rockbox/apps/plugins/pacbox/hardware.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Pacbox - a Pacman Emulator for Rockbox
*
* Based on PIE - Pacman Instructional Emulator
*
* Copyright (c) 1997-2003,2004 Alessandro Scotti
* http://www.ascotti.org/
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _HARDWARE_H
#define _HARDWARE_H
extern unsigned char ram_[20*1024]; // ROM (16K) and RAM (4K)
extern unsigned char charset_rom_[4*1024]; // Character set ROM (4K)
extern unsigned char spriteset_rom_[4*1024]; // Sprite set ROM (4K)
extern unsigned char dirty_[1024];
extern unsigned char video_mem_[1024]; // Video memory (1K)
extern unsigned char color_mem_[1024]; // Color memory (1K)
extern unsigned char charmap_[256*8*8]; /* Character data for 256 8x8 characters */
extern unsigned char spritemap_[64*16*16]; /* Sprite data for 64 16x16 sprites */
extern unsigned char output_devices_; /* Output flip-flops set by the game program */
extern unsigned char interrupt_vector_;
extern unsigned coin_counter_;
extern unsigned char port1_;
extern unsigned char port2_;
extern unsigned char dip_switches_;
/* Output flip-flops */
enum {
FlipScreen = 0x01,
PlayerOneLight = 0x02,
PlayerTwoLight = 0x04,
InterruptEnabled = 0x08,
SoundEnabled = 0x10,
CoinLockout = 0x20,
CoinMeter = 0x40,
AuxBoardEnabled = 0x80
};
struct PacmanSprite
{
int mode; /** Display mode (normal or flipped) */
int x; /** X coordinate */
int y; /** Y coordinate */
int n; /** Shape (from 0 to 63) */
int color; /** Base color (0=not visible) */
};
/* Internal tables and structures for faster access to data */
extern struct PacmanSprite sprites_[8]; /* Sprites */
extern short vchar_to_i_[1024];
void writeByte(unsigned addr, unsigned char b);
unsigned char readPort( unsigned port );
void writePort( unsigned addr, unsigned char b );
void setOutputFlipFlop( unsigned char bit, unsigned char value );
/*
For Z80 Environment: read a byte from high memory addresses (i.e. the
memory-mapped registers)
*/
static inline unsigned char readByte( unsigned addr )
{
addr &= 0xFFFF;
if (addr < sizeof(ram_))
return ram_[addr];
// Address is not in RAM, check to see if it's a memory mapped register
switch( addr & 0xFFC0 ) {
// IN0
case 0x5000:
// bit 0 : up
// bit 1 : left
// bit 2 : right
// bit 3 : down
// bit 4 : switch: advance to next level
// bit 5 : coin 1
// bit 6 : coin 2
// bit 7 : credit (same as coin but coin counter is not incremented)
return port1_;
// IN1
case 0x5040:
// bit 0 : up (2nd player)
// bit 1 : left (2nd player)
// bit 2 : right (2nd player)
// bit 3 : down (2nd player)
// bit 4 : switch: rack test -> 0x10=off, 0=on
// bit 5 : start 1
// bit 6 : start 2
// bit 7 : cabinet -> 0x80=upright, 0x00=table
return port2_;
// DSW1
case 0x5080:
// bits 0,1 : coinage -> 0=free play, 1=1 coin/play, 2=1 coin/2 play, 3=2 coin/1 play
// bits 2,3 : lives -> 0x0=1, 0x4=2, 0x8=3, 0xC=5
// bits 4,5 : bonus life -> 0=10000, 0x10=15000, 0x20=20000, 0x30=none
// bit 6 : jumper pad: difficulty -> 0x40=normal, 0=hard
// bit 7 : jumper pad: ghost name -> 0x80=normal, 0=alternate
return dip_switches_;
// Watchdog reset
case 0x50C0:
break;
}
return 0xFF;
}
/* Reads a 16 bit word from memory at the specified address. */
static inline unsigned readWord( unsigned addr ) {
addr &= 0xFFFF;
if (addr < (sizeof(ram_)-1)) {
return ram_[addr] | ((ram_[addr+1]) << 8);
} else {
return readByte(addr) | (((unsigned)readByte(addr+1)) << 8);
}
}
/* Writes a 16 bit word to memory at the specified address. */
static inline void writeWord( unsigned addr, unsigned value ) {
writeByte( addr, value & 0xFF );
writeByte( addr+1, (value >> 8) & 0xFF );
}
#endif