2011-08-07 20:01:04 +00:00
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// Nintendo Game Boy GBS music file emulator
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// Game_Music_Emu 0.5.2
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#ifndef GBS_EMU_H
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#define GBS_EMU_H
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#include "rom_data.h"
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#include "multi_buffer.h"
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#include "gb_apu.h"
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#include "gb_cpu.h"
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#include "m3u_playlist.h"
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/* typedef uint8_t byte; */
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typedef short sample_t;
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enum { joypad_addr = 0xFF00 };
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enum { ram_addr = 0xA000 };
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enum { hi_page = 0xFF00 - ram_addr };
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enum { io_base = 0xFF00 };
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enum { buf_size = 2048 };
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// Selects which sound hardware to use. AGB hardware is cleaner than the
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// others. Doesn't take effect until next start_track().
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enum sound_t {
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sound_dmg = mode_dmg, // Game Boy monochrome
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sound_cgb = mode_cgb, // Game Boy Color
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sound_agb = mode_agb, // Game Boy Advance
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sound_gbs // Use DMG/CGB based on GBS (default)
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};
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// GBS file header
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enum { header_size = 112 };
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struct header_t
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{
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char tag [3];
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byte vers;
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byte track_count;
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byte first_track;
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byte load_addr [2];
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byte init_addr [2];
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byte play_addr [2];
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byte stack_ptr [2];
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byte timer_modulo;
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byte timer_mode;
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char game [32];
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char author [32];
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char copyright [32];
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};
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struct Gbs_Emu {
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enum sound_t sound_hardware;
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int tempo;
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// timer
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blip_time_t cpu_time;
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blip_time_t end_time;
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blip_time_t play_period;
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blip_time_t next_play;
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// Sound
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long clock_rate_;
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long sample_rate_;
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unsigned buf_changed_count;
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int voice_count_;
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2011-08-10 17:58:36 +00:00
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int gain_;
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2011-08-09 20:21:55 +00:00
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int tempo_;
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2011-08-07 20:01:04 +00:00
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// track-specific
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byte track_count;
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volatile bool track_ended;
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int current_track_;
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blargg_long out_time; // number of samples played since start of track
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blargg_long emu_time; // number of samples emulator has generated since start of track
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bool emu_track_ended_; // emulator has reached end of track
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// fading
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blargg_long fade_start;
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int fade_step;
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// silence detection
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// Disable automatic end-of-track detection and skipping of silence at beginning
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bool ignore_silence;
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int max_initial_silence;
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int mute_mask_;
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int silence_lookahead; // speed to run emulator when looking ahead for silence
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long silence_time; // number of samples where most recent silence began
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long silence_count; // number of samples of silence to play before using buf
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long buf_remain; // number of samples left in silence buffer
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// Larger items at the end
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// Header for currently loaded file
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struct header_t header;
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// M3u Playlist
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struct M3u_Playlist m3u;
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struct Gb_Apu apu;
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struct Gb_Cpu cpu;
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struct Stereo_Buffer stereo_buf;
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sample_t buf [buf_size];
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// rom & ram
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struct Rom_Data rom;
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byte ram [0x4000 + 0x2000 + cpu_padding];
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};
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// Basic functionality
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// Initializes Gbs_Emu structure
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void Gbs_init( struct Gbs_Emu* this );
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// Stops (clear) Gbs_Emu structure
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void Gbs_stop( struct Gbs_Emu* this );
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// Loads a file from memory
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blargg_err_t Gbs_load( struct Gbs_Emu* this, void* data, long size );
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// Set output sample rate. Must be called only once before loading file.
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blargg_err_t Gbs_set_sample_rate( struct Gbs_Emu* this, long sample_rate );
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// Start a track, where 0 is the first track. Also clears warning string.
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blargg_err_t Gbs_start_track( struct Gbs_Emu* this, int );
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// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
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// errors set warning string, and major errors also end track.
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blargg_err_t Gbs_play( struct Gbs_Emu* this, long count, sample_t* buf ) ICODE_ATTR;
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// Track status/control
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// Number of milliseconds (1000 msec = 1 second) played since beginning of track
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long Track_tell( struct Gbs_Emu* this );
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// Seek to new time in track. Seeking backwards or far forward can take a while.
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blargg_err_t Track_seek( struct Gbs_Emu* this, long msec );
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// Skip n samples
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blargg_err_t Track_skip( struct Gbs_Emu* this, long n );
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// Set start time and length of track fade out. Once fade ends track_ended() returns
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// true. Fade time can be changed while track is playing.
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void Track_set_fade( struct Gbs_Emu* this, long start_msec, long length_msec );
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// Get track length in milliseconds
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static inline long Track_get_length( struct Gbs_Emu* this, int n )
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{
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long length = 120 * 1000; /* 2 minutes */
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if ( (this->m3u.size > 0) && (n < this->m3u.size) ) {
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struct entry_t* entry = &this->m3u.entries [n];
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length = entry->length;
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}
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return length;
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}
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// Sound customization
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// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
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// Track length as returned by track_info() assumes a tempo of 1.0.
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2011-08-09 20:21:55 +00:00
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void Sound_set_tempo( struct Gbs_Emu* this, int );
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2011-08-07 20:01:04 +00:00
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// Mute/unmute voice i, where voice 0 is first voice
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void Sound_mute_voice( struct Gbs_Emu* this, int index, bool mute );
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// Set muting state of all voices at once using a bit mask, where -1 mutes them all,
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// 0 unmutes them all, 0x01 mutes just the first voice, etc.
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void Sound_mute_voices( struct Gbs_Emu* this, int mask );
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// Change overall output amplitude, where 1.0 results in minimal clamping.
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// Must be called before set_sample_rate().
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2011-08-10 17:58:36 +00:00
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static inline void Sound_set_gain( struct Gbs_Emu* this, int g )
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2011-08-07 20:01:04 +00:00
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{
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assert( !this->sample_rate_ ); // you must set gain before setting sample rate
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this->gain_ = g;
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}
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// Emulation (You shouldn't touch these)
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blargg_err_t Run_clocks( struct Gbs_Emu* this, blip_time_t duration ) ICODE_ATTR;
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void Set_bank( struct Gbs_Emu* this, int ) ICODE_ATTR;
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void Update_timer( struct Gbs_Emu* this ) ICODE_ATTR;
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// Runs CPU until time becomes >= 0
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void Run_cpu( struct Gbs_Emu* this ) ICODE_ATTR;
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// Reads/writes memory and I/O
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int Read_mem( struct Gbs_Emu* this, addr_t addr ) ICODE_ATTR;
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void Write_mem( struct Gbs_Emu* this, addr_t addr, int data ) ICODE_ATTR;
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// Current time
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static inline blip_time_t Time( struct Gbs_Emu* this )
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{
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return Cpu_time( &this->cpu ) + this->end_time;
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}
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void Jsr_then_stop( struct Gbs_Emu* this, byte const [] ) ICODE_ATTR;
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void Write_io_inline( struct Gbs_Emu* this, int offset, int data, int base ) ICODE_ATTR;
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void Write_io_( struct Gbs_Emu* this, int offset, int data ) ICODE_ATTR;
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int Read_io( struct Gbs_Emu* this, int offset ) ICODE_ATTR;
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void Write_io( struct Gbs_Emu* this, int offset, int data ) ICODE_ATTR;
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#endif
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