rockbox/apps/gui/statusbar-skinned.c

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Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2009 Thomas Martitz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "system.h"
#include "settings.h"
#include "appevents.h"
#include "screens.h"
#include "screen_access.h"
#include "skin_engine/skin_engine.h"
#include "skin_engine/wps_internals.h"
#include "viewport.h"
#include "statusbar.h"
#include "statusbar-skinned.h"
#include "debug.h"
/* currently only one wps_state is needed */
extern struct wps_state wps_state; /* from wps.c */
static struct gui_wps sb_skin[NB_SCREENS] = {{ .data = NULL }};
static struct wps_data sb_skin_data[NB_SCREENS] = {{ .wps_loaded = 0 }};
/* initial setup of wps_data */
static void sb_skin_update(void*);
static bool loaded_ok[NB_SCREENS] = { false };
static int skinbars = 0;
static int update_delay = DEFAULT_UPDATE_DELAY;
void sb_skin_data_load(enum screen_type screen, const char *buf, bool isfile)
{
struct wps_data *data = sb_skin[screen].data;
int success;
success = buf && skin_data_load(data, buf, isfile);
if (success)
{ /* hide the sb's default viewport because it has nasty effect with stuff
* not part of the statusbar,
* hence .sbs's without any other vps are unsupported*/
struct skin_viewport *vp = find_viewport(VP_DEFAULT_LABEL, data);
struct skin_token_list *next_vp = data->viewports->next;
if (!next_vp)
{ /* no second viewport, let parsing fail */
success = false;
}
/* hide this viewport, forever */
vp->hidden_flags = VP_NEVER_VISIBLE;
}
if (!success)
remove_event(GUI_EVENT_ACTIONUPDATE, sb_skin_update);
#ifdef HAVE_REMOVE_LCD
data->remote_wps = !(screen == SCREEN_MAIN);
#endif
loaded_ok[screen] = success;
}
struct viewport *sb_skin_get_info_vp(enum screen_type screen)
{
return &find_viewport(VP_INFO_LABEL, sb_skin[screen].data)->vp;
}
inline bool sb_skin_get_state(enum screen_type screen)
{
return loaded_ok[screen] && (skinbars & VP_SB_ONSCREEN(screen));
}
void sb_skin_set_state(int state, enum screen_type screen)
{
sb_skin[screen].state->do_full_update = true;
if (state)
{
skinbars |= VP_SB_ONSCREEN(screen);
}
else
{
skinbars &= ~VP_SB_ONSCREEN(screen);
}
if (skinbars)
add_event(GUI_EVENT_ACTIONUPDATE, false, sb_skin_update);
else
remove_event(GUI_EVENT_ACTIONUPDATE, sb_skin_update);
}
static void sb_skin_update(void* param)
{
static long next_update = 0;
int i;
int forced_draw = param || sb_skin[SCREEN_MAIN].state->do_full_update;
if (TIME_AFTER(current_tick, next_update) || forced_draw)
{
FOR_NB_SCREENS(i)
{
if (sb_skin_get_state(i))
{
skin_update(&sb_skin[i], forced_draw?
WPS_REFRESH_ALL : WPS_REFRESH_NON_STATIC);
}
}
next_update = current_tick + update_delay; /* don't update too often */
sb_skin[SCREEN_MAIN].state->do_full_update = false;
}
}
void sb_skin_set_update_delay(int delay)
{
update_delay = delay;
}
void sb_skin_init(void)
{
int i;
FOR_NB_SCREENS(i)
{
#ifdef HAVE_ALBUMART
sb_skin_data[i].albumart = NULL;
sb_skin_data[i].playback_aa_slot = -1;
#endif
#ifdef HAVE_REMOTE_LCD
sb_skin_data[i].remote_wps = (i == SCREEN_REMOTE);
#endif
sb_skin[i].data = &sb_skin_data[i];
sb_skin[i].display = &screens[i];
/* Currently no seperate wps_state needed/possible
so use the only available ( "global" ) one */
sb_skin[i].state = &wps_state;
sb_skin[i].statusbars = &skinbars;
}
}