rockbox/lib/rbcodec/codecs/libgme/sgc_emu.c

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// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/
#include "sgc_emu.h"
/* Copyright (C) 2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License aint with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const osc_count = sms_osc_count + fm_apu_osc_count;
const char gme_wrong_file_type [] = "Wrong file type for this emulator";
static void clear_track_vars( struct Sgc_Emu* this )
{
this->current_track = -1;
track_stop( &this->track_filter );
}
void Sgc_init( struct Sgc_Emu* this )
{
assert( offsetof (struct header_t,copyright [32]) == header_size );
this->sample_rate = 0;
this->mute_mask_ = 0;
this->tempo = (int)FP_ONE_TEMPO;
this->gain = (int)FP_ONE_GAIN;
// defaults
this->tfilter = *track_get_setup( &this->track_filter );
this->tfilter.max_initial = 2;
this->tfilter.lookahead = 6;
this->track_filter.silence_ignored_ = false;
Sms_apu_init( &this->apu );
Fm_apu_create( &this->fm_apu );
Rom_init( &this->rom, 0x4000 );
Z80_init( &this->cpu );
Sound_set_gain( this, (int)(FP_ONE_GAIN*1.2) );
// Unload
this->voice_count = 0;
this->voice_types = 0;
clear_track_vars( this );
}
// Setup
blargg_err_t Sgc_load_mem( struct Sgc_Emu* this, const void* data, long size )
{
RETURN_ERR( Rom_load( &this->rom, data, size, header_size, &this->header, 0 ) );
if ( !valid_tag( &this->header ) )
return gme_wrong_file_type;
/* if ( header.vers != 1 )
warning( "Unknown file version" ); */
/* if ( header.system > 2 )
warning( "Unknown system" ); */
addr_t load_addr = get_le16( this->header.load_addr );
/* if ( load_addr < 0x400 )
set_warning( "Invalid load address" ); */
Rom_set_addr( &this->rom, load_addr );
this->play_period = clock_rate( this ) / 60;
if ( sega_mapping( this ) && Fm_apu_supported() )
RETURN_ERR( Fm_apu_init( &this->fm_apu, clock_rate( this ), clock_rate( this ) / 72 ) );
this->m3u.size = 0;
this->track_count = this->header.song_count;
this->voice_count = sega_mapping( this ) ? osc_count : sms_osc_count;
static int const types [sms_osc_count + fm_apu_osc_count] = {
wave_type+1, wave_type+2, wave_type+3, mixed_type+1, mixed_type+2
};
this->voice_types = types;
Sms_apu_volume( &this->apu, this->gain );
Fm_apu_volume( &this->fm_apu, this->gain );
// Setup buffer
this->clock_rate_ = clock_rate( this );
Buffer_clock_rate( &this->stereo_buf, clock_rate( this ) );
RETURN_ERR( Buffer_set_channel_count( &this->stereo_buf, this->voice_count, this->voice_types ) );
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
Sound_set_tempo( this, this->tempo );
Sound_mute_voices( this, this->mute_mask_ );
return 0;
}
static void Sound_set_voice( struct Sgc_Emu* this, int i, struct Blip_Buffer* c, struct Blip_Buffer* l, struct Blip_Buffer* r )
{
if ( i < sms_osc_count )
Sms_apu_set_output( &this->apu, i, c, l, r );
else
Fm_apu_set_output( &this->fm_apu, c );
}
static blargg_err_t run_clocks( struct Sgc_Emu* this, blip_time_t* duration, int msec )
{
#if defined(ROCKBOX)
(void) msec;
#endif
cpu_time_t t = *duration;
while ( Z80_time( &this->cpu ) < t )
{
cpu_time_t next = min( t, this->next_play );
if ( run_cpu( this, next ) )
{
/* warning( "Unsupported CPU instruction" ); */
Z80_set_time( &this->cpu, next );
}
if ( this->cpu.r.pc == this->idle_addr )
Z80_set_time( &this->cpu, next );
if ( Z80_time( &this->cpu ) >= this->next_play )
{
this->next_play += this->play_period;
if ( this->cpu.r.pc == this->idle_addr )
jsr( this, this->header.play_addr );
}
}
this->next_play -= t;
check( this->next_play >= 0 );
Z80_adjust_time( &this->cpu, -t );
Sms_apu_end_frame( &this->apu, t );
if ( sega_mapping( this ) && this->fm_accessed )
{
if ( Fm_apu_supported() )
Fm_apu_end_frame( &this->fm_apu, t );
/* else
warning( "FM sound not supported" ); */
}
return 0;
}
// Emulation
void cpu_out( struct Sgc_Emu* this, cpu_time_t time, addr_t addr, int data )
{
int port = addr & 0xFF;
if ( sega_mapping( this ) )
{
switch ( port )
{
case 0x06:
Sms_apu_write_ggstereo( &this->apu, time, data );
return;
case 0x7E:
case 0x7F:
Sms_apu_write_data( &this->apu, time, data ); /* dprintf( "$7E<-%02X\n", data ); */
return;
case 0xF0:
this->fm_accessed = true;
if ( Fm_apu_supported() )
Fm_apu_write_addr( &this->fm_apu, data );//, dprintf( "$F0<-%02X\n", data );
return;
case 0xF1:
this->fm_accessed = true;
if ( Fm_apu_supported() )
Fm_apu_write_data( &this->fm_apu, time, data );//, dprintf( "$F1<-%02X\n", data );
return;
}
}
else if ( port >= 0xE0 )
{
Sms_apu_write_data( &this->apu, time, data );
return;
}
}
void jsr( struct Sgc_Emu* this, byte addr [2] )
{
*Z80_write( &this->cpu, --this->cpu.r.sp ) = this->idle_addr >> 8;
*Z80_write( &this->cpu, --this->cpu.r.sp ) = this->idle_addr & 0xFF;
this->cpu.r.pc = get_le16( addr );
}
static void set_bank( struct Sgc_Emu* this, int bank, void const* data )
{
//dprintf( "map bank %d to %p\n", bank, (byte*) data - rom.at_addr( 0 ) );
Z80_map_mem( &this->cpu, bank * this->rom.bank_size, this->rom.bank_size, this->unmapped_write, data );
}
void cpu_write( struct Sgc_Emu* this, addr_t addr, int data )
{
if ( (addr ^ 0xFFFC) > 3 || !sega_mapping( this ) )
{
*Z80_write( &this->cpu, addr ) = data;
return;
}
switch ( addr )
{
case 0xFFFC:
Z80_map_mem_rw( &this->cpu, 2 * this->rom.bank_size, this->rom.bank_size, this->ram2 );
if ( data & 0x08 )
break;
this->bank2 = this->ram2;
// FALL THROUGH
case 0xFFFF: {
bool rom_mapped = (Z80_read( &this->cpu, 2 * this->rom.bank_size ) == this->bank2);
this->bank2 = Rom_at_addr( &this->rom, data * this->rom.bank_size );
if ( rom_mapped )
set_bank( this, 2, this->bank2 );
break;
}
case 0xFFFD:
set_bank( this, 0, Rom_at_addr( &this->rom, data * this->rom.bank_size ) );
break;
case 0xFFFE:
set_bank( this, 1, Rom_at_addr( &this->rom, data * this->rom.bank_size ) );
break;
}
}
blargg_err_t Sgc_set_sample_rate( struct Sgc_Emu* this, int rate )
{
require( !this->sample_rate ); // sample rate can't be changed once set
Buffer_init( &this->stereo_buf );
Buffer_set_sample_rate( &this->stereo_buf, rate, 1000 / 20 );
// Set buffer bass
Buffer_bass_freq( &this->stereo_buf, 80 );
this->sample_rate = rate;
RETURN_ERR( track_init( &this->track_filter, this ) );
this->tfilter.max_silence = 6 * stereo * this->sample_rate;
return 0;
}
void Sound_mute_voice( struct Sgc_Emu* this, int index, bool mute )
{
require( (unsigned) index < (unsigned) this->voice_count );
int bit = 1 << index;
int mask = this->mute_mask_ | bit;
if ( !mute )
mask ^= bit;
Sound_mute_voices( this, mask );
}
void Sound_mute_voices( struct Sgc_Emu* this, int mask )
{
require( this->sample_rate ); // sample rate must be set first
this->mute_mask_ = mask;
int i;
for ( i = this->voice_count; i--; )
{
if ( mask & (1 << i) )
{
Sound_set_voice( this, i, 0, 0, 0 );
}
else
{
struct channel_t ch = Buffer_channel( &this->stereo_buf, i );
assert( (ch.center && ch.left && ch.right) ||
(!ch.center && !ch.left && !ch.right) ); // all or nothing
Sound_set_voice( this, i, ch.center, ch.left, ch.right );
}
}
}
void Sound_set_tempo( struct Sgc_Emu* this, int t )
{
require( this->sample_rate ); // sample rate must be set first
int const min = (int)(FP_ONE_TEMPO*0.02);
int const max = (int)(FP_ONE_TEMPO*4.00);
if ( t < min ) t = min;
if ( t > max ) t = max;
this->tempo = t;
this->play_period = (int) ((clock_rate( this ) * FP_ONE_TEMPO) / (this->header.rate ? 50 : 60) / t);
}
blargg_err_t Sgc_start_track( struct Sgc_Emu* this, int track )
{
clear_track_vars( this );
// Remap track if playlist available
if ( this->m3u.size > 0 ) {
struct entry_t* e = &this->m3u.entries[track];
track = e->track;
}
this->current_track = track;
if ( sega_mapping( this ) )
{
Sms_apu_reset( &this->apu, 0, 0 );
Fm_apu_reset( &this->fm_apu );
this->fm_accessed = false;
}
else
{
Sms_apu_reset( &this->apu, 0x0003, 15 );
}
memset( this->ram , 0, sizeof this->ram );
memset( this->ram2, 0, sizeof this->ram2 );
memset( this->vectors, 0xFF, sizeof this->vectors );
Z80_reset( &this->cpu, this->unmapped_write, this->rom.unmapped );
if ( sega_mapping( this ) )
{
this->vectors_addr = 0x10000 - page_size;
this->idle_addr = this->vectors_addr;
int i;
for ( i = 1; i < 8; ++i )
{
this->vectors [i*8 + 0] = 0xC3; // JP addr
this->vectors [i*8 + 1] = this->header.rst_addrs [i - 1] & 0xff;
this->vectors [i*8 + 2] = this->header.rst_addrs [i - 1] >> 8;
}
Z80_map_mem_rw( &this->cpu, 0xC000, 0x2000, this->ram );
Z80_map_mem( &this->cpu, this->vectors_addr, page_size, this->unmapped_write, this->vectors );
this->bank2 = NULL;
for ( i = 0; i < 4; ++i )
cpu_write( this, 0xFFFC + i, this->header.mapping [i] );
}
else
{
if ( !this->coleco_bios )
return "Coleco BIOS not set"; /* BLARGG_ERR( BLARGG_ERR_CALLER, "Coleco BIOS not set" ); */
this->vectors_addr = 0;
Z80_map_mem( &this->cpu, 0, 0x2000, this->unmapped_write, this->coleco_bios );
int i;
for ( i = 0; i < 8; ++i )
Z80_map_mem_rw( &this->cpu, 0x6000 + i*0x400, 0x400, this->ram );
this->idle_addr = 0x2000;
Z80_map_mem( &this->cpu, 0x2000, page_size, this->unmapped_write, this->vectors );
for ( i = 0; i < 0x8000 / this->rom.bank_size; ++i )
{
int addr = 0x8000 + i*this->rom.bank_size;
Z80_map_mem( &this->cpu, addr, this->rom.bank_size, this->unmapped_write, Rom_at_addr( &this->rom, addr ) );
}
}
this->cpu.r.sp = get_le16( this->header.stack_ptr );
this->cpu.r.b.a = track;
this->next_play = this->play_period;
jsr( this, this->header.init_addr );
Buffer_clear( &this->stereo_buf );
// convert filter times to samples
struct setup_t s = this->tfilter;
s.max_initial *= this->sample_rate * stereo;
#ifdef GME_DISABLE_SILENCE_LOOKAHEAD
s.lookahead = 1;
#endif
track_setup( &this->track_filter, &s );
return track_start( &this->track_filter );
}
// Tell/Seek
static int msec_to_samples( int msec, int sample_rate )
{
int sec = msec / 1000;
msec -= sec * 1000;
return (sec * sample_rate + msec * sample_rate / 1000) * stereo;
}
int Track_tell( struct Sgc_Emu* this )
{
int rate = this->sample_rate * stereo;
int sec = track_sample_count( &this->track_filter ) / rate;
return sec * 1000 + (track_sample_count( &this->track_filter ) - sec * rate) * 1000 / rate;
}
blargg_err_t Track_seek( struct Sgc_Emu* this, int msec )
{
int time = msec_to_samples( msec, this->sample_rate );
if ( time < track_sample_count( &this->track_filter ) )
RETURN_ERR( Sgc_start_track( this, this->current_track ) );
return Track_skip( this, time - track_sample_count( &this->track_filter ) );
}
blargg_err_t Track_skip( struct Sgc_Emu* this, int count )
{
require( this->current_track >= 0 ); // start_track() must have been called already
return track_skip( &this->track_filter, count );
}
blargg_err_t skip_( void* emu, int count )
{
struct Sgc_Emu* this = (struct Sgc_Emu*) emu;
// for long skip, mute sound
const int threshold = 32768;
if ( count > threshold )
{
int saved_mute = this->mute_mask_;
Sound_mute_voices( this, ~0 );
int n = count - threshold/2;
n &= ~(2048-1); // round to multiple of 2048
count -= n;
RETURN_ERR( skippy_( &this->track_filter, n ) );
Sound_mute_voices( this, saved_mute );
}
return skippy_( &this->track_filter, count );
}
void Track_set_fade( struct Sgc_Emu* this, int start_msec, int length_msec )
{
track_set_fade( &this->track_filter, msec_to_samples( start_msec, this->sample_rate ),
length_msec * this->sample_rate / (1000 / stereo) );
}
blargg_err_t Sgc_play( struct Sgc_Emu* this, int out_count, sample_t* out )
{
require( this->current_track >= 0 );
require( out_count % stereo == 0 );
return track_play( &this->track_filter, out_count, out );
}
blargg_err_t play_( void* emu, int count, sample_t out [] )
{
struct Sgc_Emu* this = (struct Sgc_Emu*) emu;
int remain = count;
while ( remain )
{
Buffer_disable_immediate_removal( &this->stereo_buf );
remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain );
if ( remain )
{
if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buf ) )
{
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
// Remute voices
Sound_mute_voices( this, this->mute_mask_ );
}
int msec = Buffer_length( &this->stereo_buf );
blip_time_t clocks_emulated = msec * this->clock_rate_ / 1000 - 100;
RETURN_ERR( run_clocks( this, &clocks_emulated, msec ) );
assert( clocks_emulated );
Buffer_end_frame( &this->stereo_buf, clocks_emulated );
}
}
return 0;
}