58 lines
1.7 KiB
C
58 lines
1.7 KiB
C
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Items: key cards, artifacts, weapon, ammunition.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __D_ITEMS__
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#define __D_ITEMS__
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#include "doomdef.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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/* Weapon info: sprite frames, ammunition use. */
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typedef struct
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{
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ammotype_t ammo;
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int upstate;
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int downstate;
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int readystate;
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int atkstate;
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int flashstate;
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} weaponinfo_t;
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extern weaponinfo_t weaponinfo[NUMWEAPONS];
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#endif
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