rockbox/uisimulator/sdl/thread-sdl.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __THREADSDL_H__
#define __THREADSDL_H__
#include "SDL_thread.h"
extern SDL_Thread *gui_thread; /* The "main" thread */
void thread_sdl_thread_lock(void *me);
void * thread_sdl_thread_unlock(void);
void thread_sdl_exception_wait(void);
bool thread_sdl_init(void *param); /* Init the sim threading API - thread created calls app_main */
void thread_sdl_shutdown(void); /* Shut down all kernel threads gracefully */
void thread_sdl_lock(void); /* Sync with SDL threads */
void thread_sdl_unlock(void); /* Sync with SDL threads */
#endif /* #ifndef __THREADSDL_H__ */