rockbox/firmware/pcm_mixer.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2011 by Michael Sevakis
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "system.h"
#include "general.h"
#include "kernel.h"
#include "pcm.h"
#include "pcm-internal.h"
#include "pcm_mixer.h"
#include "dsp_core.h" /* For NATIVE_FREQUENCY */
/* Channels use standard-style PCM callback interface but a latency of one
frame by double-buffering is introduced in order to facilitate mixing and
keep the hardware fed. There must be sufficient time to perform operations
before the last samples are sent to the codec and so things are done in
parallel (as much as possible) with sending-out data. */
/* Define this to nonzero to add a marker pulse at each frame start */
#define FRAME_BOUNDARY_MARKERS 0
/* Descriptor for each channel */
struct mixer_channel
{
const void *start; /* Buffer pointer */
size_t size; /* Bytes remaining */
size_t last_size; /* Size of consumed data in prev. cycle */
pcm_play_callback_type get_more; /* Registered callback */
enum channel_status status; /* Playback status */
uint32_t amplitude; /* Amp. factor: 0x0000 = mute, 0x10000 = unity */
};
/* Forget about boost here for the moment */
#define MIX_FRAME_SIZE (MIX_FRAME_SAMPLES*4)
/* Because of the double-buffering, playback is always from here, otherwise a
mechanism for the channel callbacks not to free buffers too early would be
needed (if we _really_ want it and it's worth it, we _can_ do that ;-) ) */
static uint32_t downmix_buf[2][MIX_FRAME_SAMPLES] DOWNMIX_BUF_IBSS MEM_ALIGN_ATTR;
static int downmix_index = 0; /* Which downmix_buf? */
static size_t next_size = 0; /* Size of buffer to play next time */
/* Descriptors for all available channels */
static struct mixer_channel channels[PCM_MIXER_NUM_CHANNELS] IBSS_ATTR;
/* History for channel peaks */
static struct pcm_peaks channel_peaks[PCM_MIXER_NUM_CHANNELS];
/* Packed pointer array of all playing (active) channels in "channels" array */
static struct mixer_channel * active_channels[PCM_MIXER_NUM_CHANNELS+1] IBSS_ATTR;
/* Number of silence frames to play after all data has played */
#define MAX_IDLE_FRAMES (NATIVE_FREQUENCY*3 / MIX_FRAME_SAMPLES)
static unsigned int idle_counter = 0;
/** Mixing routines, CPU optmized **/
#include "asm/pcm-mixer.c"
/** Private generic routines **/
/* Mark channel active to mix its data */
static void mixer_activate_channel(struct mixer_channel *chan)
{
void **elem = find_array_ptr((void **)active_channels, chan);
if (!*elem)
{
idle_counter = 0;
*elem = chan;
}
}
/* Stop channel from mixing */
static void mixer_deactivate_channel(struct mixer_channel *chan)
{
remove_array_ptr((void **)active_channels, chan);
}
/* Deactivate channel and change it to stopped state */
static void channel_stopped(struct mixer_channel *chan)
{
mixer_deactivate_channel(chan);
chan->size = 0;
chan->start = NULL;
chan->status = CHANNEL_STOPPED;
}
/* Main PCM callback - sends the current prepared frame to play */
static void mixer_pcm_callback(const void **addr, size_t *size)
{
*addr = downmix_buf[downmix_index];
*size = next_size;
}
/* Buffering callback - calls sub-callbacks and mixes the data for next
buffer to be sent from mixer_pcm_callback() */
static enum pcm_dma_status MIXER_CALLBACK_ICODE
mixer_buffer_callback(enum pcm_dma_status status)
{
if (status != PCM_DMAST_STARTED)
return status;
downmix_index ^= 1; /* Next buffer */
void *mixptr = downmix_buf[downmix_index];
size_t mixsize = MIX_FRAME_SIZE;
struct mixer_channel **chan_p;
next_size = 0;
/* "Loop" back here if one round wasn't enough to fill a frame */
fill_frame:
chan_p = active_channels;
while (*chan_p)
{
/* Find the active channel with the least data remaining and call any
callbacks for channels that ran out - stopping whichever report
"no more" */
struct mixer_channel *chan = *chan_p;
chan->start += chan->last_size;
chan->size -= chan->last_size;
if (chan->size == 0)
{
if (chan->get_more)
{
chan->get_more(&chan->start, &chan->size);
ALIGN_AUDIOBUF(chan->start, chan->size);
}
if (!(chan->start && chan->size))
{
/* Channel is stopping */
channel_stopped(chan);
continue;
}
}
/* Channel will play for at least part of this frame */
/* Channel with least amount of data remaining determines the downmix
size */
if (chan->size < mixsize)
mixsize = chan->size;
chan_p++;
}
/* Add all still-active channels to the downmix */
chan_p = active_channels;
if (LIKELY(*chan_p))
{
struct mixer_channel *chan = *chan_p++;
if (LIKELY(!*chan_p))
{
write_samples(mixptr, chan->start, chan->amplitude, mixsize);
}
else
{
const void *src0, *src1;
unsigned int amp0, amp1;
/* Mix first two channels with each other as the downmix */
src0 = chan->start;
amp0 = chan->amplitude;
chan->last_size = mixsize;
chan = *chan_p++;
src1 = chan->start;
amp1 = chan->amplitude;
while (1)
{
mix_samples(mixptr, src0, amp0, src1, amp1, mixsize);
if (!*chan_p)
break;
/* More channels to mix - mix each with existing downmix */
chan->last_size = mixsize;
chan = *chan_p++;
src0 = mixptr;
amp0 = MIX_AMP_UNITY;
src1 = chan->start;
amp1 = chan->amplitude;
}
}
chan->last_size = mixsize;
next_size += mixsize;
if (next_size < MIX_FRAME_SIZE)
{
/* There is still space remaining in this frame */
mixptr += mixsize;
mixsize = MIX_FRAME_SIZE - next_size;
goto fill_frame;
}
}
else if (idle_counter++ < MAX_IDLE_FRAMES)
{
/* Pad incomplete frames with silence */
if (idle_counter <= 3)
memset(mixptr, 0, MIX_FRAME_SIZE - next_size);
next_size = MIX_FRAME_SIZE;
}
/* else silence period ran out - go to sleep */
#if FRAME_BOUNDARY_MARKERS != 0
if (next_size)
*downmix_buf[downmix_index] = downmix_index ? 0x7fff7fff : 0x80008000;
#endif
/* Certain SoC's have to do cleanup */
mixer_buffer_callback_exit();
return PCM_DMAST_OK;
}
/* Start PCM driver if it's not currently playing */
static void mixer_start_pcm(void)
{
if (pcm_is_playing())
return;
#if defined(HAVE_RECORDING)
if (pcm_is_recording())
return;
#endif
/* Requires a shared global sample rate for all channels */
pcm_set_frequency(NATIVE_FREQUENCY);
/* Prepare initial frames and set up the double buffer */
mixer_buffer_callback(PCM_DMAST_STARTED);
/* Save the previous call's output */
void *start = downmix_buf[downmix_index];
mixer_buffer_callback(PCM_DMAST_STARTED);
pcm_play_data(mixer_pcm_callback, mixer_buffer_callback,
start, MIX_FRAME_SIZE);
}
/** Public interfaces **/
/* Start playback on a channel */
void mixer_channel_play_data(enum pcm_mixer_channel channel,
pcm_play_callback_type get_more,
const void *start, size_t size)
{
struct mixer_channel *chan = &channels[channel];
ALIGN_AUDIOBUF(start, size);
if (!(start && size) && get_more)
{
/* Initial buffer not passed - call the callback now */
pcm_play_lock();
mixer_deactivate_channel(chan); /* Protect chan struct if active;
may also be same callback which
must not be reentered */
pcm_play_unlock(); /* Allow playback while doing callback */
size = 0;
get_more(&start, &size);
ALIGN_AUDIOBUF(start, size);
}
pcm_play_lock();
if (start && size)
{
/* We have data - start the channel */
chan->status = CHANNEL_PLAYING;
chan->start = start;
chan->size = size;
chan->last_size = 0;
chan->get_more = get_more;
mixer_activate_channel(chan);
mixer_start_pcm();
}
else
{
/* Never had anything - stop it now */
channel_stopped(chan);
}
pcm_play_unlock();
}
/* Pause or resume a channel (when started) */
void mixer_channel_play_pause(enum pcm_mixer_channel channel, bool play)
{
struct mixer_channel *chan = &channels[channel];
pcm_play_lock();
if (play == (chan->status == CHANNEL_PAUSED) &&
chan->status != CHANNEL_STOPPED)
{
if (play)
{
chan->status = CHANNEL_PLAYING;
mixer_activate_channel(chan);
mixer_start_pcm();
}
else
{
mixer_deactivate_channel(chan);
chan->status = CHANNEL_PAUSED;
}
}
pcm_play_unlock();
}
/* Stop playback on a channel */
void mixer_channel_stop(enum pcm_mixer_channel channel)
{
struct mixer_channel *chan = &channels[channel];
pcm_play_lock();
channel_stopped(chan);
pcm_play_unlock();
}
/* Set channel's amplitude factor */
void mixer_channel_set_amplitude(enum pcm_mixer_channel channel,
unsigned int amplitude)
{
channels[channel].amplitude = MIN(amplitude, MIX_AMP_UNITY);
}
/* Return channel's playback status */
enum channel_status mixer_channel_status(enum pcm_mixer_channel channel)
{
return channels[channel].status;
}
/* Returns amount data remaining in channel before next callback */
size_t mixer_channel_get_bytes_waiting(enum pcm_mixer_channel channel)
{
return channels[channel].size;
}
/* Return pointer to channel's playing audio data and the size remaining */
const void * mixer_channel_get_buffer(enum pcm_mixer_channel channel, int *count)
{
struct mixer_channel *chan = &channels[channel];
const void * buf = *(const void * volatile *)&chan->start;
size_t size = *(size_t volatile *)&chan->size;
const void * buf2 = *(const void * volatile *)&chan->start;
/* Still same buffer? */
if (buf == buf2)
{
*count = size >> 2;
return buf;
}
/* else can't be sure buf and size are related */
*count = 0;
return NULL;
}
/* Calculate peak values for channel */
void mixer_channel_calculate_peaks(enum pcm_mixer_channel channel,
int *left, int *right)
{
struct mixer_channel *chan = &channels[channel];
struct pcm_peaks *peaks = &channel_peaks[channel];
int count;
const void *addr = mixer_channel_get_buffer(channel, &count);
pcm_do_peak_calculation(peaks, chan->status == CHANNEL_PLAYING,
addr, count);
if (left)
*left = peaks->val[0];
if (right)
*right = peaks->val[1];
}
/* Stop ALL channels and PCM and reset state */
void mixer_reset(void)
{
pcm_play_stop();
while (*active_channels)
channel_stopped(*active_channels);
idle_counter = 0;
}