2005-04-04 12:06:29 +00:00
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Linus Nielsen Feltzing
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef AUDIO_H
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#define AUDIO_H
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#include <stdbool.h>
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#ifdef SIMULATOR
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#define audio_play(x) sim_audio_play(x)
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#endif
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#define AUDIO_STATUS_PLAY 1
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#define AUDIO_STATUS_PAUSE 2
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#define AUDIO_STATUS_RECORD 4
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#define AUDIO_STATUS_PRERECORD 8
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#define AUDIO_STATUS_ERROR 16
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#define AUDIOERR_DISK_FULL 1
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struct audio_debug
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{
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2005-04-05 11:33:58 +00:00
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int audiobuflen;
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int audiobuf_write;
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int audiobuf_swapwrite;
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int audiobuf_read;
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2005-04-04 12:06:29 +00:00
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int last_dma_chunk_size;
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bool dma_on;
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bool playing;
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bool play_pending;
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bool is_playing;
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bool filling;
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bool dma_underrun;
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int unplayed_space;
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int playable_space;
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int unswapped_space;
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int low_watermark_level;
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int lowest_watermark_level;
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};
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void audio_init(void);
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void audio_play(int offset);
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void audio_stop(void);
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void audio_pause(void);
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void audio_resume(void);
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void audio_next(void);
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void audio_prev(void);
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int audio_status(void);
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void audio_ff_rewind(int newtime);
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void audio_flush_and_reload_tracks(void);
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struct mp3entry* audio_current_track(void);
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struct mp3entry* audio_next_track(void);
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bool audio_has_changed_track(void);
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void audio_get_debugdata(struct audio_debug *dbgdata);
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2005-07-22 16:46:27 +00:00
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void audio_set_crossfade(int type);
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2005-04-04 12:06:29 +00:00
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void audio_set_buffer_margin(int seconds);
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unsigned int audio_error(void);
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void audio_error_clear(void);
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int audio_get_file_pos(void);
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void audio_beep(int duration);
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void audio_init_playback(void);
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#endif
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