2006-03-28 15:44:01 +00:00
|
|
|
/* Emacs style mode select -*- C++ -*-
|
|
|
|
*-----------------------------------------------------------------------------
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* PrBoom a Doom port merged with LxDoom and LSDLDoom
|
|
|
|
* based on BOOM, a modified and improved DOOM engine
|
|
|
|
* Copyright (C) 1999 by
|
|
|
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
|
|
|
* Copyright (C) 1999-2000 by
|
|
|
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
|
|
* 02111-1307, USA.
|
|
|
|
*
|
|
|
|
* DESCRIPTION:
|
|
|
|
* System interface for sound.
|
|
|
|
*
|
|
|
|
*-----------------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "z_zone.h"
|
|
|
|
|
|
|
|
#include "i_system.h"
|
|
|
|
#include "i_sound.h"
|
|
|
|
#include "m_argv.h"
|
|
|
|
#include "m_misc.h"
|
|
|
|
#include "w_wad.h"
|
|
|
|
#include "m_swap.h"
|
|
|
|
#include "d_main.h"
|
|
|
|
#include "doomdef.h"
|
|
|
|
#include "rockmacros.h"
|
|
|
|
|
|
|
|
// The number of internal mixing channels,
|
|
|
|
// the samples calculated for each mixing step,
|
|
|
|
// the size of the 16bit, 2 hardware channel (stereo)
|
|
|
|
// mixing buffer, and the samplerate of the raw data.
|
|
|
|
|
|
|
|
// Needed for calling the actual sound output.
|
2006-04-20 19:39:56 +00:00
|
|
|
#define SAMPLECOUNT 512
|
2006-03-28 15:44:01 +00:00
|
|
|
|
2006-12-13 04:44:17 +00:00
|
|
|
#define NUM_CHANNELS 24
|
2006-03-28 15:44:01 +00:00
|
|
|
// It is 2 for 16bit, and 2 for two channels.
|
2006-04-20 19:39:56 +00:00
|
|
|
#define BUFMUL 2
|
2006-03-28 15:44:01 +00:00
|
|
|
#define MIXBUFFERSIZE (SAMPLECOUNT*BUFMUL)
|
|
|
|
|
2007-01-18 15:44:17 +00:00
|
|
|
#ifdef HW_HAVE_11
|
2007-06-10 02:10:47 +00:00
|
|
|
#define SAMPLERATE SAMPR_11 // 44100 22050 11025
|
2006-09-05 23:41:34 +00:00
|
|
|
#else
|
2007-06-10 02:10:47 +00:00
|
|
|
#define SAMPLERATE SAMPR_44 // 44100 22050 11025
|
2006-04-17 01:35:09 +00:00
|
|
|
#endif
|
2006-03-28 15:44:01 +00:00
|
|
|
#define SAMPLESIZE 2 // 16bit
|
|
|
|
|
|
|
|
// The global mixing buffer.
|
|
|
|
// Basically, samples from all active internal channels
|
|
|
|
// are modifed and added, and stored in the buffer
|
|
|
|
// that is submitted to the audio device.
|
2006-12-13 04:44:17 +00:00
|
|
|
signed short *mixbuffer;
|
2006-08-26 15:03:48 +00:00
|
|
|
/* Don't place this in IRAM!
|
|
|
|
* Sound playback uses DMA, and not all IRAM is DMA capable on coldfire. */
|
2006-03-28 15:44:01 +00:00
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
// SFX id of the playing sound effect.
|
|
|
|
// Used to catch duplicates (like chainsaw).
|
|
|
|
int id;
|
|
|
|
// The channel step amount...
|
|
|
|
unsigned int step;
|
|
|
|
// ... and a 0.16 bit remainder of last step.
|
|
|
|
unsigned int stepremainder;
|
|
|
|
unsigned int samplerate;
|
|
|
|
// The channel data pointers, start and end.
|
|
|
|
const unsigned char* data;
|
|
|
|
const unsigned char* enddata;
|
|
|
|
// Time/gametic that the channel started playing,
|
|
|
|
// used to determine oldest, which automatically
|
|
|
|
// has lowest priority.
|
|
|
|
// In case number of active sounds exceeds
|
|
|
|
// available channels.
|
|
|
|
int starttime;
|
|
|
|
// Hardware left and right channel volume lookup.
|
|
|
|
int *leftvol_lookup;
|
|
|
|
int *rightvol_lookup;
|
|
|
|
} channel_info_t;
|
|
|
|
|
2006-04-20 19:39:56 +00:00
|
|
|
channel_info_t channelinfo[NUM_CHANNELS] IBSS_ATTR;
|
2006-03-28 15:44:01 +00:00
|
|
|
|
|
|
|
int *vol_lookup; // Volume lookups.
|
|
|
|
|
2006-12-13 04:44:17 +00:00
|
|
|
int *steptable; // Pitch to stepping lookup. (Not setup properly right now)
|
2006-03-28 15:44:01 +00:00
|
|
|
|
|
|
|
//
|
|
|
|
// This function loads the sound data from the WAD lump for single sound.
|
|
|
|
// It is used to cache all the sounddata at startup.
|
|
|
|
//
|
|
|
|
void* getsfx( const char* sfxname )
|
|
|
|
{
|
|
|
|
unsigned char* sfx;
|
|
|
|
unsigned char* paddedsfx;
|
|
|
|
int size;
|
|
|
|
char name[20];
|
|
|
|
int sfxlump;
|
|
|
|
|
|
|
|
// Get the sound data from the WAD, allocate lump
|
|
|
|
// in zone memory.
|
|
|
|
snprintf(name, sizeof(name), "ds%s", sfxname);
|
|
|
|
|
|
|
|
// Now, there is a severe problem with the sound handling, in it is not
|
|
|
|
// (yet/anymore) gamemode aware. That means, sounds from DOOM II will be
|
|
|
|
// requested even with DOOM shareware.
|
|
|
|
// The sound list is wired into sounds.c, which sets the external variable.
|
|
|
|
// I do not do runtime patches to that variable. Instead, we will use a
|
|
|
|
// default sound for replacement.
|
|
|
|
if ( W_CheckNumForName(name) == -1 )
|
|
|
|
sfxlump = W_GetNumForName("dspistol");
|
|
|
|
else
|
|
|
|
sfxlump = W_GetNumForName(name);
|
|
|
|
|
|
|
|
size = W_LumpLength( sfxlump );
|
|
|
|
|
|
|
|
sfx = (unsigned char*)W_CacheLumpNum( sfxlump);
|
|
|
|
|
|
|
|
paddedsfx = (unsigned char*)malloc( size ); // Allocate from memory.
|
|
|
|
memcpy(paddedsfx, sfx, size ); // Now copy and pad.
|
|
|
|
W_UnlockLumpNum(sfxlump); // Remove the cached lump.
|
|
|
|
|
|
|
|
return (void *) (paddedsfx); // Return allocated data.
|
|
|
|
}
|
|
|
|
|
|
|
|
/* cph
|
|
|
|
* stopchan
|
|
|
|
* Stops a sound
|
|
|
|
*/
|
|
|
|
static void stopchan(int i)
|
|
|
|
{
|
|
|
|
channelinfo[i].data=NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// This function adds a sound to the
|
|
|
|
// list of currently active sounds,
|
|
|
|
// which is maintained as a given number
|
|
|
|
// (eight, usually) of internal channels.
|
|
|
|
// Returns a handle.
|
|
|
|
//
|
|
|
|
int addsfx( int sfxid, int channel)
|
|
|
|
{
|
|
|
|
stopchan(channel);
|
|
|
|
|
|
|
|
// We will handle the new SFX.
|
|
|
|
// Set pointer to raw data.
|
|
|
|
{
|
|
|
|
int lump = S_sfx[sfxid].lumpnum;
|
|
|
|
size_t len = W_LumpLength(lump);
|
|
|
|
|
|
|
|
/* Find padded length */
|
|
|
|
len -= 8;
|
|
|
|
channelinfo[channel].data = S_sfx[sfxid].data;
|
|
|
|
|
|
|
|
/* Set pointer to end of raw data. */
|
|
|
|
channelinfo[channel].enddata = channelinfo[channel].data + len - 1;
|
|
|
|
channelinfo[channel].samplerate = (channelinfo[channel].data[3]<<8)+channelinfo[channel].data[2];
|
|
|
|
channelinfo[channel].data += 8; /* Skip header */
|
|
|
|
}
|
|
|
|
|
|
|
|
channelinfo[channel].stepremainder = 0;
|
|
|
|
// Should be gametic, I presume.
|
|
|
|
channelinfo[channel].starttime = gametic;
|
|
|
|
|
|
|
|
// Preserve sound SFX id,
|
|
|
|
// e.g. for avoiding duplicates of chainsaw.
|
|
|
|
channelinfo[channel].id = sfxid;
|
|
|
|
|
|
|
|
return channel;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void updateSoundParams(int handle, int volume, int seperation, int pitch)
|
|
|
|
{
|
|
|
|
int rightvol;
|
|
|
|
int leftvol;
|
|
|
|
int slot = handle;
|
|
|
|
int step = steptable[pitch];
|
|
|
|
#ifdef RANGECHECK
|
|
|
|
if (handle>=NUM_CHANNELS)
|
|
|
|
I_Error("I_UpdateSoundParams: handle out of range");
|
|
|
|
#endif
|
|
|
|
// Set stepping
|
|
|
|
// MWM 2000-12-24: Calculates proportion of channel samplerate
|
|
|
|
// to global samplerate for mixing purposes.
|
|
|
|
// Patched to shift left *then* divide, to minimize roundoff errors
|
|
|
|
// as well as to use SAMPLERATE as defined above, not to assume 11025 Hz
|
|
|
|
if (pitched_sounds)
|
|
|
|
channelinfo[slot].step = step + (((channelinfo[slot].samplerate<<16)/SAMPLERATE)-65536);
|
|
|
|
else
|
|
|
|
channelinfo[slot].step = ((channelinfo[slot].samplerate<<16)/SAMPLERATE);
|
|
|
|
|
|
|
|
// Separation, that is, orientation/stereo.
|
|
|
|
// range is: 1 - 256
|
|
|
|
seperation += 1;
|
|
|
|
|
|
|
|
// Per left/right channel.
|
|
|
|
// x^2 seperation,
|
|
|
|
// adjust volume properly.
|
|
|
|
leftvol = volume - ((volume*seperation*seperation) >> 16);
|
|
|
|
seperation = seperation - 257;
|
|
|
|
rightvol= volume - ((volume*seperation*seperation) >> 16);
|
|
|
|
|
|
|
|
// Sanity check, clamp volume.
|
|
|
|
if (rightvol < 0 || rightvol > 127)
|
|
|
|
I_Error("rightvol out of bounds");
|
|
|
|
|
|
|
|
if (leftvol < 0 || leftvol > 127)
|
|
|
|
I_Error("leftvol out of bounds");
|
|
|
|
|
|
|
|
// Get the proper lookup table piece
|
|
|
|
// for this volume level???
|
|
|
|
channelinfo[slot].leftvol_lookup = &vol_lookup[leftvol*256];
|
|
|
|
channelinfo[slot].rightvol_lookup = &vol_lookup[rightvol*256];
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_UpdateSoundParams(int handle, int volume, int seperation, int pitch)
|
|
|
|
{
|
|
|
|
updateSoundParams(handle, volume, seperation, pitch);
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// SFX API
|
|
|
|
// Note: this was called by S_Init.
|
|
|
|
// However, whatever they did in the
|
|
|
|
// old DPMS based DOS version, this
|
|
|
|
// were simply dummies in the Linux
|
|
|
|
// version.
|
|
|
|
// See soundserver initdata().
|
|
|
|
//
|
|
|
|
void I_SetChannels()
|
|
|
|
{
|
|
|
|
// Init internal lookups (raw data, mixing buffer, channels).
|
|
|
|
// This function sets up internal lookups used during
|
|
|
|
// the mixing process.
|
|
|
|
int i;
|
|
|
|
int j;
|
|
|
|
int* steptablemid = steptable + 128;
|
|
|
|
|
|
|
|
// Okay, reset internal mixing channels to zero.
|
|
|
|
for (i=0; i<NUM_CHANNELS; i++)
|
|
|
|
memset(&channelinfo[i],0,sizeof(channel_info_t));
|
|
|
|
|
|
|
|
// This table provides step widths for pitch parameters.
|
|
|
|
for (i=-128 ; i<128 ; i++)
|
|
|
|
steptablemid[i]=2;
|
|
|
|
// steptablemid[i] = (int)(pow(1.2, ((double)i/(64.0*SAMPLERATE/11025)))*65536.0);
|
|
|
|
|
|
|
|
// Generates volume lookup tables
|
|
|
|
// which also turn the unsigned samples
|
|
|
|
// into signed samples.
|
|
|
|
for (i=0 ; i<128 ; i++)
|
|
|
|
for (j=0 ; j<256 ; j++)
|
|
|
|
vol_lookup[i*256+j] = 3*(i*(j-128)*256)/191;
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_SetSfxVolume(int volume)
|
|
|
|
{
|
|
|
|
// Identical to DOS.
|
|
|
|
// Basically, this should propagate
|
|
|
|
// the menu/config file setting
|
|
|
|
// to the state variable used in
|
|
|
|
// the mixing.
|
|
|
|
snd_SfxVolume = volume;
|
|
|
|
}
|
|
|
|
|
|
|
|
// MUSIC API - dummy. Some code from DOS version.
|
|
|
|
void I_SetMusicVolume(int volume)
|
|
|
|
{
|
|
|
|
// Internal state variable.
|
|
|
|
snd_MusicVolume = volume;
|
|
|
|
// Now set volume on output device.
|
|
|
|
// Whatever( snd_MusciVolume );
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Retrieve the raw data lump index
|
|
|
|
// for a given SFX name.
|
|
|
|
//
|
|
|
|
int I_GetSfxLumpNum(sfxinfo_t* sfx)
|
|
|
|
{
|
|
|
|
char namebuf[9];
|
|
|
|
snprintf(namebuf, sizeof(namebuf), "ds%s", sfx->name);
|
|
|
|
return W_GetNumForName(namebuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Starting a sound means adding it
|
|
|
|
// to the current list of active sounds
|
|
|
|
// in the internal channels.
|
|
|
|
// As the SFX info struct contains
|
|
|
|
// e.g. a pointer to the raw data,
|
|
|
|
// it is ignored.
|
|
|
|
// As our sound handling does not handle
|
|
|
|
// priority, it is ignored.
|
|
|
|
// Pitching (that is, increased speed of playback)
|
|
|
|
// is set, but currently not used by mixing.
|
|
|
|
//
|
|
|
|
int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority)
|
|
|
|
{
|
|
|
|
(void)priority;
|
|
|
|
int handle;
|
|
|
|
|
|
|
|
// Returns a handle (not used).
|
|
|
|
handle = addsfx(id,channel);
|
|
|
|
|
|
|
|
#ifdef RANGECHECK
|
|
|
|
if (handle>=NUM_CHANNELS)
|
|
|
|
I_Error("I_StartSound: handle out of range");
|
|
|
|
#endif
|
|
|
|
updateSoundParams(handle, vol, sep, pitch);
|
|
|
|
|
|
|
|
return handle;
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_StopSound (int handle)
|
|
|
|
{
|
|
|
|
#ifdef RANGECHECK
|
|
|
|
if (handle>=NUM_CHANNELS)
|
|
|
|
I_Error("I_StopSound: handle out of range");
|
|
|
|
#endif
|
|
|
|
stopchan(handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
int I_SoundIsPlaying(int handle)
|
|
|
|
{
|
|
|
|
#ifdef RANGECHECK
|
|
|
|
if (handle>=NUM_CHANNELS)
|
|
|
|
I_Error("I_SoundIsPlaying: handle out of range");
|
|
|
|
#endif
|
|
|
|
return channelinfo[handle].data != NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// This function loops all active (internal) sound
|
|
|
|
// channels, retrieves a given number of samples
|
|
|
|
// from the raw sound data, modifies it according
|
|
|
|
// to the current (internal) channel parameters,
|
|
|
|
// mixes the per channel samples into the given
|
|
|
|
// mixing buffer, and clamping it to the allowed
|
|
|
|
// range.
|
|
|
|
//
|
|
|
|
// This function currently supports only 16bit.
|
|
|
|
//
|
|
|
|
|
|
|
|
void I_UpdateSound( void )
|
|
|
|
{
|
|
|
|
// Mix current sound data.
|
|
|
|
// Data, from raw sound, for right and left.
|
|
|
|
register unsigned char sample;
|
|
|
|
register int dl;
|
|
|
|
register int dr;
|
|
|
|
|
2006-04-20 19:39:56 +00:00
|
|
|
// Pointers in global mixbuffer, left, right, end.
|
|
|
|
signed short* leftout;
|
|
|
|
signed short* rightout;
|
|
|
|
signed short* leftend;
|
|
|
|
|
2006-03-28 15:44:01 +00:00
|
|
|
// Step in mixbuffer, left and right, thus two.
|
|
|
|
int step;
|
|
|
|
|
|
|
|
// Mixing channel index.
|
|
|
|
int chan;
|
|
|
|
|
|
|
|
// Left and right channel
|
|
|
|
// are in global mixbuffer, alternating.
|
2006-04-20 19:39:56 +00:00
|
|
|
leftout = mixbuffer;
|
|
|
|
rightout = mixbuffer +1;
|
2006-03-28 15:44:01 +00:00
|
|
|
step = 2;
|
|
|
|
|
|
|
|
// Determine end, for left channel only
|
|
|
|
// (right channel is implicit).
|
2006-04-20 19:39:56 +00:00
|
|
|
leftend = mixbuffer + SAMPLECOUNT*step;
|
2006-03-28 15:44:01 +00:00
|
|
|
|
|
|
|
// Mix sounds into the mixing buffer.
|
|
|
|
// Loop over step*SAMPLECOUNT,
|
|
|
|
// that is 512 values for two channels.
|
|
|
|
while (leftout != leftend)
|
|
|
|
{
|
|
|
|
// Reset left/right value.
|
|
|
|
dl = 0;
|
|
|
|
dr = 0;
|
|
|
|
|
|
|
|
// Love thy L2 chache - made this a loop.
|
|
|
|
// Now more channels could be set at compile time
|
|
|
|
// as well. Thus loop those channels.
|
|
|
|
for ( chan = 0; chan < NUM_CHANNELS; chan++ )
|
|
|
|
{
|
|
|
|
// Check channel, if active.
|
|
|
|
if (channelinfo[chan].data)
|
|
|
|
{
|
|
|
|
// Get the raw data from the channel.
|
|
|
|
sample = (((unsigned int)channelinfo[chan].data[0] * (0x10000 - channelinfo[chan].stepremainder))
|
|
|
|
+ ((unsigned int)channelinfo[chan].data[1] * (channelinfo[chan].stepremainder))) >> 16;
|
|
|
|
// Add left and right part
|
|
|
|
// for this channel (sound)
|
|
|
|
// to the current data.
|
|
|
|
// Adjust volume accordingly.
|
|
|
|
dl += channelinfo[chan].leftvol_lookup[sample];
|
|
|
|
dr += channelinfo[chan].rightvol_lookup[sample];
|
|
|
|
// Increment index ???
|
|
|
|
channelinfo[chan].stepremainder += channelinfo[chan].step;
|
|
|
|
// MSB is next sample???
|
|
|
|
channelinfo[chan].data += channelinfo[chan].stepremainder >> 16;
|
|
|
|
// Limit to LSB???
|
|
|
|
channelinfo[chan].stepremainder &= 0xffff;
|
|
|
|
|
|
|
|
// Check whether we are done.
|
|
|
|
if (channelinfo[chan].data >= channelinfo[chan].enddata)
|
|
|
|
stopchan(chan);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Clamp to range. Left hardware channel.
|
|
|
|
// Has been char instead of short.
|
|
|
|
// if (dl > 127) *leftout = 127;
|
|
|
|
// else if (dl < -128) *leftout = -128;
|
|
|
|
// else *leftout = dl;
|
|
|
|
|
|
|
|
if (dl > 0x7fff)
|
|
|
|
*leftout = 0x7fff;
|
|
|
|
else if (dl < -0x8000)
|
|
|
|
*leftout = -0x8000;
|
|
|
|
else
|
|
|
|
*leftout = (signed short)dl;
|
|
|
|
|
|
|
|
// Same for right hardware channel.
|
|
|
|
if (dr > 0x7fff)
|
|
|
|
*rightout = 0x7fff;
|
|
|
|
else if (dr < -0x8000)
|
|
|
|
*rightout = -0x8000;
|
|
|
|
else
|
|
|
|
*rightout = (signed short)dr;
|
|
|
|
|
|
|
|
// Increment current pointers in mixbuffer.
|
|
|
|
leftout += step;
|
|
|
|
rightout += step;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// This would be used to write out the mixbuffer
|
|
|
|
// during each game loop update.
|
|
|
|
// Updates sound buffer and audio device at runtime.
|
|
|
|
// It is called during Timer interrupt with SNDINTR.
|
|
|
|
// Mixing now done synchronous, and
|
|
|
|
// only output be done asynchronous?
|
|
|
|
//
|
|
|
|
|
|
|
|
void get_more(unsigned char** start, size_t* size)
|
|
|
|
{
|
2006-04-20 19:39:56 +00:00
|
|
|
I_UpdateSound(); // Force sound update
|
2006-03-28 15:44:01 +00:00
|
|
|
|
2006-04-20 19:39:56 +00:00
|
|
|
*start = (unsigned char*)(mixbuffer);
|
2006-03-28 15:44:01 +00:00
|
|
|
*size = SAMPLECOUNT*2*sizeof(short);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void I_SubmitSound(void)
|
|
|
|
{
|
2007-01-17 18:52:24 +00:00
|
|
|
if (!enable_sound)
|
2006-03-28 15:44:01 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
rb->pcm_play_data(&get_more, NULL, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_ShutdownSound(void)
|
|
|
|
{
|
|
|
|
rb->pcm_play_stop();
|
2007-06-10 02:10:47 +00:00
|
|
|
rb->pcm_set_frequency(HW_SAMPR_DEFAULT); // 44100
|
2006-03-28 15:44:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void I_InitSound()
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// Initialize external data (all sounds) at start, keep static.
|
|
|
|
printf( "I_InitSound: ");
|
|
|
|
rb->pcm_play_stop();
|
2007-06-10 02:10:47 +00:00
|
|
|
|
|
|
|
#if INPUT_SRC_CAPS != 0
|
|
|
|
/* Select playback */
|
|
|
|
rb->audio_set_input_source(AUDIO_SRC_PLAYBACK, SRCF_PLAYBACK);
|
|
|
|
rb->audio_set_output_source(AUDIO_SRC_PLAYBACK);
|
|
|
|
#endif
|
2006-03-28 15:44:01 +00:00
|
|
|
rb->pcm_set_frequency(SAMPLERATE);
|
|
|
|
|
|
|
|
vol_lookup=malloc(128*256*sizeof(int));
|
|
|
|
|
2006-12-13 04:44:17 +00:00
|
|
|
mixbuffer=malloc(MIXBUFFERSIZE*sizeof(short));
|
|
|
|
steptable=malloc(256*sizeof(int));
|
|
|
|
|
2006-03-28 15:44:01 +00:00
|
|
|
for (i=1 ; i<NUMSFX ; i++)
|
|
|
|
{
|
|
|
|
if (!S_sfx[i].link) // Alias? Example is the chaingun sound linked to pistol.
|
|
|
|
S_sfx[i].data = getsfx( S_sfx[i].name); // Load data from WAD file.
|
|
|
|
else
|
|
|
|
S_sfx[i].data = S_sfx[i].link->data; // Previously loaded already?
|
|
|
|
}
|
|
|
|
|
|
|
|
printf( " pre-cached all sound data\n");
|
|
|
|
|
|
|
|
// Now initialize mixbuffer with zero.
|
|
|
|
for ( i = 0; i< MIXBUFFERSIZE; i++ )
|
|
|
|
mixbuffer[i] = 0;
|
|
|
|
|
|
|
|
// Finished initialization.
|
|
|
|
printf("I_InitSound: sound module ready\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// MUSIC API.
|
|
|
|
// Still no music done.
|
|
|
|
// Remains. Dummies.
|
|
|
|
//
|
|
|
|
void I_InitMusic(void) {
|
|
|
|
}
|
|
|
|
void I_ShutdownMusic(void) {
|
|
|
|
}
|
|
|
|
|
|
|
|
static int looping=0;
|
|
|
|
static int musicdies=-1;
|
|
|
|
|
|
|
|
void I_PlaySong(int handle, int looping)
|
|
|
|
{
|
|
|
|
// UNUSED.
|
|
|
|
handle = looping = 0;
|
|
|
|
musicdies = gametic + TICRATE*30;
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_PauseSong (int handle)
|
|
|
|
{
|
|
|
|
// UNUSED.
|
|
|
|
handle = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_ResumeSong (int handle)
|
|
|
|
{
|
|
|
|
// UNUSED.
|
|
|
|
handle = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_StopSong(int handle)
|
|
|
|
{
|
|
|
|
// UNUSED.
|
|
|
|
handle = 0;
|
|
|
|
|
|
|
|
looping = 0;
|
|
|
|
musicdies = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_UnRegisterSong(int handle)
|
|
|
|
{
|
|
|
|
// UNUSED.
|
|
|
|
handle = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int I_RegisterSong(const void *data)
|
|
|
|
{
|
|
|
|
// UNUSED.
|
|
|
|
data = NULL;
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Is the song playing?
|
|
|
|
int I_QrySongPlaying(int handle)
|
|
|
|
{
|
|
|
|
// UNUSED.
|
|
|
|
handle = 0;
|
|
|
|
return looping || musicdies > gametic;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Interrupt handler.
|
|
|
|
void I_HandleSoundTimer( int ignore )
|
|
|
|
{
|
|
|
|
(void)ignore;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get the interrupt. Set duration in millisecs.
|
|
|
|
int I_SoundSetTimer( int duration_of_tick )
|
|
|
|
{
|
|
|
|
(void)duration_of_tick;
|
|
|
|
// Error is -1.
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Remove the interrupt. Set duration to zero.
|
|
|
|
void I_SoundDelTimer(void)
|
|
|
|
{
|
|
|
|
}
|