2011-11-06 22:44:25 +00:00
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// Game_Music_Emu 0.5.5. http://www.slack.net/~ant/
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#include "ym2413_emu.h"
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void Ym2413_init( struct Ym2413_Emu* this )
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{
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this->last_time = disabled_time; this->out = 0;
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}
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int Ym2413_set_rate( struct Ym2413_Emu* this, int sample_rate, int clock_rate )
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{
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OPLL_new ( &this->opll, clock_rate, sample_rate );
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OPLL_reset_patch( &this->opll, OPLL_2413_TONE );
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Ym2413_reset( this );
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return 0;
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}
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void Ym2413_reset( struct Ym2413_Emu* this )
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{
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OPLL_reset( &this->opll );
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OPLL_setMask( &this->opll, 0 );
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}
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void Ym2413_write( struct Ym2413_Emu* this, int addr, int data )
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{
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OPLL_writeIO( &this->opll, 0, addr );
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OPLL_writeIO( &this->opll, 1, data );
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}
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void Ym2413_mute_voices( struct Ym2413_Emu* this, int mask )
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{
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OPLL_setMask( &this->opll, mask );
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}
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void Ym2413_run( struct Ym2413_Emu* this, int pair_count, short* out )
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{
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while ( pair_count-- )
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{
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int s = OPLL_calc( &this->opll ) << 1;
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out [0] = s;
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out [1] = s;
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out += 2;
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}
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}
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