rockbox/apps/codecs/libgme/nes_apu.h

135 lines
4.6 KiB
C
Raw Normal View History

// NES 2A03 APU sound chip emulator
// Nes_Snd_Emu 0.1.8
#ifndef NES_APU_H
#define NES_APU_H
#include "blargg_common.h"
#include "nes_oscs.h"
enum { apu_status_addr = 0x4015 };
enum { apu_osc_count = 5 };
enum { apu_no_irq = INT_MAX / 2 + 1 };
enum { apu_irq_waiting = 0 };
enum { apu_io_addr = 0x4000 };
enum { apu_io_size = 0x18 };
struct apu_state_t;
struct Nes_Apu {
nes_time_t last_dmc_time;
int osc_enables;
struct Nes_Osc* oscs [apu_osc_count];
struct Nes_Square square1;
struct Nes_Square square2;
struct Nes_Noise noise;
struct Nes_Triangle triangle;
struct Nes_Dmc dmc;
int tempo_;
nes_time_t last_time; // has been run until this time in current frame
nes_time_t earliest_irq_;
nes_time_t next_irq;
int frame_period;
int frame_delay; // cycles until frame counter runs next
int frame; // current frame (0-3)
int frame_mode;
bool irq_flag;
void (*irq_notifier_)( void* user_data );
void* irq_data;
Synth square_synth; // shared by squares
};
// Init Nes apu
void Apu_init( struct Nes_Apu* this );
// Set buffer to generate all sound into, or disable sound if NULL
void Apu_output( struct Nes_Apu* this, struct Blip_Buffer* ) ICODE_ATTR;
// All time values are the number of cpu clock cycles relative to the
// beginning of the current time frame. Before resetting the cpu clock
// count, call end_frame( last_cpu_time ).
// Write to register (0x4000-0x4017, except 0x4014 and 0x4016)
void Apu_write_register( struct Nes_Apu* this, nes_time_t, addr_t, int data ) ICODE_ATTR;
// Read from status register at 0x4015
int Apu_read_status( struct Nes_Apu* this, nes_time_t ) ICODE_ATTR;
// Run all oscillators up to specified time, end current time frame, then
// start a new time frame at time 0. Time frames have no effect on emulation
// and each can be whatever length is convenient.
void Apu_end_frame( struct Nes_Apu* this, nes_time_t ) ICODE_ATTR;
// Additional optional features (can be ignored without any problem)
// Reset internal frame counter, registers, and all oscillators.
// Use PAL timing if pal_timing is true, otherwise use NTSC timing.
// Set the DMC oscillator's initial DAC value to initial_dmc_dac without
// any audible click.
void Apu_reset( struct Nes_Apu* this, bool pal_mode, int initial_dmc_dac );
// Adjust frame period
void Apu_set_tempo( struct Nes_Apu* this, int );
// Set overall volume (default is 1.0)
void Apu_volume( struct Nes_Apu* this, int );
// Run DMC until specified time, so that any DMC memory reads can be
// accounted for (i.e. inserting cpu wait states).
void Apu_run_until( struct Nes_Apu* this, nes_time_t ) ICODE_ATTR;
// Set sound output of specific oscillator to buffer. If buffer is NULL,
// the specified oscillator is muted and emulation accuracy is reduced.
// The oscillators are indexed as follows: 0) Square 1, 1) Square 2,
// 2) Triangle, 3) Noise, 4) DMC.
static inline void Apu_osc_output( struct Nes_Apu* this, int osc, struct Blip_Buffer* buf )
{
assert( (unsigned) osc < apu_osc_count );
this->oscs [osc]->output = buf;
}
// Set memory reader callback used by DMC oscillator to fetch samples.
// When callback is invoked, 'user_data' is passed unchanged as the
// first parameter.
static inline void Apu_dmc_reader( struct Nes_Apu* this, int (*func)( void*, addr_t ), void* user_data )
{
this->dmc.prg_reader_data = user_data;
this->dmc.prg_reader = func;
}
// Set IRQ time callback that is invoked when the time of earliest IRQ
// may have changed, or NULL to disable. When callback is invoked,
// 'user_data' is passed unchanged as the first parameter.
static inline void Apu_irq_notifier( struct Nes_Apu* this, void (*func)( void* user_data ), void* user_data )
{
this->irq_notifier_ = func;
this->irq_data = user_data;
}
// Count number of DMC reads that would occur if 'run_until( t )' were executed.
// If last_read is not NULL, set *last_read to the earliest time that
// 'count_dmc_reads( time )' would result in the same result.
static inline int Apu_count_dmc_reads( struct Nes_Apu* this, nes_time_t time, nes_time_t* last_read )
{
return Dmc_count_reads( &this->dmc, time, last_read );
}
static inline nes_time_t Dmc_next_read_time( struct Nes_Dmc* this )
{
if ( this->osc.length_counter == 0 )
return apu_no_irq; // not reading
return this->apu->last_dmc_time + this->osc.delay + (long) (this->bits_remain - 1) * this->period;
}
// Time when next DMC memory read will occur
static inline nes_time_t Apu_next_dmc_read_time( struct Nes_Apu* this ) { return Dmc_next_read_time( &this->dmc ); }
void Apu_irq_changed( struct Nes_Apu* this ) ICODE_ATTR;
#endif