73 lines
2 KiB
C
73 lines
2 KiB
C
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2021 by Aidan MacDonald
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP8:
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case SDLK_UP:
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new_btn = BUTTON_PREV;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_NEXT;
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break;
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case SDLK_KP5:
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case SDLK_RETURN:
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case SDLK_SPACE:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_ESCAPE:
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new_btn = BUTTON_POWER;
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break;
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case SDLK_KP_PLUS:
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case SDLK_EQUALS:
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new_btn = BUTTON_VOL_UP;
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break;
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case SDLK_KP_MINUS:
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case SDLK_MINUS:
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new_btn = BUTTON_VOL_DOWN;
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break;
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}
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_KP_PLUS, 426, 140, 40, "Volume +" },
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{ SDLK_KP_MINUS, 426, 180, 40, "Volume -" },
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{ SDLK_SPACE, 0, 244, 40, "Play" },
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{ SDLK_UP, 0, 133, 40, "Previous" },
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{ SDLK_DOWN, 0, 357, 40, "Next" },
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{ 0, 0, 0, 0, "None" }
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};
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