rockbox/apps/codecs/libspc/spc_codec.h

459 lines
12 KiB
C
Raw Normal View History

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007-2008 Michael Sevakis (jhMikeS)
* Copyright (C) 2006-2007 Adam Gashlin (hcs)
* Copyright (C) 2004-2007 Shay Green (blargg)
* Copyright (C) 2002 Brad Martin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* lovingly ripped off from Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ */
/* DSP Based on Brad Martin's OpenSPC DSP emulator */
/* tag reading from sexyspc by John Brawn (John_Brawn@yahoo.com) and others */
#ifndef _SPC_CODEC_H_
#define _SPC_CODEC_H_
/* rather than comment out asserts, just define NDEBUG */
#ifndef NDEBUG
#define NDEBUG
#endif
#include <assert.h>
/** Basic configuration options **/
#define SPC_DUAL_CORE 1
#if !defined(SPC_DUAL_CORE) || NUM_CORES == 1
#undef SPC_DUAL_CORE
#define SPC_DUAL_CORE 0
#endif
/* TGB is the only target fast enough for gaussian and realtime BRR decode */
/* echo is almost fast enough but not quite */
#if defined(TOSHIBA_GIGABEAT_F) || defined(TOSHIBA_GIGABEAT_S) ||\
defined(SIMULATOR) || MEMORYSIZE <= 2
/* Don't cache BRR waves */
#define SPC_BRRCACHE 0
/* Allow gaussian interpolation */
#define SPC_NOINTERP 0
/* Allow echo processing */
#define SPC_NOECHO 0
#elif defined(CPU_COLDFIRE)
/* Cache BRR waves */
#define SPC_BRRCACHE 1
/* Disable gaussian interpolation */
#define SPC_NOINTERP 1
/* Allow echo processing */
#define SPC_NOECHO 0
#elif defined (CPU_PP) && SPC_DUAL_CORE
/* Cache BRR waves */
#define SPC_BRRCACHE 1
/* Disable gaussian interpolation */
#define SPC_NOINTERP 1
/* Allow echo processing */
#define SPC_NOECHO 0
#else
/* Cache BRR waves */
#define SPC_BRRCACHE 1
/* Disable gaussian interpolation */
#define SPC_NOINTERP 1
/* Disable echo processing */
#define SPC_NOECHO 1
#endif
#ifdef CPU_ARM
#if CONFIG_CPU != PP5002
#undef ICODE_ATTR
#define ICODE_ATTR
#undef IDATA_ATTR
#define IDATA_ATTR
#undef ICONST_ATTR
#define ICONST_ATTR
#undef IBSS_ATTR
#define IBSS_ATTR
#endif
#if SPC_DUAL_CORE
#undef SHAREDBSS_ATTR
#define SHAREDBSS_ATTR __attribute__ ((section(".ibss")))
#undef SHAREDDATA_ATTR
#define SHAREDDATA_ATTR __attribute__((section(".idata")))
#endif
#endif
/* Samples per channel per iteration */
#if defined(CPU_PP) && NUM_CORES == 1
#define WAV_CHUNK_SIZE 2048
#else
#define WAV_CHUNK_SIZE 1024
#endif
/**************** Little-endian handling ****************/
static inline unsigned get_le16( void const* p )
{
return ((unsigned char const*) p) [1] * 0x100u +
((unsigned char const*) p) [0];
}
static inline int get_le16s( void const* p )
{
return ((signed char const*) p) [1] * 0x100 +
((unsigned char const*) p) [0];
}
static inline void set_le16( void* p, unsigned n )
{
((unsigned char*) p) [1] = (unsigned char) (n >> 8);
((unsigned char*) p) [0] = (unsigned char) n;
}
#define GET_LE16( addr ) get_le16( addr )
#define GET_LE16A( addr ) get_le16( addr )
#define SET_LE16( addr, data ) set_le16( addr, data )
#define INT16A( addr ) (*(uint16_t*) (addr))
#define INT16SA( addr ) (*(int16_t*) (addr))
#ifdef ROCKBOX_LITTLE_ENDIAN
#define GET_LE16SA( addr ) (*( int16_t*) (addr))
#define SET_LE16A( addr, data ) (void) (*(uint16_t*) (addr) = (data))
#else
#define GET_LE16SA( addr ) get_le16s( addr )
#define SET_LE16A( addr, data ) set_le16 ( addr, data )
#endif
struct Spc_Emu;
#define THIS struct Spc_Emu* const this
/* The CPU portion (shock!) */
struct cpu_regs_t
{
long pc; /* more than 16 bits to allow overflow detection */
uint8_t a;
uint8_t x;
uint8_t y;
uint8_t status;
uint8_t sp;
};
struct src_dir
{
uint16_t start;
uint16_t loop;
};
struct cpu_ram_t
{
union {
uint8_t padding1 [0x100];
uint16_t align;
} padding1 [1];
union {
uint8_t ram [0x10000];
struct src_dir sd [0x10000/sizeof(struct src_dir)];
};
uint8_t padding2 [0x100];
};
#undef RAM
#define RAM ram.ram
extern struct cpu_ram_t ram;
long CPU_run( THIS, long start_time ) ICODE_ATTR;
void CPU_Init( THIS );
/* The DSP portion (awe!) */
enum { VOICE_COUNT = 8 };
enum { REGISTER_COUNT = 128 };
struct raw_voice_t
{
int8_t volume [2];
uint8_t rate [2];
uint8_t waveform;
uint8_t adsr [2]; /* envelope rates for attack, decay, and sustain */
uint8_t gain; /* envelope gain (if not using ADSR) */
int8_t envx; /* current envelope level */
int8_t outx; /* current sample */
int8_t unused [6];
};
struct globals_t
{
int8_t unused1 [12];
int8_t volume_0; /* 0C Main Volume Left (-.7) */
int8_t echo_feedback; /* 0D Echo Feedback (-.7) */
int8_t unused2 [14];
int8_t volume_1; /* 1C Main Volume Right (-.7) */
int8_t unused3 [15];
int8_t echo_volume_0; /* 2C Echo Volume Left (-.7) */
uint8_t pitch_mods; /* 2D Pitch Modulation on/off for each voice */
int8_t unused4 [14];
int8_t echo_volume_1; /* 3C Echo Volume Right (-.7) */
uint8_t noise_enables; /* 3D Noise output on/off for each voice */
int8_t unused5 [14];
uint8_t key_ons; /* 4C Key On for each voice */
uint8_t echo_ons; /* 4D Echo on/off for each voice */
int8_t unused6 [14];
uint8_t key_offs; /* 5C key off for each voice
(instantiates release mode) */
uint8_t wave_page; /* 5D source directory (wave table offsets) */
int8_t unused7 [14];
uint8_t flags; /* 6C flags and noise freq */
uint8_t echo_page; /* 6D */
int8_t unused8 [14];
uint8_t wave_ended; /* 7C */
uint8_t echo_delay; /* 7D ms >> 4 */
char unused9 [2];
};
enum state_t
{ /* -1, 0, +1 allows more efficient if statements */
state_decay = -1,
state_sustain = 0,
state_attack = +1,
state_release = 2
};
struct cache_entry_t
{
int16_t const* samples;
unsigned end; /* past-the-end position */
unsigned loop; /* number of samples in loop */
unsigned start_addr;
};
enum { BRR_BLOCK_SIZE = 16 };
enum { BRR_CACHE_SIZE = 0x20000 + 32} ;
struct voice_t
{
#if SPC_BRRCACHE
int16_t const* samples;
long wave_end;
int wave_loop;
#else
int16_t samples [3 + BRR_BLOCK_SIZE + 1];
int block_header; /* header byte from current block */
#endif
uint8_t const* addr;
short volume [2];
long position;/* position in samples buffer, with 12-bit fraction */
short envx;
short env_mode;
short env_timer;
short key_on_delay;
};
#if SPC_BRRCACHE
/* a little extra for samples that go past end */
extern int16_t BRRcache [BRR_CACHE_SIZE];
#endif
enum { FIR_BUF_HALF = 8 };
#if defined(CPU_COLDFIRE)
/* global because of the large aligment requirement for hardware masking -
* L-R interleaved 16-bit samples for easy loading and mac.w use.
*/
enum
{
FIR_BUF_CNT = FIR_BUF_HALF,
FIR_BUF_SIZE = FIR_BUF_CNT * sizeof ( int32_t ),
FIR_BUF_ALIGN = FIR_BUF_SIZE * 2,
FIR_BUF_MASK = ~((FIR_BUF_ALIGN / 2) | (sizeof ( int32_t ) - 1))
};
#elif defined (CPU_ARM)
enum
{
FIR_BUF_CNT = FIR_BUF_HALF * 2 * 2,
FIR_BUF_SIZE = FIR_BUF_CNT * sizeof ( int32_t ),
FIR_BUF_ALIGN = FIR_BUF_SIZE,
FIR_BUF_MASK = ~((FIR_BUF_ALIGN / 2) | (sizeof ( int32_t ) * 2 - 1))
};
#endif /* CPU_* */
struct Spc_Dsp
{
union
{
struct raw_voice_t voice [VOICE_COUNT];
uint8_t reg [REGISTER_COUNT];
struct globals_t g;
int16_t align;
} r;
unsigned echo_pos;
int keys_down;
int noise_count;
uint16_t noise; /* also read as int16_t */
#if defined(CPU_COLDFIRE)
/* circularly hardware masked address */
int32_t *fir_ptr;
/* wrapped address just behind current position -
allows mac.w to increment and mask fir_ptr */
int32_t *last_fir_ptr;
/* copy of echo FIR constants as int16_t for use with mac.w */
int16_t fir_coeff [VOICE_COUNT];
#elif defined (CPU_ARM)
/* fir_buf [i + 8] == fir_buf [i], to avoid wrap checking in FIR code */
int32_t *fir_ptr;
/* copy of echo FIR constants as int32_t, for faster access */
int32_t fir_coeff [VOICE_COUNT];
#else
/* fir_buf [i + 8] == fir_buf [i], to avoid wrap checking in FIR code */
int fir_pos; /* (0 to 7) */
int fir_buf [FIR_BUF_HALF * 2] [2];
/* copy of echo FIR constants as int, for faster access */
int fir_coeff [VOICE_COUNT];
#endif
struct voice_t voice_state [VOICE_COUNT];
#if SPC_BRRCACHE
uint8_t oldsize;
struct cache_entry_t wave_entry [256];
struct cache_entry_t wave_entry_old [256];
#endif
};
void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf ) ICODE_ATTR;
void DSP_reset( struct Spc_Dsp* this );
static inline void DSP_run( struct Spc_Dsp* this, long count, int32_t* out )
{
/* Should we just fill the buffer with silence? Flags won't be cleared */
/* during this run so it seems it should keep resetting every sample. */
if ( this->r.g.flags & 0x80 )
DSP_reset( this );
DSP_run_( this, count, out );
}
/**************** SPC emulator ****************/
/* 1.024 MHz clock / 32000 samples per second */
enum { CLOCKS_PER_SAMPLE = 32 };
enum { EXTRA_CLOCKS = CLOCKS_PER_SAMPLE / 2 };
/* using this disables timer (since this will always be in the future) */
enum { TIMER_DISABLED_TIME = 127 };
enum { ROM_SIZE = 64 };
enum { ROM_ADDR = 0xFFC0 };
enum { TIMER_COUNT = 3 };
struct Timer
{
long next_tick;
int period;
int count;
int shift;
int enabled;
int counter;
};
void Timer_run_( struct Timer* t, long time ) ICODE_ATTR;
static inline void Timer_run( struct Timer* t, long time )
{
if ( time >= t->next_tick )
Timer_run_( t, time );
}
struct Spc_Emu
{
uint8_t cycle_table [0x100];
struct cpu_regs_t r;
int32_t* sample_buf;
long next_dsp;
int rom_enabled;
int extra_cycles;
struct Timer timer [TIMER_COUNT];
/* large objects at end */
struct Spc_Dsp dsp;
uint8_t extra_ram [ROM_SIZE];
uint8_t boot_rom [ROM_SIZE];
};
enum { SPC_FILE_SIZE = 0x10180 };
struct spc_file_t
{
char signature [27];
char unused [10];
uint8_t pc [2];
uint8_t a;
uint8_t x;
uint8_t y;
uint8_t status;
uint8_t sp;
char unused2 [212];
uint8_t ram [0x10000];
uint8_t dsp [128];
uint8_t ipl_rom [128];
};
void SPC_Init( THIS );
int SPC_load_spc( THIS, const void* data, long size );
/**************** DSP interaction ****************/
void DSP_write( struct Spc_Dsp* this, int i, int data ) ICODE_ATTR;
static inline int DSP_read( struct Spc_Dsp* this, int i )
{
assert( (unsigned) i < REGISTER_COUNT );
return this->r.reg [i];
}
void SPC_run_dsp_( THIS, long time ) ICODE_ATTR;
static inline void SPC_run_dsp( THIS, long time )
{
if ( time >= this->next_dsp )
SPC_run_dsp_( this, time );
}
int SPC_read( THIS, unsigned addr, long const time ) ICODE_ATTR;
void SPC_write( THIS, unsigned addr, int data, long const time ) ICODE_ATTR;
/**************** Sample generation ****************/
int SPC_play( THIS, long count, int32_t* out ) ICODE_ATTR;
#endif /* _SPC_CODEC_H_ */