rockbox/apps/sound_menu.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Bj<EFBFBD>rn Stenberg
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include <stdio.h>
#include <stdbool.h>
#include "lcd.h"
#include "menu.h"
#include "sound_menu.h"
#include "mpeg.h"
#include "button.h"
#include "kernel.h"
#include "sprintf.h"
typedef void (*settingfunc)(int);
enum { Volume, Bass, Treble, numsettings };
static void soundsetting(int setting)
{
static int savedsettings[numsettings] = { 50, 50, 50 };
static const char* names[] = { "Volume", "Bass", "Treble" };
static settingfunc funcs[] = { mpeg_volume, mpeg_bass, mpeg_treble };
int value = savedsettings[setting];
char buf[32];
bool done = false;
lcd_clear_display();
snprintf(buf,sizeof buf,"[%s]",names[setting]);
lcd_puts(0,0,buf);
while ( !done ) {
snprintf(buf,sizeof buf,"%d %% ",value);
lcd_puts(0,1,buf);
switch ( button_get(true) ) {
#ifdef HAVE_RECORDER_KEYPAD
case BUTTON_UP:
#else
case BUTTON_RIGHT:
#endif
value += 10;
if ( value >= 100 )
value = 100;
(funcs[setting])(value);
break;
#ifdef HAVE_RECORDER_KEYPAD
case BUTTON_DOWN:
#else
case BUTTON_LEFT:
#endif
value -= 10;
if ( value <= 0 )
value = 0;
(funcs[setting])(value);
break;
#ifdef HAVE_RECORDER_KEYPAD
case BUTTON_LEFT:
#else
case BUTTON_STOP:
#endif
savedsettings[setting] = value;
done = true;
break;
}
}
}
static void volume(void)
{
soundsetting(Volume);
}
static void bass(void)
{
soundsetting(Bass);
};
static void treble(void)
{
soundsetting(Treble);
}
void sound_menu(void)
{
int m;
struct menu_items items[] = {
{ Volume, "Volume", volume },
{ Bass, "Bass", bass },
{ Treble, "Treble", treble }
};
m=menu_init( items, sizeof items / sizeof(struct menu_items) );
menu_run(m);
menu_exit(m);
}