2008-06-30 20:28:42 +00:00
% $Id$ %
\subsection { Rockblox1d}
Rockblox1d is a game for people who find rockblox too hard. In this version the second dimension is missing so the user only has to move the bricks down. No horizontal moving anymore and no need to rotate the brick!
\begin { table}
\begin { btnmap} { } { }
\opt { ONDIO_ PAD} { \ButtonRight }
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
\opt { IRIVER_ H100_ PAD,IRIVER_ H300_ PAD,IAUDIO_ X5_ PAD,IPOD_ 4G_ PAD,IPOD_ 3G_ PAD,GIGABEAT_ PAD,GIGABEAT_ S_ PAD,MROBE100_ PAD,SANSA_ E200_ PAD,SANSA_ C200_ PAD} { \ButtonSelect }
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\opt { RECORDER_ PAD,IRIVER_ H10_ PAD} { \ButtonPlay }
& Move down faster\\
\opt { RECORDER_ PAD,ONDIO_ PAD,IRIVER_ H100_ PAD,IRIVER_ H300_ PAD} { \ButtonOff }
\opt { IPOD_ 4G_ PAD,IPOD_ 3G_ PAD} { \ButtonMenu +\ButtonSelect }
\opt { IAUDIO_ X5_ PAD,IRIVER_ H10_ PAD,SANSA_ E200_ PAD,SANSA_ C200_ PAD,GIGABEAT_ PAD,MROBE100_ PAD} { \ButtonPower }
2009-05-21 11:39:22 +00:00
\opt { GIGABEAT_ S_ PAD} { \ButtonBack }
2008-06-30 20:28:42 +00:00
& Quit\\
\end { btnmap}
\end { table}