rockbox/apps/root_menu.c

1034 lines
33 KiB
C
Raw Normal View History

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include "string-extra.h"
#include "config.h"
#include "appevents.h"
#include "menu.h"
#include "root_menu.h"
#include "lang.h"
#include "settings.h"
#include "screens.h"
#include "kernel.h"
#include "debug.h"
#include "misc.h"
#include "open_plugin.h"
#include "rolo.h"
#include "powermgmt.h"
#include "power.h"
#include "talk.h"
#include "audio.h"
#include "shortcuts.h"
#ifdef HAVE_HOTSWAP
#include "storage.h"
#include "mv.h"
#endif
/* gui api */
#include "list.h"
#include "splash.h"
#include "action.h"
#include "yesno.h"
#include "viewport.h"
#include "tree.h"
#if CONFIG_TUNER
#include "radio.h"
#endif
#ifdef HAVE_RECORDING
#include "recording.h"
#endif
#include "wps.h"
#include "bookmark.h"
#include "playlist.h"
#include "playlist_viewer.h"
#include "playlist_catalog.h"
#include "menus/exported_menus.h"
#ifdef HAVE_RTC_ALARM
#include "rtc.h"
#endif
#ifdef HAVE_TAGCACHE
#include "tagcache.h"
#endif
#include "language.h"
#include "plugin.h"
#include "disk.h"
struct root_items {
int (*function)(void* param);
void* param;
const struct menu_item_ex *context_menu;
};
static int next_screen = GO_TO_ROOT; /* holding info about the upcoming screen
* which is the current screen for the
* rest of the code after load_screen
* is called */
static int last_screen = GO_TO_ROOT; /* unfortunatly needed so we can resume
or goto current track based on previous
screen */
static int previous_music = GO_TO_WPS; /* Toggles behavior of the return-to
* playback-button depending
* on FM radio */
#if (CONFIG_TUNER)
static void rootmenu_start_playback_callback(unsigned short id, void *param)
{
(void) id; (void) param;
/* Cancel FM radio selection as previous music. For cases where we start
playback without going to the WPS, such as playlist insert or
playlist catalog. */
previous_music = GO_TO_WPS;
}
#endif
static char current_track_path[MAX_PATH];
static void rootmenu_track_changed_callback(unsigned short id, void* param)
{
(void)id;
struct mp3entry *id3 = ((struct track_event *)param)->id3;
strmemccpy(current_track_path, id3->path, MAX_PATH);
}
static int browser(void* param)
{
int ret_val;
#ifdef HAVE_TAGCACHE
struct tree_context* tc = tree_get_context();
#endif
int filter = SHOW_SUPPORTED;
char folder[MAX_PATH] = "/";
/* stuff needed to remember position in file browser */
static char last_folder[MAX_PATH] = "/";
/* and stuff for the database browser */
#ifdef HAVE_TAGCACHE
static int last_db_dirlevel = 0, last_db_selection = 0, last_ft_dirlevel = 0;
#endif
switch ((intptr_t)param)
{
case GO_TO_FILEBROWSER:
filter = global_settings.dirfilter;
if (global_settings.browse_current &&
last_screen == GO_TO_WPS &&
current_track_path[0])
{
strcpy(folder, current_track_path);
}
else if (!strcmp(last_folder, "/"))
{
strcpy(folder, global_settings.start_directory);
}
else
{
#ifdef HAVE_HOTSWAP
bool in_hotswap = false;
/* handle entering an ejected drive */
int i;
for (i = 0; i < NUM_VOLUMES; i++)
{
Rewrite filesystem code (WIP) This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2013-08-06 02:02:45 +00:00
char vol_string[VOL_MAX_LEN + 1];
if (!volume_removable(i))
continue;
Rewrite filesystem code (WIP) This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2013-08-06 02:02:45 +00:00
get_volume_name(i, vol_string);
/* test whether we would browse the external card */
if (!volume_present(i) &&
(strstr(last_folder, vol_string)
#ifdef HAVE_HOTSWAP_STORAGE_AS_MAIN
|| (i == 0)
#endif
))
{ /* leave folder as "/" to avoid crash when trying
* to access an ejected drive */
strcpy(folder, "/");
in_hotswap = true;
break;
}
}
if (!in_hotswap)
#endif /*HAVE_HOTSWAP*/
strcpy(folder, last_folder);
}
push_current_activity(ACTIVITY_FILEBROWSER);
break;
#ifdef HAVE_TAGCACHE
case GO_TO_DBBROWSER:
if (!tagcache_is_usable())
{
bool reinit_attempted = false;
/* Now display progress until it's ready or the user exits */
while(!tagcache_is_usable())
{
struct tagcache_stat *stat = tagcache_get_stat();
/* Allow user to exit */
if (action_userabort(HZ/2))
break;
/* Maybe just needs to reboot due to delayed commit */
if (stat->commit_delayed)
{
splash(HZ*2, ID2P(LANG_PLEASE_REBOOT));
break;
}
/* Check if ready status is known */
if (!stat->readyvalid)
{
splash(0, ID2P(LANG_TAGCACHE_BUSY));
continue;
}
/* Re-init if required */
if (!reinit_attempted && !stat->ready &&
stat->processed_entries == 0 && stat->commit_step == 0)
{
/* Prompt the user */
reinit_attempted = true;
static const char *lines[]={
ID2P(LANG_TAGCACHE_BUSY), ID2P(LANG_TAGCACHE_FORCE_UPDATE)};
static const struct text_message message={lines, 2};
if(gui_syncyesno_run(&message, NULL, NULL) == YESNO_NO)
break;
FOR_NB_SCREENS(i)
screens[i].clear_display();
/* Start initialisation */
tagcache_rebuild();
}
/* Display building progress */
static long talked_tick = 0;
if(global_settings.talk_menu &&
(talked_tick == 0
|| TIME_AFTER(current_tick, talked_tick+7*HZ)))
{
talked_tick = current_tick;
if (stat->commit_step > 0)
{
talk_id(LANG_TAGCACHE_INIT, false);
talk_number(stat->commit_step, true);
talk_id(VOICE_OF, true);
talk_number(tagcache_get_max_commit_step(), true);
} else if(stat->processed_entries)
{
talk_number(stat->processed_entries, false);
talk_id(LANG_BUILDING_DATABASE, true);
}
}
if (stat->commit_step > 0)
{
if (lang_is_rtl())
{
splash_progress(stat->commit_step,
tagcache_get_max_commit_step(),
"[%d/%d] %s", stat->commit_step,
tagcache_get_max_commit_step(),
str(LANG_TAGCACHE_INIT));
}
else
{
splash_progress(stat->commit_step,
tagcache_get_max_commit_step(),
"%s [%d/%d]", str(LANG_TAGCACHE_INIT),
stat->commit_step,
tagcache_get_max_commit_step());
}
}
else
{
splashf(0, str(LANG_BUILDING_DATABASE),
stat->processed_entries);
}
}
}
if (!tagcache_is_usable())
return GO_TO_PREVIOUS;
filter = SHOW_ID3DB;
last_ft_dirlevel = tc->dirlevel;
tc->dirlevel = last_db_dirlevel;
tc->selected_item = last_db_selection;
push_current_activity(ACTIVITY_DATABASEBROWSER);
break;
#endif /*HAVE_TAGCACHE*/
}
struct browse_context browse = {
.dirfilter = filter,
.icon = Icon_NOICON,
.root = folder,
};
ret_val = rockbox_browse(&browse);
if (ret_val == GO_TO_WPS
|| ret_val == GO_TO_PREVIOUS_MUSIC
|| ret_val == GO_TO_PLUGIN)
pop_current_activity_without_refresh();
else
pop_current_activity();
switch ((intptr_t)param)
{
case GO_TO_FILEBROWSER:
if (!get_current_file(last_folder, MAX_PATH) ||
(!strchr(&last_folder[1], '/') &&
global_settings.start_directory[1] != '\0'))
{
last_folder[0] = '/';
last_folder[1] = '\0';
}
break;
#ifdef HAVE_TAGCACHE
case GO_TO_DBBROWSER:
last_db_dirlevel = tc->dirlevel;
last_db_selection = tc->selected_item;
tc->dirlevel = last_ft_dirlevel;
break;
#endif
}
return ret_val;
}
#ifdef HAVE_RECORDING
static int recscrn(void* param)
{
(void)param;
recording_screen(false);
return GO_TO_ROOT;
}
#endif
static int wpsscrn(void* param)
{
int ret_val = GO_TO_PREVIOUS;
(void)param;
push_current_activity(ACTIVITY_WPS);
if (audio_status())
{
talk_shutup();
ret_val = gui_wps_show();
}
else if ( global_status.resume_index != -1 )
{
DEBUGF("Resume index %X crc32 %lX offset %lX\n",
global_status.resume_index,
(unsigned long)global_status.resume_crc32,
(unsigned long)global_status.resume_offset);
if (playlist_resume() != -1)
{
playlist_resume_track(global_status.resume_index,
global_status.resume_crc32,
global_status.resume_elapsed,
global_status.resume_offset);
ret_val = gui_wps_show();
}
}
else
{
splash(HZ*2, ID2P(LANG_NOTHING_TO_RESUME));
}
if (ret_val == GO_TO_PLAYLIST_VIEWER
|| ret_val == GO_TO_PLUGIN
|| ret_val == GO_TO_WPS
|| ret_val == GO_TO_PREVIOUS_MUSIC
|| ret_val == GO_TO_PREVIOUS_BROWSER
|| (ret_val == GO_TO_PREVIOUS
&& (last_screen == GO_TO_MAINMENU /* Settings */
|| last_screen == GO_TO_BROWSEPLUGINS
|| last_screen == GO_TO_SYSTEM_SCREEN
|| last_screen == GO_TO_PLAYLISTS_SCREEN)))
{
pop_current_activity_without_refresh();
}
else
pop_current_activity();
return ret_val;
}
#if CONFIG_TUNER
static int radio(void* param)
{
(void)param;
radio_screen();
return GO_TO_ROOT;
}
#endif
static int miscscrn(void * param)
{
const struct menu_item_ex *menu = (const struct menu_item_ex*)param;
int result = do_menu(menu, NULL, NULL, false);
switch (result)
{
case GO_TO_PLUGIN:
case GO_TO_PLAYLIST_VIEWER:
case GO_TO_WPS:
case GO_TO_PREVIOUS_MUSIC:
return result;
default:
return GO_TO_ROOT;
}
}
static int playlist_view_catalog(void * param)
{
(void)param;
push_current_activity(ACTIVITY_PLAYLISTBROWSER);
bool item_was_selected = catalog_view_playlists();
if (item_was_selected)
{
pop_current_activity_without_refresh();
return GO_TO_WPS;
}
pop_current_activity();
return GO_TO_ROOT;
}
static int playlist_view(void * param)
{
(void)param;
int val;
val = playlist_viewer();
switch (val)
{
case PLAYLIST_VIEWER_MAINMENU:
case PLAYLIST_VIEWER_USB:
return GO_TO_ROOT;
case PLAYLIST_VIEWER_OK:
return GO_TO_PREVIOUS;
}
return GO_TO_PREVIOUS;
}
static int load_bmarks(void* param)
{
(void)param;
if(bookmark_mrb_load())
return GO_TO_WPS;
return GO_TO_PREVIOUS;
}
/* These are all static const'd from apps/menus/ *.c
so little hack so we can use them */
extern struct menu_item_ex
file_menu,
#ifdef HAVE_TAGCACHE
tagcache_menu,
#endif
main_menu_,
manage_settings,
plugin_menu,
playlist_options,
info_menu,
system_menu;
static const struct root_items items[] = {
[GO_TO_FILEBROWSER] = { browser, (void*)GO_TO_FILEBROWSER, &file_menu},
#ifdef HAVE_TAGCACHE
[GO_TO_DBBROWSER] = { browser, (void*)GO_TO_DBBROWSER, &tagcache_menu },
#endif
[GO_TO_WPS] = { wpsscrn, NULL, &playback_settings },
[GO_TO_MAINMENU] = { miscscrn, (struct menu_item_ex*)&main_menu_,
&manage_settings },
#ifdef HAVE_RECORDING
[GO_TO_RECSCREEN] = { recscrn, NULL, &recording_settings_menu },
#endif
#if CONFIG_TUNER
[GO_TO_FM] = { radio, NULL, &radio_settings_menu },
#endif
[GO_TO_RECENTBMARKS] = { load_bmarks, NULL, &bookmark_settings_menu },
[GO_TO_BROWSEPLUGINS] = { miscscrn, &plugin_menu, NULL },
[GO_TO_PLAYLISTS_SCREEN] = { playlist_view_catalog, NULL,
&playlist_options },
[GO_TO_PLAYLIST_VIEWER] = { playlist_view, NULL, &playlist_options },
[GO_TO_SYSTEM_SCREEN] = { miscscrn, &info_menu, &system_menu },
[GO_TO_SHORTCUTMENU] = { do_shortcut_menu, NULL, NULL },
};
static const int nb_items = sizeof(items)/sizeof(*items);
static int item_callback(int action,
const struct menu_item_ex *this_item,
struct gui_synclist *this_list);
MENUITEM_RETURNVALUE(shortcut_menu, ID2P(LANG_SHORTCUTS), GO_TO_SHORTCUTMENU,
NULL, Icon_Bookmark);
MENUITEM_RETURNVALUE(file_browser, ID2P(LANG_DIR_BROWSER), GO_TO_FILEBROWSER,
NULL, Icon_file_view_menu);
#ifdef HAVE_TAGCACHE
MENUITEM_RETURNVALUE(db_browser, ID2P(LANG_TAGCACHE), GO_TO_DBBROWSER,
NULL, Icon_Audio);
#endif
MENUITEM_RETURNVALUE(rocks_browser, ID2P(LANG_PLUGINS), GO_TO_BROWSEPLUGINS,
NULL, Icon_Plugin);
MENUITEM_RETURNVALUE(playlist_browser, ID2P(LANG_CATALOG), GO_TO_PLAYLIST_VIEWER,
NULL, Icon_Playlist);
static char *get_wps_item_name(int selected_item, void * data,
char *buffer, size_t buffer_len)
{
(void)selected_item; (void)data; (void)buffer; (void)buffer_len;
if (audio_status())
return ID2P(LANG_NOW_PLAYING);
return ID2P(LANG_RESUME_PLAYBACK);
}
MENUITEM_RETURNVALUE_DYNTEXT(wps_item, GO_TO_WPS, NULL, get_wps_item_name,
NULL, NULL, Icon_Playback_menu);
#ifdef HAVE_RECORDING
MENUITEM_RETURNVALUE(rec, ID2P(LANG_RECORDING), GO_TO_RECSCREEN,
NULL, Icon_Recording);
#endif
#if CONFIG_TUNER
MENUITEM_RETURNVALUE(fm, ID2P(LANG_FM_RADIO), GO_TO_FM,
item_callback, Icon_Radio_screen);
#endif
MENUITEM_RETURNVALUE(menu_, ID2P(LANG_SETTINGS), GO_TO_MAINMENU,
NULL, Icon_Submenu_Entered);
MENUITEM_RETURNVALUE(bookmarks, ID2P(LANG_BOOKMARK_MENU_RECENT_BOOKMARKS),
GO_TO_RECENTBMARKS, item_callback,
Icon_Bookmark);
MENUITEM_RETURNVALUE(playlists, ID2P(LANG_CATALOG), GO_TO_PLAYLISTS_SCREEN,
NULL, Icon_Playlist);
MENUITEM_RETURNVALUE(system_menu_, ID2P(LANG_SYSTEM), GO_TO_SYSTEM_SCREEN,
NULL, Icon_System_menu);
struct menu_item_ex root_menu_;
static struct menu_callback_with_desc root_menu_desc = {
item_callback, ID2P(LANG_ROCKBOX_TITLE), Icon_Rockbox };
static struct menu_table menu_table[] = {
/* Order here represents the default ordering */
{ "bookmarks", &bookmarks },
{ "files", &file_browser },
#ifdef HAVE_TAGCACHE
{ "database", &db_browser },
#endif
{ "wps", &wps_item },
{ "settings", &menu_ },
#ifdef HAVE_RECORDING
{ "recording", &rec },
#endif
#if CONFIG_TUNER
{ "radio", &fm },
#endif
{ "playlists", &playlists },
{ "plugins", &rocks_browser },
{ "system_menu", &system_menu_ },
{ "shortcuts", &shortcut_menu },
};
#define MAX_MENU_ITEMS (sizeof(menu_table) / sizeof(struct menu_table))
static struct menu_item_ex *root_menu__[MAX_MENU_ITEMS];
struct menu_table *root_menu_get_options(int *nb_options)
{
*nb_options = MAX_MENU_ITEMS;
return menu_table;
}
void root_menu_load_from_cfg(void* setting, char *value)
{
char *next = value, *start, *end;
unsigned int menu_item_count = 0, i;
bool main_menu_added = false;
if (*value == '-')
{
root_menu_set_default(setting, NULL);
return;
}
root_menu_.flags = MENU_HAS_DESC | MT_MENU;
root_menu_.submenus = (const struct menu_item_ex **)&root_menu__;
root_menu_.callback_and_desc = &root_menu_desc;
while (next && menu_item_count < MAX_MENU_ITEMS)
{
start = next;
next = strchr(next, ',');
if (next)
{
*next = '\0';
next++;
}
start = skip_whitespace(start);
if ((end = strchr(start, ' ')))
*end = '\0';
for (i=0; i<MAX_MENU_ITEMS; i++)
{
if (*start && !strcmp(start, menu_table[i].string))
{
root_menu__[menu_item_count++] = (struct menu_item_ex *)menu_table[i].item;
if (menu_table[i].item == &menu_)
main_menu_added = true;
break;
}
}
}
if (!main_menu_added)
root_menu__[menu_item_count++] = (struct menu_item_ex *)&menu_;
root_menu_.flags |= MENU_ITEM_COUNT(menu_item_count);
*(bool*)setting = true;
}
char* root_menu_write_to_cfg(void* setting, char*buf, int buf_len)
{
(void)setting;
unsigned i, written, j;
for (i = 0; i < MENU_GET_COUNT(root_menu_.flags); i++)
{
for (j=0; j<MAX_MENU_ITEMS; j++)
{
if (menu_table[j].item == root_menu__[i])
{
written = snprintf(buf, buf_len, "%s, ", menu_table[j].string);
buf_len -= written;
buf += written;
break;
}
}
}
return buf;
}
void root_menu_set_default(void* setting, void* defaultval)
{
unsigned i;
(void)defaultval;
root_menu_.flags = MENU_HAS_DESC | MT_MENU;
root_menu_.submenus = (const struct menu_item_ex **)&root_menu__;
root_menu_.callback_and_desc = &root_menu_desc;
for (i=0; i<MAX_MENU_ITEMS; i++)
{
root_menu__[i] = (struct menu_item_ex *)menu_table[i].item;
}
root_menu_.flags |= MENU_ITEM_COUNT(MAX_MENU_ITEMS);
*(bool*)setting = false;
}
bool root_menu_is_changed(void* setting, void* defaultval)
{
(void)defaultval;
return *(bool*)setting;
}
static int item_callback(int action,
const struct menu_item_ex *this_item,
struct gui_synclist *this_list)
{
(void)this_list;
switch (action)
{
case ACTION_TREE_STOP:
return ACTION_REDRAW;
case ACTION_REQUEST_MENUITEM:
#if CONFIG_TUNER
if (this_item == &fm)
{
if (radio_hardware_present() == 0)
return ACTION_EXIT_MENUITEM;
}
else
#endif
if (this_item == &bookmarks)
{
if (global_settings.usemrb == 0)
return ACTION_EXIT_MENUITEM;
}
break;
}
return action;
}
static int get_selection(int last_screen)
{
int i;
int len = ARRAYLEN(root_menu__);
for(i=0; i < len; i++)
{
if (((root_menu__[i]->flags&MENU_TYPE_MASK) == MT_RETURN_VALUE) &&
(root_menu__[i]->value == last_screen))
{
return i;
}
}
return 0;
}
static inline int load_screen(int screen)
{
/* set the global_status.last_screen before entering,
if we dont we will always return to the wrong screen on boot */
int old_previous = last_screen;
int ret_val;
enum current_activity activity = ACTIVITY_UNKNOWN;
if (screen <= GO_TO_ROOT)
return screen;
if (screen == old_previous)
old_previous = GO_TO_ROOT;
global_status.last_screen = (char)screen;
status_save();
if (screen == GO_TO_BROWSEPLUGINS)
activity = ACTIVITY_PLUGINBROWSER;
else if (screen == GO_TO_MAINMENU)
activity = ACTIVITY_SETTINGS;
else if (screen == GO_TO_SYSTEM_SCREEN)
activity = ACTIVITY_SYSTEMSCREEN;
if (activity != ACTIVITY_UNKNOWN)
push_current_activity(activity);
ret_val = items[screen].function(items[screen].param);
if (activity != ACTIVITY_UNKNOWN)
{
if (ret_val == GO_TO_PLUGIN
|| ret_val == GO_TO_WPS
|| ret_val == GO_TO_PREVIOUS_MUSIC
|| ret_val == GO_TO_PREVIOUS_BROWSER
|| ret_val == GO_TO_FILEBROWSER)
{
pop_current_activity_without_refresh();
}
else
pop_current_activity();
}
last_screen = screen;
if (ret_val == GO_TO_PREVIOUS)
last_screen = old_previous;
return ret_val;
}
static int load_context_screen(int selection)
{
const struct menu_item_ex *context_menu = NULL;
int retval = GO_TO_PREVIOUS;
push_current_activity(ACTIVITY_CONTEXTMENU);
if ((root_menu__[selection]->flags&MENU_TYPE_MASK) == MT_RETURN_VALUE)
{
int item = root_menu__[selection]->value;
context_menu = items[item].context_menu;
}
/* special cases */
else if (root_menu__[selection] == &info_menu)
{
context_menu = &system_menu;
}
if (context_menu)
retval = do_menu(context_menu, NULL, NULL, false);
pop_current_activity();
return retval;
}
static int load_plugin_screen(char *key)
{
int ret_val = PLUGIN_ERROR;
int loops = 100;
int old_previous = last_screen;
int old_global = global_status.last_screen;
last_screen = next_screen;
global_status.last_screen = (char)next_screen;
/*status_save(); //only needed if we crash */
while(loops-- > 0) /* just to keep things from getting out of hand */
{
int opret = open_plugin_load_entry(key);
struct open_plugin_entry_t *op_entry = open_plugin_get_entry();
char *path = op_entry->path;
char *param = op_entry->param;
if (param[0] == '\0')
param = NULL;
if (path[0] == '\0' && key)
path = P2STR((unsigned char *)key);
int ret = plugin_load(path, param);
if (ret == PLUGIN_USB_CONNECTED || ret == PLUGIN_ERROR)
ret_val = GO_TO_ROOT;
else if (ret == PLUGIN_GOTO_WPS)
ret_val = GO_TO_WPS;
else if (ret == PLUGIN_GOTO_PLUGIN)
continue;
else
{
ret_val = GO_TO_PREVIOUS;
/* Prevents infinite loop with WPS, Plugins, Previous Screen*/
if (ret == PLUGIN_OK && old_global == GO_TO_WPS && !audio_status())
ret_val = GO_TO_ROOT;
last_screen = (old_previous == next_screen || old_global == GO_TO_ROOT)
? GO_TO_ROOT : old_previous;
if (last_screen == GO_TO_ROOT)
global_status.last_screen = GO_TO_ROOT;
}
/* ret_val != GO_TO_PLUGIN */
if (opret != OPEN_PLUGIN_NEEDS_FLUSHED || last_screen != GO_TO_WPS)
{
/* Keep the entry in case of GO_TO_PREVIOUS */
op_entry->hash = 0; /*remove hash -- prevents flush to disk */
op_entry->lang_id = LANG_PREVIOUS_SCREEN;
/*open_plugin_add_path(NULL, NULL, NULL);// clear entry */
}
break;
} /*while */
return ret_val;
}
static void ignore_back_button_stub(bool ignore)
{
#if (CONFIG_PLATFORM&PLATFORM_ANDROID)
/* BACK button to be handled by Android instead of rockbox */
android_ignore_back_button(ignore);
#else
(void) ignore;
#endif
}
static int root_menu_setup_screens(void)
{
int new_screen = next_screen;
if (global_settings.start_in_screen == 0)
new_screen = (int)global_status.last_screen;
else new_screen = global_settings.start_in_screen - 2;
if (new_screen == GO_TO_PLUGIN)
{
if (global_status.last_screen == GO_TO_SHORTCUTMENU)
{
/* Can make this any value other than GO_TO_SHORTCUTMENU
otherwise it takes over on startup when the user wanted
the plugin at key - LANG_START_SCREEN */
global_status.last_screen = GO_TO_PLUGIN;
}
if(global_status.last_screen == GO_TO_SHORTCUTMENU ||
global_status.last_screen == GO_TO_PLUGIN)
{
if (global_settings.start_in_screen == 0)
{ /* Start in: Previous Screen */
last_screen = GO_TO_PREVIOUS;
global_status.last_screen = GO_TO_ROOT;
/* since the plugin has GO_TO_PLUGIN as origin it
will just return GO_TO_PREVIOUS <=> GO_TO_PLUGIN in a loop
To allow exit after restart we check for GO_TO_ROOT
if so exit to ROOT after the plugin exits */
}
}
}
#if CONFIG_TUNER
add_event(PLAYBACK_EVENT_START_PLAYBACK, rootmenu_start_playback_callback);
#endif
add_event(PLAYBACK_EVENT_TRACK_CHANGE, rootmenu_track_changed_callback);
#ifdef HAVE_RTC_ALARM
int alarm_wake_up_screen = 0;
if ( rtc_check_alarm_started(true) )
{
rtc_enable_alarm(false);
#if (defined(HAVE_RECORDING) || CONFIG_TUNER)
alarm_wake_up_screen = global_settings.alarm_wake_up_screen;
#endif
switch (alarm_wake_up_screen)
{
#if CONFIG_TUNER
case ALARM_START_FM:
new_screen = GO_TO_FM;
break;
#endif
#ifdef HAVE_RECORDING
case ALARM_START_REC:
recording_start_automatic = true;
new_screen = GO_TO_RECSCREEN;
break;
#endif
default:
new_screen = GO_TO_WPS;
break;
} /* switch() */
}
#endif /* HAVE_RTC_ALARM */
#if defined(HAVE_HEADPHONE_DETECTION) || defined(HAVE_LINEOUT_DETECTION)
if (new_screen == GO_TO_WPS && global_settings.unplug_autoresume)
{
new_screen = GO_TO_ROOT;
#ifdef HAVE_HEADPHONE_DETECTION
if (headphones_inserted())
new_screen = GO_TO_WPS;
#endif
#ifdef HAVE_LINEOUT_DETECTION
if (lineout_inserted())
new_screen = GO_TO_WPS;
#endif
}
#endif /*(HAVE_HEADPHONE_DETECTION) || (HAVE_LINEOUT_DETECTION)*/
return new_screen;
}
void root_menu(void)
{
int previous_browser = GO_TO_FILEBROWSER;
int selected = 0;
int shortcut_origin = GO_TO_ROOT;
push_current_activity(ACTIVITY_MAINMENU);
next_screen = root_menu_setup_screens();
while (true)
{
switch (next_screen)
{
case MENU_ATTACHED_USB:
case MENU_SELECTED_EXIT:
/* fall through */
case GO_TO_ROOT:
if (last_screen != GO_TO_ROOT)
selected = get_selection(last_screen);
global_status.last_screen = GO_TO_ROOT; /* We've returned to ROOT */
/* When we are in the main menu we want the hardware BACK
* button to be handled by HOST instead of rockbox */
ignore_back_button_stub(true);
next_screen = do_menu(&root_menu_, &selected, NULL, false);
ignore_back_button_stub(false);
if (next_screen != GO_TO_PREVIOUS)
last_screen = GO_TO_ROOT;
break;
#ifdef HAVE_TAGCACHE
case GO_TO_FILEBROWSER:
case GO_TO_DBBROWSER:
previous_browser = next_screen;
goto load_next_screen;
break;
#endif /* With !HAVE_TAGCACHE previous_browser is always GO_TO_FILEBROWSER */
#if CONFIG_TUNER
case GO_TO_WPS:
case GO_TO_FM:
previous_music = next_screen;
goto load_next_screen;
break;
#endif /* With !CONFIG_TUNER previous_music is always GO_TO_WPS */
case GO_TO_PREVIOUS:
{
next_screen = last_screen;
if (last_screen == GO_TO_PLUGIN)/* for WPS */
last_screen = GO_TO_PREVIOUS;
else if (last_screen == GO_TO_PREVIOUS)
next_screen = GO_TO_ROOT;
break;
}
case GO_TO_PREVIOUS_BROWSER:
next_screen = previous_browser;
break;
case GO_TO_PREVIOUS_MUSIC:
next_screen = previous_music;
break;
case GO_TO_ROOTITEM_CONTEXT:
next_screen = load_context_screen(selected);
break;
case GO_TO_PLUGIN:
{
char *key;
if (global_status.last_screen == GO_TO_SHORTCUTMENU)
{
struct open_plugin_entry_t *op_entry = open_plugin_get_entry();
if (op_entry->lang_id == LANG_OPEN_PLUGIN)
op_entry->lang_id = LANG_SHORTCUTS;
shortcut_origin = last_screen;
key = ID2P(LANG_SHORTCUTS);
}
else
{
switch (last_screen)
{
case GO_TO_ROOT:
key = ID2P(LANG_START_SCREEN);
break;
case GO_TO_WPS:
key = ID2P(LANG_OPEN_PLUGIN_SET_WPS_CONTEXT_PLUGIN);
break;
case GO_TO_SHORTCUTMENU:
key = ID2P(LANG_SHORTCUTS);
break;
case GO_TO_PREVIOUS:
key = ID2P(LANG_PREVIOUS_SCREEN);
break;
default:
key = ID2P(LANG_OPEN_PLUGIN);
break;
}
}
push_activity_without_refresh(ACTIVITY_UNKNOWN); /* prevent plugin_load */
next_screen = load_plugin_screen(key); /* from flashing root */
pop_current_activity_without_refresh(); /* menu activity */
if (next_screen == GO_TO_PREVIOUS)
{
/* shortcuts may take several trips through the GO_TO_PLUGIN
case make sure we preserve and restore the origin */
if (shortcut_origin != GO_TO_ROOT)
{
if (shortcut_origin != GO_TO_WPS)
next_screen = shortcut_origin;
shortcut_origin = GO_TO_ROOT;
}
/* skip GO_TO_PREVIOUS */
if (last_screen == GO_TO_BROWSEPLUGINS)
{
next_screen = last_screen;
last_screen = GO_TO_PLUGIN;
}
}
previous_browser = (next_screen != GO_TO_WPS) ? GO_TO_FILEBROWSER : GO_TO_PLUGIN;
break;
}
default:
goto load_next_screen;
break;
} /* switch() */
continue;
load_next_screen: /* load_screen is inlined */
next_screen = load_screen(next_screen);
}
}