rockbox/apps/plugins/mpegplayer/video_out_rockbox.c

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/*
* video_out_null.c
* Copyright (C) 2000-2003 Michel Lespinasse <walken@zoy.org>
* Copyright (C) 1999-2000 Aaron Holtzman <aholtzma@ess.engr.uvic.ca>
*
* This file is part of mpeg2dec, a free MPEG-2 video stream decoder.
* See http://libmpeg2.sourceforge.net/ for updates.
*
* mpeg2dec is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpeg2dec is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "mpeg2dec_config.h"
#include "plugin.h"
#include "gray.h"
extern struct plugin_api* rb;
#include "mpeg2.h"
#include "video_out.h"
static int image_width;
static int image_height;
static int image_chroma_x;
static int image_chroma_y;
static int output_x;
static int output_y;
static int output_width;
static int output_height;
#if defined(SIMULATOR) && defined(HAVE_LCD_COLOR)
/**
* |R| |1.000000 -0.000001 1.402000| |Y'|
* |G| = |1.000000 -0.334136 -0.714136| |Pb|
* |B| |1.000000 1.772000 0.000000| |Pr|
* Scaled, normalized, rounded and tweaked to yield RGB 565:
* |R| |74 0 101| |Y' - 16| >> 9
* |G| = |74 -24 -51| |Cb - 128| >> 8
* |B| |74 128 0| |Cr - 128| >> 9
*/
#define YFAC (74)
#define RVFAC (101)
#define GUFAC (-24)
#define GVFAC (-51)
#define BUFAC (128)
static inline int clamp(int val, int min, int max)
{
if (val < min)
val = min;
else if (val > max)
val = max;
return val;
}
/* Draw a partial YUV colour bitmap - similiar behavior to lcd_yuv_blit
in the core */
static void yuv_bitmap_part(unsigned char * const src[3],
int src_x, int src_y, int stride,
int x, int y, int width, int height)
{
const unsigned char *ysrc, *usrc, *vsrc;
fb_data *dst, *row_end;
off_t z;
/* width and height must be >= 2 and an even number */
width &= ~1;
height >>= 1;
#if LCD_WIDTH >= LCD_HEIGHT
dst = rb->lcd_framebuffer + LCD_WIDTH * y + x;
row_end = dst + width;
#else
dst = rb->lcd_framebuffer + x * LCD_WIDTH + (LCD_WIDTH - y) - 1;
row_end = dst + LCD_WIDTH * width;
#endif
z = stride * src_y;
ysrc = src[0] + z + src_x;
usrc = src[1] + (z >> 2) + (src_x >> 1);
vsrc = src[2] + (usrc - src[1]);
/* stride => amount to jump from end of last row to start of next */
stride -= width;
/* upsampling, YUV->RGB conversion and reduction to RGB565 in one go */
do
{
do
{
int y, cb, cr, rv, guv, bu, r, g, b;
y = YFAC*(*ysrc++ - 16);
cb = *usrc++ - 128;
cr = *vsrc++ - 128;
rv = RVFAC*cr;
guv = GUFAC*cb + GVFAC*cr;
bu = BUFAC*cb;
r = y + rv;
g = y + guv;
b = y + bu;
if ((unsigned)(r | g | b) > 64*256-1)
{
r = clamp(r, 0, 64*256-1);
g = clamp(g, 0, 64*256-1);
b = clamp(b, 0, 64*256-1);
}
*dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
#else
dst += LCD_WIDTH;
#endif
y = YFAC*(*ysrc++ - 16);
r = y + rv;
g = y + guv;
b = y + bu;
if ((unsigned)(r | g | b) > 64*256-1)
{
r = clamp(r, 0, 64*256-1);
g = clamp(g, 0, 64*256-1);
b = clamp(b, 0, 64*256-1);
}
*dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
#else
dst += LCD_WIDTH;
#endif
}
while (dst < row_end);
ysrc += stride;
usrc -= width >> 1;
vsrc -= width >> 1;
#if LCD_WIDTH >= LCD_HEIGHT
row_end += LCD_WIDTH;
dst += LCD_WIDTH - width;
#else
row_end -= 1;
dst -= LCD_WIDTH*width + 1;
#endif
do
{
int y, cb, cr, rv, guv, bu, r, g, b;
y = YFAC*(*ysrc++ - 16);
cb = *usrc++ - 128;
cr = *vsrc++ - 128;
rv = RVFAC*cr;
guv = GUFAC*cb + GVFAC*cr;
bu = BUFAC*cb;
r = y + rv;
g = y + guv;
b = y + bu;
if ((unsigned)(r | g | b) > 64*256-1)
{
r = clamp(r, 0, 64*256-1);
g = clamp(g, 0, 64*256-1);
b = clamp(b, 0, 64*256-1);
}
*dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
#else
dst += LCD_WIDTH;
#endif
y = YFAC*(*ysrc++ - 16);
r = y + rv;
g = y + guv;
b = y + bu;
if ((unsigned)(r | g | b) > 64*256-1)
{
r = clamp(r, 0, 64*256-1);
g = clamp(g, 0, 64*256-1);
b = clamp(b, 0, 64*256-1);
}
*dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
#else
dst += LCD_WIDTH;
#endif
}
while (dst < row_end);
ysrc += stride;
usrc += stride >> 1;
vsrc += stride >> 1;
#if LCD_WIDTH >= LCD_HEIGHT
row_end += LCD_WIDTH;
dst += LCD_WIDTH - width;
#else
row_end -= 1;
dst -= LCD_WIDTH*width + 1;
#endif
}
while (--height > 0);
}
#endif /* defined(SIMULATOR) && defined(HAVE_LCD_COLOR) */
void vo_draw_frame (uint8_t * const * buf)
{
#ifdef HAVE_LCD_COLOR
#ifdef SIMULATOR
yuv_bitmap_part(buf,0,0,image_width,
output_x,output_y,output_width,output_height);
#if LCD_WIDTH >= LCD_HEIGHT
rb->lcd_update_rect(output_x,output_y,output_width,output_height);
#else
rb->lcd_update_rect(output_y,output_x,output_height,output_width);
#endif
#else
rb->lcd_yuv_blit(buf,
0,0,image_width,
output_x,output_y,output_width,output_height);
#endif
#else
gray_ub_gray_bitmap_part(buf[0],0,0,image_width,
output_x,output_y,output_width,output_height);
#endif
}
#if LCD_WIDTH >= LCD_HEIGHT
#define SCREEN_WIDTH LCD_WIDTH
#define SCREEN_HEIGHT LCD_HEIGHT
#else /* Assume the screen is rotates on portraid LCDs */
#define SCREEN_WIDTH LCD_HEIGHT
#define SCREEN_HEIGHT LCD_WIDTH
#endif
void vo_setup(const mpeg2_sequence_t * sequence)
{
image_width=sequence->width;
image_height=sequence->height;
image_chroma_x=image_width/sequence->chroma_width;
image_chroma_y=image_height/sequence->chroma_height;
if (sequence->display_width >= SCREEN_WIDTH) {
output_width = SCREEN_WIDTH;
output_x = 0;
} else {
output_width = sequence->display_width;
output_x = (SCREEN_WIDTH-sequence->display_width)/2;
}
if (sequence->display_height >= SCREEN_HEIGHT) {
output_height = SCREEN_HEIGHT;
output_y = 0;
} else {
output_height = sequence->display_height;
output_y = (SCREEN_HEIGHT-sequence->display_height)/2;
}
}