_TREE_PGRIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE)
};
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settingsgraphical */
static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_yesno */
static const struct button_mapping button_context_colorchooser[] = {
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS)
}; /* button_context_settings_colorchooser */
static const struct button_mapping button_context_eq[] = {
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS)
}; /* button_context_settings_context_eq */
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_settings_bmark */
static const struct button_mapping button_context_time[] = {
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_settings_bmark */
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_FFWD, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_REW, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchcreen */
static const struct button_mapping button_context_recscreen[] = {
{ ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
#ifdef SAMSUNG_YH820
/* the yh-820 has a rec button */
{ ACTION_REC_NEWFILE, BUTTON_REC, BUTTON_NONE },
#else
/* the yh-920 & yh-925 have a rec switch */
{ ACTION_REC_NEWFILE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
#endif
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_recscreen */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_REW, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_LEFT|BUTTON_REW, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_LEFT|BUTTON_REW|BUTTON_REPEAT,BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY },
{ ACTION_KBD_MORSE_INPUT, BUTTON_PLAY|BUTTON_FFWD, BUTTON_NONE },
{ ACTION_KBD_MORSE_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_TREE:
case CONTEXT_MAINMENU:
if (global_settings.hold_lr_for_scroll_in_list)
return button_context_listtree_scroll_without_combo;
else
return button_context_listtree_scroll_with_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings_right_is_inc;
case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_colorchooser;
case CONTEXT_SETTINGS_EQ:
return button_context_eq;
case CONTEXT_SETTINGS_TIME:
return button_context_time;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_RECSCREEN:
return button_context_recscreen;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
}
return button_context_standard;
}