238 lines
5 KiB
C
238 lines
5 KiB
C
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//
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// WL_MENU.H
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//
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#ifdef SPEAR
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#define BORDCOLOR 0x99
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#define BORD2COLOR 0x93
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#define DEACTIVE 0x9b
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#define BKGDCOLOR 0x9d
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//#define STRIPE 0x9c
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#define MenuFadeOut() VL_FadeOut(0,255,0,0,51,10)
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#else
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#define BORDCOLOR 0x29
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#define BORD2COLOR 0x23
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#define DEACTIVE 0x2b
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#define BKGDCOLOR 0x2d
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#define STRIPE 0x2c
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#define MenuFadeOut() VL_FadeOut(0,255,43,0,0,10)
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#endif
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#define READCOLOR 0x4a
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#define READHCOLOR 0x47
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#define VIEWCOLOR 0x7f
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#define TEXTCOLOR 0x17
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#define HIGHLIGHT 0x13
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#define MenuFadeIn() VL_FadeIn(0,255,gamepal,10)
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#define MENUSONG WONDERIN_MUS
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#ifndef SPEAR
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#define INTROSONG NAZI_NOR_MUS
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#else
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#define INTROSONG XTOWER2_MUS
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#endif
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#define SENSITIVE 60
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#define CENTERX ((int) screenWidth / 2)
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#define CENTERY ((int) screenHeight / 2)
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#define MENU_X 76
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#define MENU_Y 55
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#define MENU_W 178
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#ifndef SPEAR
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#ifndef GOODTIMES
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#define MENU_H 13*10+6
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#else
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#define MENU_H 13*9+6
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#endif
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#else
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#define MENU_H 13*9+6
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#endif
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#define SM_X 48
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#define SM_W 250
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#define SM_Y1 20
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#define SM_H1 4*13-7
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#define SM_Y2 SM_Y1+5*13
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#define SM_H2 4*13-7
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#define SM_Y3 SM_Y2+5*13
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#define SM_H3 3*13-7
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#define CTL_X 24
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#define CTL_Y 86
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#define CTL_W 284
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#define CTL_H 60
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#define LSM_X 85
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#define LSM_Y 55
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#define LSM_W 175
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#define LSM_H 10*13+10
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#define NM_X 50
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#define NM_Y 100
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#define NM_W 225
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#define NM_H 13*4+15
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#define NE_X 10
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#define NE_Y 23
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#define NE_W 320-NE_X*2
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#define NE_H 200-NE_Y*2
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#define CST_X 20
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#define CST_Y 48
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#define CST_START 60
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#define CST_SPC 60
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//
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// TYPEDEFS
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//
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typedef struct {
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short x,y,amount,curpos,indent;
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} CP_iteminfo;
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typedef struct {
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short active;
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char string[36];
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int (* routine)(int temp1);
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} CP_itemtype;
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typedef struct {
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short allowed[4];
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} CustomCtrls;
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extern CP_itemtype MainMenu[];
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extern CP_iteminfo MainItems;
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//
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// FUNCTION PROTOTYPES
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//
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void US_ControlPanel(ScanCode);
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void EnableEndGameMenuItem();
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void SetupControlPanel(void);
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void SetupSaveGames();
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void CleanupControlPanel(void);
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void DrawMenu(CP_iteminfo *item_i,CP_itemtype *items);
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int HandleMenu(CP_iteminfo *item_i,
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CP_itemtype *items,
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void (*routine)(int w));
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void ClearMScreen(void);
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void DrawWindow(int x,int y,int w,int h,int wcolor);
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void DrawOutline(int x,int y,int w,int h,int color1,int color2);
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void WaitKeyUp(void);
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void ReadAnyControl(ControlInfo *ci);
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void TicDelay(int count);
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void CacheLump(int lumpstart,int lumpend);
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void UnCacheLump(int lumpstart,int lumpend);
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int StartCPMusic(int song);
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int Confirm(const char *string);
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void Message(const char *string);
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void CheckPause(void);
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void ShootSnd(void);
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void CheckSecretMissions(void);
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void BossKey(void);
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void DrawGun(CP_iteminfo *item_i,CP_itemtype *items,int x,int *y,int which,int basey,void (*routine)(int w));
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void DrawHalfStep(int x,int y);
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void EraseGun(CP_iteminfo *item_i,CP_itemtype *items,int x,int y,int which);
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void SetTextColor(CP_itemtype *items,int hlight);
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void DrawMenuGun(CP_iteminfo *iteminfo);
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void DrawStripes(int y);
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void DefineMouseBtns(void);
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void DefineJoyBtns(void);
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void DefineKeyBtns(void);
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void DefineKeyMove(void);
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void EnterCtrlData(int index,CustomCtrls *cust,void (*DrawRtn)(int),void (*PrintRtn)(int),int type);
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void DrawMainMenu(void);
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void DrawSoundMenu(void);
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void DrawLoadSaveScreen(int loadsave);
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void DrawNewEpisode(void);
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void DrawNewGame(void);
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void DrawChangeView(int view);
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void DrawMouseSens(void);
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void DrawCtlScreen(void);
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void DrawCustomScreen(void);
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void DrawLSAction(int which);
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void DrawCustMouse(int hilight);
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void DrawCustJoy(int hilight);
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void DrawCustKeybd(int hilight);
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void DrawCustKeys(int hilight);
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void PrintCustMouse(int i);
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void PrintCustJoy(int i);
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void PrintCustKeybd(int i);
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void PrintCustKeys(int i);
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void PrintLSEntry(int w,int color);
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void TrackWhichGame(int w);
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void DrawNewGameDiff(int w);
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void FixupCustom(int w);
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int CP_NewGame(int);
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int CP_Sound(int);
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int CP_LoadGame(int quick);
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int CP_SaveGame(int quick);
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int CP_Control(int);
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int CP_ChangeView(int);
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int CP_ExitOptions(int);
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int CP_Quit(int);
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int CP_ViewScores(int);
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int CP_EndGame(int);
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int CP_CheckQuick(ScanCode scancode);
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int CustomControls(int);
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int MouseSensitivity(int);
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void CheckForEpisodes(void);
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void FreeMusic(void);
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enum {MOUSE,JOYSTICK,KEYBOARDBTNS,KEYBOARDMOVE}; // FOR INPUT TYPES
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enum menuitems
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{
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newgame,
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soundmenu,
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control,
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loadgame,
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savegame,
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changeview,
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#ifndef GOODTIMES
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#ifndef SPEAR
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readthis,
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#endif
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#endif
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viewscores,
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backtodemo,
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quit
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};
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//
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// WL_INTER
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//
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typedef struct {
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int kill,secret,treasure;
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int32_t time;
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} LRstruct;
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extern LRstruct LevelRatios[];
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void Write (int x,int y,const char *string);
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void NonShareware(void);
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int GetYorN(int x,int y,int pic);
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