69 lines
2 KiB
C
69 lines
2 KiB
C
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP4:
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case SDLK_LEFT:
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new_btn = BUTTON_LEFT;
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break;
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case SDLK_KP6:
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case SDLK_RIGHT:
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new_btn = BUTTON_RIGHT;
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break;
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case SDLK_KP8:
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case SDLK_UP:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_STOP;
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break;
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case SDLK_KP_PLUS:
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case SDLK_F8:
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new_btn = BUTTON_ON;
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break;
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case SDLK_KP_PERIOD:
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case SDLK_INSERT:
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new_btn = BUTTON_MENU;
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break;
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}
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_KP_PLUS, 79, 252, 23, "On" },
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{ SDLK_KP_PERIOD, 81, 310, 20, "Menu" },
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{ SDLK_KP8, 154, 237, 28, "Play" },
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{ SDLK_KP4, 121, 282, 23, "Left" },
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{ SDLK_KP6, 187, 282, 22, "Right" },
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{ SDLK_KP2, 157, 312, 20, "Down" },
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{ 0, 0, 0, 0, "None" }
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};
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