120 lines
3.1 KiB
C
120 lines
3.1 KiB
C
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Grayscale framework
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* gray_drawline() function
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*
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* This is a generic framework to use grayscale display within Rockbox
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* plugins. It obviously does not work for the player.
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*
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* Copyright (C) 2004 Jens Arnold
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef SIMULATOR /* not for simulator by now */
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
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#include "gray.h"
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/*---------------------------------------------------------------------------
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Draw a line from (x1, y1) to (x2, y2) with the current drawinfo
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----------------------------------------------------------------------------
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See gray_drawpixel() for details
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*/
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void gray_drawline(int x1, int y1, int x2, int y2)
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{
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int numpixels;
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int i;
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int deltax, deltay;
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int d, dinc1, dinc2;
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int x, xinc1, xinc2;
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int y, yinc1, yinc2;
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unsigned long pattern;
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void (*pixelfunc)(int x, int y, unsigned long pattern);
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if ((unsigned) x1 >= (unsigned) _graybuf->width
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|| (unsigned) y1 >= (unsigned) _graybuf->height
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|| (unsigned) x2 >= (unsigned) _graybuf->width
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|| (unsigned) y2 >= (unsigned) _graybuf->height)
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return;
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deltax = abs(x2 - x1);
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deltay = abs(y2 - y1);
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xinc2 = 1;
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yinc2 = 1;
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if (deltax >= deltay)
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{
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numpixels = deltax;
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d = 2 * deltay - deltax;
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dinc1 = deltay * 2;
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dinc2 = (deltay - deltax) * 2;
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xinc1 = 1;
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yinc1 = 0;
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}
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else
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{
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numpixels = deltay;
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d = 2 * deltax - deltay;
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dinc1 = deltax * 2;
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dinc2 = (deltax - deltay) * 2;
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xinc1 = 0;
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yinc1 = 1;
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}
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numpixels++; /* include endpoints */
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if (x1 > x2)
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{
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xinc1 = -xinc1;
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xinc2 = -xinc2;
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}
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if (y1 > y2)
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{
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yinc1 = -yinc1;
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yinc2 = -yinc2;
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}
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x = x1;
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y = y1;
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pixelfunc = _gray_pixelfuncs[_graybuf->drawmode];
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pattern = (_graybuf->drawmode == GRAY_DRAW_BG) ?
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_graybuf->bg_pattern : _graybuf->fg_pattern;
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for (i = 0; i < numpixels; i++)
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{
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pixelfunc(x, y, pattern);
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if (d < 0)
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{
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d += dinc1;
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x += xinc1;
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y += yinc1;
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}
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else
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{
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d += dinc2;
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x += xinc2;
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y += yinc2;
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}
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}
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}
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#endif // #ifdef HAVE_LCD_BITMAP
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#endif // #ifndef SIMULATOR
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