rockbox/apps/plugins/fire.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Kevin Ferrare
*
* Fire demo plugin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "fixedpoint.h"
#include "lib/helper.h"
#include "lib/pluginlib_actions.h"
#ifndef HAVE_LCD_COLOR
#include "lib/grey.h"
#endif
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
static fb_data *lcd_fb = NULL;
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
/* Archos has not enough plugin RAM for full-width fire :( */
#define FIRE_WIDTH 106
#define FIRE_XPOS 3
#else
#define FIRE_WIDTH LCD_WIDTH
#define FIRE_XPOS 0
#endif
#ifndef HAVE_LCD_COLOR
GREY_INFO_STRUCT
static unsigned char draw_buffer[FIRE_WIDTH];
#endif
/* Key assignement */
const struct button_mapping* plugin_contexts[]= {
pla_main_ctx,
#if defined(HAVE_REMOTE_LCD)
pla_remote_ctx,
#endif
};
#define FIRE_QUIT PLA_CANCEL
#define FIRE_QUIT2 PLA_EXIT
#define FIRE_SWITCH_FLAMES_TYPE PLA_LEFT
#define FIRE_SWITCH_FLAMES_MOVING PLA_RIGHT
#ifdef HAVE_SCROLLWHEEL
#define FIRE_INCREASE_MULT PLA_SCROLL_FWD
#define FIRE_INCREASE_MULT_REP PLA_SCROLL_FWD_REPEAT
#define FIRE_DECREASE_MULT PLA_SCROLL_BACK
#define FIRE_DECREASE_MULT_REP PLA_SCROLL_BACK_REPEAT
#else
#define FIRE_INCREASE_MULT PLA_UP
#define FIRE_INCREASE_MULT_REP PLA_UP_REPEAT
#define FIRE_DECREASE_MULT PLA_DOWN
#define FIRE_DECREASE_MULT_REP PLA_DOWN_REPEAT
#endif
#define MIN_FLAME_VALUE 0
#define COOL_MAX (440/LCD_HEIGHT+2)
#ifndef HAVE_LCD_COLOR
static unsigned char palette[256];
static void color_palette_init(unsigned char* palette)
{
int i;
for(i=0;i<=160;i++)//palette[i]=(3/2)*i
palette[i]=(i*3)/2;
/* 'regular' fire doesn't exceed this value */
for(;i<=255;i++)//palette[i]=(3/20)*i+216
palette[i]=(i*3+20*217)/20;
}
#else
static fb_data palette[256];
/*
* Color palette generation algorithm taken from
* the "The Demo Effects Collection" GPL project
* Copyright (C) 2002 W.P. van Paassen
*/
static void color_palette_init(fb_data* palette)
{
int i;
for (i = 0; i < 32; i++){
/* black to blue, 32 values*/
palette[i]=FB_RGBPACK(0, 0, 2*i);
/* blue to red, 32 values*/
palette[i + 32]=FB_RGBPACK(8*i, 0, 64 - 2*i);
/* red to yellow, 32 values*/
palette[i + 64]=FB_RGBPACK(255, 8*i, 0);
/* yellow to white, 162 values */
palette[i + 96]=FB_RGBPACK(255, 255, 0 + 4*i);
palette[i + 128]=FB_RGBPACK(255, 255, 64 + 4*i);
palette[i + 160]=FB_RGBPACK(255, 255, 128 + 4*i);
palette[i + 192]=FB_RGBPACK(255, 255, 192 + i);
palette[i + 224]=FB_RGBPACK(255, 255, 224 + i);
}
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
rb->lcd_pal256_update_pal(palette);
#endif
}
#endif
static void tab_init_rand(unsigned char *tab, unsigned int tab_size,
int rand_max)
{
unsigned char *end = tab + tab_size;
while(tab < end)
*tab++ = (unsigned char)rb->rand() % rand_max;
}
struct fire {
unsigned char fire[LCD_HEIGHT+3][FIRE_WIDTH];
unsigned char cooling_map[LCD_HEIGHT][FIRE_WIDTH];
int flames_type;
bool moving;
unsigned int mult;
};
/* makes the instance a global variable since it's too big to fit on the target's stack */
static struct fire fire;
static inline void fire_convolve(struct fire* fire)
{
unsigned int pixel_value;
unsigned int cooling_value;
unsigned char *ptr, *end, *cool;
unsigned int mult=fire->mult;
rb->yield();
/* Convolve the pixels and handle cooling (to add nice shapes effects later) */
cool = &fire->cooling_map[0][0];
ptr = &fire->fire[0][0];
end = ptr + LCD_HEIGHT*FIRE_WIDTH;
switch (fire->flames_type){
case 0:
do{
pixel_value = ptr[FIRE_WIDTH-1] /* fire[y+1][x-1] */
+ ptr[2*FIRE_WIDTH] /* fire[y+2][x] */
+ ptr[FIRE_WIDTH+1] /* fire[y+1][x+1] */
+ ptr[3*FIRE_WIDTH]; /* fire[y+3][x] */
pixel_value = FMULU(pixel_value, mult) >> 10;
cooling_value = *cool++;
if (cooling_value <= pixel_value)
pixel_value -= cooling_value;
/* else it's too cold, don't frost the pixels !!! */
if (pixel_value > 255)
pixel_value = 255;
*ptr++ = pixel_value;
}while (ptr < end);
break;
case 1:
mult -= 2;
do{
pixel_value = ptr[FIRE_WIDTH-1] /* fire[y+1][x-1] */
+ ptr[FIRE_WIDTH] /* fire[y+1][x] */
+ ptr[FIRE_WIDTH+1] /* fire[y+1][x+1] */
+ ptr[2*FIRE_WIDTH]; /* fire[y+2][x] */
pixel_value = FMULU(pixel_value, mult) >> 10;
cooling_value = *cool++;
if (cooling_value <= pixel_value)
pixel_value -= cooling_value;
/* else it's too cold, don't frost the pixels !!! */
if (pixel_value > 255)
pixel_value = 255;
*ptr++ = pixel_value;
}while (ptr < end);
break;
default: /* We should never reach this */
break;
}
rb->yield();
}
static void fire_generate_bottom_seed(struct fire* fire)
{
unsigned char *ptr, *end;
ptr = &fire->fire[LCD_HEIGHT][0];
end = ptr + FIRE_WIDTH;
do{
*ptr++ = (MIN_FLAME_VALUE + rb->rand() % (256-MIN_FLAME_VALUE));
}while (ptr < end);
}
static inline void fire_step(struct fire* fire)
{
if(fire->moving){
/* Randomize the bottom line */
fire_generate_bottom_seed(fire);
/* Add here further effects like fire letters, ball ... */
}
fire_convolve(fire);
}
static void fire_init(struct fire* fire)
{
fire->mult = 261;
fire->flames_type=0;
fire->moving=true;
rb->memset(&fire->fire[0][0], 0, sizeof(fire->fire));
tab_init_rand(&fire->cooling_map[0][0], LCD_HEIGHT*FIRE_WIDTH, COOL_MAX);
fire_generate_bottom_seed(fire);
}
static inline void fire_draw(struct fire* fire)
{
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
rb->lcd_blit_pal256((unsigned char*)&fire->fire[0][0],0,0,0,0,LCD_WIDTH,LCD_HEIGHT);
#else
int y;
unsigned char *src = &fire->fire[0][0];
#ifndef HAVE_LCD_COLOR
unsigned char *dest, *end;
#else
fb_data *dest, *end;
#endif
for (y = 0; y < LCD_HEIGHT; y++){
#ifndef HAVE_LCD_COLOR
dest = draw_buffer;
#else
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
dest = lcd_fb + LCD_WIDTH * y + FIRE_XPOS;
#endif
end = dest + FIRE_WIDTH;
do
*dest++ = palette[*src++];
while (dest < end);
#ifndef HAVE_LCD_COLOR
grey_ub_gray_bitmap(draw_buffer, 0, y, FIRE_WIDTH, 1);
#endif
}
#ifdef HAVE_LCD_COLOR
rb->lcd_update();
#endif
#endif
}
static void cleanup(void *parameter)
{
(void)parameter;
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(false);
#endif
#ifndef HAVE_LCD_COLOR
grey_release();
#endif
/* Turn on backlight timeout (revert to settings) */
backlight_use_settings();
}
#ifndef HAVE_LCD_COLOR
static int init_grey(void)
{
unsigned char *gbuf;
size_t gbuf_size = 0;
/* get the remainder of the plugin buffer */
gbuf = (unsigned char *) rb->plugin_get_buffer(&gbuf_size);
if (!grey_init(gbuf, gbuf_size, GREY_ON_COP,
FIRE_WIDTH, LCD_HEIGHT, NULL)){
rb->splash(HZ, "not enough memory");
return PLUGIN_ERROR;
}
/* switch on greyscale overlay */
grey_set_position(FIRE_XPOS, 0);
grey_show(true);
return PLUGIN_OK;
}
#endif
int main(void)
{
int action;
#ifndef HAVE_LCD_COLOR
if(init_grey()!=PLUGIN_OK)
return(PLUGIN_ERROR);
#endif
color_palette_init(palette);
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(true);
#endif
fire_init(&fire);
while (true){
fire_step(&fire);
fire_draw(&fire);
rb->yield();
action = pluginlib_getaction(0, plugin_contexts,
ARRAYLEN(plugin_contexts));
switch(action){
case FIRE_QUIT:
case FIRE_QUIT2:
cleanup(NULL);
return PLUGIN_OK;
case FIRE_INCREASE_MULT:
++fire.mult;
break;
case FIRE_DECREASE_MULT:
if (fire.mult > 0)
--fire.mult;
break;
case FIRE_SWITCH_FLAMES_TYPE:
fire.flames_type = (fire.flames_type + 1) % 2;
break;
case FIRE_SWITCH_FLAMES_MOVING:
fire.moving = !fire.moving;
break;
default:
if (rb->default_event_handler_ex(action, cleanup, NULL)
== SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
}
}
}
/*************************** Plugin entry point ****************************/
enum plugin_status plugin_start(const void* parameter)
{
int ret;
(void)parameter;
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
#endif
/* Turn off backlight timeout */
backlight_ignore_timeout();
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
rb->lcd_set_mode(LCD_MODE_PAL256);
#endif
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
struct viewport *vp_main = rb->lcd_set_viewport(NULL);
lcd_fb = vp_main->buffer->fb_ptr;
ret = main();
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
rb->lcd_set_mode(LCD_MODE_RGB565);
#endif
return ret;
}