rockbox/apps/codecs/libgme/kss_emu.h

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// MSX computer KSS music file emulator
// Game_Music_Emu 0.5.5
#ifndef KSS_EMU_H
#define KSS_EMU_H
#include "gme.h"
#include "blargg_common.h"
#include "rom_data.h"
#include "multi_buffer.h"
#include "kss_scc_apu.h"
#include "z80_cpu.h"
#include "sms_apu.h"
#include "ay_apu.h"
#include "opl_apu.h"
#include "m3u_playlist.h"
typedef short sample_t;
typedef int kss_time_t;
typedef int kss_addr_t;
typedef struct Z80_Cpu Kss_Cpu;
// Sound chip flags
enum {
sms_psg_flag = 1 << 0,
sms_fm_flag = 1 << 1,
msx_psg_flag = 1 << 2,
msx_scc_flag = 1 << 3,
msx_music_flag = 1 << 4,
msx_audio_flag = 1 << 5
};
enum { idle_addr = 0xFFFF };
enum { scc_enabled_true = 0xC000 };
enum { mem_size = 0x10000 };
enum { buf_size = 2048 };
// KSS file header
enum { header_size = 0x20 };
enum { header_base_size = 0x10 };
enum { header_ext_size = header_size - header_base_size };
struct header_t
{
byte tag [4];
byte load_addr [2];
byte load_size [2];
byte init_addr [2];
byte play_addr [2];
byte first_bank;
byte bank_mode;
byte extra_header;
byte device_flags;
// KSSX extended data, if extra_header==0x10
byte data_size [4];
byte unused [4];
byte first_track [2];
byte last_track [2]; // if no extended data, we set this to 0xFF
byte psg_vol;
byte scc_vol;
byte msx_music_vol;
byte msx_audio_vol;
};
struct sms_t {
struct Sms_Apu psg;
struct Opl_Apu fm;
};
struct msx_t {
struct Ay_Apu psg;
struct Scc_Apu scc;
struct Opl_Apu music;
struct Opl_Apu audio;
};
struct Kss_Emu {
struct header_t header;
int chip_flags;
bool scc_accessed;
bool gain_updated;
int track_count;
unsigned scc_enabled; // 0 or 0xC000
int bank_count;
blip_time_t play_period;
blip_time_t next_play;
int ay_latch;
// general
int max_initial_silence;
int voice_count;
int mute_mask_;
int tempo;
int gain;
long sample_rate;
// track-specific
int current_track;
blargg_long out_time; // number of samples played since start of track
blargg_long emu_time; // number of samples emulator has generated since start of track
bool emu_track_ended_; // emulator has reached end of track
volatile bool track_ended;
// fading
blargg_long fade_start;
int fade_step;
// silence detection
int silence_lookahead; // speed to run emulator when looking ahead for silence
bool ignore_silence;
long silence_time; // number of samples where most recent silence began
long silence_count; // number of samples of silence to play before using buf
long buf_remain; // number of samples left in silence buffer
struct Stereo_Buffer stereo_buffer; // NULL if using custom buffer
long clock_rate_;
unsigned buf_changed_count;
// M3u Playlist
struct M3u_Playlist m3u;
// large items
sample_t buf [buf_size];
struct sms_t sms;
struct msx_t msx;
Kss_Cpu cpu;
struct Rom_Data rom;
byte unmapped_read [0x100];
byte unmapped_write [page_size];
byte ram [mem_size + cpu_padding];
};
// Basic functionality (see Gme_File.h for file loading/track info functions)
void Kss_init( struct Kss_Emu* this );
blargg_err_t Kss_load_mem( struct Kss_Emu* this, const void* data, long size );
blargg_err_t end_frame( struct Kss_Emu* this, kss_time_t );
// Set output sample rate. Must be called only once before loading file.
blargg_err_t Kss_set_sample_rate( struct Kss_Emu* this, long sample_rate );
// Start a track, where 0 is the first track. Also clears warning string.
blargg_err_t Kss_start_track( struct Kss_Emu* this, int track );
// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
// errors set warning string, and major errors also end track.
blargg_err_t Kss_play( struct Kss_Emu* this, long count, sample_t* buf ) ICODE_ATTR;
// Track status/control
// Number of milliseconds (1000 msec = 1 second) played since beginning of track
long Track_tell( struct Kss_Emu* this );
// Seek to new time in track. Seeking backwards or far forward can take a while.
blargg_err_t Track_seek( struct Kss_Emu* this, long msec );
// Skip n samples
blargg_err_t Track_skip( struct Kss_Emu* this, long n );
// Set start time and length of track fade out. Once fade ends track_ended() returns
// true. Fade time can be changed while track is playing.
void Track_set_fade( struct Kss_Emu* this, long start_msec, long length_msec );
// Get track length in milliseconds
static inline long Track_get_length( struct Kss_Emu* this, int n )
{
long length = 0;
if ( (this->m3u.size > 0) && (n < this->m3u.size) ) {
struct entry_t* entry = &this->m3u.entries [n];
length = entry->length;
}
if ( length <= 0 )
length = 120 * 1000; /* 2 minutes */
return length;
}
// Sound customization
// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
// Track length as returned by track_info() assumes a tempo of 1.0.
void Sound_set_tempo( struct Kss_Emu* this, int t );
// Mute/unmute voice i, where voice 0 is first voice
void Sound_mute_voice( struct Kss_Emu* this, int index, bool mute );
// Set muting state of all voices at once using a bit mask, where -1 mutes them all,
// 0 unmutes them all, 0x01 mutes just the first voice, etc.
void Sound_mute_voices( struct Kss_Emu* this, int mask );
// Change overall output amplitude, where 1.0 results in minimal clamping.
// Must be called before set_sample_rate().
static inline void Sound_set_gain( struct Kss_Emu* this, int g )
{
assert( !this->sample_rate ); // you must set gain before setting sample rate
this->gain = g;
}
// Emulation (You shouldn't touch these
void cpu_write( struct Kss_Emu* this, kss_addr_t, int ) ICODE_ATTR;
int cpu_in( struct Kss_Emu* this, kss_time_t, kss_addr_t ) ICODE_ATTR;
void cpu_out( struct Kss_Emu* this, kss_time_t, kss_addr_t, int ) ICODE_ATTR;
void cpu_write_( struct Kss_Emu* this, kss_addr_t addr, int data ) ICODE_ATTR;
bool run_cpu( struct Kss_Emu* this, kss_time_t end ) ICODE_ATTR;
void jsr( struct Kss_Emu* this, byte const addr [] ) ICODE_ATTR;
static inline int sms_psg_enabled( struct Kss_Emu* this ) { return this->chip_flags & sms_psg_flag; }
static inline int sms_fm_enabled( struct Kss_Emu* this ) { return this->chip_flags & sms_fm_flag; }
static inline int msx_psg_enabled( struct Kss_Emu* this ) { return this->chip_flags & msx_psg_flag; }
static inline int msx_scc_enabled( struct Kss_Emu* this ) { return this->chip_flags & msx_scc_flag; }
static inline int msx_music_enabled( struct Kss_Emu* this ) { return this->chip_flags & msx_music_flag;}
static inline int msx_audio_enabled( struct Kss_Emu* this ) { return this->chip_flags & msx_audio_flag;}
#endif