2006-01-22 21:30:32 +00:00
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#ifdef HAVE_LCD_BITMAP
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/* Sudoku */
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1)
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sudoku_start.112x64x1.bmp
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sudoku_normal.112x64x1.bmp
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sudoku_inverse.112x64x1.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
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sudoku_start.160x128x2.bmp
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sudoku_normal.160x128x2.bmp
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sudoku_inverse.160x128x2.bmp
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#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
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sudoku_start.220x176x16.bmp
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sudoku_normal.220x176x16.bmp
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sudoku_inverse.220x176x16.bmp
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#endif
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2006-01-23 16:00:06 +00:00
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/* Brickmania */
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#if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
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2006-01-27 10:02:13 +00:00
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#if (LCD_WIDTH == 320)
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brickmania_menu_bg.320x240x16.bmp
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#else
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brickmania_menu_bg.220x176x16.bmp
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#endif
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2006-01-23 16:00:06 +00:00
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brickmania_ball.220x176x16.bmp
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brickmania_bricks.220x176x16.bmp
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brickmania_gameover.220x176x16.bmp
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brickmania_help.220x176x16.bmp
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brickmania_no_resume.220x176x16.bmp
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brickmania_pads.220x176x16.bmp
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brickmania_powerups.220x176x16.bmp
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brickmania_quit.220x176x16.bmp
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brickmania_resume.220x176x16.bmp
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brickmania_sel_help.220x176x16.bmp
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brickmania_sel_resume.220x176x16.bmp
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brickmania_sel_quit.220x176x16.bmp
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brickmania_sel_start.220x176x16.bmp
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brickmania_start.220x176x16.bmp
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#endif
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2006-01-22 21:30:32 +00:00
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#endif /* HAVE_LCD_BITMAP */
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